1. 12 Jul, 2022 1 commit
  2. 26 Jun, 2022 1 commit
  3. 26 May, 2022 1 commit
    • Krzysztof Chalupka's avatar
      SplatterBlender follow-ups · a42a89a5
      Krzysztof Chalupka authored
      Summary: A few minor additions I didn't fit into the SplatterBlender diffs, as requested by reviewers.
      
      Reviewed By: jcjohnson
      
      Differential Revision: D36682437
      
      fbshipit-source-id: 57af995e766dfd2674b3984a3ba00aef7ca7db80
      a42a89a5
  4. 25 May, 2022 1 commit
    • Jeremy Reizenstein's avatar
      move targets · 34f648ed
      Jeremy Reizenstein authored
      Summary: Move testing targets from pytorch3d/tests/TARGETS to pytorch3d/TARGETS.
      
      Reviewed By: shapovalov
      
      Differential Revision: D36186940
      
      fbshipit-source-id: a4c52c4d99351f885e2b0bf870532d530324039b
      34f648ed
  5. 13 Apr, 2022 1 commit
    • Tim Hatch's avatar
      apply import merging for fbcode/vision/fair (2 of 2) · 34bbb3ad
      Tim Hatch authored
      Summary:
      Applies new import merging and sorting from µsort v1.0.
      
      When merging imports, µsort will make a best-effort to move associated
      comments to match merged elements, but there are known limitations due to
      the diynamic nature of Python and developer tooling. These changes should
      not produce any dangerous runtime changes, but may require touch-ups to
      satisfy linters and other tooling.
      
      Note that µsort uses case-insensitive, lexicographical sorting, which
      results in a different ordering compared to isort. This provides a more
      consistent sorting order, matching the case-insensitive order used when
      sorting import statements by module name, and ensures that "frog", "FROG",
      and "Frog" always sort next to each other.
      
      For details on µsort's sorting and merging semantics, see the user guide:
      https://usort.readthedocs.io/en/stable/guide.html#sorting
      
      Reviewed By: bottler
      
      Differential Revision: D35553814
      
      fbshipit-source-id: be49bdb6a4c25264ff8d4db3a601f18736d17be1
      34bbb3ad
  6. 04 Jan, 2022 1 commit
    • Jeremy Reizenstein's avatar
      Update license for company name · 9eeb456e
      Jeremy Reizenstein authored
      Summary: Update all FB license strings to the new format.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D33403538
      
      fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
      9eeb456e
  7. 13 Jul, 2021 1 commit
    • Roman Shapovalov's avatar
      Adding utility methods to TensorProperties · 0c02ae90
      Roman Shapovalov authored
      Summary:
      Context: in the code we are releasing with CO3D dataset, we use  `cuda()` on TensorProperties like Pointclouds and Cameras where we recursively move batch to a GPU. It would be good to push it to a release so we don’t need to depend on the nightly build.
      
      Additionally, I aligned the logic of `.to("cuda")` without device index to the one of `torch.Tensor` where the current device is populated to index. It should not affect any actual use cases but some tests had to be changed.
      
      Reviewed By: bottler
      
      Differential Revision: D29659529
      
      fbshipit-source-id: abe58aeaca14bacc68da3e6cf5ae07df3353e3ce
      0c02ae90
  8. 22 Jun, 2021 1 commit
    • Patrick Labatut's avatar
      License lint codebase · af93f348
      Patrick Labatut authored
      Summary: License lint codebase
      
      Reviewed By: theschnitz
      
      Differential Revision: D29001799
      
      fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
      af93f348
  9. 21 Jun, 2021 1 commit
    • Jeremy Reizenstein's avatar
      Test gltf texture without renderer. · 31c448a9
      Jeremy Reizenstein authored
      Summary:
      Change the cow gltf loading test to validate the texture values and not to validate the renderer output because it has an unstable pixel.
      
      Also a couple of lints.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29131260
      
      fbshipit-source-id: 5e11f066a2a638588aacb09776cc842173ef669f
      31c448a9
  10. 17 Jun, 2021 1 commit
    • Patrick Labatut's avatar
      Increase code coverage of shader · a8610e9d
      Patrick Labatut authored
      Summary: Increase code coverage of shader and re-include them in code coverage test
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D29097503
      
      fbshipit-source-id: 2791989ee1562cfa193f3addea0ce72d6840614a
      a8610e9d