- 09 Apr, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Collection of spelling things, mostly in docs / tutorials. Reviewed By: gkioxari Differential Revision: D26101323 fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
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- 18 Oct, 2020 1 commit
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Jeremy Reizenstein authored
Summary: The linter has become stricter about the indenting of comments and docstrings. This was accompanied by a codemod. In a few places we can fix the problem nicer than the codemod has. Reviewed By: gkioxari Differential Revision: D24363880 fbshipit-source-id: 4cff3bbe3d2a834bc92a490469a2b24fa376e6ab
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- 15 Oct, 2020 1 commit
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John Reese authored
Summary: allow-large-files black_any_style Reviewed By: zertosh Differential Revision: D24325133 fbshipit-source-id: b4afe80d1e8b2bc993f4b8e3822c02964df47462
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- 25 Aug, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Add a join_scene method to all the textures to allow the join_mesh function to include textures. Rename the join_mesh function to join_meshes_as_scene. For TexturesAtlas, we now interpolate if the user attempts to have the resolution vary across the batch. This doesn't look great if the resolution is already very low. For TexturesUV, a rectangle packing function is required, this does something simple. Reviewed By: gkioxari Differential Revision: D23188773 fbshipit-source-id: c013db061a04076e13e90ccc168a7913e933a9c5
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- 16 Jul, 2020 1 commit
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Nikhila Ravi authored
Summary: Added support for barycentric clipping in the C++/CUDA rasterization kernels which can be switched on/off via a rasterization setting. Added tests and a benchmark to compare with the current implementation in PyTorch - for some cases of large image size/faces per pixel the cuda version is 10x faster. Reviewed By: gkioxari Differential Revision: D21705503 fbshipit-source-id: e835c0f927f1e5088ca89020aef5ff27ac3a8769
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- 13 Jul, 2020 1 commit
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Justin Johnson authored
Summary: When rendering meshes with Phong shading, interpolate_face_attributes was taking up a nontrivial fraction of the overall shading time. This diff replaces our Python implementation of this function with a CUDA implementation. Reviewed By: nikhilaravi Differential Revision: D21610763 fbshipit-source-id: 2bb362a28f698541812aeab539047264b125ebb8
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- 22 May, 2020 1 commit
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generatedunixname89002005307016 authored
Summary: This diff is auto-generated to upgrade the Pyre version and suppress errors in vision. The upgrade will affect Pyre local configurations in the following directories: ``` vision/ale/search vision/fair/fvcore vision/fair/pytorch3d vision/ocr/rosetta_hash vision/vogue/personalization ``` Differential Revision: D21688454 fbshipit-source-id: 1f3c3fee42b6da2e162fd0932742ab8c5c96aa45
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 12 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase. Reviewed By: nikhilaravi Differential Revision: D20095778 fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
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- 11 Mar, 2020 1 commit
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Roman Shapovalov authored
Summary: When the error occurs, another exception is thrown when tensor shape is passed to the % formatting. I have found all entries for `msg %` and fixed potential failures Reviewed By: nikhilaravi Differential Revision: D20386511 fbshipit-source-id: c05413eb4867cab1ddc9615dffbd0ebd3adfcaf9
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- 29 Feb, 2020 1 commit
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Nikhila Ravi authored
Summary: Updates to the Renderer to enable barycentric clipping. This is important when there is blurring in the rasterization step. Also added support for flat shading. Reviewed By: jcjohnson Differential Revision: D19934259 fbshipit-source-id: 036e48636cd80d28a04405d7a29fcc71a2982904
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