- 25 Feb, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Small changes discovered based on circleCI failures. Reviewed By: patricklabatut Differential Revision: D34426807 fbshipit-source-id: 819860f34b2f367dd24057ca7490284204180a13
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- 14 Feb, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Move this simple layer from the NeRF project into pytorch3d. Reviewed By: shapovalov Differential Revision: D34126972 fbshipit-source-id: a9c6d6c3c1b662c1b844ea5d1b982007d4df83e6
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- 09 Feb, 2022 1 commit
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David Novotny authored
Summary: Implements a utility function to convert from 2D coordinates in Pytorch3D NDC space to the coordinates in grid_sample. Reviewed By: shapovalov Differential Revision: D33741394 fbshipit-source-id: 88981653356588fe646e6dea48fe7f7298738437
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- 04 Jan, 2022 1 commit
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Jeremy Reizenstein authored
Summary: Update all FB license strings to the new format. Reviewed By: patricklabatut Differential Revision: D33403538 fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
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- 13 Jul, 2021 1 commit
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Roman Shapovalov authored
Summary: Context: in the code we are releasing with CO3D dataset, we use `cuda()` on TensorProperties like Pointclouds and Cameras where we recursively move batch to a GPU. It would be good to push it to a release so we don’t need to depend on the nightly build. Additionally, I aligned the logic of `.to("cuda")` without device index to the one of `torch.Tensor` where the current device is populated to index. It should not affect any actual use cases but some tests had to be changed. Reviewed By: bottler Differential Revision: D29659529 fbshipit-source-id: abe58aeaca14bacc68da3e6cf5ae07df3353e3ce
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- 22 Jun, 2021 1 commit
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Patrick Labatut authored
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 17 Mar, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix errors raised by issue on GitHub - extending mesh textures + rendering with Gourad and Phong shaders. https://github.com/facebookresearch/pytorch3d/issues/97 Reviewed By: gkioxari Differential Revision: D20319610 fbshipit-source-id: d1c692ff0b9397a77a9b829c5c731790de70c09f
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- 12 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase. Reviewed By: nikhilaravi Differential Revision: D20095778 fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
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- 29 Feb, 2020 1 commit
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Nikhila Ravi authored
Summary: Updates to the Renderer to enable barycentric clipping. This is important when there is blurring in the rasterization step. Also added support for flat shading. Reviewed By: jcjohnson Differential Revision: D19934259 fbshipit-source-id: 036e48636cd80d28a04405d7a29fcc71a2982904
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- 23 Jan, 2020 1 commit
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facebook-github-bot authored
fbshipit-source-id: ad58e416e3ceeca85fae0583308968d04e78fe0d
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