- 09 Sep, 2021 1 commit
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Jeremy Reizenstein authored
Summary: In D30349234 (https://github.com/facebookresearch/pytorch3d/commit/1b8d86a104eab24ac25863c423d084d611f64bae) we introduced persistent=False to some register_buffer calls, which depend on PyTorch 1.6. We go back to the old behaviour for PyTorch 1.5. Reviewed By: nikhilaravi Differential Revision: D30731327 fbshipit-source-id: ab02ef98ee87440ef02479b72f4872b562ab85b5
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- 08 Sep, 2021 3 commits
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Justin Johnson authored
Summary: There has historically been a lot of duplication between the coarse rasterization logic for point clouds and meshes. This diff factors out the shared logic, so coarse rasterization of point clouds and meshes share the same core logic. Previously the only difference between the coarse rasterization kernels for points and meshes was the logic for checking whether a {point / triangle} intersects a tile in the image. We implement a generic coarse rasterization kernel that takes a set of 2D bounding boxes rather than geometric primitives; we then implement separate kernels that compute 2D bounding boxes for points and triangles. This change does not affect the Python API at all. It also should not change any rasterization behavior, since this diff is just a refactoring of the existing logic. I see this diff as the first in a few pieces of rasterizer refactoring. Followup diffs should do the following: - Add a check for bin overflow in the generic coarse rasterizer kernel: allocate a global scalar to flag bin overflow which kernel worker threads can write to in case they detect bin overflow. The C++ launcher function can then check this flag after the kernel returns and issue a warning to the user in case of overflow. - As a slightly more involved mechanism, if bin overflow is detected then the coarse kernel can continue running in order to count how many elements fall into each bin, without actually writing out their indices to the coarse output tensor. Then the actual number of entries per bin can be used to re-allocate the output tensor and re-run the coarse rasterization kernel so that bin overflow can be automatically avoided. - The unification of the coarse and fine rasterization kernels also allows us to insert an extra CUDA kernel prior to coarse rasterization that filters out primitives outside the view frustum. This would be helpful for rendering full scenes (e.g. Matterport data) where only a small piece of the mesh is actually visible at any one time. Reviewed By: bottler Differential Revision: D25710361 fbshipit-source-id: 9c9dea512cb339c42adb3c92e7733fedd586ce1b -
Justin Johnson authored
Summary: Renaming parts of the mesh coarse rasterization and separating the bounding box calculation. All in preparation for sharing code with point rasterization. Reviewed By: bottler Differential Revision: D30369112 fbshipit-source-id: 3508c0b1239b355030cfa4038d5f3d6a945ebbf4
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Justin Johnson authored
Summary: In preparation for sharing coarse rasterization between point clouds and meshes, move the functions to a new file. No code changes. Reviewed By: bottler Differential Revision: D30367812 fbshipit-source-id: 9e73835a26c4ac91f5c9f61ff682bc8218e36c6a
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- 02 Sep, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Change cyclic deps test to be independent of test discovery order. Also let it work without plotly. Reviewed By: nikhilaravi Differential Revision: D30669614 fbshipit-source-id: 2eadf3f8b56b6096c5466ce53b4f8ac6df27b964
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- 01 Sep, 2021 3 commits
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Jeremy Reizenstein authored
Summary: Regenerate config.yml after a recent bad merge which lost a few builds. Reviewed By: nikhilaravi Differential Revision: D30696918 fbshipit-source-id: 3ecdfca8682baed13692ec710aa7c25dbd24dd44
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Nikhila Ravi authored
Summary: Fixes GitHub issue #751. The vectorized implementation of bilinear interpolation didn't properly handle the edge cases in the same way as the `grid_sample` method in PyTorch. Reviewed By: bottler Differential Revision: D30684208 fbshipit-source-id: edf241ecbd72d46b94ad340a4e601e26c83db88e
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Georgia Gkioxari authored
Summary: Replace master with main in hard coded paths or mentions in documentation Reviewed By: bottler Differential Revision: D30696097 fbshipit-source-id: d5ff67bb026d90d1543d10ab027f916e8361ca69
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- 31 Aug, 2021 2 commits
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Jeremy Reizenstein authored
Summary: As suggested in #802. By not persisting the _xy_grid buffer, we can allow (in some cases) a model with one image_size to be loaded from a saved model which was trained at a different resolution. Also avoid persisting _frequencies in HarmonicEmbedding for similar reasons. BC-break: This will cause load_state_dict, in strict mode, to complain if you try to load an old model with the new code. Reviewed By: patricklabatut Differential Revision: D30349234 fbshipit-source-id: d6061d1e51c9f79a78d61a9f732c9a5dfadbbb47
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Jeremy Reizenstein authored
Summary: Use PyTorch3D's new faster sample_pdf function instead of local Python implementation. Also clarify deps for the Python implementation. Reviewed By: gkioxari Differential Revision: D30512109 fbshipit-source-id: 84cfdc00313fada37a6b29837de96f6a4646434f
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- 30 Aug, 2021 1 commit
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Alex Naumann authored
Summary: Great work! :) Just found a link in the examples that is not working. This will fix it. Best, Alex Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/818 Reviewed By: nikhilaravi Differential Revision: D30637532 Pulled By: patricklabatut fbshipit-source-id: ed6c52375d1e760cb0fb2c0a66648dfeb0c6ed46
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- 23 Aug, 2021 3 commits
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Jeremy Reizenstein authored
Summary: We won't support PyTorch 1.4 in the next release. PyTorch 1.5.0 came out in June 2020, more than a year ago. Reviewed By: patricklabatut Differential Revision: D30424388 fbshipit-source-id: 25499096066c9a2b909a0550394f5210409f0d74
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Jeremy Reizenstein authored
Summary: New test that each subpackage of pytorch3d imports cleanly. Reviewed By: patricklabatut Differential Revision: D30001632 fbshipit-source-id: ca8dcac94491fc22f33602b3bbef481cba927094
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Pyre Bot Jr authored
Differential Revision: D30479084 fbshipit-source-id: 6b22dd0afe4dfb1be6249e43a56657519f11dcf1
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- 17 Aug, 2021 6 commits
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Jeremy Reizenstein authored
Summary: Implement the sample_pdf function from the NeRF project as compiled operators.. The binary search (in searchsorted) is replaced with a low tech linear search, but this is not a problem for the envisaged numbers of bins. Reviewed By: gkioxari Differential Revision: D26312535 fbshipit-source-id: df1c3119cd63d944380ed1b2657b6ad81d743e49
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Jeremy Reizenstein authored
Summary: Copy the sample_pdf operation from the NeRF project in to PyTorch3D, in preparation for optimizing it. Reviewed By: gkioxari Differential Revision: D27117930 fbshipit-source-id: 20286b007f589a4c4d53ed818c4bc5f2abd22833
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Jeremy Reizenstein authored
Summary: Small fix for omitting this argument. Reviewed By: nikhilaravi Differential Revision: D29548610 fbshipit-source-id: f25032fab3faa2f09006f5fcf8628138555f2f20
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Jeremy Reizenstein authored
Summary: Add a CPU version to the benchmarks. ``` Benchmark Avg Time(μs) Peak Time(μs) Iterations -------------------------------------------------------------------------------- ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[25, 25, 25]_1000 10100 46422 50 ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[25, 25, 25]_10000 28442 32100 18 ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[25, 25, 25]_100000 241127 254269 3 ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[101, 111, 121]_1000 54149 79480 10 ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[101, 111, 121]_10000 125459 212734 4 ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[101, 111, 121]_100000 512739 512739 1 ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[25, 25, 25]_1000 2866 13365 175 ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[25, 25, 25]_10000 7026 12604 72 ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[25, 25, 25]_100000 48822 55607 11 ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[101, 111, 121]_1000 38098 38576 14 ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[101, 111, 121]_10000 48006 54120 11 ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[101, 111, 121]_100000 131563 138536 4 ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[25, 25, 25]_1000 64615 91735 8 ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[25, 25, 25]_10000 228815 246095 3 ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[25, 25, 25]_100000 3086615 3086615 1 ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[101, 111, 121]_1000 464298 465292 2 ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[101, 111, 121]_10000 1053440 1053440 1 ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[101, 111, 121]_100000 6736236 6736236 1 ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[25, 25, 25]_1000 11940 12440 42 ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[25, 25, 25]_10000 56641 58051 9 ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[25, 25, 25]_100000 711492 711492 1 ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[101, 111, 121]_1000 326437 329846 2 ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[101, 111, 121]_10000 418514 427911 2 ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[101, 111, 121]_100000 1524285 1524285 1 ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[25, 25, 25]_1000 5949 13602 85 ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[25, 25, 25]_10000 5817 13001 86 ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[25, 25, 25]_100000 23833 25971 21 ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[101, 111, 121]_1000 9029 16178 56 ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[101, 111, 121]_10000 11595 18601 44 ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[101, 111, 121]_100000 46986 47344 11 ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[25, 25, 25]_1000 2554 9747 196 ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[25, 25, 25]_10000 2676 9537 187 ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[25, 25, 25]_100000 6567 14179 77 ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[101, 111, 121]_1000 5840 12811 86 ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[101, 111, 121]_10000 6102 13128 82 ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[101, 111, 121]_100000 11945 11995 42 ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[25, 25, 25]_1000 7642 13671 66 ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[25, 25, 25]_10000 25190 25260 20 ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[25, 25, 25]_100000 212018 212134 3 ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[101, 111, 121]_1000 40421 45692 13 ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[101, 111, 121]_10000 92078 92132 6 ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[101, 111, 121]_100000 457211 457229 2 ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[25, 25, 25]_1000 3574 10377 140 ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[25, 25, 25]_10000 7222 13023 70 ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[25, 25, 25]_100000 48127 48165 11 ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[101, 111, 121]_1000 34732 35295 15 ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[101, 111, 121]_10000 43050 51064 12 ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[101, 111, 121]_100000 106028 106058 5 -------------------------------------------------------------------------------- ``` Reviewed By: patricklabatut Differential Revision: D29522830 fbshipit-source-id: 1e857db03613b0c6afcb68a58cdd7ba032e1a874
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Jeremy Reizenstein authored
Summary: Fixes to a couple of comments on points to volumes, make the mask work in round_points_to_volumes, and remove a duplicate rand calculation Reviewed By: nikhilaravi Differential Revision: D29522845 fbshipit-source-id: 86770ba37ef3942b909baf63fd73eed1399635b6
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Jeremy Reizenstein authored
Summary: Much of the code is actually available during the conda tests, as long as we look in the right place. We enable some of them. Reviewed By: nikhilaravi Differential Revision: D30249357 fbshipit-source-id: 01c57b6b8c04442237965f23eded594aeb90abfb
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- 16 Aug, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Change doc references to master branch to its new name main. Reviewed By: nikhilaravi Differential Revision: D30303018 fbshipit-source-id: cfdbb207dfe3366de7e0ca759ed56f4b8dd894d1
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- 12 Aug, 2021 3 commits
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Nikhila Ravi authored
Summary: Implementation of ball query from PointNet++. This function is similar to KNN (find the neighbors in p2 for all points in p1). These are the key differences: - It will return the **first** K neighbors within a specified radius as opposed to the **closest** K neighbors. - As all the points in p2 do not need to be considered to find the closest K, the algorithm is much faster than KNN when p2 has a large number of points. - The neighbors are not sorted - Due to the radius threshold it is not guaranteed that there will be K neighbors even if there are more than K points in p2. - The padding value for `idx` is -1 instead of 0. # Note: - Some of the code is very similar to KNN so it could be possible to modify the KNN forward kernels to support ball query. - Some users might want to use kNN with ball query - for this we could provide a wrapper function around the current `knn_points` which enables applying the radius threshold afterwards as an alternative. This could be called `ball_query_knn`. Reviewed By: jcjohnson Differential Revision: D30261362 fbshipit-source-id: 66b6a7e0114beff7164daf7eba21546ff41ec450
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Jeremy Reizenstein authored
Summary: New test that notes and tutorials are listed in the website metadata, so that they will be included in the website build. Reviewed By: nikhilaravi Differential Revision: D30223799 fbshipit-source-id: 2dca9730b54e68da2fd430a7b47cb7e18814d518
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Jeremy Reizenstein authored
Summary: Recent additions need to be included. Reviewed By: nikhilaravi Differential Revision: D30223717 fbshipit-source-id: 4b29a4132ea6fb7c1a530aac5d1e36aa61c663bb
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- 10 Aug, 2021 1 commit
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Pyre Bot Jr authored
Differential Revision: D30222339 fbshipit-source-id: 97d498df72ef897b8dc2405764e3ffd432082e3c
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- 09 Aug, 2021 1 commit
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Nikhila Ravi authored
Summary: Fix to resolve GitHub issue #796 - the cameras were being passed in the renderer forward pass instead of at initialization. The rasterizer was correctly using the cameras passed in the `kwargs` for the projection, but the `cameras` are still part of the `kwargs` for the `get_screen_to_ndc_transform` and `get_ndc_to_screen_transform` functions which is causing issues about duplicate arguments. Reviewed By: bottler Differential Revision: D30175679 fbshipit-source-id: 547e88d8439456e728fa2772722df5fa0fe4584d
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- 03 Aug, 2021 5 commits
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Jeremy Reizenstein authored
Summary: PyTorch3D version 0.5.0 Reviewed By: patricklabatut Differential Revision: D29538174 fbshipit-source-id: 332516faa1d8e7bfa7c74ec3fecddc55439e2550
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Jeremy Reizenstein authored
Summary: At the next release, the prebuilt PyTorch3D wheels will depend on PyTorch 1.9.0. Update the tutorials to expect this. Reviewed By: nikhilaravi Differential Revision: D29614450 fbshipit-source-id: 39978a6a55b62fb7c7e62aaa8f138e47cadd631e
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Jeremy Reizenstein authored
Summary: New Python, new PyTorches. Reviewed By: patricklabatut Differential Revision: D29538175 fbshipit-source-id: f7086ef84a2993c760a1b1f668a3336e898c801e
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Jeremy Reizenstein authored
Summary: Restore compatibility with PyTorch 1.4 and 1.5, and a few lint fixes. Reviewed By: patricklabatut Differential Revision: D30048115 fbshipit-source-id: ee05efa7c625f6079fb06a3cc23be93e48df9433
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CodemodService Bot authored
Reviewed By: wynsmart Differential Revision: D30065248 fbshipit-source-id: 600915ab43d3d6d4846f60f976391f9dc1d77d10
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- 02 Aug, 2021 1 commit
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Georgia Gkioxari authored
Summary: API fix for NDC/screen cameras and compatibility with PyTorch3D renderers. With this new fix: * Users can define cameras and `transform_points` under any coordinate system conventions. The transformation applies the camera K and RT to the input points, not regarding for PyTorch3D conventions. So this makes cameras completely independent from PyTorch3D renderer. * Cameras can be defined either in NDC space or screen space. For existing ones, FoV cameras are in NDC space. Perspective/Orthographic can be defined in NDC or screen space. * The interface with PyTorch3D renderers happens through `transform_points_ndc` which transforms points to the NDC space and assumes that input points are provided according to PyTorch3D conventions. * Similarly, `transform_points_screen` transforms points to screen space and again assumes that input points are under PyTorch3D conventions. * For Orthographic/Perspective cameras, if they are defined in screen space, the `get_ndc_camera_transform` allows points to be converted to NDC for use for the renderers. Reviewed By: nikhilaravi Differential Revision: D26932657 fbshipit-source-id: 1a964e3e7caa54d10c792cf39c4d527ba2fb2e79
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- 30 Jul, 2021 1 commit
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Patrick Labatut authored
Summary: This fixes a recently introduced circular import: the problem went unnoticed by having `pytorch3d.renderer` imported first... Reviewed By: bottler Differential Revision: D29686235 fbshipit-source-id: 4b9f2faecec2cc8347ee259cfc359dc9e4f67784
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- 28 Jul, 2021 1 commit
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Yida Wang authored
Summary: Remove `pyre-fixme` and `pyre-ignore` and fix the type errors. Reviewed By: kandluis Differential Revision: D29899546 fbshipit-source-id: dc8314f314bbc8acc002b8dbf21013cf3bafe65d
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- 23 Jul, 2021 1 commit
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Roman Shapovalov authored
Summary: This changes only documentation. We want to be explicit that ray directions are not normalised (nor assumed to be normalised) but their magnitude is used. Reviewed By: nikhilaravi Differential Revision: D29845210 fbshipit-source-id: b81fb3da13a42ad20e8721ed5271fd4f3d8f5acb
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- 19 Jul, 2021 3 commits
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Jeremy Reizenstein authored
Summary: Use PathManager for checking file existence, rather than assuming the path is a local file, in a couple of cases. Reviewed By: patricklabatut Differential Revision: D29734621 fbshipit-source-id: e2236a7c2c50ba6916936a4d786abd601205b519
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Jeremy Reizenstein authored
Summary: A bad env var check meant these tests were not being run. Fix that, and fix the copyright test for the new message format. Reviewed By: patricklabatut Differential Revision: D29734562 fbshipit-source-id: a1a9bb68901b09c71c7b4ff81a04083febca8d50
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Alexey Sidnev authored
Summary: # Background There is an unstable error during training (it can happen after several minutes or after several hours). The error is connected to `torch.det()` function in `_check_valid_rotation_matrix()`. if I remove the function `torch.det()` in `_check_valid_rotation_matrix()` or remove the whole functions `_check_valid_rotation_matrix()` the error is disappeared (D29555876). # Solution Replace `torch.det()` with manual implementation for 3x3 matrix. Reviewed By: patricklabatut Differential Revision: D29655924 fbshipit-source-id: 41bde1119274a705ab849751ece28873d2c45155
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- 16 Jul, 2021 1 commit
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Alexey Sidnev authored
Summary: # Make `transform3d.py` a little bit better (performance and code quality) ## 1. Add decorator `torch.no_grad()` to the function `_check_valid_rotation_matrix()` Function `_check_valid_rotation_matrix()` is needed to identify errors during forward pass only, it's not used for gradients. ## 2. Replace two calls `to` with the single one Reviewed By: bottler Differential Revision: D29656501 fbshipit-source-id: 4419e24dbf436c1b60abf77bda4376fb87a593be
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- 13 Jul, 2021 1 commit
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Roman Shapovalov authored
Summary: Context: in the code we are releasing with CO3D dataset, we use `cuda()` on TensorProperties like Pointclouds and Cameras where we recursively move batch to a GPU. It would be good to push it to a release so we don’t need to depend on the nightly build. Additionally, I aligned the logic of `.to("cuda")` without device index to the one of `torch.Tensor` where the current device is populated to index. It should not affect any actual use cases but some tests had to be changed. Reviewed By: bottler Differential Revision: D29659529 fbshipit-source-id: abe58aeaca14bacc68da3e6cf5ae07df3353e3ce
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