- 04 Dec, 2023 1 commit
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Jeremy Reizenstein authored
Summary: Fix recent flake complaints Reviewed By: MichaelRamamonjisoa Differential Revision: D51811912 fbshipit-source-id: 65183f5bc7058da910e4d5a63b2250ce8637f1cc
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- 20 Feb, 2023 1 commit
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generatedunixname89002005287564 authored
Reviewed By: bottler Differential Revision: D43432438 fbshipit-source-id: 58159b2febb67febb533511eb2d1f47d40dad032
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- 25 May, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Move testing targets from pytorch3d/tests/TARGETS to pytorch3d/TARGETS. Reviewed By: shapovalov Differential Revision: D36186940 fbshipit-source-id: a4c52c4d99351f885e2b0bf870532d530324039b
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- 11 Apr, 2022 4 commits
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Krzysztof Chalupka authored
Summary: Copypasting the docstring: ``` Split a mesh into submeshes, defined by face indices of the original Meshes object. Args: face_indices: Let the original mesh have verts_list() of length N. Can be either - List of length N. The n-th element is a list of length num_submeshes_n (empty lists are allowed). Each element of the n-th sublist is a LongTensor of length num_faces. - List of length N. The n-th element is a possibly empty padded LongTensor of shape (num_submeshes_n, max_num_faces). Returns: Meshes object with selected submeshes. The submesh tensors are cloned. Currently submeshing only works with no textures or with the TexturesVertex texture. Example: Take a Meshes object `cubes` with 4 meshes, each a translated cube. Then: * len(cubes) is 4, len(cubes.verts_list()) is 4, len(cubes.faces_list()) is 4, * [cube_verts.size for cube_verts in cubes.verts_list()] is [8, 8, 8, 8], * [cube_faces.size for cube_faces in cubes.faces_list()] if [6, 6, 6, 6], Now let front_facet, top_and_bottom, all_facets be LongTensors of sizes (2), (4), and (12), each picking up a number of facets of a cube by specifying the appropriate triangular faces. Then let `subcubes = cubes.submeshes([[front_facet, top_and_bottom], [], [all_facets], []])`. * len(subcubes) is 3. * subcubes[0] is the front facet of the cube contained in cubes[0]. * subcubes[1] is a mesh containing the (disconnected) top and bottom facets of cubes[0]. * subcubes[2] is a clone of cubes[2]. * There are no submeshes of cubes[1] and cubes[3] in subcubes. * subcubes[0] and subcubes[1] are not watertight. subcubes[2] is. ``` Reviewed By: bottler Differential Revision: D35440657 fbshipit-source-id: 8a6d2d300ce226b5b9eb440688528b5e795195a1 -
Krzysztof Chalupka authored
Summary: Sort a mesh's vertices in alphabetical order, and resort the face coords accordingly. Textured meshes are not supported yet, but will be added down the stack. This, togehter with mesh equality, can be used to compare two meshes in a way invariant to vertex permutations, as shown in the unit tests. We do not want the submeshing mechanism to guarantee any particular vertex order, leaving that up to the implementation, so we need this function for testing. Reviewed By: bottler Differential Revision: D35440656 fbshipit-source-id: 5a4dd921fdb00625a33da08b5fea79e20ac6402c
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Krzysztof Chalupka authored
Summary: Adding a mesh equality operator. Two Meshes objects m1, m2 are equal iff their vertex lists, face lists, and normals lists are equal. Textures meshes are not supported yet, but will be added for vertex textures down the stack. Reviewed By: bottler, nikhilaravi Differential Revision: D35440655 fbshipit-source-id: 69974a59c091416afdb2892896859a189f5ebf3a
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Krzysztof Chalupka authored
Summary: The default behavior of Meshes (with verts=None, faces=None) throws an exception: ``` meshes = Meshes() > ValueError: Verts and Faces must be either a list or a tensor with shape (batch_size, N, 3) where N is either the maximum number of verts or faces respectively. ``` Instead, let's default to an empty mesh, following e.g. PyTorch: ``` empty_tensor = torch.FloatTensor() > torch.tensor([]) ``` this change is backwards-compatible (you can still init with verts=[], faces=[]). Reviewed By: bottler, nikhilaravi Differential Revision: D35443453 fbshipit-source-id: d638a8fef49a089bf0da6dd2201727b94ceb21ec
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- 04 Jan, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Update all FB license strings to the new format. Reviewed By: patricklabatut Differential Revision: D33403538 fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
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- 13 Jul, 2021 1 commit
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Roman Shapovalov authored
Summary: Context: in the code we are releasing with CO3D dataset, we use `cuda()` on TensorProperties like Pointclouds and Cameras where we recursively move batch to a GPU. It would be good to push it to a release so we don’t need to depend on the nightly build. Additionally, I aligned the logic of `.to("cuda")` without device index to the one of `torch.Tensor` where the current device is populated to index. It should not affect any actual use cases but some tests had to be changed. Reviewed By: bottler Differential Revision: D29659529 fbshipit-source-id: abe58aeaca14bacc68da3e6cf5ae07df3353e3ce
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- 24 Jun, 2021 1 commit
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Georgia Gkioxari authored
Summary: Refactor of all functions to compute laplacian matrices in one file. Support for: * Standard Laplacian * Cotangent Laplacian * Norm Laplacian Reviewed By: nikhilaravi Differential Revision: D29297466 fbshipit-source-id: b96b88915ce8ef0c2f5693ec9b179fd27b70abf9
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- 22 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
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- 09 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: Tidy uses of `torch.device` in `Meshes`: - Allow `str` or `torch.device` in `Meshes.to()` method - Consistently use `torch.device` for internal type - Fix comparison of devices Reviewed By: nikhilaravi Differential Revision: D28969461 fbshipit-source-id: 16d3c1f5458954bb11fdf0efea88542e94dccd7a
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- 07 May, 2021 2 commits
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Jeremy Reizenstein authored
Summary: Avoid test files explicitly importing TestCase objects from each other, because doing so causes the tests to be discovered twice by unittest discover. This means moving a few static functions out of their classes. I noticed this while trying to fix failures from yesterday. Reviewed By: nikhilaravi Differential Revision: D28194679 fbshipit-source-id: ac6e6585603bd4ef9c098cdd56891d94f8923ba6
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Jeremy Reizenstein authored
Summary: A couple of tests are failing in open source after my changes yesterday because of numerical issues calculating normals. In particular we have meshes with very few vertices and several faces, where the normals should be zero but end up non-negligible after F.normalize. I have no idea why the different environments produce different results, so that the tests are passing internally. An example. Consider a mesh with the following faces: ``` tensor([[4, 0, 2], [4, 1, 2], [3, 1, 0], [1, 3, 1], [3, 0, 1], [4, 0, 0], [4, 0, 2]]) ``` At vertex 3, there is one zero-area face and there are two other faces, which are back-to-back with each other. This vertex should have zero normal. The open source calculation produces a small but nonzero normal which varies unpredictably with changes in scale/offset, which can cause test failures. In this diff, the main change is to increase the number of vertices to make this less likely to happen. Also a small change to init_mesh to make it not generate a batch of empty meshes. Reviewed By: nikhilaravi Differential Revision: D28220984 fbshipit-source-id: 79fdc62e5f5f8836de5a3a9980cfd6fe44590359
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- 04 May, 2021 3 commits
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Jeremy Reizenstein authored
Summary: Add ability to ask a Meshes if it already has normals. If it does, then requesting normals will not trigger a calculation. MeshesFormatInterpreters will therefore be able to decide whether to save normals. Reviewed By: theschnitz, nikhilaravi Differential Revision: D27765261 fbshipit-source-id: 7c87dbf999d5616d20f5eb2c01039ee5ff65a830
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Jeremy Reizenstein authored
Summary: Add ability to set the vertex normals when creating a Meshes, so that the pluggable loaders can return them from a file. Reviewed By: nikhilaravi Differential Revision: D27765258 fbshipit-source-id: b5ddaa00de3707f636f94d9f74d1da12ecce0608
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Jeremy Reizenstein authored
Summary: If offset_verts_ is used to move meshes with a single vector, the normals won't change so don't need to recalculate. I am planning to allow user-specified vertex normals. This change means that user-specified vertex normals won't get overwritten when they don't need to be. Reviewed By: nikhilaravi Differential Revision: D27765256 fbshipit-source-id: f6e4d308ac9ac023030325cb75a18d39b966cf88
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- 22 Jan, 2021 1 commit
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Jeremy Reizenstein authored
Summary: It is common when trying things out to want to move a whole mesh or point cloud by the same amount. Here we allow the offset functions to broadcast. Also add a sanity check to join_meshes_as_scene which it is easy to call wrongly. Reviewed By: nikhilaravi Differential Revision: D25980593 fbshipit-source-id: cdf1568e1317e3b81ad94ed4e608ba7eef81290b
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- 15 Dec, 2020 1 commit
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Evgeniy Zheltonozhskiy authored
Add check for verts and faces being on same device and also checks for pointclouds/features/normals being on the same device (#384) Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/384 Test Plan: `test_meshes` and `test_points` Reviewed By: gkioxari Differential Revision: D24730524 Pulled By: nikhilaravi fbshipit-source-id: acbd35be5d9f1b13b4d56f3db14f6e8c2c0f7596
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- 25 Aug, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Allow, and make default, align_corners=True for texture maps. Allow changing the padding_mode and set the default to be "border" which produces more logical results. Some new documentation. The previous behavior corresponds to padding_mode="zeros" and align_corners=False. Reviewed By: gkioxari Differential Revision: D23268775 fbshipit-source-id: 58d6229baa591baa69705bcf97471c80ba3651de
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- 17 Aug, 2020 1 commit
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Georgia Gkioxari authored
Summary: Add `detach` for Meshes, Pointclouds, Textures Reviewed By: nikhilaravi Differential Revision: D23070418 fbshipit-source-id: 68671124ce114c4495d7ef3c944c9aac3d0db2d8
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- 03 Jul, 2020 1 commit
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Georgia Gkioxari authored
Summary: Fix: * Scaling of point clouds for scalars * save_ply compatible cat Reviewed By: nikhilaravi Differential Revision: D22298609 fbshipit-source-id: abe94a5b64baf325587202d20adfc36912cc1478
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- 23 May, 2020 1 commit
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Georgia Gkioxari authored
Summary: Three changes to Meshes 1. `num_verts_per_mesh` and `num_faces_per_mesh` are assigned at construction time and are returned without the need for `compute_packed` 2. `update_padded` updates `verts_padded` and shallow copies faces list and faces_padded and existing attributes from construction. 3. `padded_to_packed_idx` does not need `compute_packed` Reviewed By: nikhilaravi Differential Revision: D21653674 fbshipit-source-id: dc6815a2e2a925fe4a834fe357919da2b2c14527
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- 11 Apr, 2020 1 commit
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Georgia Gkioxari authored
Summary: Implementation of point to mesh distances. The current diff contains two types: (a) Point to Edge (b) Point to Face ``` Benchmark Avg Time(μs) Peak Time(μs) Iterations -------------------------------------------------------------------------------- POINT_MESH_EDGE_4_100_300_5000_cuda:0 2745 3138 183 POINT_MESH_EDGE_4_100_300_10000_cuda:0 4408 4499 114 POINT_MESH_EDGE_4_100_3000_5000_cuda:0 4978 5070 101 POINT_MESH_EDGE_4_100_3000_10000_cuda:0 9076 9187 56 POINT_MESH_EDGE_4_1000_300_5000_cuda:0 1411 1487 355 POINT_MESH_EDGE_4_1000_300_10000_cuda:0 4829 5030 104 POINT_MESH_EDGE_4_1000_3000_5000_cuda:0 7539 7620 67 POINT_MESH_EDGE_4_1000_3000_10000_cuda:0 12088 12272 42 POINT_MESH_EDGE_8_100_300_5000_cuda:0 3106 3222 161 POINT_MESH_EDGE_8_100_300_10000_cuda:0 8561 8648 59 POINT_MESH_EDGE_8_100_3000_5000_cuda:0 6932 7021 73 POINT_MESH_EDGE_8_100_3000_10000_cuda:0 24032 24176 21 POINT_MESH_EDGE_8_1000_300_5000_cuda:0 5272 5399 95 POINT_MESH_EDGE_8_1000_300_10000_cuda:0 11348 11430 45 POINT_MESH_EDGE_8_1000_3000_5000_cuda:0 17478 17683 29 POINT_MESH_EDGE_8_1000_3000_10000_cuda:0 25961 26236 20 POINT_MESH_EDGE_16_100_300_5000_cuda:0 8244 8323 61 POINT_MESH_EDGE_16_100_300_10000_cuda:0 18018 18071 28 POINT_MESH_EDGE_16_100_3000_5000_cuda:0 19428 19544 26 POINT_MESH_EDGE_16_100_3000_10000_cuda:0 44967 45135 12 POINT_MESH_EDGE_16_1000_300_5000_cuda:0 7825 7937 64 POINT_MESH_EDGE_16_1000_300_10000_cuda:0 18504 18571 28 POINT_MESH_EDGE_16_1000_3000_5000_cuda:0 65805 66132 8 POINT_MESH_EDGE_16_1000_3000_10000_cuda:0 90885 91089 6 -------------------------------------------------------------------------------- Benchmark Avg Time(μs) Peak Time(μs) Iterations -------------------------------------------------------------------------------- POINT_MESH_FACE_4_100_300_5000_cuda:0 1561 1685 321 POINT_MESH_FACE_4_100_300_10000_cuda:0 2818 2954 178 POINT_MESH_FACE_4_100_3000_5000_cuda:0 15893 16018 32 POINT_MESH_FACE_4_100_3000_10000_cuda:0 16350 16439 31 POINT_MESH_FACE_4_1000_300_5000_cuda:0 3179 3278 158 POINT_MESH_FACE_4_1000_300_10000_cuda:0 2353 2436 213 POINT_MESH_FACE_4_1000_3000_5000_cuda:0 16262 16336 31 POINT_MESH_FACE_4_1000_3000_10000_cuda:0 9334 9448 54 POINT_MESH_FACE_8_100_300_5000_cuda:0 4377 4493 115 POINT_MESH_FACE_8_100_300_10000_cuda:0 9728 9822 52 POINT_MESH_FACE_8_100_3000_5000_cuda:0 26428 26544 19 POINT_MESH_FACE_8_100_3000_10000_cuda:0 42238 43031 12 POINT_MESH_FACE_8_1000_300_5000_cuda:0 3891 3982 129 POINT_MESH_FACE_8_1000_300_10000_cuda:0 5363 5429 94 POINT_MESH_FACE_8_1000_3000_5000_cuda:0 20998 21084 24 POINT_MESH_FACE_8_1000_3000_10000_cuda:0 39711 39897 13 POINT_MESH_FACE_16_100_300_5000_cuda:0 5955 6001 84 POINT_MESH_FACE_16_100_300_10000_cuda:0 12082 12144 42 POINT_MESH_FACE_16_100_3000_5000_cuda:0 44996 45176 12 POINT_MESH_FACE_16_100_3000_10000_cuda:0 73042 73197 7 POINT_MESH_FACE_16_1000_300_5000_cuda:0 8292 8374 61 POINT_MESH_FACE_16_1000_300_10000_cuda:0 19442 19506 26 POINT_MESH_FACE_16_1000_3000_5000_cuda:0 36059 36194 14 POINT_MESH_FACE_16_1000_3000_10000_cuda:0 64644 64822 8 -------------------------------------------------------------------------------- ``` Reviewed By: jcjohnson Differential Revision: D20590462 fbshipit-source-id: 42a39837b514a546ac9471bfaff60eefe7fae829
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 23 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: use assertClose in some tests, which enforces shape equality. Fixes some small problems, including graph_conv on an empty graph. Reviewed By: nikhilaravi Differential Revision: D20556912 fbshipit-source-id: 60a61eafe3c03ce0f6c9c1a842685708fb10ac5b
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- 17 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix errors raised by issue on GitHub - extending mesh textures + rendering with Gourad and Phong shaders. https://github.com/facebookresearch/pytorch3d/issues/97 Reviewed By: gkioxari Differential Revision: D20319610 fbshipit-source-id: d1c692ff0b9397a77a9b829c5c731790de70c09f
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- 12 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase. Reviewed By: nikhilaravi Differential Revision: D20095778 fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
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- 23 Jan, 2020 1 commit
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facebook-github-bot authored
fbshipit-source-id: ad58e416e3ceeca85fae0583308968d04e78fe0d
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