1. 15 Jun, 2021 1 commit
    • Nikhila Ravi's avatar
      Bug fix in rendering clipped meshes · c75ca04c
      Nikhila Ravi authored
      Summary:
      There was a bug when `z_clip_value` is not None but there are no faces which are actually visible in the image due to culling.  In `rasterize_meshes.py` a function `convert_clipped_rasterization_to_original_faces` is called to convert the clipped face indices etc back to the unclipped versions, but the case where there is no clipping was not handled correctly.
      
      Fixes Github Issue #632
      
      Reviewed By: bottler
      
      Differential Revision: D29116150
      
      fbshipit-source-id: fae82a0b4848c84b3ed7c7b04ef5c9848352cf5c
      c75ca04c
  2. 14 Jun, 2021 3 commits
    • Nikhila Ravi's avatar
      Lighting broadcasting bug fix · bc8361fa
      Nikhila Ravi authored
      Summary: Fixed multiple issues with shape broadcasting in lighting, shading and blending and updated the tests.
      
      Reviewed By: bottler
      
      Differential Revision: D28997941
      
      fbshipit-source-id: d3ef93f979344076b1d9098a86178b4da63844c8
      bc8361fa
    • Jeremy Reizenstein's avatar
      PyTorch 1.8 builds · 9de627e0
      Jeremy Reizenstein authored
      Summary: Nightly builds to support PyTorch 1.8.0 and PyTorch 1.8.1.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29098081
      
      fbshipit-source-id: fc6b36e919892ea41979a03e64a6fc8003528b78
      9de627e0
    • Patrick Labatut's avatar
      Increase code coverage of subdivide_meshes · 780e2315
      Patrick Labatut authored
      Summary: Increase code coverage of subdivide_meshes and re-include it in code coverage test
      
      Reviewed By: bottler
      
      Differential Revision: D29097476
      
      fbshipit-source-id: 3403ae38a90c4b53f24188eed11faae202a235b5
      780e2315
  3. 11 Jun, 2021 3 commits
    • Nikhila Ravi's avatar
      Culling to frustrum bug fix · a0f79318
      Nikhila Ravi authored
      Summary:
      When `z_clip_value = None` and faces are outside the view frustum the shape of one of the tensors in `clip.py` is incorrect.
      
      `faces_num_clipped_verts` should be (F,) but it was (F,3).  Added a new test to ensure this case is handled.
      
      Reviewed By: bottler
      
      Differential Revision: D29051282
      
      fbshipit-source-id: 5f4172ba4d4a75d928404dde9abf48aef18c68bd
      a0f79318
    • Nikhila Ravi's avatar
      textures dimension check · ef162539
      Nikhila Ravi authored
      Summary:
      When textures are set on `Meshes` we need to check if the dimensions actually match that of the verts/faces in the mesh. There was a github issue where someone tried to set the attribute after construction of the `Meshes` object and ran into an error when trying to sample textures.
      
      The desired usage is to initialize the class with the textures (not set an attribute afterwards) but in any case we need to check the dimensions match before sampling textures.
      
      Reviewed By: bottler
      
      Differential Revision: D29020249
      
      fbshipit-source-id: 9fb8a5368b83c9ec53652df92b96fc8b2613f591
      ef162539
    • Patrick Labatut's avatar
      Omit specific code from code coverage · 1cd14364
      Patrick Labatut authored
      Summary: Omit specific code from code coverage computation. This is done to make code coverage test pass again. Test coverage for shader.py and subdivide_meshes.py will be increased in later diffs to re-include them.
      
      Reviewed By: bottler
      
      Differential Revision: D29061105
      
      fbshipit-source-id: addac35a216c96de9f559e2d8fe42496adc85791
      1cd14364
  4. 10 Jun, 2021 1 commit
  5. 09 Jun, 2021 10 commits
    • Patrick Labatut's avatar
      Make Transform3d.to() not ignore dtype · 44508ed0
      Patrick Labatut authored
      Summary: Make Transform3d.to() not ignore a different dtype when device is the same and no copy is requested. Fix other methods where dtype is ignored.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28981171
      
      fbshipit-source-id: 4528e6092f4a693aecbe8131ede985fca84e84cf
      44508ed0
    • Patrick Labatut's avatar
      Fix type annotations for device type · 626bf3fe
      Patrick Labatut authored
      Summary: Fix type annotations for device type
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28971179
      
      fbshipit-source-id: 410b673c76dfd65ac51b2d144f17ed86a04a3058
      626bf3fe
    • Patrick Labatut's avatar
      Tidy uses of torch.device in Volumes · 1f9661e1
      Patrick Labatut authored
      Summary:
      Tidy uses of `torch.device` in `Volumes`:
      - Allow `str` or `torch.device` in `Volumes.to()` method
      - Consistently use `torch.device` for internal type
      - Fix comparison of devices
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28970876
      
      fbshipit-source-id: c640cc22ced684a54cc450ac38a0f4b3435d47be
      1f9661e1
    • Patrick Labatut's avatar
      Tidy uses of torch.device in Pointclouds · 1db40ac5
      Patrick Labatut authored
      Summary:
      Tidy uses of `torch.device` in `Pointclouds`:
      - Allow `str` or `torch.device` in `Pointclouds.to()` method
      - Consistently use `torch.device` for internal type
      - Fix comparison of devices
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28970221
      
      fbshipit-source-id: 3ca7104d4c0d9b20b0cff4f00e3ce931c5f1528a
      1db40ac5
    • Patrick Labatut's avatar
      Tidy uses of torch.device in Meshes · 633d66f1
      Patrick Labatut authored
      Summary:
      Tidy uses of `torch.device` in `Meshes`:
      - Allow `str` or `torch.device` in `Meshes.to()` method
      - Consistently use `torch.device` for internal type
      - Fix comparison of devices
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28969461
      
      fbshipit-source-id: 16d3c1f5458954bb11fdf0efea88542e94dccd7a
      633d66f1
    • Patrick Labatut's avatar
      Tidy uses of torch.device in Transform3d · 13a0110b
      Patrick Labatut authored
      Summary:
      Tidy uses of `torch.device` in `Transforms3d`:
      - Allow `str` or `torch.device` in user-facing methods
      - Consistently use `torch.device` for internal types
      - Fix comparison of devices
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28929486
      
      fbshipit-source-id: bd1d6cc7ede3d8fd549fd3224a9b07eec53f8164
      13a0110b
    • Patrick Labatut's avatar
      Introduce device type and utility functions · 48faf8eb
      Patrick Labatut authored
      Summary: Introduce device type and utility functions in common types module
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28970930
      
      fbshipit-source-id: 191ec07390ed66a958c23eb2b43229312492e0b7
      48faf8eb
    • Patrick Labatut's avatar
      Add missing dtype parameter type annotations · 07da36d4
      Patrick Labatut authored
      Summary: Add missing dtype parameter type annotations
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28943370
      
      fbshipit-source-id: 2a411d78895f3f3aa9ab0e4807c17a13e7f25caf
      07da36d4
    • Patrick Labatut's avatar
      Improve volumes type annotations · 02650672
      Patrick Labatut authored
      Summary: Improve type annotations for volumes and remove a few pyre fixmes
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28943371
      
      fbshipit-source-id: ca2b7a50d72a392910e65cee5e564f34523414d2
      02650672
    • Nikhila Ravi's avatar
      Alpha channel to return the mask · a15c33a3
      Nikhila Ravi authored
      Summary: Updated the alpha channel in the `hard_rgb_blend` function to return the mask of the pixels which have overlapping mesh faces.
      
      Reviewed By: bottler
      
      Differential Revision: D29001604
      
      fbshipit-source-id: 22a2173d769f2d3ad34892d68ceb628f073bca22
      a15c33a3
  6. 08 Jun, 2021 5 commits
    • Pyre Bot Jr's avatar
      suppress errors in `fbcode/vision` - batch 2 · ac6c07fa
      Pyre Bot Jr authored
      Differential Revision: D28962863
      
      fbshipit-source-id: 7acc8e2f08ea7a94294647431561ff2cfd52a97d
      ac6c07fa
    • Jeremy Reizenstein's avatar
      NeRF training: avoid caching unused visualization data. · f00ef667
      Jeremy Reizenstein authored
      Summary: If we are not visualizing the training with visdom, then there are a couple of outputs of the coarse rendering step which are not small and are returned by the renderer but never used. We don't need to bother transferring them to the CPU.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28939958
      
      fbshipit-source-id: 7e0d6681d6524f7fb57b6b20164580006120de80
      f00ef667
    • Jeremy Reizenstein's avatar
      cuda 11 problems with test_normal_consistency · 7204a4ca
      Jeremy Reizenstein authored
      Summary:
      One test hits problems with CUDA 11.1 and pytorch 1.8. This seems to be a known bug, so we just run that test on the cpu in the problematic cases.
      
      Note - the full test run is much slower with cuda 11.1 than 10.2, but this is known.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D28938933
      
      fbshipit-source-id: cf8ed84cd10a0b52d8f4292edbef7bd4844fea65
      7204a4ca
    • Patrick Labatut's avatar
      Improve textures type annotations · c710d8c1
      Patrick Labatut authored
      Summary: Improve type annotations for textures and remove a few pyre fixmes
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28942630
      
      fbshipit-source-id: 422f2bdf07b435869461ca103d71473aa0c2b814
      c710d8c1
    • Patrick Labatut's avatar
      Remove explicit inheritance from object · d76c0072
      Patrick Labatut authored
      Summary:
      All classes implicitly inherit from `object` since Python 3, so remove unnecessary explicit inheritance.
      
      From the [official documentation](https://docs.python.org/3/library/functions.html#object):
      
      > `object` is a base for all classes.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28942595
      
      fbshipit-source-id: 466c0d19d8a93a6263e7ad734c3e87160cfa6066
      d76c0072
  7. 07 Jun, 2021 1 commit
    • Patrick Labatut's avatar
      Remove extra pyre fixmes · f14c0236
      Patrick Labatut authored
      Summary: Remove extra pyre fixmes
      
      Reviewed By: bottler
      
      Differential Revision: D28929468
      
      fbshipit-source-id: 175b7986d49b56de7af063e97a9b0423570f9093
      f14c0236
  8. 04 Jun, 2021 2 commits
  9. 02 Jun, 2021 4 commits
    • Ben Ahlbrand's avatar
      fix: renderer.look_at_view_transform args docs updated (#693) · 7fd7de44
      Ben Ahlbrand authored
      Summary:
      Caught a silly typo in the docs, figured I'd send in a PR. Thanks for sharing your work!
      
      Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/693
      
      Reviewed By: bottler
      
      Differential Revision: D28837851
      
      Pulled By: patricklabatut
      
      fbshipit-source-id: c326189007c3537429a8aa2a3b2850d60b74b16d
      7fd7de44
    • Jeremy Reizenstein's avatar
      cuda streams for color/density in NeRF · 280fed3c
      Jeremy Reizenstein authored
      Summary:
      Inside the implicit function, the color and density calculations are independent and time is saved by putting them on separate streams.
      
      (In fact, colors is slower than densities, and the raymarcher does some calculation with the densities before the colors. So theoretically we could go further and not join the streams together until the colors are actually needed. The code would be more complicated. But the profile suggests that the raymarcher is quick and so this wouldn't be expected to make a big difference.)
      
      In inference, this might increase memory usage, so it isn't an obvious win. That is why I have added a flag.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28648549
      
      fbshipit-source-id: c087de80d8ccfce1dad3a13e71df2f305a36952e
      280fed3c
    • Jeremy Reizenstein's avatar
      Let harmonic embedding layer include input (NeRF) · f63e49d2
      Jeremy Reizenstein authored
      Summary: When harmonic embedding is used, we always cat its input onto its output before proceeding. Avoid an intermediate tensor by making the module do that for itself.
      
      Reviewed By: davnov134
      
      Differential Revision: D28185791
      
      fbshipit-source-id: 98d92c94a918dd42e16cdadcaac71dabbc7de5c3
      f63e49d2
    • Jeremy Reizenstein's avatar
      LinearWithRepeat layer for NeRF · ab73f8c3
      Jeremy Reizenstein authored
      Summary:
      Add custom layer to avoid repeating copied data for every ray position.
      
      This should also save time in the backward pass because there are fewer multiplies with the weights.
      
      Reviewed By: theschnitz
      
      Differential Revision: D28382412
      
      fbshipit-source-id: 1ba7356cd8520ebd598568ae503e47d31d3989eb
      ab73f8c3
  10. 28 May, 2021 1 commit
  11. 27 May, 2021 1 commit
  12. 26 May, 2021 4 commits
    • Jeremy Reizenstein's avatar
      Experimental glTF reading · ed6983ea
      Jeremy Reizenstein authored
      Summary: Experimental data loader for taking the default scene from a GLB file and converting it to a single mesh in PyTorch3D.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25900167
      
      fbshipit-source-id: bff22ac00298b83a0bd071ae5c8923561e1d81d7
      ed6983ea
    • Jeremy Reizenstein's avatar
      ambient lighting · 0e85652f
      Jeremy Reizenstein authored
      Summary:
      Specific object to represent light which is 100% everywhere. Sometimes lighting is irrelevant, for example when viewing a mesh which has lighting already baked in.
      
      This is not primarily aiming for a performance win but I think the test which has changed might be a bit faster.
      
      Reviewed By: theschnitz
      
      Differential Revision: D26405151
      
      fbshipit-source-id: 82eae55de0bee918548a3eaf031b002cb95e726c
      0e85652f
    • Jeremy Reizenstein's avatar
      rotate_on_spot · 61e38de0
      Jeremy Reizenstein authored
      Summary: Function to relatively rotate a camera position. Also document how to relatively translate a camera position.
      
      Reviewed By: theschnitz
      
      Differential Revision: D25900166
      
      fbshipit-source-id: 2ddaf06ee7c5e2a2e973c04d7dee6ccb61c6ff84
      61e38de0
    • Jeremy Reizenstein's avatar
      Deduplicate texture maps when joining · e12a0813
      Jeremy Reizenstein authored
      Summary:
      If you join several meshes which have TexturesUV textures using join_meshes_as_scene then we amalgamate all the texture images in to a single one. This now checks if some of the images are equal (i.e. the tensors are the same tensor, in the `is` sense; they have the same `id` in Python) and only uses one copy if they are.
      
      I have an example of a massive scene made of several textured meshes with some shared, where this makes the difference between fitting the data on the GPU and not.
      
      Reviewed By: theschnitz
      
      Differential Revision: D25982364
      
      fbshipit-source-id: a8228805f38475c796302e27328a340d9b56c8ef
      e12a0813
  13. 19 May, 2021 1 commit
    • Dave Schnizlein's avatar
      Update Rotate transform to use device of input rotation · cd5af252
      Dave Schnizlein authored
      Summary: Currently the Rotate transform does not consider the R's device at all, resulting in errors if you're expecting it to be on cuda but it gets the default casting to cpu. This updates the transform to respect R's device.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27828118
      
      fbshipit-source-id: ddd99f73eadbd990688eb22f3d1ffbacbe168c81
      cd5af252
  14. 13 May, 2021 1 commit
    • Jeremy Reizenstein's avatar
      gitignore for NeRF · c9dea621
      Jeremy Reizenstein authored
      Summary: Add gitignore file to ignore data and checkpoints in the NeRF project.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28382413
      
      fbshipit-source-id: 747d69f4353a76a28acde8ba26a896cb2278f976
      c9dea621
  15. 07 May, 2021 2 commits
    • Jeremy Reizenstein's avatar
      avoid running tests twice · 0ca839cc
      Jeremy Reizenstein authored
      Summary: Avoid test files explicitly importing TestCase objects from each other, because doing so causes the tests to be discovered twice by unittest discover. This means moving a few static functions out of their classes. I noticed this while trying to fix failures from yesterday.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28194679
      
      fbshipit-source-id: ac6e6585603bd4ef9c098cdd56891d94f8923ba6
      0ca839cc
    • Jeremy Reizenstein's avatar
      test_meshes numeric fixes · e3624b4e
      Jeremy Reizenstein authored
      Summary:
      A couple of tests are failing in open source after my changes yesterday because of numerical issues calculating normals. In particular we have meshes with very few vertices and several faces, where the normals should be zero but end up non-negligible after F.normalize. I have no idea why the different environments produce different results, so that the tests are passing internally.
      
      An example. Consider a mesh with the following faces:
      ```
      tensor([[4, 0, 2],
              [4, 1, 2],
              [3, 1, 0],
              [1, 3, 1],
              [3, 0, 1],
              [4, 0, 0],
              [4, 0, 2]])
      ```
      At vertex 3, there is one zero-area face and there are two other faces, which are back-to-back with each other. This vertex should have zero normal. The open source calculation produces a small but nonzero normal which varies unpredictably with changes in scale/offset, which can cause test failures.
      
      In this diff, the main change is to increase the number of vertices to make this less likely to happen. Also a small change to init_mesh to make it not generate a batch of empty meshes.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28220984
      
      fbshipit-source-id: 79fdc62e5f5f8836de5a3a9980cfd6fe44590359
      e3624b4e