Commit dcd1428d authored by Benjamin Graham's avatar Benjamin Graham
Browse files

BSD license

parent 879d0b68
# Copyright 2016-present, Facebook, Inc.
# All rights reserved.
#
# This source code is licensed under the license found in the
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
# Options
......
# Copyright 2016-present, Facebook, Inc.
# All rights reserved.
#
# This source code is licensed under the license found in the
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import torch
......
# Copyright 2016-present, Facebook, Inc.
# All rights reserved.
#
# This source code is licensed under the license found in the
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import torch, os
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
// Assume output_features and d_input_features have been zero-ed
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <cstring>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <vector>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <cstring>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T, Int Dimension>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <cstring>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
template <typename T>
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
// check if A+B is faster than just B
......
// Copyright 2016-present, Facebook, Inc.
// All rights reserved.
//
// This source code is licensed under the license found in the
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
// check if A+B is faster than just B
......
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