1. 09 Sep, 2020 1 commit
    • Steve Branson's avatar
      Fix softmax_rgb_blend() when mesh is outside zfar · f8ea5906
      Steve Branson authored
      Summary:
      This fixes two small issues with blending.py:softmax_rgb_blend():
        1) zfar and znear attributes are propagated from the camera settings instead of just using default settings of znear=1.0 and zfar=100.0
        2) A check is added to prevent arithmetic overflow in softmax_rgb_blend()
      
      This is a fix in response to https://github.com/facebookresearch/pytorch3d/issues/334
      where meshes rendererd using a SoftPhongShader with faces_per_pixel=1 appear black.  This only occurs when the scale of the mesh is large (vertex values > 100, where 100 is the default value of zfar).  This fix allows the caller to increase the value of cameras.zfar to match the scale of her/his mesh.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23517541
      
      fbshipit-source-id: ab8631ce9e5f2149f140b67b13eff857771b8807
      f8ea5906
  2. 21 Aug, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Fix batching bug from TexturesUV packed ambiguity, other textures tidyup · 9a50cf80
      Jeremy Reizenstein authored
      Summary:
      faces_uvs_packed and verts_uvs_packed were only used in one place and the definition of the former was ambiguous. This meant that the wrong coordinates could be used for meshes other than the first in the batch. I have therefore removed both functions and build their common result inline. Added a test that a simple batch of two meshes is rendered consistently with the rendering of each alone. This test would have failed before.
      
      I hope this fixes https://github.com/facebookresearch/pytorch3d/issues/283.
      
      Some other small improvements to the textures code.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23161936
      
      fbshipit-source-id: f99b560a46f6b30262e07028b049812bc04350a7
      9a50cf80
  3. 18 Aug, 2020 1 commit
  4. 17 Aug, 2020 1 commit
    • Nikhila Ravi's avatar
      Softmax blending small fix · 5852b74d
      Nikhila Ravi authored
      Summary:
      Small fix to the softmax blending function.
      
      To avoid overflow in the exponential for the softmax, the exponent is shifted by the maximum value. In the final calculation of the color there is a weighted sum between the pixel color and the background color - in order for the sum to be correct, the background color also needs to be handled in the same way witt the shifted exponent.
      
      Reviewed By: gkioxari
      
      Differential Revision: D23148301
      
      fbshipit-source-id: 86066586ee7d3ce7bd4a2076b12ce191fbd151a7
      5852b74d
  5. 21 Jul, 2020 1 commit
  6. 16 Jul, 2020 1 commit
    • Nikhila Ravi's avatar
      C++/CUDA implementation of sigmoid alpha blend · bce396df
      Nikhila Ravi authored
      Summary:
      C++/CUDA implementation of forward and backward passes for the sigmoid alpha blending function.
      
      This is slightly faster than the vectorized implementation in Python, but more importantly uses less memory due to fewer tensors being created.
      
      Reviewed By: gkioxari
      
      Differential Revision: D19980671
      
      fbshipit-source-id: 0779055d2c68b1f20fb0870e60046077ef4613ff
      bce396df
  7. 01 Jun, 2020 1 commit
    • Luya Gao's avatar
      Adding support for changing background color · 65620e71
      Luya Gao authored
      Summary: Adds support to hard_rgb_blend and hard blending shaders in shader.py (HardPhongShader, HardGouraudShader, and HardFlatShader) for changing the background color on which objects are rendered
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21746062
      
      fbshipit-source-id: 08001200f4339d6a69c52405c6b8f4cac9f3f56e
      65620e71
  8. 22 May, 2020 1 commit
    • generatedunixname89002005307016's avatar
      suppress errors in `vision` - batch 1 · ae68a54f
      generatedunixname89002005307016 authored
      Summary:
      This diff is auto-generated to upgrade the Pyre version and suppress errors in vision. The upgrade will affect Pyre local configurations in the following directories:
      ```
      vision/ale/search
      vision/fair/fvcore
      vision/fair/pytorch3d
      vision/ocr/rosetta_hash
      vision/vogue/personalization
      ```
      
      Differential Revision: D21688454
      
      fbshipit-source-id: 1f3c3fee42b6da2e162fd0932742ab8c5c96aa45
      ae68a54f
  9. 29 Mar, 2020 1 commit
    • Patrick Labatut's avatar
      Address black + isort fbsource linter warnings · d57daa6f
      Patrick Labatut authored
      Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff)
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20558373
      
      fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
      d57daa6f
  10. 12 Mar, 2020 1 commit
    • Patrick Labatut's avatar
      Remove shebang line when not strictly required · 3c71ab64
      Patrick Labatut authored
      Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D20095778
      
      fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
      3c71ab64
  11. 06 Mar, 2020 1 commit
    • Nikhila Ravi's avatar
      Fix coordinate system conventions in renderer · 15c72be4
      Nikhila Ravi authored
      Summary:
      ## Updates
      
      - Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in.
      
      {F230888499}
      
      - Removed all flipping from blending functions.
      - Updated the rasterizer to return images with +Y up and +X left.
      - Updated all the mesh rasterizer tests
          - The expected values are now defined in terms of the default +Y up, +X left
          - Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are
      
      ## Questions:
      - Should we have **scene settings** instead of raster settings?
          - To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader?
      
      Reviewed By: gkioxari
      
      Differential Revision: D20208604
      
      fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
      15c72be4
  12. 01 Mar, 2020 1 commit
    • Nikhila Ravi's avatar
      Blending fixes and test updates · ba11c0b5
      Nikhila Ravi authored
      Summary:
      Changed `torch.cumprod` to `torch.prod` in blending functions and added more tests and benchmark tests.
      
      This should fix the issue raised on GitHub.
      
      Reviewed By: gkioxari
      
      Differential Revision: D20163073
      
      fbshipit-source-id: 4569fd37be11aa4435a3ce8736b55622c00ec718
      ba11c0b5
  13. 29 Feb, 2020 1 commit
    • Nikhila Ravi's avatar
      Barycentric clipping in the renderer and flat shading · ff19c642
      Nikhila Ravi authored
      Summary:
      Updates to the Renderer to enable barycentric clipping. This is important when there is blurring in the rasterization step.
      
      Also added support for flat shading.
      
      Reviewed By: jcjohnson
      
      Differential Revision: D19934259
      
      fbshipit-source-id: 036e48636cd80d28a04405d7a29fcc71a2982904
      ff19c642
  14. 24 Feb, 2020 1 commit
  15. 23 Jan, 2020 1 commit