- 14 Nov, 2023 1 commit
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Aleksandrs Ecins authored
Summary: Fixes lint in test_render_points in the PyTorch3D library. Differential Revision: D51289841 fbshipit-source-id: 1eae621eb8e87b0fe5979f35acd878944f574a6a
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- 31 Aug, 2022 1 commit
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Jiali Duan authored
Summary: 1) Update rasterizer/point rasterizer to accommodate fisheyecamera. Specifically, transform_points is in placement of explicit transform compositions. 2) In rasterizer unittests, update corresponding tests for rasterizer and point_rasterizer. Address comments to test fisheye against perspective camera when distortions are turned off. 3) Address comments to add end2end test for fisheyecameras. In test_render_meshes, fisheyecameras are added to camera enuerations whenever possible. 4) Test renderings with fisheyecameras of different params on cow mesh. 5) Use compositions for linear cameras whenever possible. Reviewed By: kjchalup Differential Revision: D38932736 fbshipit-source-id: 5b7074fc001f2390f4cf43c7267a8b37fd987547
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- 25 May, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Move testing targets from pytorch3d/tests/TARGETS to pytorch3d/TARGETS. Reviewed By: shapovalov Differential Revision: D36186940 fbshipit-source-id: a4c52c4d99351f885e2b0bf870532d530324039b
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- 13 Apr, 2022 1 commit
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Tim Hatch authored
Summary: Applies new import merging and sorting from µsort v1.0. When merging imports, µsort will make a best-effort to move associated comments to match merged elements, but there are known limitations due to the diynamic nature of Python and developer tooling. These changes should not produce any dangerous runtime changes, but may require touch-ups to satisfy linters and other tooling. Note that µsort uses case-insensitive, lexicographical sorting, which results in a different ordering compared to isort. This provides a more consistent sorting order, matching the case-insensitive order used when sorting import statements by module name, and ensures that "frog", "FROG", and "Frog" always sort next to each other. For details on µsort's sorting and merging semantics, see the user guide: https://usort.readthedocs.io/en/stable/guide.html#sorting Reviewed By: bottler Differential Revision: D35553814 fbshipit-source-id: be49bdb6a4c25264ff8d4db3a601f18736d17be1
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- 18 Feb, 2022 1 commit
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Alex Greene authored
Summary: Modified the compositor background color tests to account for either a 3rd or 4th channel. Also replaced hard coding of channel value with C. Implemented changes to alpha channel appending logic, and cleaned up extraneous warnings and checks, per task instructions. Fixes https://github.com/facebookresearch/pytorch3d/issues/1048 Reviewed By: bottler Differential Revision: D34305312 fbshipit-source-id: 2176c3bdd897d1a2ba6ff4c6fa801fea889e4f02
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- 04 Jan, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Update all FB license strings to the new format. Reviewed By: patricklabatut Differential Revision: D33403538 fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
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- 22 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
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- 13 Apr, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Lint after recent changes. Reviewed By: nikhilaravi Differential Revision: D27682328 fbshipit-source-id: 285d159010d886e4e97902995adbdff875fd3c19
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- 09 Apr, 2021 1 commit
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Rong Rong (AI Infra) authored
Summary: Make common functions for finding directories where test data is found, instead of lots of tests using their own `__file__` while trying to get ./tests/data and the tutorials data. Reviewed By: nikhilaravi Differential Revision: D27633701 fbshipit-source-id: 1467bb6018cea16eba3cab097d713116d51071e9
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- 03 Nov, 2020 1 commit
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Christoph Lassner authored
Summary: This diff builds on top of the `pulsar integration` diff to provide a unified interface for the existing PyTorch3D point renderer and Pulsar. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder docs/examples. The unified interfaces are completely consistent. Switching the render backend is as easy as using `renderer = PulsarPointsRenderer(rasterizer=rasterizer).to(device)` instead of `renderer = PointsRenderer(rasterizer=rasterizer, compositor=compositor)` and adding the `gamma` parameter to the forward function. All PyTorch3D camera types are supported as far as possible; keyword arguments are properly forwarded to the camera. The `PerspectiveCamera` and `OrthographicCamera` require znear and zfar as additional parameters for the forward pass. Reviewed By: nikhilaravi Differential Revision: D21421443 fbshipit-source-id: 4aa0a83a419592d9a0bb5d62486a1cdea9d73ce6
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- 01 Oct, 2020 1 commit
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Patrick Labatut authored
Summary: Fix a few linting warnings Reviewed By: nikhilaravi Differential Revision: D20720810 fbshipit-source-id: c5b6a25fdd7971cc8743b54bbe162464a874071d
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- 14 Sep, 2020 1 commit
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Amitav Baruah authored
Summary: Support rendering different color backgrounds for pointclouds for both compositors Reviewed By: nikhilaravi Differential Revision: D23611043 fbshipit-source-id: ab029650d51349340372c5bd66700e6577d48851
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- 21 Aug, 2020 1 commit
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Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
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- 20 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix a bug which resulted in a rendering artifacts if the image size was not a multiple of 16. Fix: Revert coarse rasterization to original implementation and only update fine rasterization to reverse the ordering of Y and X axis. This is much simpler than the previous approach! Additional changes: - updated mesh rendering end-end tests to check outputs from both naive and coarse to fine rasterization. - added pointcloud rendering end-end tests Reviewed By: gkioxari Differential Revision: D21102725 fbshipit-source-id: 2e7e1b013dd6dd12b3a00b79eb8167deddb2e89a
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