1. 08 Feb, 2021 1 commit
    • Nikhila Ravi's avatar
      CUDA/C++ Rasterizer updates to handle clipped faces · 340662e9
      Nikhila Ravi authored
      Summary:
      - Updated the C++/CUDA mesh rasterization kernels to handle the clipped faces. In particular this required careful handling of the distance calculation for faces which are cut into a quadrilateral by the image plane and then split into two sub triangles i.e. both sub triangles can't be part of the top K faces.
      - Updated `rasterize_meshes.py` to use the utils functions to clip the meshes and convert the fragments back to in terms of the unclipped mesh
      - Added end to end tests
      
      Reviewed By: jcjohnson
      
      Differential Revision: D26169685
      
      fbshipit-source-id: d64cd0d656109b965f44a35c301b7c81f451cfa0
      340662e9
  2. 06 Feb, 2021 1 commit
    • Nikhila Ravi's avatar
      Utils for clipping mesh faces partially behind the image plane · 23279c5f
      Nikhila Ravi authored
      Summary:
      Instead of culling faces behind the camera, partially clip them if they intersect with the image plane.
      
      This diff implements the utils functions for clipping.
      
      There are 4 cases for the mesh faces which are all handled:
      
      ```
      Case 1: the triangle is completely in front of the clipping plane (it is left
              unchanged)
      Case 2: the triangle is completely behind the clipping plane (it is culled)
      Case 3: the triangle has exactly two vertices behind the clipping plane (it is
              clipped into a smaller triangle)
      Case 4: the triangle has exactly one vertex behind the clipping plane (it is clipped
              into a smaller quadrilateral and divided into two triangular faces)
      ```
      
      Reviewed By: jcjohnson
      
      Differential Revision: D23108673
      
      fbshipit-source-id: 550a8b6a982d06065dff10aba10d47e8b144ae52
      23279c5f