- 05 Jan, 2022 1 commit
-
-
moto authored
Summary: Update ffmpeg discovery logic Previously the build process used pkg-config to locate an installation of ffmpeg, which does not work well Windows/CentOS. This commit update the discovery process to use the custom FindFFMPEG.cmake adopted from Kitware/VTK repository with addition of conda environment. The custom discovery logic can support Windows and CentOS. Pull Request resolved: https://github.com/pytorch/audio/pull/2124 Reviewed By: carolineechen Differential Revision: D33429564 Pulled By: mthrok fbshipit-source-id: 6cb50c1d8c58f51e0f3f3af5c5b541aa3a699bba
-
- 30 Dec, 2021 1 commit
-
-
moto authored
Summary: This PR adds `BUILD_FFMPEG` switch to torchaudio build process so that features related to ffmpeg are built. The flag is false by default, so no CI jobs or development flow are affected. This is because handling the dependencies around ffmpeg is a bit tricky. Currently, the CMake file uses `pkg-config` to find an ffmpeg installation in the system. This works fine for both conda-based installation and system-managed installation (like `apt`). In subsequent PRs, I will find a solution that works for local development and binary distributions. Pull Request resolved: https://github.com/pytorch/audio/pull/2048 Reviewed By: hwangjeff, nateanl Differential Revision: D33367260 Pulled By: mthrok fbshipit-source-id: 94517acecb62bd6d4e96d4b7cbc3ab3c2a25706c
-
- 18 Dec, 2021 1 commit
-
-
moto authored
Summary: After all the C++ code from https://github.com/pytorch/audio/issues/2072 are added, this commit will enable decoder/KenLM integration in the build process. Pull Request resolved: https://github.com/pytorch/audio/pull/2078 Reviewed By: carolineechen Differential Revision: D33198183 Pulled By: mthrok fbshipit-source-id: 9d7fa76151d06fbbac3785183c7c2ff9862d3128
-
- 17 Dec, 2021 1 commit
-
-
moto authored
Summary: Add KenLM and its dependencies required for static build (`zlib`, `bzip2`, `lzma` and `boost-thread`). The KenLM and its dependencies are build but since no corresponding code on torchaudio side is changed, the resulting torchaudio extension module is not changed. (therefore, as long as build process passes on CI this PR should be good to go.) Pull Request resolved: https://github.com/pytorch/audio/pull/2076 Reviewed By: carolineechen Differential Revision: D33189980 Pulled By: mthrok fbshipit-source-id: 6096113128b939f3cf70990c99aacc4aaa954584
-
- 06 Oct, 2021 1 commit
-
-
moto authored
-
- 29 Sep, 2021 1 commit
-
-
Caroline Chen authored
-
- 24 Sep, 2021 1 commit
-
-
Yi Zhang authored
This commit fixes the local build on Windows with CUDA.
-
- 16 Sep, 2021 1 commit
-
-
moto authored
* Split `libtorchaudio` and `_torchaudio` This change extract the core implementation from `_torchaudio` to `libtorchaudio`, so that `libtorchaudio` is reusable in TorchScript-based app. `_torchaudio` is a wrapper around `libtorchaudio` and only provides PyBind11-based features. (currently file-like object support in I/O) * Removed `BUILD_LIBTORCHAUDIO` option When invoking `cmake`, `libtorchaudio` is always built, so this option is removed. The new assumptions around the library discoverability - In regular OSS workflow (`pip`/`conda`-based binary installation), both `libtorchaudio` and `_torchaudio` are present. In this case,`libtorchaudio` has to be loaded manually with `torch.ops.load_library` and/or `torch.classes.load_library` otherwise importing `_torchaudio` would not be able to resolve the symbols defined in `libtorchaudio`. - When `torchaudio` is deployed with PEX format (single zip file) - We expect that`libtorchaudio.so` exists as a file in some search path configured by client code. - `_torchaudio` is still importable and because we do not know where `libtorchaudio` will exist, we will let the dynamic loader resolve the dependency from `_torchaudio` to `libtorchaudio`, which should work as long as `libtorchaudio` is in a library search path (search path is not modifiable from already-running Python process).
-
- 13 Sep, 2021 1 commit
-
-
Michael Melesse authored
* fix build error on ROCM * Update CMakeLists.txt Co-authored-by:
Nikita Shulga <nikita.shulga@gmail.com> * address comments and fix cuda detction on rocm Co-authored-by:
Nikita Shulga <nikita.shulga@gmail.com>
-
- 30 Aug, 2021 1 commit
-
-
Nikita Shulga authored
Needed to support CUDA builds on CPU machine Parse `TORCH_CUDA_ARCH_LIST` as new-CUDA-language Cmake-3.18+ style [CMAKE_CUDA_ARCHITECTURES](https://cmake.org/cmake/help/latest/prop_tgt/CUDA_ARCHITECTURES.html#prop_tgt:CUDA_ARCHITECTURES)
-
- 26 Aug, 2021 1 commit
-
-
moto authored
* Default to BUILD_SOX=1 in non-Windows systems Since the adaptation of CMake and restricting to the static linking of libsox, the build process has become much robust with libsox integration enabled. This commit makes it default behavior to build libsox integration in non-Windows systems. The build process still checks BUILD_SOX env var so, setting `BUILD_SOX=0` disables it.
-
- 19 Aug, 2021 1 commit
-
-
Caroline Chen authored
-
- 28 Jun, 2021 1 commit
-
-
Caroline Chen authored
-
- 06 May, 2021 1 commit
-
-
Caroline Chen authored
-
- 02 Apr, 2021 1 commit
-
-
Michael Melesse authored
-
- 09 Feb, 2021 1 commit
-
-
moto authored
-
- 08 Feb, 2021 2 commits
- 04 Feb, 2021 1 commit
-
-
moto authored
* Switch to cmake for build * Hide symbols
-