Audio.h 917 Bytes
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#ifndef AUDIO_H
#define AUDIO_H

#include <ComDefine.h>
#include <queue>
#include <stdint.h>

using namespace std;

class AudioFrame {
  private:
    int start;
    int end;
    int len;

  public:
    AudioFrame();
    AudioFrame(int len);

    ~AudioFrame();
    int set_start(int val);
    int set_end(int val, int max_len);
    int get_start();
    int get_len();
    int disp();
};

class Audio {
  private:
    float *speech_data;
    int16_t *speech_buff;
    int speech_len;
    int speech_align_len;
    int16_t sample_rate;
    int offset;
    float align_size;
    int data_type;
    queue<AudioFrame *> frame_queue;

  public:
    Audio(int data_type);
    Audio(int data_type, int size);
    ~Audio();
    void disp();
    void loadwav(const char *filename);
    int fetch_chunck(float *&dout, int len);
    int fetch(float *&dout, int &len, int &flag);
    void padding();
    void split();
};

#endif