quant_utils.cuh 7.8 KB
Newer Older
xiabo's avatar
xiabo committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
// Adated from FasterTransformer, https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
#pragma once

#include <assert.h>
#include <stdint.h>
#include <float.h>
#include <type_traits>
#include "../../attention/attention_dtypes.h"
#include <stdio.h>

namespace vllm {
namespace int8 {


// KV-CACHE int8
static inline __device__ float int8_to_float(uint8_t x, const float scale) {
  int8_t a = x - 128;
  float res = a * scale;

  return res;
}

static inline __device__ uint8_t float_to_int8(float x, const float scale) {
  int8_t fx = roundf(max(-128.f, min(127.f, x / scale)));
  uint8_t res = fx + 128;

  return res;
}

template <typename Tout, typename Tin>
__inline__ __device__ Tout scaled_vec_conversion_int8(const Tin& x,
                                                      const float scale) {
  return x;
}

// int8 -> half
// template <>
// __inline__ __device__ uint16_t scaled_vec_conversion_int8<uint16_t, uint8_t>(
//     const uint8_t& a, const float scale) {
//   float res = int8_to_float(a, scale);
//   return float_to_half(res);
//   // return half(a);__float2half 
// }

// int8x2 -> half2
template <>
__inline__ __device__ uint32_t scaled_vec_conversion_int8<uint32_t, uint16_t>(
    const uint16_t& a, const float scale) {
    union {
        uint8_t  uint8[2];
        uint16_t uint16;
    };
    uint16 = a;

    float2 b;
    b.x = (uint8[0] - 128) * scale;
    b.y = (uint8[1] - 128) * scale;
    union {
        half2    float16;
        uint32_t uint32;
    };

    float16 = __float22half2_rn(b);
    return uint32;
}

template<typename Tout, typename Tin>
__inline__ __device__ Tout vec_conversion(const Tin& x)
{
    return x;
}
template<>
__inline__ __device__ uint32_t vec_conversion<uint32_t, float2>(const float2& a)
{
    union {
        half2    float16;
        uint32_t uint32;
    };

    float16 = __float22half2_rn(a);
    return uint32;
}

template<>
__inline__ __device__ uint2 vec_conversion<uint2, Float4_>(const Float4_& a)
{
    uint2  b;
    float2 val;
    val.x = a.x.x;
    val.y = a.x.y;
    b.x   = vec_conversion<uint32_t, float2>(val);

    val.x = a.y.x;
    val.y = a.y.y;
    b.y   = vec_conversion<uint32_t, float2>(val);

    return b;
}
// int8x4 -> half2x2
template <>
__inline__ __device__ uint2 scaled_vec_conversion_int8<uint2, uint32_t>(
    const uint32_t& a, const float scale) {
    union {
        uint8_t  uint8[4];
        uint32_t uint32;
    };
    uint32 = a;
    Float4_ b;
    b.x.x = (uint8[0] - 128) * scale;
    b.x.y = (uint8[1] - 128) * scale;
    b.y.x = (uint8[2] - 128) * scale;
    b.y.y = (uint8[3] - 128) * scale;
    return vec_conversion<uint2, Float4_>(b);
}

inline __device__ float2 dequant(uint16_t a, const float scale)
{
    union {
        uint8_t  uint8[2];
        uint16_t uint16;
    };
    uint16 = a;

    float2 b;
    b.x = (uint8[0] - 128) * scale;
    b.y = (uint8[1] - 128) * scale;
    return b;
}

// int8x8 -> half2x4
template <>
__inline__ __device__ uint4
scaled_vec_conversion_int8<uint4, uint2>(const uint2& a, const float scale) {
// scaled_vec_conversion_int8<uint4, uint64_t>(const uint64_t& a, const float scale) {

    union {
        uint16_t uint16[4];
        uint2 uint64;
    };
    uint64 = a;

    Float8_ b;
    b.x = dequant(uint16[0], scale);
    b.y = dequant(uint16[1], scale);
    b.z = dequant(uint16[2], scale);
    b.w = dequant(uint16[3], scale);
    uint4 c;
    c.x = vec_conversion<uint32_t, float2>(b.x);
    c.y = vec_conversion<uint32_t, float2>(b.y);
    c.z = vec_conversion<uint32_t, float2>(b.z);
    c.w = vec_conversion<uint32_t, float2>(b.w);
    return c;
}

// int8 -> __nv_bfloat16
template <>
__inline__ __device__ __nv_bfloat16
scaled_vec_conversion_int8<__nv_bfloat16, uint8_t>(const uint8_t& a,
                                                   const float scale) {
  // Note there is no direct convert function from int8 to bf16.
  float res = int8_to_float(a, scale);
  return __float2bfloat16(res);
}

// int8x2 -> __nv_bfloat162
template <>
__inline__ __device__ __nv_bfloat162
scaled_vec_conversion_int8<__nv_bfloat162, uint16_t>(const uint16_t& a,
                                                     const float scale) {
  __nv_bfloat162 res;
  res.x = scaled_vec_conversion_int8<__nv_bfloat16, uint8_t>((uint8_t)a, scale);
  res.y = scaled_vec_conversion_int8<__nv_bfloat16, uint8_t>((uint8_t)(a >> 8U),
                                                             scale);
  return res;
}

// int8x4 -> bf16_4_t
template <>
__inline__ __device__ bf16_4_t scaled_vec_conversion_int8<bf16_4_t, uint32_t>(
    const uint32_t& a, const float scale) {
  bf16_4_t res;
  res.x =
      scaled_vec_conversion_int8<__nv_bfloat162, uint16_t>((uint16_t)a, scale);
  res.y = scaled_vec_conversion_int8<__nv_bfloat162, uint16_t>(
      (uint16_t)(a >> 16U), scale);
  return res;
}

// int8x8 -> bf16_8_t
template <>
__inline__ __device__ bf16_8_t
scaled_vec_conversion_int8<bf16_8_t, uint2>(const uint2& a, const float scale) {
// scaled_vec_conversion_int8<bf16_8_t, uint64_t>(const uint64_t& a, const float scale) {
  // bf16_4_t tmp1, tmp2;
  // tmp1 = scaled_vec_conversion_int8<bf16_4_t, uint32_t>(a.x, scale);
  // tmp2 = scaled_vec_conversion_int8<bf16_4_t, uint32_t>(a.y, scale);
  bf16_8_t res;
  // res.x = tmp1.x;
  // res.y = tmp1.y;
  // res.z = tmp2.x;
  // res.w = tmp2.y;
  return res;
}

// int8 -> float
template <>
__inline__ __device__ float scaled_vec_conversion_int8<float, uint8_t>(
    const uint8_t& a, const float scale) {
  float res = int8_to_float(a, scale);
  return res;
}

// int8x2 -> float2
template <>
__inline__ __device__ float2 scaled_vec_conversion_int8<float2, uint16_t>(
    const uint16_t& a, const float scale) {
  // int8x2 -> half2
  uint32_t tmp = scaled_vec_conversion_int8<uint32_t, uint16_t>(a, scale);
  // half2 -> float2
  return half2_to_float2(tmp);
}

// int8x4 -> float4
template <>
__inline__ __device__ Float4_ scaled_vec_conversion_int8<Float4_, uint32_t>(
    const uint32_t& a, const float scale) {
  Float4_ res;
  res.x = scaled_vec_conversion_int8<float2, uint16_t>((uint16_t)a, scale);
  res.y =
      scaled_vec_conversion_int8<float2, uint16_t>((uint16_t)(a >> 16U), scale);
  return res;
}

// int8x8 -> float8
template <>
__inline__ __device__ Float8_
scaled_vec_conversion_int8<Float8_, uint64_t>(const uint64_t& a, const float scale) {
// scaled_vec_conversion_int8<Float8_, uint2>(const uint2& a, const float scale) {
//   Float4_ tmp1, tmp2;
//   tmp1 = scaled_vec_conversion_int8<Float4_, uint32_t>(a.x, scale);
//   tmp2 = scaled_vec_conversion_int8<Float4_, uint32_t>(a.y, scale);
  Float8_ res;
//   res.x = tmp1.x;
//   res.y = tmp1.y;
//   res.z = tmp2.x;
//   res.w = tmp2.y;
  return res;
}

// half -> int8
template <>
__inline__ __device__ uint8_t scaled_vec_conversion_int8<uint8_t, uint16_t>(
    const uint16_t& a, const float scale) {
  uint8_t res = float_to_int8(half_to_float(a), scale);

  return (uint8_t)res;
  // return (uint8_t)(a);
}

// bf16 -> int8
template <>
__inline__ __device__ uint8_t
scaled_vec_conversion_int8<uint8_t, __nv_bfloat16>(const __nv_bfloat16& a,
                                                   const float scale) {
  uint8_t res = float_to_int8(__bfloat162float(a), scale);
  return (uint8_t)res;
}

// float -> int8
template <>
__inline__ __device__ uint8_t
scaled_vec_conversion_int8<uint8_t, float>(const float& a, const float scale) {
  uint8_t res = float_to_int8(a, scale);
  return (uint8_t)res;
  // return (uint8_t)(a);
}

// int8x4 -> float4
template <>
__inline__ __device__ float4 scaled_vec_conversion_int8<float4, uint32_t>(
    const uint32_t& a, const float scale) {
  Float4_ tmp = scaled_vec_conversion_int8<Float4_, uint32_t>(a, scale);
  float4 res = make_float4(tmp.x.x, tmp.x.y, tmp.y.x, tmp.y.y);
  return res;
}

} // namespace int8
} // namespace vllm