1. 08 Jun, 2021 5 commits
    • Pyre Bot Jr's avatar
      suppress errors in `fbcode/vision` - batch 2 · ac6c07fa
      Pyre Bot Jr authored
      Differential Revision: D28962863
      
      fbshipit-source-id: 7acc8e2f08ea7a94294647431561ff2cfd52a97d
      ac6c07fa
    • Jeremy Reizenstein's avatar
      NeRF training: avoid caching unused visualization data. · f00ef667
      Jeremy Reizenstein authored
      Summary: If we are not visualizing the training with visdom, then there are a couple of outputs of the coarse rendering step which are not small and are returned by the renderer but never used. We don't need to bother transferring them to the CPU.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28939958
      
      fbshipit-source-id: 7e0d6681d6524f7fb57b6b20164580006120de80
      f00ef667
    • Jeremy Reizenstein's avatar
      cuda 11 problems with test_normal_consistency · 7204a4ca
      Jeremy Reizenstein authored
      Summary:
      One test hits problems with CUDA 11.1 and pytorch 1.8. This seems to be a known bug, so we just run that test on the cpu in the problematic cases.
      
      Note - the full test run is much slower with cuda 11.1 than 10.2, but this is known.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D28938933
      
      fbshipit-source-id: cf8ed84cd10a0b52d8f4292edbef7bd4844fea65
      7204a4ca
    • Patrick Labatut's avatar
      Improve textures type annotations · c710d8c1
      Patrick Labatut authored
      Summary: Improve type annotations for textures and remove a few pyre fixmes
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28942630
      
      fbshipit-source-id: 422f2bdf07b435869461ca103d71473aa0c2b814
      c710d8c1
    • Patrick Labatut's avatar
      Remove explicit inheritance from object · d76c0072
      Patrick Labatut authored
      Summary:
      All classes implicitly inherit from `object` since Python 3, so remove unnecessary explicit inheritance.
      
      From the [official documentation](https://docs.python.org/3/library/functions.html#object):
      
      > `object` is a base for all classes.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28942595
      
      fbshipit-source-id: 466c0d19d8a93a6263e7ad734c3e87160cfa6066
      d76c0072
  2. 07 Jun, 2021 1 commit
    • Patrick Labatut's avatar
      Remove extra pyre fixmes · f14c0236
      Patrick Labatut authored
      Summary: Remove extra pyre fixmes
      
      Reviewed By: bottler
      
      Differential Revision: D28929468
      
      fbshipit-source-id: 175b7986d49b56de7af063e97a9b0423570f9093
      f14c0236
  3. 04 Jun, 2021 2 commits
  4. 02 Jun, 2021 4 commits
    • Ben Ahlbrand's avatar
      fix: renderer.look_at_view_transform args docs updated (#693) · 7fd7de44
      Ben Ahlbrand authored
      Summary:
      Caught a silly typo in the docs, figured I'd send in a PR. Thanks for sharing your work!
      
      Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/693
      
      Reviewed By: bottler
      
      Differential Revision: D28837851
      
      Pulled By: patricklabatut
      
      fbshipit-source-id: c326189007c3537429a8aa2a3b2850d60b74b16d
      7fd7de44
    • Jeremy Reizenstein's avatar
      cuda streams for color/density in NeRF · 280fed3c
      Jeremy Reizenstein authored
      Summary:
      Inside the implicit function, the color and density calculations are independent and time is saved by putting them on separate streams.
      
      (In fact, colors is slower than densities, and the raymarcher does some calculation with the densities before the colors. So theoretically we could go further and not join the streams together until the colors are actually needed. The code would be more complicated. But the profile suggests that the raymarcher is quick and so this wouldn't be expected to make a big difference.)
      
      In inference, this might increase memory usage, so it isn't an obvious win. That is why I have added a flag.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28648549
      
      fbshipit-source-id: c087de80d8ccfce1dad3a13e71df2f305a36952e
      280fed3c
    • Jeremy Reizenstein's avatar
      Let harmonic embedding layer include input (NeRF) · f63e49d2
      Jeremy Reizenstein authored
      Summary: When harmonic embedding is used, we always cat its input onto its output before proceeding. Avoid an intermediate tensor by making the module do that for itself.
      
      Reviewed By: davnov134
      
      Differential Revision: D28185791
      
      fbshipit-source-id: 98d92c94a918dd42e16cdadcaac71dabbc7de5c3
      f63e49d2
    • Jeremy Reizenstein's avatar
      LinearWithRepeat layer for NeRF · ab73f8c3
      Jeremy Reizenstein authored
      Summary:
      Add custom layer to avoid repeating copied data for every ray position.
      
      This should also save time in the backward pass because there are fewer multiplies with the weights.
      
      Reviewed By: theschnitz
      
      Differential Revision: D28382412
      
      fbshipit-source-id: 1ba7356cd8520ebd598568ae503e47d31d3989eb
      ab73f8c3
  5. 28 May, 2021 1 commit
  6. 27 May, 2021 1 commit
  7. 26 May, 2021 4 commits
    • Jeremy Reizenstein's avatar
      Experimental glTF reading · ed6983ea
      Jeremy Reizenstein authored
      Summary: Experimental data loader for taking the default scene from a GLB file and converting it to a single mesh in PyTorch3D.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25900167
      
      fbshipit-source-id: bff22ac00298b83a0bd071ae5c8923561e1d81d7
      ed6983ea
    • Jeremy Reizenstein's avatar
      ambient lighting · 0e85652f
      Jeremy Reizenstein authored
      Summary:
      Specific object to represent light which is 100% everywhere. Sometimes lighting is irrelevant, for example when viewing a mesh which has lighting already baked in.
      
      This is not primarily aiming for a performance win but I think the test which has changed might be a bit faster.
      
      Reviewed By: theschnitz
      
      Differential Revision: D26405151
      
      fbshipit-source-id: 82eae55de0bee918548a3eaf031b002cb95e726c
      0e85652f
    • Jeremy Reizenstein's avatar
      rotate_on_spot · 61e38de0
      Jeremy Reizenstein authored
      Summary: Function to relatively rotate a camera position. Also document how to relatively translate a camera position.
      
      Reviewed By: theschnitz
      
      Differential Revision: D25900166
      
      fbshipit-source-id: 2ddaf06ee7c5e2a2e973c04d7dee6ccb61c6ff84
      61e38de0
    • Jeremy Reizenstein's avatar
      Deduplicate texture maps when joining · e12a0813
      Jeremy Reizenstein authored
      Summary:
      If you join several meshes which have TexturesUV textures using join_meshes_as_scene then we amalgamate all the texture images in to a single one. This now checks if some of the images are equal (i.e. the tensors are the same tensor, in the `is` sense; they have the same `id` in Python) and only uses one copy if they are.
      
      I have an example of a massive scene made of several textured meshes with some shared, where this makes the difference between fitting the data on the GPU and not.
      
      Reviewed By: theschnitz
      
      Differential Revision: D25982364
      
      fbshipit-source-id: a8228805f38475c796302e27328a340d9b56c8ef
      e12a0813
  8. 19 May, 2021 1 commit
    • Dave Schnizlein's avatar
      Update Rotate transform to use device of input rotation · cd5af252
      Dave Schnizlein authored
      Summary: Currently the Rotate transform does not consider the R's device at all, resulting in errors if you're expecting it to be on cuda but it gets the default casting to cpu. This updates the transform to respect R's device.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27828118
      
      fbshipit-source-id: ddd99f73eadbd990688eb22f3d1ffbacbe168c81
      cd5af252
  9. 13 May, 2021 1 commit
    • Jeremy Reizenstein's avatar
      gitignore for NeRF · c9dea621
      Jeremy Reizenstein authored
      Summary: Add gitignore file to ignore data and checkpoints in the NeRF project.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28382413
      
      fbshipit-source-id: 747d69f4353a76a28acde8ba26a896cb2278f976
      c9dea621
  10. 07 May, 2021 4 commits
    • Jeremy Reizenstein's avatar
      avoid running tests twice · 0ca839cc
      Jeremy Reizenstein authored
      Summary: Avoid test files explicitly importing TestCase objects from each other, because doing so causes the tests to be discovered twice by unittest discover. This means moving a few static functions out of their classes. I noticed this while trying to fix failures from yesterday.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28194679
      
      fbshipit-source-id: ac6e6585603bd4ef9c098cdd56891d94f8923ba6
      0ca839cc
    • Jeremy Reizenstein's avatar
      test_meshes numeric fixes · e3624b4e
      Jeremy Reizenstein authored
      Summary:
      A couple of tests are failing in open source after my changes yesterday because of numerical issues calculating normals. In particular we have meshes with very few vertices and several faces, where the normals should be zero but end up non-negligible after F.normalize. I have no idea why the different environments produce different results, so that the tests are passing internally.
      
      An example. Consider a mesh with the following faces:
      ```
      tensor([[4, 0, 2],
              [4, 1, 2],
              [3, 1, 0],
              [1, 3, 1],
              [3, 0, 1],
              [4, 0, 0],
              [4, 0, 2]])
      ```
      At vertex 3, there is one zero-area face and there are two other faces, which are back-to-back with each other. This vertex should have zero normal. The open source calculation produces a small but nonzero normal which varies unpredictably with changes in scale/offset, which can cause test failures.
      
      In this diff, the main change is to increase the number of vertices to make this less likely to happen. Also a small change to init_mesh to make it not generate a batch of empty meshes.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28220984
      
      fbshipit-source-id: 79fdc62e5f5f8836de5a3a9980cfd6fe44590359
      e3624b4e
    • Daisy's avatar
      Handle header has no newline or space after OFF. (#665) · 5241b7dd
      Daisy authored
      Summary:
      Allow a line like `OFF10 10 10` as the start of an OFF file. Such things apparently occur in ModelNet40.
      
      This resolves https://github.com/facebookresearch/pytorch3d/issues/663.
      
      Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/665
      
      Test Plan: New test
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28180006
      
      Pulled By: bottler
      
      fbshipit-source-id: 7f474c6a262e32da012217e09f76e8672a7f0278
      5241b7dd
    • Gil Moshayof's avatar
      Make extend respect subclasses of textures · 34163326
      Gil Moshayof authored
      Summary: 3 extend functions in textures.py updated to call `self.__class__` rather than create a new object of its type. As mentioned in https://github.com/facebookresearch/pytorch3d/issues/618 .
      
      Reviewed By: bottler
      
      Differential Revision: D28281218
      
      fbshipit-source-id: b9c99ab87e46a3f28c37efa1ee2c2dceb560b491
      34163326
  11. 05 May, 2021 1 commit
    • Jeremy Reizenstein's avatar
      remove skimage import from most tutorials · d17b121d
      Jeremy Reizenstein authored
      Summary:
      Several tutorials were importing skimage and not using it (and it is not an official dependency of PyTorch3D).
      
      Also several had a bad call to plt.grid.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28185822
      
      fbshipit-source-id: adabfd0d4d339e1081c26b7b28f5e3953b492f2e
      d17b121d
  12. 04 May, 2021 8 commits
    • Jeremy Reizenstein's avatar
      PLY load normals · 6fa66f55
      Jeremy Reizenstein authored
      Summary: Add ability to load normals when they are present in a PLY file.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D26458971
      
      fbshipit-source-id: 658270b611f7624eab4f5f62ff438038e1d25723
      6fa66f55
    • Jeremy Reizenstein's avatar
      save normals from Meshes, Pointclouds to PLY · b314beed
      Jeremy Reizenstein authored
      Summary: Save existing vertex normals when a mesh is saved to PLY, and existing normals when a point cloud is saved to PLY.
      
      Reviewed By: theschnitz
      
      Differential Revision: D27765257
      
      fbshipit-source-id: fa0aae4c0f100f7e5eb742f48fc3dfc87435deba
      b314beed
    • Jeremy Reizenstein's avatar
      has_verts_normals for Meshes · 66b97a0c
      Jeremy Reizenstein authored
      Summary: Add ability to ask a Meshes if it already has normals. If it does, then requesting normals will not trigger a calculation. MeshesFormatInterpreters will therefore be able to decide whether to save normals.
      
      Reviewed By: theschnitz, nikhilaravi
      
      Differential Revision: D27765261
      
      fbshipit-source-id: 7c87dbf999d5616d20f5eb2c01039ee5ff65a830
      66b97a0c
    • Jeremy Reizenstein's avatar
      Allow setting verts_normals on Meshes · 2bbca5f2
      Jeremy Reizenstein authored
      Summary: Add ability to set the vertex normals when creating a Meshes, so that the pluggable loaders can return them from a file.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27765258
      
      fbshipit-source-id: b5ddaa00de3707f636f94d9f74d1da12ecce0608
      2bbca5f2
    • Jeremy Reizenstein's avatar
      avoid recalculating normals for simple move · 502f15ac
      Jeremy Reizenstein authored
      Summary: If offset_verts_ is used to move meshes with a single vector, the normals won't change so don't need to recalculate. I am planning to allow user-specified vertex normals. This change means that user-specified vertex normals won't get overwritten when they don't need to be.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27765256
      
      fbshipit-source-id: f6e4d308ac9ac023030325cb75a18d39b966cf88
      502f15ac
    • Jeremy Reizenstein's avatar
      Scale leaves verts normals unchanged · 17633808
      Jeremy Reizenstein authored
      Summary:
      There is no need to recalculate normals when scaling a mesh by a constant. We omit doing this for vertex normals. This will make things less confusing when we allow user-specified vertex normals.
      
      Face normals also don't need recalculating, but they are calculated at the same time as face areas which do, so it is easiest not to change their behavior here. That is convenient because we are not immediately planning to allow user-specified face normals.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27793476
      
      fbshipit-source-id: 827f1be4bc78bf0391ce3959cce48c4f3ee326fe
      17633808
    • Jeremy Reizenstein's avatar
      PLY color scaling · e9f4e0d0
      Jeremy Reizenstein authored
      Summary: When a PLY file contains colors in byte format, these are now scaled from 0..255 to [0,1], as they should be
      
      Reviewed By: gkioxari
      
      Differential Revision: D27765254
      
      fbshipit-source-id: 526b5f5149d5e8cbffd7412b411be52c935fa4ad
      e9f4e0d0
    • Jeremy Reizenstein's avatar
      PLY TexturesVertex loading · 6c3fe952
      Jeremy Reizenstein authored
      Summary:
      Include TexturesVertex colors when loading and saving Meshes to PLY files.
      
      A couple of other improvements to the internals of ply_io, including using `None` instead of empty tensors for some missing data.
      
      Reviewed By: gkioxari
      
      Differential Revision: D27765260
      
      fbshipit-source-id: b9857dc777c244b9d7d6643b608596d31435ecda
      6c3fe952
  13. 28 Apr, 2021 1 commit
    • Jeremy Reizenstein's avatar
      use no_grad for sample_pdf in NeRF project · 097b0ef2
      Jeremy Reizenstein authored
      Summary: We don't use gradents of sample_pdf. Here we disable gradient calculation around calling it, instead of calling detach later. There's a theoretical speedup, but mainly this enables using sample_pdf implementations which don't support gradients.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28057284
      
      fbshipit-source-id: 8a9d5e73f18b34e1e4291028008e02973023638d
      097b0ef2
  14. 22 Apr, 2021 3 commits
    • Jeremy Reizenstein's avatar
      fvcore channel priority · 6053d0e4
      Jeremy Reizenstein authored
      Summary: As remarked in #655, we need to specify the fvcore channel before conda-forge, because there is now an fvcore on conda-forge which we don't aim to use. Compare D27589827
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27938996
      
      fbshipit-source-id: 8abf7994a26e0ea9e6a19fb1e246aba7af091ddc
      6053d0e4
    • Jeremy Reizenstein's avatar
      Avoid temporary arrays in _check_density_bounds · b538f107
      Jeremy Reizenstein authored
      Summary: We can check the bounds without using extra memory. This produces a small speedup in NeRF training (like 0.5%).
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27859691
      
      fbshipit-source-id: d566420c465f51231f4a57438084c98b73253046
      b538f107
    • Pyre Bot Jr's avatar
      suppress errors in `vision/fair/pytorch3d` · 04d318d8
      Pyre Bot Jr authored
      Differential Revision: D27934268
      
      fbshipit-source-id: 51185fa493451012a9b2fd37379897d60596f73b
      04d318d8
  15. 20 Apr, 2021 1 commit
  16. 17 Apr, 2021 1 commit
    • Wanchao Liang's avatar
      Remove some pyre fixmes · 8660db98
      Wanchao Liang authored
      Reviewed By: divchenko
      
      Differential Revision: D27835360
      
      fbshipit-source-id: cbb23793ee57382e43bd65bd40cfeb2820c6eec2
      8660db98
  17. 14 Apr, 2021 1 commit