- 03 Nov, 2020 1 commit
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Christoph Lassner authored
Summary: This diff integrates the pulsar renderer source code into PyTorch3D as an alternative backend for the PyTorch3D point renderer. This diff is the first of a series of three diffs to complete that migration and focuses on the packaging and integration of the source code. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder `docs/examples`. Tasks addressed in the following diffs: * Add the PyTorch3D interface, * Add notebook examples and documentation (or adapt the existing ones to feature both interfaces). Reviewed By: nikhilaravi Differential Revision: D23947736 fbshipit-source-id: a5e77b53e6750334db22aefa89b4c079cda1b443
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- 13 Jul, 2020 1 commit
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Justin Johnson authored
Summary: When rendering meshes with Phong shading, interpolate_face_attributes was taking up a nontrivial fraction of the overall shading time. This diff replaces our Python implementation of this function with a CUDA implementation. Reviewed By: nikhilaravi Differential Revision: D21610763 fbshipit-source-id: 2bb362a28f698541812aeab539047264b125ebb8
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