block_manager.py 19.8 KB
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"""A block manager that manages token blocks."""
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import enum
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from itertools import count, takewhile
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from os.path import commonprefix
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from typing import Dict, List, Optional, Set, Tuple
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from vllm.block import BlockTable, PhysicalTokenBlock
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from vllm.sequence import Sequence, SequenceGroup, SequenceStatus
from vllm.utils import Device
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from vllm.core.evictor import Evictor, EvictionPolicy, make_evictor
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class BlockAllocator:
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    """Manages free physical token blocks for a device.

    The allocator maintains a list of free blocks and allocates a block when
    requested. When a block is freed, its reference count is decremented. If
    the reference count becomes zero, the block is added back to the free list.
    """
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    def __init__(self,
                 device: Device,
                 block_size: int,
                 num_blocks: int,
                 eviction_policy: EvictionPolicy = EvictionPolicy.LRU,
                 enable_caching: bool = False) -> None:
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        self.device = device
        self.block_size = block_size
        self.num_blocks = num_blocks
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        self.enable_caching = enable_caching

        self.current_num_blocks = 0
        self.cached_blocks: Dict[int, PhysicalTokenBlock] = {}

        # Switch over to FIFO eviction when caching is disabled
        if not self.enable_caching:
            eviction_policy = EvictionPolicy.FIFO
        self.evictor: Evictor = make_evictor(eviction_policy)

        self.default_hash_ctr = count()

    def allocate_block(self, block_hash: int,
                       num_hashed_tokens: int) -> PhysicalTokenBlock:
        if self.current_num_blocks == self.num_blocks:
            block = self.evictor.evict()
            block.block_hash = block_hash
            block.num_hashed_tokens = num_hashed_tokens
            return block
        block = PhysicalTokenBlock(device=self.device,
                                   block_number=self.current_num_blocks,
                                   block_size=self.block_size,
                                   block_hash=block_hash,
                                   num_hashed_tokens=num_hashed_tokens)
        self.current_num_blocks += 1
        return block
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    def allocate(self,
                 block_hash: Optional[int] = None,
                 num_hashed_tokens: int = 0) -> PhysicalTokenBlock:
        # If caching is disabled, just allocate a new block and return it
        if not self.enable_caching:
            block = self.allocate_block(next(self.default_hash_ctr),
                                        num_hashed_tokens)
            block.ref_count += 1
            return block

        if block_hash is None:
            block_hash = next(self.default_hash_ctr)
        if block_hash in self.evictor:
            assert block_hash not in self.cached_blocks
            block = self.evictor.remove(block_hash)
            assert block.ref_count == 0
            self.cached_blocks[block_hash] = block
            block.ref_count += 1
            assert block.block_hash == block_hash
            return block
        if block_hash not in self.cached_blocks:
            self.cached_blocks[block_hash] = self.allocate_block(
                block_hash, num_hashed_tokens)
        block = self.cached_blocks[block_hash]
        assert block.block_hash == block_hash
        block.ref_count += 1
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        return block

    def free(self, block: PhysicalTokenBlock) -> None:
        if block.ref_count == 0:
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            raise ValueError(f"Double free! {block} is already freed.")
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        block.ref_count -= 1
        if block.ref_count == 0:
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            assert block.block_hash not in self.evictor
            self.evictor.add(block)

            # If caching is enabled, remove the block from the cached_blocks
            if self.enable_caching:
                del self.cached_blocks[block.block_hash]
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    def get_num_free_blocks(self) -> int:
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        return (self.num_blocks - self.current_num_blocks +
                self.evictor.num_blocks)
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    def contains_block(self, block_hash: int) -> bool:
        return block_hash in self.cached_blocks or block_hash in self.evictor

    def update_hash(self, block_hash: int, block: PhysicalTokenBlock):
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        # If caching is enabled, update the hash of block and the
        # cached_blocks dictionary.
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        if self.enable_caching:
            assert not self.contains_block(block_hash)
            old_hash = block.block_hash
            block.block_hash = block_hash
            del self.cached_blocks[old_hash]
            self.cached_blocks[block_hash] = block
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class AllocStatus(enum.Enum):
    """Result for BlockSpaceManager.can_allocate

    1. Ok: seq_group can be allocated now.
    2. Later: seq_group cannot be allocated.
      The capacity of allocator is larger than seq_group required.
    3. Never: seq_group can never be allocated.
      The seq_group is too large to allocated in GPU.
    """
    OK = enum.auto()
    LATER = enum.auto()
    NEVER = enum.auto()


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class BlockSpaceManager:
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    """Manages the mapping between logical and physical token blocks."""
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    def __init__(
        self,
        block_size: int,
        num_gpu_blocks: int,
        num_cpu_blocks: int,
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        watermark: float = 0.01,
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        sliding_window: Optional[int] = None,
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        enable_caching: bool = False,
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    ) -> None:
        self.block_size = block_size
        self.num_total_gpu_blocks = num_gpu_blocks
        self.num_total_cpu_blocks = num_cpu_blocks
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        self.block_sliding_window = None
        if sliding_window is not None:
            assert sliding_window % block_size == 0, (sliding_window,
                                                      block_size)
            self.block_sliding_window = sliding_window // block_size

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        self.watermark = watermark
        assert watermark >= 0.0
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        self.enable_caching = enable_caching

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        self.watermark_blocks = int(watermark * num_gpu_blocks)
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        self.gpu_allocator = BlockAllocator(Device.GPU,
                                            block_size,
                                            num_gpu_blocks,
                                            enable_caching=enable_caching)
        self.cpu_allocator = BlockAllocator(Device.CPU,
                                            block_size,
                                            num_cpu_blocks,
                                            enable_caching=enable_caching)
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        # Mapping: seq_id -> BlockTable.
        self.block_tables: Dict[int, BlockTable] = {}

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    def can_allocate(self, seq_group: SequenceGroup) -> AllocStatus:
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        # FIXME(woosuk): Here we assume that all sequences in the group share
        # the same prompt. This may not be true for preempted sequences.
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        seq = seq_group.get_seqs(status=SequenceStatus.WAITING)[0]
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        num_required_blocks = len(seq.logical_token_blocks)
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        if self.block_sliding_window is not None:
            num_required_blocks = min(num_required_blocks,
                                      self.block_sliding_window)
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        num_free_gpu_blocks = self.gpu_allocator.get_num_free_blocks()
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        # Use watermark to avoid frequent cache eviction.
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        if (self.num_total_gpu_blocks - num_required_blocks <
                self.watermark_blocks):
            return AllocStatus.NEVER
        if num_free_gpu_blocks - num_required_blocks >= self.watermark_blocks:
            return AllocStatus.OK
        else:
            return AllocStatus.LATER
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    def allocate(self, seq_group: SequenceGroup) -> None:
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        # NOTE: Here we assume that all sequences in the group have the same
        # prompt.
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        seq = seq_group.get_seqs(status=SequenceStatus.WAITING)[0]
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        # Allocate new physical token blocks that will store the prompt tokens.
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        num_prompt_blocks = len(seq.logical_token_blocks)

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        block_table: BlockTable = []
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        for logical_idx in range(num_prompt_blocks):
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            if (self.block_sliding_window is not None
                    and logical_idx >= self.block_sliding_window):
                block = block_table[logical_idx % self.block_sliding_window]
            else:
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                block = self.gpu_allocator.allocate(
                    seq.hash_of_block(logical_idx),
                    seq.num_hashed_tokens_of_block(logical_idx))
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            block_table.append(block)

        # Assign the block table for each sequence.
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        for seq in seq_group.get_seqs(status=SequenceStatus.WAITING):
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            self.block_tables[seq.seq_id] = block_table.copy()

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    def can_append_slot(self, seq_group: SequenceGroup) -> bool:
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        # Simple heuristic: If there is at least one free block
        # for each sequence, we can append.
        num_free_gpu_blocks = self.gpu_allocator.get_num_free_blocks()
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        num_seqs = seq_group.num_seqs(status=SequenceStatus.RUNNING)
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        return num_seqs <= num_free_gpu_blocks

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    def _promote_last_block(
        self,
        seq: Sequence,
        last_block: PhysicalTokenBlock,
    ) -> PhysicalTokenBlock:
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        # Compute a new hash for the block so that it can be shared by
        # other Sequences
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        new_hash = seq.hash_of_block(len(seq.logical_token_blocks) - 1)

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        # if new_hash is already in the cached table, then free last_block
        # and return the cached version
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        if self.gpu_allocator.contains_block(new_hash):
            self.gpu_allocator.free(last_block)
            return self.gpu_allocator.allocate(new_hash)
        else:
            self.gpu_allocator.update_hash(new_hash, last_block)
            return last_block

    def _is_last_block_full(
        self,
        seq: Sequence,
    ) -> bool:
        token_ids_len = len(seq.data.get_token_ids())
        return token_ids_len > 0 and token_ids_len % seq.block_size == 0

    def _maybe_promote_last_block(
        self,
        seq: Sequence,
        last_block: PhysicalTokenBlock,
    ) -> PhysicalTokenBlock:
        if self._is_last_block_full(seq):
            return self._promote_last_block(seq, last_block)
        else:
            return last_block

    def _allocate_last_physical_block(
        self,
        seq: Sequence,
    ) -> PhysicalTokenBlock:
        block_hash: Optional[int] = None
        if (self._is_last_block_full(seq)):
            block_hash = seq.hash_of_block(len(seq.logical_token_blocks) - 1)
        num_hashed_tokens = seq.num_hashed_tokens_of_block(
            len(seq.logical_token_blocks) - 1)
        new_block = self.gpu_allocator.allocate(block_hash, num_hashed_tokens)
        if block_hash is None:
            assert new_block.ref_count == 1
        return new_block

    def append_slot(
        self,
        seq: Sequence,
    ) -> Optional[Tuple[int, int]]:
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        """Allocate a physical slot for a new token."""
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        logical_blocks = seq.logical_token_blocks
        block_table = self.block_tables[seq.seq_id]
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        # If we need to allocate a new physical block
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        if len(block_table) < len(logical_blocks):
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            # Currently this code only supports adding one physical block
            assert len(block_table) == len(logical_blocks) - 1

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            if (self.block_sliding_window
                    and len(block_table) >= self.block_sliding_window):
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                # reuse a block
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                block_table.append(block_table[len(block_table) %
                                               self.block_sliding_window])
            else:
                # The sequence has a new logical block.
                # Allocate a new physical block.
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                new_block = self._allocate_last_physical_block(seq)
                block_table.append(new_block)
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                return None
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        # We want to append the token to the last physical block.
        last_block = block_table[-1]
        assert last_block.device == Device.GPU
        if last_block.ref_count == 1:
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            # Not shared with other sequences. Appendable.
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            # If the last block is now complete, promote it to a full block so
            # that it can be shared
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            new_block = self._maybe_promote_last_block(seq, last_block)
            block_table[-1] = new_block
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            return None
        else:
            # The last block is shared with other sequences.
            # Copy on Write: Allocate a new block and copy the tokens.
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            new_block = self._allocate_last_physical_block(seq)

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            block_table[-1] = new_block
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            self.gpu_allocator.free(last_block)
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            return last_block.block_number, new_block.block_number
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    def fork(self, parent_seq: Sequence, child_seq: Sequence) -> None:
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        # NOTE: fork does not allocate a new physical block.
        # Thus, it is always safe from OOM.
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        src_block_table = self.block_tables[parent_seq.seq_id]
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        self.block_tables[child_seq.seq_id] = src_block_table.copy()
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        # When using a sliding window, blocks will be eventually reused.
        # In this case the block tables will contain repeated blocks.
        # When forking, we must make sure that each block's `ref_count`
        # is only incremented by one, so we deduplicate them by wrapping
        # them in a set.
        for block in set(src_block_table):
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            block.ref_count += 1

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    def _get_physical_blocks(
            self, seq_group: SequenceGroup) -> List[PhysicalTokenBlock]:
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        # NOTE: Here, we assume that the physical blocks are only shared by
        # the sequences in the same group.
        blocks: Set[PhysicalTokenBlock] = set()
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        for seq in seq_group.get_seqs():
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            if seq.is_finished():
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                continue
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            blocks.update(self.block_tables[seq.seq_id])
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        return list(blocks)

    def can_swap_in(self, seq_group: SequenceGroup) -> bool:
        blocks = self._get_physical_blocks(seq_group)
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        num_swapped_seqs = seq_group.num_seqs(status=SequenceStatus.SWAPPED)
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        num_free_blocks = self.gpu_allocator.get_num_free_blocks()
        # NOTE: Conservatively, we assume that every sequence will allocate
        # at least one free block right after the swap-in.
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        # NOTE: This should match the logic in can_append_slot().
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        num_required_blocks = len(blocks) + num_swapped_seqs
        return num_free_blocks - num_required_blocks >= self.watermark_blocks
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    def swap_in(self, seq_group: SequenceGroup) -> Dict[int, int]:
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        # CPU block -> GPU block.
        mapping: Dict[PhysicalTokenBlock, PhysicalTokenBlock] = {}
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        for seq in seq_group.get_seqs(status=SequenceStatus.SWAPPED):
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            new_block_table: BlockTable = []
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            block_table = self.block_tables[seq.seq_id]

            for cpu_block in block_table:
                if cpu_block in mapping:
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                    gpu_block = mapping[cpu_block]
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                    gpu_block.ref_count += 1
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                else:
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                    gpu_block = self.gpu_allocator.allocate(
                        cpu_block.block_hash, cpu_block.num_hashed_tokens)
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                    mapping[cpu_block] = gpu_block
                new_block_table.append(gpu_block)
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                # Free the CPU block swapped in to GPU.
                self.cpu_allocator.free(cpu_block)
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            self.block_tables[seq.seq_id] = new_block_table

        block_number_mapping = {
            cpu_block.block_number: gpu_block.block_number
            for cpu_block, gpu_block in mapping.items()
        }
        return block_number_mapping
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    def can_swap_out(self, seq_group: SequenceGroup) -> bool:
        blocks = self._get_physical_blocks(seq_group)
        return len(blocks) <= self.cpu_allocator.get_num_free_blocks()

    def swap_out(self, seq_group: SequenceGroup) -> Dict[int, int]:
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        # GPU block -> CPU block.
        mapping: Dict[PhysicalTokenBlock, PhysicalTokenBlock] = {}
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        for seq in seq_group.get_seqs(status=SequenceStatus.RUNNING):
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            new_block_table: BlockTable = []
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            block_table = self.block_tables[seq.seq_id]

            for gpu_block in block_table:
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                if gpu_block in mapping:
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                    cpu_block = mapping[gpu_block]
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                    cpu_block.ref_count += 1
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                else:
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                    cpu_block = self.cpu_allocator.allocate(
                        gpu_block.block_hash, gpu_block.num_hashed_tokens)
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                    mapping[gpu_block] = cpu_block
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                new_block_table.append(cpu_block)
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                # Free the GPU block swapped out to CPU.
                self.gpu_allocator.free(gpu_block)
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            self.block_tables[seq.seq_id] = new_block_table

        block_number_mapping = {
            gpu_block.block_number: cpu_block.block_number
            for gpu_block, cpu_block in mapping.items()
        }
        return block_number_mapping
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    def _free_block_table(self, block_table: BlockTable) -> None:
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        # when using a sliding window, each seq will only use up
        # to `self.block_sliding_window` blocks. When freeing
        # the block table, we must make sure to not free blocks more
        # than once. If no sliding window is used, there is no block
        # reuse in the block table, so we must free all blocks.
        blocks_to_free = (block_table[-self.block_sliding_window:]
                          if self.block_sliding_window is not None else
                          block_table)
        for block in set(blocks_to_free):
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            if block.device == Device.GPU:
                self.gpu_allocator.free(block)
            else:
                self.cpu_allocator.free(block)

    def free(self, seq: Sequence) -> None:
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        if seq.seq_id not in self.block_tables:
            # Already freed or haven't been scheduled yet.
            return
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        block_table = self.block_tables[seq.seq_id]
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        self._free_block_table(block_table)
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        del self.block_tables[seq.seq_id]

    def reset(self) -> None:
        for block_table in self.block_tables.values():
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            self._free_block_table(block_table)
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        self.block_tables.clear()
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    def get_block_table(self, seq: Sequence) -> List[int]:
        block_table = self.block_tables[seq.seq_id]
        return [block.block_number for block in block_table]
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    def get_num_free_gpu_blocks(self) -> int:
        return self.gpu_allocator.get_num_free_blocks()

    def get_num_free_cpu_blocks(self) -> int:
        return self.cpu_allocator.get_num_free_blocks()
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    def access_all_blocks_in_seq(
        self,
        seq: Sequence,
        access_time: float,
    ) -> None:
        block_table = self.block_tables[seq.seq_id]
        for block in block_table:
            block.last_accessed = access_time

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    def compute_full_blocks_in_seq(self, seq: Sequence):
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        if seq.seq_id not in self.block_tables:
            return
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        max_full_block = seq.get_len() // self.block_size - 1
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        block_table = self.block_tables[seq.seq_id]
        if max_full_block == -1:
            return
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        for i in reversed(range(max_full_block)):
            if block_table[i].computed:
                break
            block_table[i].computed = True
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    def get_all_computed_blocks(self, seq: Sequence) -> List[int]:
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        if seq.seq_id not in self.block_tables:
            return []
        block_table = self.block_tables[seq.seq_id]
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        # NOTE We exclude the last block to avoid the case where the entire
        # prompt is cached. This would cause erroneous behavior in model
        # runner.
        return [
            b.block_number
            for b in takewhile(lambda b: b.computed, block_table[:-1])
        ]
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    def get_common_computed_block_ids(self,
                                      seq_group: SequenceGroup) -> List[int]:
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        # Can return non-empty result only with prefix caching enabled.
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        if not self.enable_caching:
            return []

        ids_list = [
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            self.get_all_computed_blocks(seq)
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            for seq in iter(seq_group.seqs_dict.values())
        ]
        return commonprefix([ids for ids in ids_list if ids != []])

    def mark_blocks_as_computed(self, seq_group: SequenceGroup):
        if self.enable_caching:
            for seq in seq_group.seqs_dict.values():
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                self.compute_full_blocks_in_seq(seq)