1. 13 May, 2022 1 commit
    • moto's avatar
      Move Streamer API out of prototype (#2378) · 72b712a1
      moto authored
      Summary:
      This commit moves the Streaming API out of prototype module.
      
      * The related classes are renamed as following
      
        - `Streamer` -> `StreamReader`.
        - `SourceStream` -> `StreamReaderSourceStream`
        - `SourceAudioStream` -> `StreamReaderSourceAudioStream`
        - `SourceVideoStream` -> `StreamReaderSourceVideoStream`
        - `OutputStream` -> `StreamReaderOutputStream`
      
      This change is preemptive measurement for the possibility to add
      `StreamWriter` API.
      
      * Replace BUILD_FFMPEG build arg with USE_FFMPEG
      
      We are not building FFmpeg, so USE_FFMPEG is more appropriate
      
       ---
      
      After https://github.com/pytorch/audio/issues/2377
      
      Remaining TODOs: (different PRs)
      - [ ] Introduce `is_ffmpeg_binding_available` function.
      - [ ] Refactor C++ code:
         - Rename `Streamer` to `StreamReader`.
         - Rename `streamer.[h|cpp]` to `stream_reader.[h|cpp]`.
         - Rename `prototype.cpp` to `stream_reader_binding.cpp`.
         - Introduce `stream_reader` directory.
      - [x] Enable FFmpeg in smoke test (https://github.com/pytorch/audio/issues/2381)
      
      Pull Request resolved: https://github.com/pytorch/audio/pull/2378
      
      Reviewed By: carolineechen
      
      Differential Revision: D36359299
      
      Pulled By: mthrok
      
      fbshipit-source-id: 6a57b702996af871e577fb7addbf3522081c1328
      72b712a1
  2. 28 Apr, 2022 1 commit
  3. 30 Dec, 2021 1 commit
    • moto's avatar
      Add a switch to build ffmpeg binding (#2048) · ece03edc
      moto authored
      Summary:
      This PR adds `BUILD_FFMPEG` switch to torchaudio build process so that features related to ffmpeg are built.
      The flag is false by default, so no CI jobs or development flow are affected.
      
      This is because handling the dependencies around ffmpeg is a bit tricky.
      Currently, the CMake file uses `pkg-config` to find an ffmpeg installation in the system.
      This works fine for both conda-based installation and system-managed installation (like `apt`).
      
      In subsequent PRs, I will find a solution that works for local development and binary distributions.
      
      Pull Request resolved: https://github.com/pytorch/audio/pull/2048
      
      Reviewed By: hwangjeff, nateanl
      
      Differential Revision: D33367260
      
      Pulled By: mthrok
      
      fbshipit-source-id: 94517acecb62bd6d4e96d4b7cbc3ab3c2a25706c
      ece03edc
  4. 23 Dec, 2021 1 commit
  5. 18 Dec, 2021 1 commit
  6. 17 Dec, 2021 1 commit
    • moto's avatar
      Add static build of KenLM (#2076) · adc559a8
      moto authored
      Summary:
      Add KenLM and its dependencies required for static build (`zlib`, `bzip2`, `lzma` and `boost-thread`).
      
      The KenLM and its dependencies are build but since no corresponding code on torchaudio side is changed, the resulting torchaudio extension module is not changed. (therefore, as long as build process passes on CI this PR should be good to go.)
      
      Pull Request resolved: https://github.com/pytorch/audio/pull/2076
      
      Reviewed By: carolineechen
      
      Differential Revision: D33189980
      
      Pulled By: mthrok
      
      fbshipit-source-id: 6096113128b939f3cf70990c99aacc4aaa954584
      adc559a8
  7. 30 Nov, 2021 1 commit
  8. 06 Oct, 2021 2 commits
  9. 20 Sep, 2021 1 commit
    • moto's avatar
      Put libtorchaudio in lib directory (#1773) · 599a82b7
      moto authored
      Make the structure of library files somewhat similar to PyTorch core, which has the following pattern
      
      ```
      torch/_C.so
      torch/lib/libc10.so
      torch/lib/libtorch.so
      ...
      ```
      
      ```
      torchaudio/_torchaudio.so
      torchaudio/lib/libtorchaudio.so
      ```
      599a82b7
  10. 16 Sep, 2021 1 commit
    • moto's avatar
      Split extension into custom impl and Python wrapper libraries (#1752) · 0f822179
      moto authored
      * Split `libtorchaudio` and `_torchaudio`
      
      This change extract the core implementation from `_torchaudio` to `libtorchaudio`,
      so that `libtorchaudio` is reusable in TorchScript-based app.
      
      `_torchaudio` is a wrapper around `libtorchaudio` and only provides PyBind11-based
      features. (currently file-like object support in I/O)
      
      * Removed `BUILD_LIBTORCHAUDIO` option
      
      When invoking `cmake`, `libtorchaudio` is always built, so this option is removed.
      
      The new assumptions around the library discoverability
      
      - In regular OSS workflow (`pip`/`conda`-based binary installation), both `libtorchaudio` and `_torchaudio` are present.
          In this case,`libtorchaudio` has to be loaded manually with `torch.ops.load_library` and/or `torch.classes.load_library` otherwise importing `_torchaudio` would not be able to resolve the symbols defined in `libtorchaudio`.
      - When `torchaudio` is deployed with PEX format (single zip file)
        - We expect that`libtorchaudio.so` exists as a file in some search path configured by client code.
        - `_torchaudio` is still importable and because we do not know where `libtorchaudio` will exist, we will let the dynamic loader resolve the dependency from `_torchaudio` to `libtorchaudio`, which should work as long as `libtorchaudio` is in a library search path (search path is not modifiable from already-running Python process).
      0f822179
  11. 13 Sep, 2021 1 commit
  12. 30 Aug, 2021 1 commit
  13. 26 Aug, 2021 1 commit
    • moto's avatar
      Default to BUILD_SOX=1 in non-Windows systems (#1725) · 89ea6955
      moto authored
      * Default to BUILD_SOX=1 in non-Windows systems
      
      Since the adaptation of CMake and restricting to the static linking of libsox,
      the build process has become much robust with libsox integration enabled.
      
      This commit makes it default behavior to build libsox integration in non-Windows systems.
      The build process still checks BUILD_SOX env var so, setting `BUILD_SOX=0` disables it.
      89ea6955
  14. 19 Aug, 2021 1 commit
  15. 28 Jun, 2021 2 commits
  16. 06 May, 2021 1 commit
  17. 02 Apr, 2021 1 commit
  18. 05 Mar, 2021 1 commit
  19. 03 Mar, 2021 1 commit
  20. 09 Feb, 2021 1 commit
  21. 04 Feb, 2021 1 commit
  22. 12 Jan, 2021 1 commit
  23. 09 Jan, 2021 1 commit
  24. 05 Jan, 2021 1 commit
  25. 04 Dec, 2020 1 commit
  26. 01 Jul, 2020 2 commits
  27. 26 Jun, 2020 1 commit
  28. 01 Jun, 2020 1 commit
  29. 27 May, 2020 1 commit
    • moto's avatar
      Self-contain codecs library (#625) · d3c83eaa
      moto authored
      * Clean up extension build mechanism and extension location
      
      * Add back the switch to depend on external sox
      
      * Remove print
      
      * Fix
      d3c83eaa