"torchvision/vscode:/vscode.git/clone" did not exist on "cdbbd6664bbd2e212739519aa0eb70c06252e88c"
- 18 Aug, 2022 2 commits
-
-
Jeremy Reizenstein authored
Summary: generic_model_args no longer exists. Update some references to it, mostly in doc. This fixes the testing of all the yaml files in test_forward pass. Reviewed By: shapovalov Differential Revision: D38789202 fbshipit-source-id: f11417efe772d7f86368b3598aa66c52b1309dbf
-
Jeremy Reizenstein authored
Reviewed By: shapovalov Differential Revision: D38794764 fbshipit-source-id: 140c8a935d760bab8569d903cc52ac3dd73cd553
-
- 16 Aug, 2022 1 commit
-
-
Roman Shapovalov authored
Summary: Reasonable to expect bool indexing. Reviewed By: bottler, kjchalup Differential Revision: D38741446 fbshipit-source-id: 22b607bf13110043c5624196c66ca1484fdbce6c
-
- 15 Aug, 2022 2 commits
-
-
David Novotny authored
Summary: Previously, "psnr" was evaluated between the masked g.t. image and the render. To avoid confusion, "psnr" is now renamed to "psnr_masked". Reviewed By: bottler Differential Revision: D38707511 fbshipit-source-id: 8ee881ab1a05453d6692dde9782333a47d8c1234
-
David Novotny authored
Summary: Adds additional source views to the eval batches for evaluating many-view models on CO3D Challenge Reviewed By: bottler Differential Revision: D38705904 fbshipit-source-id: cf7d00dc7db926fbd1656dd97a729674e9ff5adb
-
- 12 Aug, 2022 1 commit
-
-
David Novotny authored
Summary: Reports also the PSNR between the unmasked G.T. image and the render. Reviewed By: bottler Differential Revision: D38655943 fbshipit-source-id: 1603a2d02116ea1ce037e5530abe1afc65a2ba93
-
- 09 Aug, 2022 1 commit
-
-
Krzysztof Chalupka authored
Summary: LLFF (and most/all non-synth datasets) will have no background/foreground distinction. Add support for data with no fg mask. Also, we had a bug in stats loading, like this: * Load stats * One of the stats has a history of length 0 * That's fine, e.g. maybe it's fg_error but the dataset has no notion of fg/bg. So leave it as len 0 * Check whether all the stats have the same history length as an arbitrarily chosen "reference-stat" * Ooops the reference-stat happened to be the stat with length 0 * assert (legit_stat_len == reference_stat_len (=0)) ---> failed assert Also some minor fixes (from Jeremy's other diff) to support LLFF Reviewed By: davnov134 Differential Revision: D38475272 fbshipit-source-id: 5b35ac86d1d5239759f537621f41a3aa4eb3bd68
-
- 05 Aug, 2022 1 commit
-
-
Jeremy Reizenstein authored
Summary: remove n_instances==0 special case, standardise args for GlobalEncoderBase's forward. Reviewed By: shapovalov Differential Revision: D37817340 fbshipit-source-id: 0aac5fbc7c336d09be9d412cffff5712bda27290
-
- 03 Aug, 2022 3 commits
-
-
Jeremy Reizenstein authored
Summary: continued - avoid duplicate inputs Reviewed By: davnov134 Differential Revision: D38248827 fbshipit-source-id: 91ed398e304496a936f66e7a70ab3d189eeb5c70
-
Jeremy Reizenstein authored
Summary: Don't copy from one part of config to another, rather do the copy within GenericModel. Reviewed By: davnov134 Differential Revision: D38248828 fbshipit-source-id: ff8af985c37ea1f7df9e0aa0a45a58df34c3f893
-
Darijan Gudelj authored
Summary: Made the config system call open_dict when it calls the tweak function. Reviewed By: shapovalov Differential Revision: D38315334 fbshipit-source-id: 5924a92d8d0bf399bbf3788247f81fc990e265e7
-
- 02 Aug, 2022 4 commits
-
-
David Novotny authored
Summary: Stats are logically connected to the training loop, not to the model. Hence, moving to the training loop. Also removing resume_epoch from OptimizerFactory in favor of a single place - ModelFactory. This removes the need for config consistency checks etc. Reviewed By: kjchalup Differential Revision: D38313475 fbshipit-source-id: a1d188a63e28459df381ff98ad8acdcdb14887b7
-
Jeremy Reizenstein authored
Summary: Simple DataLoaderMapProvider instance Reviewed By: davnov134 Differential Revision: D38326719 fbshipit-source-id: 58556833e76fae5790d25a59bea0aac4ce046bf1
-
Darijan Gudelj authored
Summary: Added _NEED_CONTROL to JsonIndexDatasetMapProviderV2 and made dataset_tweak_args use it. Reviewed By: bottler Differential Revision: D38313914 fbshipit-source-id: 529847571065dfba995b609a66737bd91e002cfe
-
Jeremy Reizenstein authored
Summary: Only import it if you ask for it. Reviewed By: kjchalup Differential Revision: D38327167 fbshipit-source-id: 3f05231f26eda582a63afc71b669996342b0c6f9
-
- 01 Aug, 2022 1 commit
-
-
Jeremy Reizenstein authored
Summary: Make a dummy single-scene dataset using the code from generate_cow_renders (used in existing NeRF tutorials) Reviewed By: kjchalup Differential Revision: D38116910 fbshipit-source-id: 8db6df7098aa221c81d392e5cd21b0e67f65bd70
-
- 28 Jul, 2022 1 commit
-
-
Jeremy Reizenstein authored
Summary: This is an internal change in the config systen. It allows redefining a pluggable implementation with new default values. This is useful in notebooks / interactive use. For example, this now works. class A(ReplaceableBase): pass registry.register class B(A): i: int = 4 class C(Configurable): a: A a_class_type: str = "B" def __post_init__(self): run_auto_creation(self) expand_args_fields(C) registry.register class B(A): i: int = 5 c = C() assert c.a.i == 5 Reviewed By: shapovalov Differential Revision: D38219371 fbshipit-source-id: 72911a9bd3426d3359cf8802cc016fc7f6d7713b
-
- 22 Jul, 2022 3 commits
-
-
Krzysztof Chalupka authored
Summary: Adding MeshRasterizerOpenGL, a faster alternative to MeshRasterizer. The new rasterizer follows the ideas from "Differentiable Surface Rendering via non-Differentiable Sampling". The new rasterizer 20x faster on a 2M face mesh (try pose optimization on Nefertiti from https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/!). The larger the mesh, the larger the speedup. There are two main disadvantages: * The new rasterizer works with an OpenGL backend, so requires pycuda.gl and pyopengl installed (though we avoided writing any C++ code, everything is in Python!) * The new rasterizer is non-differentiable. However, you can still differentiate the rendering function if you use if with the new SplatterPhongShader which we recently added to PyTorch3D (see the original paper cited above). Reviewed By: patricklabatut, jcjohnson Differential Revision: D37698816 fbshipit-source-id: 54d120639d3cb001f096237807e54aced0acda25
-
Krzysztof Chalupka authored
Summary: Needed to properly change devices during OpenGL rasterization. Reviewed By: jcjohnson Differential Revision: D37698568 fbshipit-source-id: 38968149d577322e662d3b5d04880204b0a7be29
-
Krzysztof Chalupka authored
Summary: EGLContext is a utility to render with OpenGL without an attached display (that is, without a monitor). DeviceContextManager allows us to avoid unnecessary context creations and releases. See docstrings for more info. Reviewed By: jcjohnson Differential Revision: D36562551 fbshipit-source-id: eb0d2a2f85555ee110e203d435a44ad243281d2c
-
- 21 Jul, 2022 1 commit
-
-
Jeremy Reizenstein authored
Summary: Avoid calculating all_train_cameras before it is needed, because it is slow in some datasets. Reviewed By: shapovalov Differential Revision: D38037157 fbshipit-source-id: 95461226655cde2626b680661951ab17ebb0ec75
-
- 19 Jul, 2022 1 commit
-
-
Jeremy Reizenstein authored
Summary: X-link: https://github.com/fairinternal/pytorch3d/pull/39 Blender and LLFF cameras were sending screen space focal length and principal point to a camera init function expecting NDC Reviewed By: shapovalov Differential Revision: D37788686 fbshipit-source-id: 2ddf7436248bc0d174eceb04c288b93858138582
-
- 14 Jul, 2022 1 commit
-
-
Jiali Duan authored
Summary: EPnP fails the test when the number of points is below 6. As suggested, quadratic option is in theory to deal with as few as 4 points (so num_pts_thresh=3 is set). And when num_pts > num_pts_thresh=4, skip_q is False. To avoid bumping num_pts_thresh while passing all the original tests, check_output is set to False when num_pts < 6, similar to the logic in Line 123-127. It makes sure that the algo doesn't crash. Reviewed By: shapovalov Differential Revision: D37804438 fbshipit-source-id: 74576d63a9553e25e3ec344677edb6912b5f9354
-
- 13 Jul, 2022 1 commit
-
-
Jeremy Reizenstein authored
Summary: Fixing comments on D37592429 (https://github.com/facebookresearch/pytorch3d/commit/0dce883241ae638b9fa824f34fca9590d5f0782c) Reviewed By: shapovalov Differential Revision: D37752367 fbshipit-source-id: 40aa7ee4dc0c5b8b7a84a09d13a3933a9e3afedd
-
- 12 Jul, 2022 2 commits
-
-
Tristan Rice authored
Summary: This fixes a indexing bug in HardDepthShader and adds proper unit tests for both of the DepthShaders. This bug was introduced when updating the shader sizes and discovered when I switched my local model onto pytorch3d trunk instead of the patched copy. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/1252 Test Plan: Unit test + custom model code ``` pytest tests/test_shader.py ```  Reviewed By: bottler Differential Revision: D37775767 Pulled By: d4l3k fbshipit-source-id: 5f001903985976d7067d1fa0a3102d602790e3e8
-
Tristan Rice authored
renderer: add support for rendering high dimensional textures for classification/segmentation use cases (#1248) Summary: For 3D segmentation problems it's really useful to be able to train the models from multiple viewpoints using Pytorch3D as the renderer. Currently due to hardcoded assumptions in a few spots the mesh renderer only supports rendering RGB (3 dimensional) data. You can encode the classification information as 3 channel data but if you have more than 3 classes you're out of luck. This relaxes the assumptions to make rendering semantic classes work with `HardFlatShader` and `AmbientLights` with no diffusion/specular. The other shaders/lights don't make any sense for classification since they mutate the texture values in some way. This only requires changes in `Materials` and `AmbientLights`. The bulk of the code is the unit test. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/1248 Test Plan: Added unit test that renders a 5 dimensional texture and compare dimensions 2-5 to a stored picture. Reviewed By: bottler Differential Revision: D37764610 Pulled By: d4l3k fbshipit-source-id: 031895724d9318a6f6bab5b31055bb3f438176a5
-
- 11 Jul, 2022 1 commit
-
-
Jeremy Reizenstein authored
Summary: remove erroneous RandomDataLoaderMapProvider Reviewed By: davnov134 Differential Revision: D37751116 fbshipit-source-id: cf3b555dc1e6304425914d1522b4f70407b498bf
-
- 10 Jul, 2022 2 commits
-
-
David Novotny authored
Summary: A new version of json index dataset provider supporting CO3Dv2 Reviewed By: shapovalov Differential Revision: D37690918 fbshipit-source-id: bf2d5fc9d0f1220259e08661dafc69cdbe6b7f94
-
David Novotny authored
Summary: Implements several changes needed for the CO3Dv2 release: - FrameData contains crop_bbox_xywh which defines the outline of the image crop corresponding to the image-shaped tensors in FrameData - revised the definition of a bounding box inside JsonDatasetIndex: bbox_xyxy is [xmin, ymin, xmax, ymax], where xmax, ymax are not inclusive; bbox_xywh = [xmin, ymain, xmax-xmin, ymax-ymin] - is_filtered for detecting whether the entries of the dataset were somehow filtered - seq_frame_index_to_dataset_index allows to skip entries that are not present in the dataset Reviewed By: shapovalov Differential Revision: D37687547 fbshipit-source-id: 7842756b0517878cc0964fc0935d3c0769454d78
-
- 06 Jul, 2022 2 commits
-
-
Jeremy Reizenstein authored
Summary: As part of removing Task, make the dataset code generate the source cameras for itself. There's a small optimization available here, in that the JsonIndexDataset could avoid loading images. Reviewed By: shapovalov Differential Revision: D37313423 fbshipit-source-id: 3e5e0b2aabbf9cc51f10547a3523e98c72ad8755
-
Jeremy Reizenstein authored
Summary: Add facilities for dataloading non-sequential scenes. Reviewed By: shapovalov Differential Revision: D37291277 fbshipit-source-id: 0a33e3727b44c4f0cba3a2abe9b12f40d2a20447
-
- 04 Jul, 2022 1 commit
-
-
David Novotny authored
Summary: Refactors autodecoders. Tests pass. Reviewed By: bottler Differential Revision: D37592429 fbshipit-source-id: 8f5c9eac254e1fdf0704d5ec5f69eb42f6225113
-
- 30 Jun, 2022 1 commit
-
-
Krzysztof Chalupka authored
Summary: Make ViewMetrics easy to replace by putting them into an OmegaConf dataclass. Also, re-word a few variable names and fix minor TODOs. Reviewed By: bottler Differential Revision: D37327157 fbshipit-source-id: 78d8e39bbb3548b952f10abbe05688409fb987cc
-
- 29 Jun, 2022 1 commit
-
-
Brian Hirsh authored
Summary: After landing https://github.com/pytorch/pytorch/pull/69607, that made it an error to use indexing with `cpu_tensor[cuda_indices]`. There was one outstanding test in fbcode that incorrectly used indexing in that way, which is fixed here Reviewed By: bottler, osalpekar Differential Revision: D37128838 fbshipit-source-id: 611b6f717b5b5d89fa61fd9ebeb513ad7e65a656
-
- 28 Jun, 2022 1 commit
-
-
Roman Shapovalov authored
Summary: David had his code crashed when using frame_annot["meta"] dictionary. Turns out we had a typo. The tests were passing by chance since all the keys were single-character strings. Reviewed By: bottler Differential Revision: D37503987 fbshipit-source-id: c12b0df21116cfbbc4675a0182b9b9e6d62bad2e
-
- 26 Jun, 2022 1 commit
-
-
Tristan Rice authored
Summary: X-link: https://github.com/fairinternal/pytorch3d/pull/36 This adds two shaders for rendering depth maps for meshes. This is useful for structure from motion applications that learn depths based off of camera pair disparities. There's two shaders, one hard which just returns the distances and then a second that does a cumsum on the probabilities of the points with a weighted sum. Areas that don't have any z faces are set to the zfar distance. Output from this renderer is `[N, H, W]` since it's just depth no need for channels. I haven't tested this in an ML model yet just in a notebook. hard:  soft:  Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/1208 Reviewed By: bottler Differential Revision: D36682194 Pulled By: d4l3k fbshipit-source-id: 5d4e10c6fb0fff5427be4ddd3bd76305a7ccc1e2
-
- 24 Jun, 2022 2 commits
-
-
Jeremy Reizenstein authored
Summary: OmegaConf 2.2.2 doesn't like heterogenous tuples or Sequence or Set members. Workaround this. Reviewed By: shapovalov Differential Revision: D37278736 fbshipit-source-id: 123e6657947f5b27514910e4074c92086a457a2a
-
Jeremy Reizenstein authored
Summary: small followup to D37172537 (https://github.com/facebookresearch/pytorch3d/commit/cba26506b6fe8a98695f50673cb20d9597d87551) and D37209012 (https://github.com/facebookresearch/pytorch3d/commit/81d63c63823e146e74d7be367d19314ab16d6815): changing default #harmonics and improving a test Reviewed By: shapovalov Differential Revision: D37412357 fbshipit-source-id: 1af1005a129425fd24fa6dd213d69c71632099a0
-
- 22 Jun, 2022 2 commits
-
-
Jeremy Reizenstein authored
Summary: The blender synthetic dataset contains object masks in the alpha channel. Provide these in the corresponding dataset. Reviewed By: shapovalov Differential Revision: D37344380 fbshipit-source-id: 3ddacad9d667c0fa0ae5a61fb1d2ffc806c9abf3
-
Jeremy Reizenstein authored
Summary: Images were coming out in the wrong format. Reviewed By: shapovalov Differential Revision: D37291278 fbshipit-source-id: c10871c37dd186982e7abf2071ac66ed583df2e6
-