instruction.hpp 2.31 KB
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#ifndef RTG_GUARD_RTGLIB_INSTRUCTION_HPP
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#define RTG_GUARD_RTGLIB_INSTRUCTION_HPP
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#include <rtg/literal.hpp>
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#include <rtg/shape.hpp>
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#include <rtg/builtin.hpp>
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#include <rtg/instruction_ref.hpp>
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#include <rtg/erase.hpp>
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#include <string>
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namespace rtg {

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shape compute_shape(operation op, std::vector<instruction_ref> args);

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struct instruction
{
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    instruction() {}

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    instruction(operation o, shape r, std::vector<instruction_ref> args)
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        : op(std::move(o)), result(std::move(r)), arguments(std::move(args))
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    {
    }
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    instruction(literal l) : op(builtin::literal{}), result(l.get_shape()), lit(std::move(l)) {}
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    void replace(operation o, shape r, std::vector<instruction_ref> args)
    {
        op = o;
        replace(std::move(r));
        replace(std::move(args));
    }

    void replace(shape r)
    {
        if(r != result)
        {
            result = r;
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            for(auto&& ins : output)
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            {
                ins->replace(compute_shape(ins->op, ins->arguments));
            }
        }
    }

    void replace(std::vector<instruction_ref> args)
    {
        clear_arguments();
        arguments = std::move(args);
    }

    void clear_arguments()
    {
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        for(auto&& arg : arguments)
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        {
            rtg::erase(arg->output, *this);
        }
    }

    friend bool operator==(const instruction& i, instruction_ref ref)
    {
        return std::addressof(i) == std::addressof(*ref);
    }

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    friend bool operator==(instruction_ref ref, const instruction& i) { return i == ref; }
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    friend bool operator!=(const instruction& i, instruction_ref ref) { return !(i == ref); }
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    friend bool operator!=(instruction_ref ref, const instruction& i) { return !(i == ref); }
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    operation op;
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    shape result;
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    std::vector<instruction_ref> output;
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    std::vector<instruction_ref> arguments;
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    literal lit;
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};

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inline void backreference(instruction_ref ref)
{
    for(auto&& arg : ref->arguments)
        arg->output.push_back(ref);
}

// TODO: Move to a cpp file
// TODO: Use const ref for vector
inline shape compute_shape(operation op, std::vector<instruction_ref> args)
{
    std::vector<shape> shapes(args.size());
    std::transform(
        args.begin(), args.end(), shapes.begin(), [](instruction_ref i) { return i->result; });
    return op.compute_shape(shapes);
}

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} // namespace rtg
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#endif