1. 24 Jun, 2021 2 commits
    • Patrick Labatut's avatar
      Annotate dunder functions · 64289a49
      Patrick Labatut authored
      Summary: Annotate the (return type of the) following dunder functions across the codebase: `__init__()`, `__len__()`, `__getitem__()`
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D29001801
      
      fbshipit-source-id: 928d9e1c417ffe01ab8c0445311287786e997c7c
      64289a49
    • Georgia Gkioxari's avatar
      refactor laplacian matrices · 07a5a68d
      Georgia Gkioxari authored
      Summary:
      Refactor of all functions to compute laplacian matrices in one file.
      Support for:
      * Standard Laplacian
      * Cotangent Laplacian
      * Norm Laplacian
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D29297466
      
      fbshipit-source-id: b96b88915ce8ef0c2f5693ec9b179fd27b70abf9
      07a5a68d
  2. 22 Jun, 2021 1 commit
    • Patrick Labatut's avatar
      License lint codebase · af93f348
      Patrick Labatut authored
      Summary: License lint codebase
      
      Reviewed By: theschnitz
      
      Differential Revision: D29001799
      
      fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
      af93f348
  3. 11 Jun, 2021 1 commit
    • Nikhila Ravi's avatar
      textures dimension check · ef162539
      Nikhila Ravi authored
      Summary:
      When textures are set on `Meshes` we need to check if the dimensions actually match that of the verts/faces in the mesh. There was a github issue where someone tried to set the attribute after construction of the `Meshes` object and ran into an error when trying to sample textures.
      
      The desired usage is to initialize the class with the textures (not set an attribute afterwards) but in any case we need to check the dimensions match before sampling textures.
      
      Reviewed By: bottler
      
      Differential Revision: D29020249
      
      fbshipit-source-id: 9fb8a5368b83c9ec53652df92b96fc8b2613f591
      ef162539
  4. 09 Jun, 2021 4 commits
    • Patrick Labatut's avatar
      Tidy uses of torch.device in Volumes · 1f9661e1
      Patrick Labatut authored
      Summary:
      Tidy uses of `torch.device` in `Volumes`:
      - Allow `str` or `torch.device` in `Volumes.to()` method
      - Consistently use `torch.device` for internal type
      - Fix comparison of devices
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28970876
      
      fbshipit-source-id: c640cc22ced684a54cc450ac38a0f4b3435d47be
      1f9661e1
    • Patrick Labatut's avatar
      Tidy uses of torch.device in Pointclouds · 1db40ac5
      Patrick Labatut authored
      Summary:
      Tidy uses of `torch.device` in `Pointclouds`:
      - Allow `str` or `torch.device` in `Pointclouds.to()` method
      - Consistently use `torch.device` for internal type
      - Fix comparison of devices
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28970221
      
      fbshipit-source-id: 3ca7104d4c0d9b20b0cff4f00e3ce931c5f1528a
      1db40ac5
    • Patrick Labatut's avatar
      Tidy uses of torch.device in Meshes · 633d66f1
      Patrick Labatut authored
      Summary:
      Tidy uses of `torch.device` in `Meshes`:
      - Allow `str` or `torch.device` in `Meshes.to()` method
      - Consistently use `torch.device` for internal type
      - Fix comparison of devices
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28969461
      
      fbshipit-source-id: 16d3c1f5458954bb11fdf0efea88542e94dccd7a
      633d66f1
    • Patrick Labatut's avatar
      Improve volumes type annotations · 02650672
      Patrick Labatut authored
      Summary: Improve type annotations for volumes and remove a few pyre fixmes
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D28943371
      
      fbshipit-source-id: ca2b7a50d72a392910e65cee5e564f34523414d2
      02650672
  5. 08 Jun, 2021 1 commit
  6. 04 May, 2021 4 commits
    • Jeremy Reizenstein's avatar
      has_verts_normals for Meshes · 66b97a0c
      Jeremy Reizenstein authored
      Summary: Add ability to ask a Meshes if it already has normals. If it does, then requesting normals will not trigger a calculation. MeshesFormatInterpreters will therefore be able to decide whether to save normals.
      
      Reviewed By: theschnitz, nikhilaravi
      
      Differential Revision: D27765261
      
      fbshipit-source-id: 7c87dbf999d5616d20f5eb2c01039ee5ff65a830
      66b97a0c
    • Jeremy Reizenstein's avatar
      Allow setting verts_normals on Meshes · 2bbca5f2
      Jeremy Reizenstein authored
      Summary: Add ability to set the vertex normals when creating a Meshes, so that the pluggable loaders can return them from a file.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27765258
      
      fbshipit-source-id: b5ddaa00de3707f636f94d9f74d1da12ecce0608
      2bbca5f2
    • Jeremy Reizenstein's avatar
      avoid recalculating normals for simple move · 502f15ac
      Jeremy Reizenstein authored
      Summary: If offset_verts_ is used to move meshes with a single vector, the normals won't change so don't need to recalculate. I am planning to allow user-specified vertex normals. This change means that user-specified vertex normals won't get overwritten when they don't need to be.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27765256
      
      fbshipit-source-id: f6e4d308ac9ac023030325cb75a18d39b966cf88
      502f15ac
    • Jeremy Reizenstein's avatar
      Scale leaves verts normals unchanged · 17633808
      Jeremy Reizenstein authored
      Summary:
      There is no need to recalculate normals when scaling a mesh by a constant. We omit doing this for vertex normals. This will make things less confusing when we allow user-specified vertex normals.
      
      Face normals also don't need recalculating, but they are calculated at the same time as face areas which do, so it is easiest not to change their behavior here. That is convenient because we are not immediately planning to allow user-specified face normals.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D27793476
      
      fbshipit-source-id: 827f1be4bc78bf0391ce3959cce48c4f3ee326fe
      17633808
  7. 17 Apr, 2021 1 commit
    • Wanchao Liang's avatar
      Remove some pyre fixmes · 8660db98
      Wanchao Liang authored
      Reviewed By: divchenko
      
      Differential Revision: D27835360
      
      fbshipit-source-id: cbb23793ee57382e43bd65bd40cfeb2820c6eec2
      8660db98
  8. 09 Apr, 2021 1 commit
    • Jeremy Reizenstein's avatar
      spelling · 124bb5e3
      Jeremy Reizenstein authored
      Summary: Collection of spelling things, mostly in docs / tutorials.
      
      Reviewed By: gkioxari
      
      Differential Revision: D26101323
      
      fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
      124bb5e3
  9. 02 Feb, 2021 1 commit
  10. 25 Jan, 2021 1 commit
    • Jeremy Reizenstein's avatar
      textures device consistency · d173a2f8
      Jeremy Reizenstein authored
      Summary: Ensure that `mesh2 = mesh.to(device)` doesn't change the device of `mesh.textures`.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25978610
      
      fbshipit-source-id: 0558cd62132965d8693ebeea05e42b8c1d16cfbf
      d173a2f8
  11. 22 Jan, 2021 1 commit
    • Jeremy Reizenstein's avatar
      Allow single offset in offset_verts · ddebdfbc
      Jeremy Reizenstein authored
      Summary:
      It is common when trying things out to want to move a whole mesh or point cloud by the same amount. Here we allow the offset functions to broadcast.
      
      Also add a sanity check to join_meshes_as_scene which it is easy to call wrongly.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25980593
      
      fbshipit-source-id: cdf1568e1317e3b81ad94ed4e608ba7eef81290b
      ddebdfbc
  12. 07 Jan, 2021 1 commit
    • Jeremy Reizenstein's avatar
      skeleton of pluggable IO · b183dcb6
      Jeremy Reizenstein authored
      Summary: Unified interface for loading and saving meshes and pointclouds.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D25372968
      
      fbshipit-source-id: 6fe57cc3704a89d81d13e959bee707b0c7b57d3b
      b183dcb6
  13. 05 Jan, 2021 3 commits
  14. 04 Jan, 2021 1 commit
  15. 15 Dec, 2020 1 commit
  16. 04 Nov, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Restrict import of ops from Pointclouds · e9a26f26
      Jeremy Reizenstein authored
      Summary: Move to a local import for calculating pointcloud normals, similar to _compute_face_areas_normals on Meshes.
      
      Reviewed By: theschnitz
      
      Differential Revision: D24695260
      
      fbshipit-source-id: 9e1eb5d15017975b8c4f4175690cc3654f38d9a4
      e9a26f26
  17. 20 Oct, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Reshape for faces_packed_to_edges_packed · abd39031
      Jeremy Reizenstein authored
      Summary:
      As pointed out in #328, we had an indexing operation where a reshape would do and be faster. The resulting faces_packed_to_edges_packed is no longer contiguous.
      
      Also fix a use of faces_packed_to_edges_packed which might modify the object unintentionally.
      
      Reviewed By: theschnitz
      
      Differential Revision: D24390292
      
      fbshipit-source-id: 225677d8fcc1d6b76efad7706718ecdb5182ffe1
      abd39031
  18. 18 Oct, 2020 1 commit
    • Jeremy Reizenstein's avatar
      linter comment strictnesss · 30e4e891
      Jeremy Reizenstein authored
      Summary: The linter has become stricter about the indenting of comments and docstrings. This was accompanied by a codemod. In a few places we can fix the problem nicer than the codemod has.
      
      Reviewed By: gkioxari
      
      Differential Revision: D24363880
      
      fbshipit-source-id: 4cff3bbe3d2a834bc92a490469a2b24fa376e6ab
      30e4e891
  19. 15 Oct, 2020 1 commit
    • John Reese's avatar
      apply black 20.8b1 formatting update · 2d397236
      John Reese authored
      Summary:
      allow-large-files
      
      black_any_style
      
      Reviewed By: zertosh
      
      Differential Revision: D24325133
      
      fbshipit-source-id: b4afe80d1e8b2bc993f4b8e3822c02964df47462
      2d397236
  20. 16 Sep, 2020 1 commit
  21. 02 Sep, 2020 1 commit
  22. 25 Aug, 2020 2 commits
    • Jeremy Reizenstein's avatar
      amalgamate meshes with texture into a single scene · 909dc835
      Jeremy Reizenstein authored
      Summary:
      Add a join_scene method to all the textures to allow the join_mesh function to include textures. Rename the join_mesh function to join_meshes_as_scene.
      
      For TexturesAtlas, we now interpolate if the user attempts to have the resolution vary across the batch. This doesn't look great if the resolution is already very low.
      
      For TexturesUV, a rectangle packing function is required, this does something simple.
      
      Reviewed By: gkioxari
      
      Differential Revision: D23188773
      
      fbshipit-source-id: c013db061a04076e13e90ccc168a7913e933a9c5
      909dc835
    • Jeremy Reizenstein's avatar
      align_corners and padding for TexturesUV · e25ccab3
      Jeremy Reizenstein authored
      Summary:
      Allow, and make default, align_corners=True for texture maps. Allow changing the padding_mode and set the default to be "border" which produces more logical results. Some new documentation.
      
      The previous behavior corresponds to padding_mode="zeros" and align_corners=False.
      
      Reviewed By: gkioxari
      
      Differential Revision: D23268775
      
      fbshipit-source-id: 58d6229baa591baa69705bcf97471c80ba3651de
      e25ccab3
  23. 21 Aug, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Fix batching bug from TexturesUV packed ambiguity, other textures tidyup · 9a50cf80
      Jeremy Reizenstein authored
      Summary:
      faces_uvs_packed and verts_uvs_packed were only used in one place and the definition of the former was ambiguous. This meant that the wrong coordinates could be used for meshes other than the first in the batch. I have therefore removed both functions and build their common result inline. Added a test that a simple batch of two meshes is rendered consistently with the rendering of each alone. This test would have failed before.
      
      I hope this fixes https://github.com/facebookresearch/pytorch3d/issues/283.
      
      Some other small improvements to the textures code.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D23161936
      
      fbshipit-source-id: f99b560a46f6b30262e07028b049812bc04350a7
      9a50cf80
  24. 17 Aug, 2020 1 commit
  25. 29 Jul, 2020 1 commit
    • Nikhila Ravi's avatar
      Texturing API updates · a3932960
      Nikhila Ravi authored
      Summary:
      A fairly big refactor of the texturing API with some breaking changes to how textures are defined.
      
      Main changes:
      - There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class:
         - has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub.
        -  has a `join_batch` method for joining multiple textures of the same type into a batch
      
      Reviewed By: gkioxari
      
      Differential Revision: D21067427
      
      fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
      a3932960
  26. 21 Jul, 2020 1 commit
  27. 03 Jul, 2020 1 commit
    • Georgia Gkioxari's avatar
      fix pts scale, save ply · 2f0fd601
      Georgia Gkioxari authored
      Summary:
      Fix:
      * Scaling of point clouds for scalars
      * save_ply compatible cat
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D22298609
      
      fbshipit-source-id: abe94a5b64baf325587202d20adfc36912cc1478
      2f0fd601
  28. 10 Jun, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Take care with single integers on gpu · 7f1e63ae
      Jeremy Reizenstein authored
      Summary:
      Pytorch seems to be becoming stricter about integer tensors of shape `(1,)` on GPU and not allowing them to be used as `int`s. For example the following no longer works on pytorch master,
          foo = torch.tensor([3, 5, 3], device="cuda:0")
          torch.arange(10) + foo[0]
      because this is the sum of tensors on different devices.
      
      Here fix tests which recently broke because of this.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21929745
      
      fbshipit-source-id: 25374f70468d1c895372766f1a9dd61df0833957
      7f1e63ae
  29. 09 Jun, 2020 1 commit
    • Luya Gao's avatar
      Adding join_mesh in pytorch3d.structures.meshes · e053d7c4
      Luya Gao authored
      Summary: Adding a function in pytorch3d.structures.meshes to join multiple meshes into a Meshes object representing a single mesh. The function currently ignores all textures.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D21876908
      
      fbshipit-source-id: 448602857e9d3d3f774d18bb4e93076f78329823
      e053d7c4
  30. 03 Jun, 2020 1 commit
    • Jeremy Reizenstein's avatar
      Avoid plain division involving integers · 5444c53c
      Jeremy Reizenstein authored
      Summary: To avoid pytorch warnings and future behaviour changes, stop using torch.div and / with tensors of integers.
      
      Reviewed By: gkioxari, mruberry
      
      Differential Revision: D21857955
      
      fbshipit-source-id: fb9f3000f3d953352cdc721d2a5f73d3a4bbf4b7
      5444c53c