- 24 Apr, 2020 2 commits
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Michele Sanna authored
Summary: Signed-off-by:
Michele Sanna <sanna@arrival.com> fixes the bin_size calculation with a formula for any image_size > 64. Matches the values chosen so far. simple test: ``` import numpy as np import matplotlib.pyplot as plt image_size = np.arange(64, 2048) bin_size = np.where(image_size <= 64, 8, (2 ** np.maximum(np.ceil(np.log2(image_size)) - 4, 4)).astype(int)) print(image_size) print(bin_size) for ims, bins in zip(image_size, bin_size): if ims <= 64: assert bins == 8 elif ims <= 256: assert bins == 16 elif ims <= 512: assert bins == 32 elif ims <= 1024: assert bins == 64 elif ims <= 2048: assert bins == 128 assert (ims + bins - 1) // bins < 22 plt.plot(image_size, bin_size) plt.grid() plt.show() ```  Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/90 Reviewed By: jcjohnson Differential Revision: D21160372 Pulled By: nikhilaravi fbshipit-source-id: 660cf5832f4ca5be243c435a6bed969596fc0188
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Nikhila Ravi authored
Summary: Updates to: - enable cuda kernel launches on any GPU (not just the default) - cuda and contiguous checks for all kernels - checks to ensure all tensors are on the same device - error reporting in the cuda kernels - cuda tests now run on a random device not just the default Reviewed By: jcjohnson, gkioxari Differential Revision: D21215280 fbshipit-source-id: 1bedc9fe6c35e9e920bdc4d78ed12865b1005519
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- 22 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Added backface culling as an option to the `raster_settings`. This is needed for the full forward rendering of shapenet meshes with texture (some meshes contain multiple overlapping segments which have different textures). For a triangle (v0, v1, v2) define the vectors A = (v1 - v0) and B = (v2 − v0) and use this to calculate the area of the triangle as: ``` area = 0.5 * A x B area = 0.5 * ((x1 − x0)(y2 − y0) − (x2 − x0)(y1 − y0)) ``` The area will be positive if (v0, v1, v2) are oriented counterclockwise (a front face), and negative if (v0, v1, v2) are oriented clockwise (a back face). We can reuse the `edge_function` as it already calculates the triangle area. Reviewed By: jcjohnson Differential Revision: D20960115 fbshipit-source-id: 2d8a4b9ccfb653df18e79aed8d05c7ec0f057ab1
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- 20 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix a bug which resulted in a rendering artifacts if the image size was not a multiple of 16. Fix: Revert coarse rasterization to original implementation and only update fine rasterization to reverse the ordering of Y and X axis. This is much simpler than the previous approach! Additional changes: - updated mesh rendering end-end tests to check outputs from both naive and coarse to fine rasterization. - added pointcloud rendering end-end tests Reviewed By: gkioxari Differential Revision: D21102725 fbshipit-source-id: 2e7e1b013dd6dd12b3a00b79eb8167deddb2e89a
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 23 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: use assertClose in some tests, which enforces shape equality. Fixes some small problems, including graph_conv on an empty graph. Reviewed By: nikhilaravi Differential Revision: D20556912 fbshipit-source-id: 60a61eafe3c03ce0f6c9c1a842685708fb10ac5b
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- 12 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase. Reviewed By: nikhilaravi Differential Revision: D20095778 fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
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- 06 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: ## Updates - Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in. {F230888499} - Removed all flipping from blending functions. - Updated the rasterizer to return images with +Y up and +X left. - Updated all the mesh rasterizer tests - The expected values are now defined in terms of the default +Y up, +X left - Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are ## Questions: - Should we have **scene settings** instead of raster settings? - To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader? Reviewed By: gkioxari Differential Revision: D20208604 fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
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- 23 Jan, 2020 1 commit
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facebook-github-bot authored
fbshipit-source-id: ad58e416e3ceeca85fae0583308968d04e78fe0d
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