1. 26 Jun, 2022 1 commit
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  10. 20 May, 2022 1 commit
    • kahmed10's avatar
      Rename pointwise ops (#1145) · 4a312201
      kahmed10 authored
      For clarity on kernel names found when profiling. The new names are set to the order of the ops being compiled. For example: add + relu = add_relu_kernel.
      4a312201
  11. 19 May, 2022 1 commit
  12. 12 May, 2022 1 commit
  13. 11 May, 2022 4 commits
  14. 10 May, 2022 2 commits
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  17. 03 May, 2022 4 commits
  18. 29 Apr, 2022 1 commit
  19. 27 Apr, 2022 1 commit
    • Paul Fultz II's avatar
      Add lane reduction (#1180) · 4c72cc95
      Paul Fultz II authored
      With reductions such as {2048, 2, 1456} on axes 1, this is 23x faster than using our new block_reduce, and its even over 100x faster than our original reduce_sum:
      
      # lane
      gpu::code_object[code_object=13736,symbol_name=kernel,global=2981888,local=1024,]: 0.0672928ms
      # block
      gpu::code_object[code_object=13800,symbol_name=kernel,global=39321600,local=64,]: 1.46072ms
      # original
      gpu::reduce_sum[axes={1}]: 6.73456ms
      There is some basic logic to pick between lane and block reduce automatically.
      4c72cc95
  20. 17 Apr, 2022 1 commit
    • Paul Fultz II's avatar
      Reduce with runtime compilation (#1150) · f9a5b81e
      Paul Fultz II authored
      There is significant improvement on larger tensors with half almost 50% faster:
      
      lens: [1024, 384, 768]
      gpu::code_object[code_object=13832,symbol_name=kernel,global=39321600,local=256,]: 1.16685ms
      gpu::reduce_sum[axes={2}]: 1.73126ms
      Also for non-trivial layouts this can sometimes be over 2x faster:
      
      lens: [64, 1024, 768, 4]
      gpu::code_object[code_object=13832,symbol_name=kernel,global=39321600,local=256,]: 1.1706ms
      gpu::reduce_sum[axes={1}]: 2.63375ms
      Of course if the stride becomes larger this speed improvement diminishes due to poor memory access patterns. A lane_reduce instead of a block_reduce is needed for such type of kernels. I plan to address that in a future PR.
      
      Finally, this also includes a MIGRAPHX_GPU_DUMP_ASM env variable which will print out the assembly when the kernel compiles.
      f9a5b81e
  21. 29 Mar, 2022 1 commit
    • Paul Fultz II's avatar
      Refactor runtime compiled kernels to use the same compile_ops pipeline (#1125) · 661046c6
      Paul Fultz II authored
      This adds the infrastructure so we can compile everything in parallel, whereas before only pointwise kernels were compiled in parallel. This will also directly integrate with lowering and the gpu-driver. The kernels for pointwise and roialign are using this infrastructure. Scatternd is not since it does require standard shape.
      
      This also makes it easier to add new runtime compiled kernels in the future.
      661046c6