1. 10 Sep, 2021 1 commit
    • Shangchen Han's avatar
      make so3_log_map torch script compatible · 46f727cb
      Shangchen Han authored
      Summary:
      * HAT_INV_SKEW_SYMMETRIC_TOL was a global variable and torch script gives an error when compiling that function. Move it to the function scope.
      * torch script gives error when compiling acos_linear_extrapolation because bound is a union of tuple and float. The tuple version is kept in this diff.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D30614916
      
      fbshipit-source-id: 34258d200dc6a09fbf8917cac84ba8a269c00aef
      46f727cb
  2. 09 Sep, 2021 1 commit
  3. 02 Sep, 2021 1 commit
    • Jeremy Reizenstein's avatar
      update test_build for robustness · f2c44e35
      Jeremy Reizenstein authored
      Summary: Change cyclic deps test to be independent of test discovery order. Also let it work without plotly.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D30669614
      
      fbshipit-source-id: 2eadf3f8b56b6096c5466ce53b4f8ac6df27b964
      f2c44e35
  4. 01 Sep, 2021 1 commit
    • Nikhila Ravi's avatar
      (bug) Fix exception when creating a TextureAtlas · fc156b50
      Nikhila Ravi authored
      Summary: Fixes GitHub issue #751. The vectorized implementation of bilinear interpolation didn't properly handle the edge cases in the same way as the `grid_sample` method in PyTorch.
      
      Reviewed By: bottler
      
      Differential Revision: D30684208
      
      fbshipit-source-id: edf241ecbd72d46b94ad340a4e601e26c83db88e
      fc156b50
  5. 31 Aug, 2021 2 commits
    • Jeremy Reizenstein's avatar
      (breaking) image_size-agnostic GridRaySampler · 1b8d86a1
      Jeremy Reizenstein authored
      Summary:
      As suggested in #802. By not persisting the _xy_grid buffer, we can allow (in some cases) a model with one image_size to be loaded from a saved model which was trained at a different resolution.
      
      Also avoid persisting _frequencies in HarmonicEmbedding for similar reasons.
      
      BC-break: This will cause load_state_dict, in strict mode, to complain if you try to load an old model with the new code.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D30349234
      
      fbshipit-source-id: d6061d1e51c9f79a78d61a9f732c9a5dfadbbb47
      1b8d86a1
    • Jeremy Reizenstein's avatar
      Use sample_pdf from PyTorch3D in NeRF · 12514463
      Jeremy Reizenstein authored
      Summary:
      Use PyTorch3D's new faster sample_pdf function instead of local Python implementation.
      
      Also clarify deps for the Python implementation.
      
      Reviewed By: gkioxari
      
      Differential Revision: D30512109
      
      fbshipit-source-id: 84cfdc00313fada37a6b29837de96f6a4646434f
      12514463
  6. 23 Aug, 2021 1 commit
    • Jeremy Reizenstein's avatar
      check for cyclic deps · 77fa5987
      Jeremy Reizenstein authored
      Summary: New test that each subpackage of pytorch3d imports cleanly.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D30001632
      
      fbshipit-source-id: ca8dcac94491fc22f33602b3bbef481cba927094
      77fa5987
  7. 17 Aug, 2021 5 commits
    • Jeremy Reizenstein's avatar
      sample_pdf CUDA and C++ implementations. · 1ea2b727
      Jeremy Reizenstein authored
      Summary: Implement the sample_pdf function from the NeRF project as compiled operators.. The binary search (in searchsorted) is replaced with a low tech linear search, but this is not a problem for the envisaged numbers of bins.
      
      Reviewed By: gkioxari
      
      Differential Revision: D26312535
      
      fbshipit-source-id: df1c3119cd63d944380ed1b2657b6ad81d743e49
      1ea2b727
    • Jeremy Reizenstein's avatar
      Move sample_pdf into PyTorch3D · 7d7d00f2
      Jeremy Reizenstein authored
      Summary: Copy the sample_pdf operation from the NeRF project in to PyTorch3D, in preparation for optimizing it.
      
      Reviewed By: gkioxari
      
      Differential Revision: D27117930
      
      fbshipit-source-id: 20286b007f589a4c4d53ed818c4bc5f2abd22833
      7d7d00f2
    • Jeremy Reizenstein's avatar
      cpu benchmarks for points to volumes · 46cf1970
      Jeremy Reizenstein authored
      Summary:
      Add a CPU version to the benchmarks.
      
      ```
      Benchmark                                                               Avg Time(μs)      Peak Time(μs) Iterations
      --------------------------------------------------------------------------------
      ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[25, 25, 25]_1000                    10100           46422             50
      ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[25, 25, 25]_10000                   28442           32100             18
      ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[25, 25, 25]_100000                 241127          254269              3
      ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[101, 111, 121]_1000                 54149           79480             10
      ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[101, 111, 121]_10000               125459          212734              4
      ADD_POINTS_TO_VOLUMES_cpu_10_trilinear_[101, 111, 121]_100000              512739          512739              1
      ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[25, 25, 25]_1000                       2866           13365            175
      ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[25, 25, 25]_10000                      7026           12604             72
      ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[25, 25, 25]_100000                    48822           55607             11
      ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[101, 111, 121]_1000                   38098           38576             14
      ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[101, 111, 121]_10000                  48006           54120             11
      ADD_POINTS_TO_VOLUMES_cpu_10_nearest_[101, 111, 121]_100000                131563          138536              4
      ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[25, 25, 25]_1000                   64615           91735              8
      ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[25, 25, 25]_10000                 228815          246095              3
      ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[25, 25, 25]_100000               3086615         3086615              1
      ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[101, 111, 121]_1000               464298          465292              2
      ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[101, 111, 121]_10000             1053440         1053440              1
      ADD_POINTS_TO_VOLUMES_cpu_100_trilinear_[101, 111, 121]_100000            6736236         6736236              1
      ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[25, 25, 25]_1000                     11940           12440             42
      ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[25, 25, 25]_10000                    56641           58051              9
      ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[25, 25, 25]_100000                  711492          711492              1
      ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[101, 111, 121]_1000                 326437          329846              2
      ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[101, 111, 121]_10000                418514          427911              2
      ADD_POINTS_TO_VOLUMES_cpu_100_nearest_[101, 111, 121]_100000              1524285         1524285              1
      ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[25, 25, 25]_1000                  5949           13602             85
      ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[25, 25, 25]_10000                 5817           13001             86
      ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[25, 25, 25]_100000               23833           25971             21
      ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[101, 111, 121]_1000               9029           16178             56
      ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[101, 111, 121]_10000             11595           18601             44
      ADD_POINTS_TO_VOLUMES_cuda:0_10_trilinear_[101, 111, 121]_100000            46986           47344             11
      ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[25, 25, 25]_1000                    2554            9747            196
      ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[25, 25, 25]_10000                   2676            9537            187
      ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[25, 25, 25]_100000                  6567           14179             77
      ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[101, 111, 121]_1000                 5840           12811             86
      ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[101, 111, 121]_10000                6102           13128             82
      ADD_POINTS_TO_VOLUMES_cuda:0_10_nearest_[101, 111, 121]_100000              11945           11995             42
      ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[25, 25, 25]_1000                 7642           13671             66
      ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[25, 25, 25]_10000               25190           25260             20
      ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[25, 25, 25]_100000             212018          212134              3
      ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[101, 111, 121]_1000             40421           45692             13
      ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[101, 111, 121]_10000            92078           92132              6
      ADD_POINTS_TO_VOLUMES_cuda:0_100_trilinear_[101, 111, 121]_100000          457211          457229              2
      ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[25, 25, 25]_1000                   3574           10377            140
      ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[25, 25, 25]_10000                  7222           13023             70
      ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[25, 25, 25]_100000                48127           48165             11
      ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[101, 111, 121]_1000               34732           35295             15
      ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[101, 111, 121]_10000              43050           51064             12
      ADD_POINTS_TO_VOLUMES_cuda:0_100_nearest_[101, 111, 121]_100000            106028          106058              5
      --------------------------------------------------------------------------------
      ```
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29522830
      
      fbshipit-source-id: 1e857db03613b0c6afcb68a58cdd7ba032e1a874
      46cf1970
    • Jeremy Reizenstein's avatar
      Points2vols doc fixes · 5491b465
      Jeremy Reizenstein authored
      Summary: Fixes to a couple of comments on points to volumes, make the mask work in round_points_to_volumes, and remove a duplicate rand calculation
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D29522845
      
      fbshipit-source-id: 86770ba37ef3942b909baf63fd73eed1399635b6
      5491b465
    • Jeremy Reizenstein's avatar
      let build tests run in conda · ae1387b5
      Jeremy Reizenstein authored
      Summary: Much of the code is actually available during the conda tests, as long as we look in the right place. We enable some of them.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D30249357
      
      fbshipit-source-id: 01c57b6b8c04442237965f23eded594aeb90abfb
      ae1387b5
  8. 12 Aug, 2021 2 commits
    • Nikhila Ravi's avatar
      Ball Query · 103da633
      Nikhila Ravi authored
      Summary:
      Implementation of ball query from PointNet++.  This function is similar to KNN (find the neighbors in p2 for all points in p1). These are the key differences:
      -  It will return the **first** K neighbors within a specified radius as opposed to the **closest** K neighbors.
      - As all the points in p2 do not need to be considered to find the closest K, the algorithm is much faster than KNN when p2 has a large number of points.
      - The neighbors are not sorted
      - Due to the radius threshold it is not guaranteed that there will be K neighbors even if there are more than K points in p2.
      - The padding value for `idx` is -1 instead of 0.
      
      # Note:
      - Some of the code is very similar to KNN so it could be possible to modify the KNN forward kernels to support ball query.
      - Some users might want to use kNN with ball query - for this we could provide a wrapper function around the current `knn_points` which enables applying the radius threshold afterwards as an alternative. This could be called `ball_query_knn`.
      
      Reviewed By: jcjohnson
      
      Differential Revision: D30261362
      
      fbshipit-source-id: 66b6a7e0114beff7164daf7eba21546ff41ec450
      103da633
    • Jeremy Reizenstein's avatar
      Test website metadata · e5c58a8a
      Jeremy Reizenstein authored
      Summary: New test that notes and tutorials are listed in the website metadata, so that they will be included in the website build.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D30223799
      
      fbshipit-source-id: 2dca9730b54e68da2fd430a7b47cb7e18814d518
      e5c58a8a
  9. 09 Aug, 2021 1 commit
    • Nikhila Ravi's avatar
      Fix to allow cameras in the renderer forward pass · 80411783
      Nikhila Ravi authored
      Summary: Fix to resolve GitHub issue #796 - the cameras were being passed in the renderer forward pass instead of at initialization. The rasterizer was correctly using the cameras passed in the `kwargs` for the projection, but the `cameras` are still part of the `kwargs` for the `get_screen_to_ndc_transform` and `get_ndc_to_screen_transform` functions which is causing issues about duplicate arguments.
      
      Reviewed By: bottler
      
      Differential Revision: D30175679
      
      fbshipit-source-id: 547e88d8439456e728fa2772722df5fa0fe4584d
      80411783
  10. 02 Aug, 2021 1 commit
    • Georgia Gkioxari's avatar
      NDC/screen cameras API fix, compatibility with renderer · 0c32f094
      Georgia Gkioxari authored
      Summary:
      API fix for NDC/screen cameras and compatibility with PyTorch3D renderers.
      
      With this new fix:
      * Users can define cameras and `transform_points` under any coordinate system conventions. The transformation applies the camera K and RT to the input points, not regarding for PyTorch3D conventions. So this makes cameras completely independent from PyTorch3D renderer.
      
      * Cameras can be defined either in NDC space or screen space. For existing ones, FoV cameras are in NDC space. Perspective/Orthographic can be defined in NDC or screen space.
      
      * The interface with PyTorch3D renderers happens through `transform_points_ndc` which transforms points to the NDC space and assumes that input points are provided according to PyTorch3D conventions.
      
      * Similarly, `transform_points_screen` transforms points to screen space and again assumes that input points are under PyTorch3D conventions.
      
      * For Orthographic/Perspective cameras, if they are defined in screen space, the `get_ndc_camera_transform` allows points to be converted to NDC for use for the renderers.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D26932657
      
      fbshipit-source-id: 1a964e3e7caa54d10c792cf39c4d527ba2fb2e79
      0c32f094
  11. 19 Jul, 2021 2 commits
    • Jeremy Reizenstein's avatar
      restore build tests · 9e8d91eb
      Jeremy Reizenstein authored
      Summary: A bad env var check meant these tests were not being run. Fix that, and fix the copyright test for the new message format.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29734562
      
      fbshipit-source-id: a1a9bb68901b09c71c7b4ff81a04083febca8d50
      9e8d91eb
    • Alexey Sidnev's avatar
      Replace `torch.det()` with manual implementation for 3x3 matrix · bcee361d
      Alexey Sidnev authored
      Summary:
      # Background
      There is an unstable error during training (it can happen after several minutes or after several hours).
      The error is connected to `torch.det()` function in  `_check_valid_rotation_matrix()`.
      
      if I remove the function `torch.det()` in `_check_valid_rotation_matrix()` or remove the whole functions `_check_valid_rotation_matrix()` the error is disappeared (D29555876).
      
      # Solution
      Replace `torch.det()` with manual implementation for 3x3 matrix.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29655924
      
      fbshipit-source-id: 41bde1119274a705ab849751ece28873d2c45155
      bcee361d
  12. 13 Jul, 2021 1 commit
    • Roman Shapovalov's avatar
      Adding utility methods to TensorProperties · 0c02ae90
      Roman Shapovalov authored
      Summary:
      Context: in the code we are releasing with CO3D dataset, we use  `cuda()` on TensorProperties like Pointclouds and Cameras where we recursively move batch to a GPU. It would be good to push it to a release so we don’t need to depend on the nightly build.
      
      Additionally, I aligned the logic of `.to("cuda")` without device index to the one of `torch.Tensor` where the current device is populated to index. It should not affect any actual use cases but some tests had to be changed.
      
      Reviewed By: bottler
      
      Differential Revision: D29659529
      
      fbshipit-source-id: abe58aeaca14bacc68da3e6cf5ae07df3353e3ce
      0c02ae90
  13. 10 Jul, 2021 1 commit
  14. 09 Jul, 2021 1 commit
    • Patrick Labatut's avatar
      Use rotation matrices for OpenCV / PyTorch3D conversions · fef5bcd8
      Patrick Labatut authored
      Summary: Use rotation matrices for OpenCV / PyTorch3D conversions: this avoids hiding issues with conversions to / from axis-angle vectors and ensure new conversion functions have a consistent interface.
      
      Reviewed By: bottler, classner
      
      Differential Revision: D29634099
      
      fbshipit-source-id: 40b28357914eb563fedea60a965dcf69e848ccfa
      fef5bcd8
  15. 01 Jul, 2021 2 commits
    • Jeremy Reizenstein's avatar
      points2volumes benchmark run alone · 62ff77b4
      Jeremy Reizenstein authored
      Summary: Enable this benchmark to be run on its own, like others.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29522846
      
      fbshipit-source-id: c7b3b5c9a0fcdeeb79d8b2ec197684b4380aa547
      62ff77b4
    • Jeremy Reizenstein's avatar
      lint fixes · 61754b2f
      Jeremy Reizenstein authored
      Summary: Fixing recent lint problems.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29522647
      
      fbshipit-source-id: 9bd89fbfa512ecd7359ec355cf12b16fb7024b47
      61754b2f
  16. 28 Jun, 2021 2 commits
    • Jeremy Reizenstein's avatar
      work with old linalg · b8790474
      Jeremy Reizenstein authored
      Summary: solve and lstsq have moved around in torch. Cope with both.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29302316
      
      fbshipit-source-id: b34f0b923e90a357f20df359635929241eba6e74
      b8790474
    • Patrick Labatut's avatar
      Deprecate so3_exponential_map · 5284de6e
      Patrick Labatut authored
      Summary: Deprecate the `so3_exponential_map()` function in favor of its alias `so3_exp_map()`: this aligns with the naming of `so3_log_map()` and the recently introduced `se3_exp_map()` / `se3_log_map()` pair.
      
      Reviewed By: bottler
      
      Differential Revision: D29329966
      
      fbshipit-source-id: b6f60b9e86b2995f70b1fbeb16f9feea05c55de9
      5284de6e
  17. 24 Jun, 2021 2 commits
    • Nikhila Ravi's avatar
      Save UV texture with obj mesh · 542e2e7c
      Nikhila Ravi authored
      Summary: Add functionality to to save an `.obj` file with associated UV textures: `.png` image and `.mtl` file as well as saving verts_uvs and faces_uvs to the `.obj` file.
      
      Reviewed By: bottler
      
      Differential Revision: D29337562
      
      fbshipit-source-id: 86829b40dae9224088b328e7f5a16eacf8582eb5
      542e2e7c
    • Georgia Gkioxari's avatar
      refactor laplacian matrices · 07a5a68d
      Georgia Gkioxari authored
      Summary:
      Refactor of all functions to compute laplacian matrices in one file.
      Support for:
      * Standard Laplacian
      * Cotangent Laplacian
      * Norm Laplacian
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D29297466
      
      fbshipit-source-id: b96b88915ce8ef0c2f5693ec9b179fd27b70abf9
      07a5a68d
  18. 23 Jun, 2021 1 commit
  19. 22 Jun, 2021 2 commits
    • Patrick Labatut's avatar
      License lint codebase · af93f348
      Patrick Labatut authored
      Summary: License lint codebase
      
      Reviewed By: theschnitz
      
      Differential Revision: D29001799
      
      fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
      af93f348
    • Patrick Labatut's avatar
      Lint codebase · 7e43f29d
      Patrick Labatut authored
      Summary: Lint codebase
      
      Reviewed By: bottler
      
      Differential Revision: D29263057
      
      fbshipit-source-id: ac97f01d2a79fead3b09c2cbb21b50ce688a577d
      7e43f29d
  20. 21 Jun, 2021 7 commits
    • Jeremy Reizenstein's avatar
      remove requires_grad from random rotations · ce60d4b0
      Jeremy Reizenstein authored
      Summary: Because rotations and (rotation) quaternions live on curved manifolds, it doesn't make sense to optimize them directly. Having a prominent option to require gradient on random ones may cause people to try, and isn't particularly useful.
      
      Reviewed By: theschnitz
      
      Differential Revision: D29160734
      
      fbshipit-source-id: fc9e320672349fe334747c5b214655882a460a62
      ce60d4b0
    • Jeremy Reizenstein's avatar
      Test gltf texture without renderer. · 31c448a9
      Jeremy Reizenstein authored
      Summary:
      Change the cow gltf loading test to validate the texture values and not to validate the renderer output because it has an unstable pixel.
      
      Also a couple of lints.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29131260
      
      fbshipit-source-id: 5e11f066a2a638588aacb09776cc842173ef669f
      31c448a9
    • Jeremy Reizenstein's avatar
      Fix save_ply with noncontiguous faces · 354a1808
      Jeremy Reizenstein authored
      Summary: As noted in #710, save_ply was failing with some values of the faces tensor. It was assuming the faces were contiguous in using view() to change them. Here we avoid doing that.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D29159655
      
      fbshipit-source-id: 47214a7ce915bab8d81f109c2b97cde464fd57d8
      354a1808
    • David Novotny's avatar
      Conversion from OpenCV cameras · 8006842f
      David Novotny authored
      Summary: Implements a conversion function between OpenCV and PyTorch3D cameras.
      
      Reviewed By: patricklabatut
      
      Differential Revision: D28992470
      
      fbshipit-source-id: dbcc9f213ec293c2f6938261c704aea09aad3c90
      8006842f
    • David Novotny's avatar
      SE3 exponential and logarithm maps. · b2ac2655
      David Novotny authored
      Summary:
      Implements the SE3 logarithm and exponential maps.
      (this is a second part of the split of D23326429)
      
      Outputs of `bm_se3`:
      ```
      Benchmark         Avg Time(μs)      Peak Time(μs) Iterations
      --------------------------------------------------------------------------------
      SE3_EXP_1                738             885            678
      SE3_EXP_10               717             877            698
      SE3_EXP_100              718             847            697
      SE3_EXP_1000             729            1181            686
      --------------------------------------------------------------------------------
      
      Benchmark          Avg Time(μs)      Peak Time(μs) Iterations
      --------------------------------------------------------------------------------
      SE3_LOG_1               1451            2267            345
      SE3_LOG_10              2185            2453            229
      SE3_LOG_100             2217            2448            226
      SE3_LOG_1000            2455            2599            204
      --------------------------------------------------------------------------------
      ```
      
      Reviewed By: patricklabatut
      
      Differential Revision: D27852557
      
      fbshipit-source-id: e42ccc9cfffe780e9cad24129de15624ae818472
      b2ac2655
    • David Novotny's avatar
      SO3 improvements for stable gradients. · 9f14e82b
      David Novotny authored
      Summary:
      Improves so3 functions to make gradient computation stable:
      - Instead of `torch.acos`, uses `acos_linear_extrapolation` which has finite gradients of reasonable magnitude for all inputs.
      - Adds tests for the latter.
      
      The tests of the finiteness of the gradient in `test_so3_exp_singularity`, `test_so3_exp_singularity`, `test_so3_cos_bound` would fail if the `so3` functions would call `torch.acos` instead of `acos_linear_extrapolation`.
      
      Reviewed By: bottler
      
      Differential Revision: D23326429
      
      fbshipit-source-id: dc296abf2ae3ddfb3942c8146621491a9cb740ee
      9f14e82b
    • David Novotny's avatar
      Linearly extrapolated acos. · dd45123f
      David Novotny authored
      Summary:
      Implements a backprop-safe version of `torch.acos` that linearly extrapolates the function outside bounds.
      
      Below is a plot of the extrapolated acos for different bounds:
      {F611339485}
      
      Reviewed By: bottler, nikhilaravi
      
      Differential Revision: D27945714
      
      fbshipit-source-id: fa2e2385b56d6fe534338d5192447c4a3aec540c
      dd45123f
  21. 18 Jun, 2021 3 commits