1. 03 Jun, 2022 1 commit
    • Paul Fultz II's avatar
      Group code objects by kernel name in perf report summary (#1234) · 7271ddbc
      Paul Fultz II authored
      Break up the gpu::code_object  print to show the actual kernels...
      
      gpu::code_object::add_kernel: 0.646121ms, 5%
      gpu::code_object::mul_kernel: 0.623822ms, 5%
      gpu::code_object::add_mul_erf_add_mul_mul_kernel: 0.498902ms, 4%
      gpu::code_object::mul_add_kernel: 0.478352ms, 4%
      7271ddbc
  2. 02 Jun, 2022 1 commit
  3. 31 May, 2022 2 commits
  4. 26 May, 2022 1 commit
  5. 25 May, 2022 3 commits
  6. 24 May, 2022 3 commits
  7. 23 May, 2022 2 commits
  8. 20 May, 2022 1 commit
    • kahmed10's avatar
      Rename pointwise ops (#1145) · 4a312201
      kahmed10 authored
      For clarity on kernel names found when profiling. The new names are set to the order of the ops being compiled. For example: add + relu = add_relu_kernel.
      4a312201
  9. 19 May, 2022 1 commit
  10. 18 May, 2022 1 commit
  11. 17 May, 2022 3 commits
  12. 12 May, 2022 3 commits
  13. 11 May, 2022 5 commits
  14. 10 May, 2022 2 commits
  15. 09 May, 2022 1 commit
  16. 06 May, 2022 1 commit
  17. 05 May, 2022 1 commit
    • Paul Fultz II's avatar
      Cppcheck fixes (#1195) · d582425b
      Paul Fultz II authored
      Fixes the #error when using cppcheck. This no longer suppresses cppcheck errors when including those errors. This fixes the cppcheck errors that was there already.
      d582425b
  18. 03 May, 2022 6 commits
  19. 29 Apr, 2022 1 commit
  20. 27 Apr, 2022 1 commit
    • Paul Fultz II's avatar
      Add lane reduction (#1180) · 4c72cc95
      Paul Fultz II authored
      With reductions such as {2048, 2, 1456} on axes 1, this is 23x faster than using our new block_reduce, and its even over 100x faster than our original reduce_sum:
      
      # lane
      gpu::code_object[code_object=13736,symbol_name=kernel,global=2981888,local=1024,]: 0.0672928ms
      # block
      gpu::code_object[code_object=13800,symbol_name=kernel,global=39321600,local=64,]: 1.46072ms
      # original
      gpu::reduce_sum[axes={1}]: 6.73456ms
      There is some basic logic to pick between lane and block reduce automatically.
      4c72cc95