- 04 May, 2020 1 commit
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Nikhila Ravi authored
Summary: Ran the linter. TODO: need to update the linter as per D21353065. Reviewed By: bottler Differential Revision: D21362270 fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
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- 25 Apr, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Bump the nvidia driver used in the conda tests. Add an environment variable (unused) to allow building without ninja. Print relative error on assertClose failure. Reviewed By: nikhilaravi Differential Revision: D21227373 fbshipit-source-id: 5dd8eb097151da27d3632daa755a1e7b9ac97845
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- 24 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Updated the load obj function to support creating of a per face texture map using the information in an .mtl file. Uses the approach from in SoftRasterizer. Currently I have ported in the SoftRasterizer code but this is only to help with comparison and will be deleted before landing. The ShapeNet Test data will also be deleted. Here is the [Design doc](https://docs.google.com/document/d/1AUcLP4QwVSqlfLAUfbjM9ic5vYn9P54Ha8QbcVXW2eI/edit?usp=sharing). ## Added - texture atlas creation functions in PyTorch based on the SoftRas cuda implementation - tests to compare SoftRas vs PyTorch3D implementation to verify it matches (using real shapenet data with meshes consisting of multiple textures) - benchmarks tests ## Remaining todo: - add more tests for obj io to test the new functions and the two texturing options - replace the shapenet data with the output from SoftRas saved as a file. # MAIN FILES TO REVIEW - `obj_io.py` - `test_obj_io.py` [still some tests to be added but have comparisons with SoftRas for now] The reference SoftRas implementations are in `softras_load_obj.py` and `load_textures.cu`. Reviewed By: gkioxari Differential Revision: D20754859 fbshipit-source-id: 42ace9dfb73f26e29d800c763f56d5b66c60c5e2
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