- 11 Apr, 2022 1 commit
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Krzysztof Chalupka authored
Summary: The default behavior of Meshes (with verts=None, faces=None) throws an exception: ``` meshes = Meshes() > ValueError: Verts and Faces must be either a list or a tensor with shape (batch_size, N, 3) where N is either the maximum number of verts or faces respectively. ``` Instead, let's default to an empty mesh, following e.g. PyTorch: ``` empty_tensor = torch.FloatTensor() > torch.tensor([]) ``` this change is backwards-compatible (you can still init with verts=[], faces=[]). Reviewed By: bottler, nikhilaravi Differential Revision: D35443453 fbshipit-source-id: d638a8fef49a089bf0da6dd2201727b94ceb21ec
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- 25 Feb, 2022 1 commit
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Jeremy Reizenstein authored
Summary: There are cases where importing pytorch3d seems to fail (internally at Meta) because of a clash between the builtin types module and ours, so rename ours. Reviewed By: patricklabatut Differential Revision: D34426817 fbshipit-source-id: f175448db6a4967a9a3f7bb6f595aad2ffb36455
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- 03 Feb, 2022 1 commit
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Pyre Bot Jr authored
Reviewed By: shannonzhu Differential Revision: D33970393 fbshipit-source-id: 9b4dfaccfc3793fd37705a923d689cb14c9d26ba
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- 04 Jan, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Update all FB license strings to the new format. Reviewed By: patricklabatut Differential Revision: D33403538 fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
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- 10 Nov, 2021 1 commit
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Pyre Bot Jr authored
Differential Revision: D32310496 fbshipit-source-id: fa1809bbe0b999baee6d07fad3890dc8c2a2157b
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- 24 Jun, 2021 2 commits
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Patrick Labatut authored
Summary: Annotate the (return type of the) following dunder functions across the codebase: `__init__()`, `__len__()`, `__getitem__()` Reviewed By: nikhilaravi Differential Revision: D29001801 fbshipit-source-id: 928d9e1c417ffe01ab8c0445311287786e997c7c
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Georgia Gkioxari authored
Summary: Refactor of all functions to compute laplacian matrices in one file. Support for: * Standard Laplacian * Cotangent Laplacian * Norm Laplacian Reviewed By: nikhilaravi Differential Revision: D29297466 fbshipit-source-id: b96b88915ce8ef0c2f5693ec9b179fd27b70abf9
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- 22 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
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- 11 Jun, 2021 1 commit
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Nikhila Ravi authored
Summary: When textures are set on `Meshes` we need to check if the dimensions actually match that of the verts/faces in the mesh. There was a github issue where someone tried to set the attribute after construction of the `Meshes` object and ran into an error when trying to sample textures. The desired usage is to initialize the class with the textures (not set an attribute afterwards) but in any case we need to check the dimensions match before sampling textures. Reviewed By: bottler Differential Revision: D29020249 fbshipit-source-id: 9fb8a5368b83c9ec53652df92b96fc8b2613f591
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- 09 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: Tidy uses of `torch.device` in `Meshes`: - Allow `str` or `torch.device` in `Meshes.to()` method - Consistently use `torch.device` for internal type - Fix comparison of devices Reviewed By: nikhilaravi Differential Revision: D28969461 fbshipit-source-id: 16d3c1f5458954bb11fdf0efea88542e94dccd7a
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- 08 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: All classes implicitly inherit from `object` since Python 3, so remove unnecessary explicit inheritance. From the [official documentation](https://docs.python.org/3/library/functions.html#object): > `object` is a base for all classes. Reviewed By: nikhilaravi Differential Revision: D28942595 fbshipit-source-id: 466c0d19d8a93a6263e7ad734c3e87160cfa6066
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- 04 May, 2021 4 commits
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Jeremy Reizenstein authored
Summary: Add ability to ask a Meshes if it already has normals. If it does, then requesting normals will not trigger a calculation. MeshesFormatInterpreters will therefore be able to decide whether to save normals. Reviewed By: theschnitz, nikhilaravi Differential Revision: D27765261 fbshipit-source-id: 7c87dbf999d5616d20f5eb2c01039ee5ff65a830
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Jeremy Reizenstein authored
Summary: Add ability to set the vertex normals when creating a Meshes, so that the pluggable loaders can return them from a file. Reviewed By: nikhilaravi Differential Revision: D27765258 fbshipit-source-id: b5ddaa00de3707f636f94d9f74d1da12ecce0608
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Jeremy Reizenstein authored
Summary: If offset_verts_ is used to move meshes with a single vector, the normals won't change so don't need to recalculate. I am planning to allow user-specified vertex normals. This change means that user-specified vertex normals won't get overwritten when they don't need to be. Reviewed By: nikhilaravi Differential Revision: D27765256 fbshipit-source-id: f6e4d308ac9ac023030325cb75a18d39b966cf88
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Jeremy Reizenstein authored
Summary: There is no need to recalculate normals when scaling a mesh by a constant. We omit doing this for vertex normals. This will make things less confusing when we allow user-specified vertex normals. Face normals also don't need recalculating, but they are calculated at the same time as face areas which do, so it is easiest not to change their behavior here. That is convenient because we are not immediately planning to allow user-specified face normals. Reviewed By: nikhilaravi Differential Revision: D27793476 fbshipit-source-id: 827f1be4bc78bf0391ce3959cce48c4f3ee326fe
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- 09 Apr, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Collection of spelling things, mostly in docs / tutorials. Reviewed By: gkioxari Differential Revision: D26101323 fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
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- 25 Jan, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Ensure that `mesh2 = mesh.to(device)` doesn't change the device of `mesh.textures`. Reviewed By: nikhilaravi Differential Revision: D25978610 fbshipit-source-id: 0558cd62132965d8693ebeea05e42b8c1d16cfbf
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- 22 Jan, 2021 1 commit
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Jeremy Reizenstein authored
Summary: It is common when trying things out to want to move a whole mesh or point cloud by the same amount. Here we allow the offset functions to broadcast. Also add a sanity check to join_meshes_as_scene which it is easy to call wrongly. Reviewed By: nikhilaravi Differential Revision: D25980593 fbshipit-source-id: cdf1568e1317e3b81ad94ed4e608ba7eef81290b
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- 15 Dec, 2020 1 commit
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Evgeniy Zheltonozhskiy authored
Add check for verts and faces being on same device and also checks for pointclouds/features/normals being on the same device (#384) Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/384 Test Plan: `test_meshes` and `test_points` Reviewed By: gkioxari Differential Revision: D24730524 Pulled By: nikhilaravi fbshipit-source-id: acbd35be5d9f1b13b4d56f3db14f6e8c2c0f7596
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- 20 Oct, 2020 1 commit
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Jeremy Reizenstein authored
Summary: As pointed out in #328, we had an indexing operation where a reshape would do and be faster. The resulting faces_packed_to_edges_packed is no longer contiguous. Also fix a use of faces_packed_to_edges_packed which might modify the object unintentionally. Reviewed By: theschnitz Differential Revision: D24390292 fbshipit-source-id: 225677d8fcc1d6b76efad7706718ecdb5182ffe1
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- 18 Oct, 2020 1 commit
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Jeremy Reizenstein authored
Summary: The linter has become stricter about the indenting of comments and docstrings. This was accompanied by a codemod. In a few places we can fix the problem nicer than the codemod has. Reviewed By: gkioxari Differential Revision: D24363880 fbshipit-source-id: 4cff3bbe3d2a834bc92a490469a2b24fa376e6ab
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- 15 Oct, 2020 1 commit
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John Reese authored
Summary: allow-large-files black_any_style Reviewed By: zertosh Differential Revision: D24325133 fbshipit-source-id: b4afe80d1e8b2bc993f4b8e3822c02964df47462
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- 16 Sep, 2020 1 commit
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OrHayat authored
Summary: fixed small typo in update_padded function docstring. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/322 Reviewed By: gkioxari Differential Revision: D23712324 Pulled By: nikhilaravi fbshipit-source-id: fea3b68039644b236897c6f465cbb322c5c48085
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- 25 Aug, 2020 2 commits
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Jeremy Reizenstein authored
Summary: Add a join_scene method to all the textures to allow the join_mesh function to include textures. Rename the join_mesh function to join_meshes_as_scene. For TexturesAtlas, we now interpolate if the user attempts to have the resolution vary across the batch. This doesn't look great if the resolution is already very low. For TexturesUV, a rectangle packing function is required, this does something simple. Reviewed By: gkioxari Differential Revision: D23188773 fbshipit-source-id: c013db061a04076e13e90ccc168a7913e933a9c5
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Jeremy Reizenstein authored
Summary: Allow, and make default, align_corners=True for texture maps. Allow changing the padding_mode and set the default to be "border" which produces more logical results. Some new documentation. The previous behavior corresponds to padding_mode="zeros" and align_corners=False. Reviewed By: gkioxari Differential Revision: D23268775 fbshipit-source-id: 58d6229baa591baa69705bcf97471c80ba3651de
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- 21 Aug, 2020 1 commit
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Jeremy Reizenstein authored
Summary: faces_uvs_packed and verts_uvs_packed were only used in one place and the definition of the former was ambiguous. This meant that the wrong coordinates could be used for meshes other than the first in the batch. I have therefore removed both functions and build their common result inline. Added a test that a simple batch of two meshes is rendered consistently with the rendering of each alone. This test would have failed before. I hope this fixes https://github.com/facebookresearch/pytorch3d/issues/283. Some other small improvements to the textures code. Reviewed By: nikhilaravi Differential Revision: D23161936 fbshipit-source-id: f99b560a46f6b30262e07028b049812bc04350a7
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- 17 Aug, 2020 1 commit
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Georgia Gkioxari authored
Summary: Add `detach` for Meshes, Pointclouds, Textures Reviewed By: nikhilaravi Differential Revision: D23070418 fbshipit-source-id: 68671124ce114c4495d7ef3c944c9aac3d0db2d8
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- 29 Jul, 2020 1 commit
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Nikhila Ravi authored
Summary: A fairly big refactor of the texturing API with some breaking changes to how textures are defined. Main changes: - There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class: - has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub. - has a `join_batch` method for joining multiple textures of the same type into a batch Reviewed By: gkioxari Differential Revision: D21067427 fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
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- 21 Jul, 2020 1 commit
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generatedunixname89002005307016 authored
Reviewed By: pradeep90 Differential Revision: D22628883 fbshipit-source-id: a19c271b4025c0e3c61408604a7e0f9fbcbdfa5b
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- 10 Jun, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Pytorch seems to be becoming stricter about integer tensors of shape `(1,)` on GPU and not allowing them to be used as `int`s. For example the following no longer works on pytorch master, foo = torch.tensor([3, 5, 3], device="cuda:0") torch.arange(10) + foo[0] because this is the sum of tensors on different devices. Here fix tests which recently broke because of this. Reviewed By: nikhilaravi Differential Revision: D21929745 fbshipit-source-id: 25374f70468d1c895372766f1a9dd61df0833957
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- 09 Jun, 2020 1 commit
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Luya Gao authored
Summary: Adding a function in pytorch3d.structures.meshes to join multiple meshes into a Meshes object representing a single mesh. The function currently ignores all textures. Reviewed By: nikhilaravi Differential Revision: D21876908 fbshipit-source-id: 448602857e9d3d3f774d18bb4e93076f78329823
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- 03 Jun, 2020 1 commit
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Jeremy Reizenstein authored
Summary: To avoid pytorch warnings and future behaviour changes, stop using torch.div and / with tensors of integers. Reviewed By: gkioxari, mruberry Differential Revision: D21857955 fbshipit-source-id: fb9f3000f3d953352cdc721d2a5f73d3a4bbf4b7
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- 23 May, 2020 1 commit
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Georgia Gkioxari authored
Summary: Three changes to Meshes 1. `num_verts_per_mesh` and `num_faces_per_mesh` are assigned at construction time and are returned without the need for `compute_packed` 2. `update_padded` updates `verts_padded` and shallow copies faces list and faces_padded and existing attributes from construction. 3. `padded_to_packed_idx` does not need `compute_packed` Reviewed By: nikhilaravi Differential Revision: D21653674 fbshipit-source-id: dc6815a2e2a925fe4a834fe357919da2b2c14527
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- 22 May, 2020 1 commit
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generatedunixname89002005307016 authored
Summary: This diff is auto-generated to upgrade the Pyre version and suppress errors in vision. The upgrade will affect Pyre local configurations in the following directories: ``` vision/ale/search vision/fair/fvcore vision/fair/pytorch3d vision/ocr/rosetta_hash vision/vogue/personalization ``` Differential Revision: D21688454 fbshipit-source-id: 1f3c3fee42b6da2e162fd0932742ab8c5c96aa45
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- 11 May, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Use `self.__class__` when creating new instances, to slightly accommodate inheritance. Reviewed By: nikhilaravi Differential Revision: D21504476 fbshipit-source-id: b4600d15462fc1985da95a4cf761c7d794cfb0bb
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- 04 May, 2020 1 commit
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Nikhila Ravi authored
Summary: Ran the linter. TODO: need to update the linter as per D21353065. Reviewed By: bottler Differential Revision: D21362270 fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
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- 11 Apr, 2020 1 commit
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Georgia Gkioxari authored
Summary: Implementation of point to mesh distances. The current diff contains two types: (a) Point to Edge (b) Point to Face ``` Benchmark Avg Time(μs) Peak Time(μs) Iterations -------------------------------------------------------------------------------- POINT_MESH_EDGE_4_100_300_5000_cuda:0 2745 3138 183 POINT_MESH_EDGE_4_100_300_10000_cuda:0 4408 4499 114 POINT_MESH_EDGE_4_100_3000_5000_cuda:0 4978 5070 101 POINT_MESH_EDGE_4_100_3000_10000_cuda:0 9076 9187 56 POINT_MESH_EDGE_4_1000_300_5000_cuda:0 1411 1487 355 POINT_MESH_EDGE_4_1000_300_10000_cuda:0 4829 5030 104 POINT_MESH_EDGE_4_1000_3000_5000_cuda:0 7539 7620 67 POINT_MESH_EDGE_4_1000_3000_10000_cuda:0 12088 12272 42 POINT_MESH_EDGE_8_100_300_5000_cuda:0 3106 3222 161 POINT_MESH_EDGE_8_100_300_10000_cuda:0 8561 8648 59 POINT_MESH_EDGE_8_100_3000_5000_cuda:0 6932 7021 73 POINT_MESH_EDGE_8_100_3000_10000_cuda:0 24032 24176 21 POINT_MESH_EDGE_8_1000_300_5000_cuda:0 5272 5399 95 POINT_MESH_EDGE_8_1000_300_10000_cuda:0 11348 11430 45 POINT_MESH_EDGE_8_1000_3000_5000_cuda:0 17478 17683 29 POINT_MESH_EDGE_8_1000_3000_10000_cuda:0 25961 26236 20 POINT_MESH_EDGE_16_100_300_5000_cuda:0 8244 8323 61 POINT_MESH_EDGE_16_100_300_10000_cuda:0 18018 18071 28 POINT_MESH_EDGE_16_100_3000_5000_cuda:0 19428 19544 26 POINT_MESH_EDGE_16_100_3000_10000_cuda:0 44967 45135 12 POINT_MESH_EDGE_16_1000_300_5000_cuda:0 7825 7937 64 POINT_MESH_EDGE_16_1000_300_10000_cuda:0 18504 18571 28 POINT_MESH_EDGE_16_1000_3000_5000_cuda:0 65805 66132 8 POINT_MESH_EDGE_16_1000_3000_10000_cuda:0 90885 91089 6 -------------------------------------------------------------------------------- Benchmark Avg Time(μs) Peak Time(μs) Iterations -------------------------------------------------------------------------------- POINT_MESH_FACE_4_100_300_5000_cuda:0 1561 1685 321 POINT_MESH_FACE_4_100_300_10000_cuda:0 2818 2954 178 POINT_MESH_FACE_4_100_3000_5000_cuda:0 15893 16018 32 POINT_MESH_FACE_4_100_3000_10000_cuda:0 16350 16439 31 POINT_MESH_FACE_4_1000_300_5000_cuda:0 3179 3278 158 POINT_MESH_FACE_4_1000_300_10000_cuda:0 2353 2436 213 POINT_MESH_FACE_4_1000_3000_5000_cuda:0 16262 16336 31 POINT_MESH_FACE_4_1000_3000_10000_cuda:0 9334 9448 54 POINT_MESH_FACE_8_100_300_5000_cuda:0 4377 4493 115 POINT_MESH_FACE_8_100_300_10000_cuda:0 9728 9822 52 POINT_MESH_FACE_8_100_3000_5000_cuda:0 26428 26544 19 POINT_MESH_FACE_8_100_3000_10000_cuda:0 42238 43031 12 POINT_MESH_FACE_8_1000_300_5000_cuda:0 3891 3982 129 POINT_MESH_FACE_8_1000_300_10000_cuda:0 5363 5429 94 POINT_MESH_FACE_8_1000_3000_5000_cuda:0 20998 21084 24 POINT_MESH_FACE_8_1000_3000_10000_cuda:0 39711 39897 13 POINT_MESH_FACE_16_100_300_5000_cuda:0 5955 6001 84 POINT_MESH_FACE_16_100_300_10000_cuda:0 12082 12144 42 POINT_MESH_FACE_16_100_3000_5000_cuda:0 44996 45176 12 POINT_MESH_FACE_16_100_3000_10000_cuda:0 73042 73197 7 POINT_MESH_FACE_16_1000_300_5000_cuda:0 8292 8374 61 POINT_MESH_FACE_16_1000_300_10000_cuda:0 19442 19506 26 POINT_MESH_FACE_16_1000_3000_5000_cuda:0 36059 36194 14 POINT_MESH_FACE_16_1000_3000_10000_cuda:0 64644 64822 8 -------------------------------------------------------------------------------- ``` Reviewed By: jcjohnson Differential Revision: D20590462 fbshipit-source-id: 42a39837b514a546ac9471bfaff60eefe7fae829
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- 30 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: rename join_meshes to join_meshes_as_batch. Reviewed By: nikhilaravi Differential Revision: D20671293 fbshipit-source-id: e84d6a67d6c1ec28fb5e52d4607db8e92561a4cd
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 17 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix errors raised by issue on GitHub - extending mesh textures + rendering with Gourad and Phong shaders. https://github.com/facebookresearch/pytorch3d/issues/97 Reviewed By: gkioxari Differential Revision: D20319610 fbshipit-source-id: d1c692ff0b9397a77a9b829c5c731790de70c09f
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