- 14 Nov, 2023 1 commit
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Jeremy Reizenstein authored
Summary: fixes https://github.com/facebookresearch/pytorch3d/issues/1679 Reviewed By: MichaelRamamonjisoa Differential Revision: D50949933 fbshipit-source-id: 5c467de8bf84dd2a3d61748b3846678582d24ea3
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- 16 Nov, 2022 1 commit
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Jiali Duan authored
Summary: Torch CUDA extension for Marching Cubes - MC involving 3 steps: - 1st forward pass to collect vertices and occupied state for each voxel - Compute compactVoxelArray to skip non-empty voxels - 2nd pass to genereate interpolated vertex positions and faces by marching through the grid - In contrast to existing MC: - Bind each interpolated vertex with a global edge_id to address floating-point precision - Added deduplication process to remove redundant vertices and faces Benchmarks (ms): | N / V(^3) | python | C++ | CUDA | Speedup | | 2 / 20 | 12176873 | 24338 | 4363 | 2790x/5x| | 1 / 100 | - | 3070511 | 27126 | 113x | | 2 / 100 | - | 5968934 | 53129 | 112x | | 1 / 256 | - | 61278092 | 430900 | 142x | | 2 / 256 | - |125687930 | 856941 | 146x | Reviewed By: kjchalup Differential Revision: D39644248 fbshipit-source-id: d679c0c79d67b98b235d12296f383d760a00042a
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- 06 Oct, 2022 2 commits
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Jiali Duan authored
Summary: Torch C++ extension for Marching Cubes - Add torch C++ extension for marching cubes. Observe a speed up of ~255x-324x speed up (over varying batch sizes and spatial resolutions) - Add C++ impl in existing unit-tests. (Note: this ignores all push blocking failures!) Reviewed By: kjchalup Differential Revision: D39590638 fbshipit-source-id: e44d2852a24c2c398e5ea9db20f0dfaa1817e457
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Jiali Duan authored
Summary: Overhaul of marching_cubes_naive for better performance and to avoid relying on unstable hashing. In particular, instead of hashing vertex positions, we index each interpolated vertex with its corresponding edge in the 3d grid. Reviewed By: kjchalup Differential Revision: D39419642 fbshipit-source-id: b5fede3525c545d1d374198928dfb216262f0ec0
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- 25 May, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Move testing targets from pytorch3d/tests/TARGETS to pytorch3d/TARGETS. Reviewed By: shapovalov Differential Revision: D36186940 fbshipit-source-id: a4c52c4d99351f885e2b0bf870532d530324039b
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- 13 Apr, 2022 1 commit
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Tim Hatch authored
Summary: Applies new import merging and sorting from µsort v1.0. When merging imports, µsort will make a best-effort to move associated comments to match merged elements, but there are known limitations due to the diynamic nature of Python and developer tooling. These changes should not produce any dangerous runtime changes, but may require touch-ups to satisfy linters and other tooling. Note that µsort uses case-insensitive, lexicographical sorting, which results in a different ordering compared to isort. This provides a more consistent sorting order, matching the case-insensitive order used when sorting import statements by module name, and ensures that "frog", "FROG", and "Frog" always sort next to each other. For details on µsort's sorting and merging semantics, see the user guide: https://usort.readthedocs.io/en/stable/guide.html#sorting Reviewed By: bottler Differential Revision: D35553814 fbshipit-source-id: be49bdb6a4c25264ff8d4db3a601f18736d17be1
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- 04 Jan, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Update all FB license strings to the new format. Reviewed By: patricklabatut Differential Revision: D33403538 fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
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- 22 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
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- 09 Apr, 2021 2 commits
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Rong Rong (AI Infra) authored
Summary: Simplify finding the data directories in the tests. Reviewed By: nikhilaravi Differential Revision: D27634293 fbshipit-source-id: dc308a7c86c41e6fae56a2ab58187c9f0335b575
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Rong Rong (AI Infra) authored
Summary: Make common functions for finding directories where test data is found, instead of lots of tests using their own `__file__` while trying to get ./tests/data and the tutorials data. Reviewed By: nikhilaravi Differential Revision: D27633701 fbshipit-source-id: 1467bb6018cea16eba3cab097d713116d51071e9
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- 18 Dec, 2020 1 commit
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Nikhila Ravi authored
Summary: Defines a function to run marching cubes algorithm on a single or batch of 3D scalar fields. Returns a mesh's faces and vertices. UPDATES (12/18) - Input data is now specified as a (B, D, H, W) tensor as opposed to a (B, W, H, D) tensor. This will now be compatible with the Volumes datastructure. - Add an option to return output vertices in local coordinates instead of world coordinates. Also added a small fix to remove the dype for device in Transforms3D - if passing in a torch.device instead of str it causes a pyre error. Reviewed By: jcjohnson Differential Revision: D24599019 fbshipit-source-id: 90554a200319fed8736a12371cc349e7108aacd0
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