1. 25 May, 2022 3 commits
  2. 24 May, 2022 4 commits
  3. 23 May, 2022 2 commits
  4. 20 May, 2022 2 commits
  5. 19 May, 2022 1 commit
  6. 18 May, 2022 1 commit
  7. 17 May, 2022 3 commits
  8. 12 May, 2022 3 commits
  9. 11 May, 2022 5 commits
  10. 10 May, 2022 3 commits
  11. 09 May, 2022 1 commit
  12. 06 May, 2022 1 commit
  13. 05 May, 2022 1 commit
    • Paul Fultz II's avatar
      Cppcheck fixes (#1195) · d582425b
      Paul Fultz II authored
      Fixes the #error when using cppcheck. This no longer suppresses cppcheck errors when including those errors. This fixes the cppcheck errors that was there already.
      d582425b
  14. 03 May, 2022 7 commits
  15. 29 Apr, 2022 1 commit
  16. 27 Apr, 2022 1 commit
    • Paul Fultz II's avatar
      Add lane reduction (#1180) · 4c72cc95
      Paul Fultz II authored
      With reductions such as {2048, 2, 1456} on axes 1, this is 23x faster than using our new block_reduce, and its even over 100x faster than our original reduce_sum:
      
      # lane
      gpu::code_object[code_object=13736,symbol_name=kernel,global=2981888,local=1024,]: 0.0672928ms
      # block
      gpu::code_object[code_object=13800,symbol_name=kernel,global=39321600,local=64,]: 1.46072ms
      # original
      gpu::reduce_sum[axes={1}]: 6.73456ms
      There is some basic logic to pick between lane and block reduce automatically.
      4c72cc95
  17. 26 Apr, 2022 1 commit