- 01 Oct, 2020 1 commit
-
-
Patrick Labatut authored
Summary: Fix a few linting warnings Reviewed By: nikhilaravi Differential Revision: D20720810 fbshipit-source-id: c5b6a25fdd7971cc8743b54bbe162464a874071d
-
- 14 Sep, 2020 1 commit
-
-
Amitav Baruah authored
Summary: Support rendering different color backgrounds for pointclouds for both compositors Reviewed By: nikhilaravi Differential Revision: D23611043 fbshipit-source-id: ab029650d51349340372c5bd66700e6577d48851
-
- 21 Aug, 2020 1 commit
-
-
Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
-
- 20 Apr, 2020 1 commit
-
-
Nikhila Ravi authored
Summary: Fix a bug which resulted in a rendering artifacts if the image size was not a multiple of 16. Fix: Revert coarse rasterization to original implementation and only update fine rasterization to reverse the ordering of Y and X axis. This is much simpler than the previous approach! Additional changes: - updated mesh rendering end-end tests to check outputs from both naive and coarse to fine rasterization. - added pointcloud rendering end-end tests Reviewed By: gkioxari Differential Revision: D21102725 fbshipit-source-id: 2e7e1b013dd6dd12b3a00b79eb8167deddb2e89a
-