- 10 Nov, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Changes to CI and some minor fixes now that pulsar is part of pytorch3d. Most significantly, add CUB to CI builds. Make CUB_HOME override the CUB already in cudatoolkit (important for cuda11.0 which uses cub 1.9.9 which pulsar doesn't work well with. Make imageio available for testing. Lint fixes. Fix some test verbosity. Avoid use of atomicAdd_block on older GPUs. Reviewed By: nikhilaravi, classner Differential Revision: D24773716 fbshipit-source-id: 2428356bb2e62735f2bc0c15cbe4cff35b1b24b8
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- 04 Nov, 2020 1 commit
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Christoph Lassner authored
Summary: This commit performs pulsar example and test refinements. The examples are fully adjusted to adhere to PEP style guide and additional comments are added. Reviewed By: nikhilaravi Differential Revision: D24723391 fbshipit-source-id: 6d289006f080140159731e7f3a8c98b582164f1a
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- 03 Nov, 2020 2 commits
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Christoph Lassner authored
Summary: This diff updates the documentation and tutorials with information about the new pulsar backend. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder docs/examples. Reviewed By: nikhilaravi Differential Revision: D24498129 fbshipit-source-id: e312b0169a72b13590df6e4db36bfe6190d742f9
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Christoph Lassner authored
Summary: This diff integrates the pulsar renderer source code into PyTorch3D as an alternative backend for the PyTorch3D point renderer. This diff is the first of a series of three diffs to complete that migration and focuses on the packaging and integration of the source code. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder `docs/examples`. Tasks addressed in the following diffs: * Add the PyTorch3D interface, * Add notebook examples and documentation (or adapt the existing ones to feature both interfaces). Reviewed By: nikhilaravi Differential Revision: D23947736 fbshipit-source-id: a5e77b53e6750334db22aefa89b4c079cda1b443
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- 29 Oct, 2020 1 commit
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Jeremy Reizenstein authored
Summary: We envision `pytorch3d.vis` to contain submodules with different dependencies. Allow (and require) them to be imported independently. Reviewed By: theschnitz Differential Revision: D24622519 fbshipit-source-id: 44840f70f5fd2bd410405bf09546024e48238744
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- 27 Oct, 2020 1 commit
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Jeremy Reizenstein authored
Summary: New methods to directly plot a TexturesUV map with its used points, using PIL and matplotlib. Reviewed By: gkioxari Differential Revision: D23782968 fbshipit-source-id: 692970857b5be13a35a3175dc82ac03963a73555
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- 22 Oct, 2020 2 commits
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Amitav Baruah authored
Summary: We were importing torch, torchvision, PyTorch3D, and sys twice. This is just removing the duplicate (unneeded) imports Reviewed By: theschnitz Differential Revision: D24479270 fbshipit-source-id: 1048732f65242eb776c3eef537cb1ae58815c1eb
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Shubham Jain authored
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/409 Reviewed By: bottler Differential Revision: D24478451 Pulled By: nikhilaravi fbshipit-source-id: 933d6f7a02a3118ee30ecda045fd9f62a7df1176
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- 21 Oct, 2020 2 commits
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Amitav Baruah authored
Summary: Take in a renderer with camera(s) and render the cameras as wireframes in the corresponding plotly plots Reviewed By: nikhilaravi Differential Revision: D24151706 fbshipit-source-id: f8e86d61f3d991500bafc0533738c79b96bda630
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Amitav Baruah authored
Summary: Change the two affected tutorials to use plot_scene and plot_batch_individually. Reviewed By: nikhilaravi Differential Revision: D24235480 fbshipit-source-id: ca9d73bfb7ccf733efaf16299c15927406d7f2aa
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- 12 Oct, 2020 1 commit
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Albhox authored
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/386 Reviewed By: gkioxari Differential Revision: D24220501 Pulled By: nikhilaravi fbshipit-source-id: 5bb0014b46a89fde52c9aaccba0e3ba6d485430f
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- 06 Oct, 2020 1 commit
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Amitav Baruah authored
Summary: Importing from pytorch3d.visualization is wordy, so shortened the path to the vis module and updated the relevant imports. Reviewed By: nikhilaravi Differential Revision: D24116527 fbshipit-source-id: e0e4da7d48c5afedec07482d7be43362b6822445
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- 01 Oct, 2020 2 commits
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Amitav Baruah authored
Summary: Add markdown note explaining why PyTorch3D has plotly visualizations, examples, and how to save these visualizations as an image. Reviewed By: nikhilaravi Differential Revision: D23976283 fbshipit-source-id: cbbaffd1f0ebe3466841e42fdb454d85773152cd
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Amitav Baruah authored
Summary: Add examples of using the Plotly visualization functions to the corresponding tutorial notebooks. Reviewed By: nikhilaravi Differential Revision: D23879109 fbshipit-source-id: ea8c45aa6c828eb2f6ea2ae1c8846adc486f92e0
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- 21 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Add a notebook demonstrating how to use Pytorch3D to render a textured mesh with the DensePose textures and the SMPL model {F336408690} Reviewed By: nikhilaravi Differential Revision: D23784314 fbshipit-source-id: c92f32fb9b9468eb7ec26bf58dcabb1f26d92e7b
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- 14 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Add cells to the rendering_colored_points tutorial showing how to initialize a renderer and compositor that will render pointclouds with a background color. {F333731292} {F334136799} Reviewed By: nikhilaravi Differential Revision: D23632503 fbshipit-source-id: e9ce0178b41e74baf912bd82ca1db41b680fc68f
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- 10 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Previously the tutorial code assumed that the reference image had a black background, resulting in an empty silhouette mask. Since the background is white, this change allows the model to find the correct silhouette mask. Reviewed By: nikhilaravi, sbranson Differential Revision: D23502202 fbshipit-source-id: c3a570f93efd480323f27cb081db0a9fb54be219
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- 26 Aug, 2020 2 commits
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Nikhila Ravi authored
Summary: Small fixes to website rendering Reviewed By: jcjohnson Differential Revision: D23281746 fbshipit-source-id: c9dc8edd5e52f39d4e0e19f10ecc7e035b39feda
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Jeremy Reizenstein authored
Summary: Update the installation cells to import torch. Replace use of deprecated Textures in deform tutorial. Correct the deform tutorial's idea of its own name. Fix typo in batched part of render_textured_meshes which meant only one mesh was being rendered with a batch of cameras. Add an error check in the rasterizer to make the error friendly from such a mistake elsewhere. Reviewed By: gkioxari Differential Revision: D23345462 fbshipit-source-id: 1d5bd25db052f7ef687b7168d7aee5cc4dce8952
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- 25 Aug, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Add a document to explain how to run the tutorials. Fix API of TexturesVertex in fit_textured_mesh. Prepare cuda 10.1 wheels (not 10.2) for linux to be available on pypi - this matches what colab has. Change the tutorials to use these new wheels. Reviewed By: gkioxari Differential Revision: D23324479 fbshipit-source-id: 60e92a3f46a2d878f811b7703638f8d1dae143d9
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- 22 Aug, 2020 2 commits
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Nikhila Ravi authored
Summary: Found a bug in extending textures with vertex uv coordinates. This was due to the padded -> list conversion of vertex uv coordinates i.e. The number of vertices in the mesh and in verts_uvs can differ e.g. if a vertex is shared between 3 faces, it can have up to 3 different uv coordinates. Therefore we cannot convert directly from padded to list using _num_verts_per_mesh Reviewed By: bottler Differential Revision: D23233595 fbshipit-source-id: 0c66d15baae697ead0bdc384f74c27d4c6539fc9
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Nikhila Ravi authored
Summary: - Added sbranson's fit mesh tutorial to the website - Updated rendering docs with info about texturing and new shader types. TODO: - add pointcloud rendering tutorial to the website as well (https://github.com/facebookresearch/pytorch3d/blob/master/docs/tutorials/render_colored_points.ipynb) - docs for camera - update some tutorials which depended on the Textures from structures. Reviewed By: gkioxari Differential Revision: D23143977 fbshipit-source-id: 6843c9bf3ce11115c459c64da5b0ad778dc92177
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- 21 Aug, 2020 3 commits
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Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
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mlygao@devgpu002.atn3.facebook.com authored
Summary: Tutorial for ShapeNetCore & R2N2. Reviewed By: gkioxari Differential Revision: D22916882 fbshipit-source-id: 752742be87f44919164ec7eafcc9c09c17a0f8a3
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Anton Troynikov authored
Summary: Because of the way Sphinx was parsing this link in Markdown, the link wasn't working properly. This should fix it. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/330 Test Plan: Tested via local Sphinx. Reviewed By: nikhilaravi Differential Revision: D23244163 Pulled By: atroyn fbshipit-source-id: 019712a841d76391a5210dcd98c77a822947204a
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- 14 Aug, 2020 1 commit
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Nikhila Ravi authored
Summary: documentation for datasets Reviewed By: bottler, gkioxari Differential Revision: D22992266 fbshipit-source-id: 44aaa8227af04c1baa5ea6c31ba131dea2b9675b
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- 29 Jul, 2020 2 commits
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Nikhila Ravi authored
Summary: A fairly big refactor of the texturing API with some breaking changes to how textures are defined. Main changes: - There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class: - has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub. - has a `join_batch` method for joining multiple textures of the same type into a batch Reviewed By: gkioxari Differential Revision: D21067427 fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
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Georgia Gkioxari authored
Summary: Remove composite params from tutorial Reviewed By: nikhilaravi Differential Revision: D22809242 fbshipit-source-id: e5ed4e93fc892baf74e3a464119f0d11973423c3
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- 23 Jul, 2020 1 commit
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Steve Branson authored
Summary: Tutorial showing how to create a synthetic dataset by rendering a cow from multiple views, fit a mesh using a differential silhouette renderer, then fit a mesh using an RGB renderer. Reviewed By: nikhilaravi Differential Revision: D22513859 fbshipit-source-id: 24bdaac4ebec6dd01f98e2f5c702065f9335ff33
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- 10 Jul, 2020 1 commit
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Georgia Gkioxari authored
Summary: This diff * removes the unused compositing params * adds a note describing cubify Reviewed By: nikhilaravi Differential Revision: D22426191 fbshipit-source-id: e8aa32040bb594e1dfd7d6d98e29264feefcec7c
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- 03 Jul, 2020 2 commits
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Jeremy Reizenstein authored
Reviewed By: nikhilaravi Differential Revision: D22357376 fbshipit-source-id: c103f9b0c798d4425d642781b5bfbb1a27310270
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Jeremy Reizenstein authored
Summary: It's easier to understand code changes if we don't store the output in the notebooks. This is just a run of nbstripout on all the notebooks. Reviewed By: nikhilaravi Differential Revision: D22357375 fbshipit-source-id: bffdb426af2f676d448630d717658d609c224811
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- 29 Jun, 2020 1 commit
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Luya Gao authored
Summary: Adding datasets.rst to modules and update index.rst. Reviewed By: nikhilaravi Differential Revision: D22187578 fbshipit-source-id: e70cf49fa276db8a106c67a2edab530b6dba2dee
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- 06 May, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix to enable a mesh/point rasterizer to be initialized without having to specify the camera. Reviewed By: jcjohnson, gkioxari Differential Revision: D21362359 fbshipit-source-id: 4f84ea18ad9f179c7b7c2289ebf9422a2f5e26de
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- 26 Apr, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Update version number for version 0.2.0. Reviewed By: nikhilaravi Differential Revision: D21157358 fbshipit-source-id: 32a5b93e5dc65a31a806a5ce7231f8603fe02e85
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- 20 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix a bug which resulted in a rendering artifacts if the image size was not a multiple of 16. Fix: Revert coarse rasterization to original implementation and only update fine rasterization to reverse the ordering of Y and X axis. This is much simpler than the previous approach! Additional changes: - updated mesh rendering end-end tests to check outputs from both naive and coarse to fine rasterization. - added pointcloud rendering end-end tests Reviewed By: gkioxari Differential Revision: D21102725 fbshipit-source-id: 2e7e1b013dd6dd12b3a00b79eb8167deddb2e89a
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- 08 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Remove `bin_size` and `max_faces_per_pixel` from being specified. This means the coarse-to-fine rasterization will be used by default and will help avoid confusion with the naive version. Reviewed By: jcjohnson Differential Revision: D20908905 fbshipit-source-id: c181c88e844d888aa81a36870918307961dc1175
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 21 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Add a note about the difference between naive and coarse-to-fine rasterization to all the rendering tutorials. Update the render pointclouds tutorial to wget the data file. Reviewed By: gkioxari Differential Revision: D20575257 fbshipit-source-id: a2806b9452438f97cb754f87e011c6e32e2545e4
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- 19 Mar, 2020 1 commit
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Olivia authored
Summary: Code for accumulating points in the z-buffer in three ways: 1. weighted sum 2. normalised weighted sum 3. alpha compositing Pull Request resolved: https://github.com/fairinternal/pytorch3d/pull/4 Reviewed By: nikhilaravi Differential Revision: D20522422 Pulled By: gkioxari fbshipit-source-id: 5023baa05f15e338f3821ef08f5552c2dcbfc06c
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