- 12 Feb, 2021 1 commit
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Jeremy Reizenstein authored
Summary: Implements the ascii OFF file format. This was discussed in https://github.com/facebookresearch/pytorch3d/issues/216 Reviewed By: theschnitz Differential Revision: D25788834 fbshipit-source-id: c141d1f4ba3bad24e3c1f280a20aee782bfd74d6
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- 07 Jan, 2021 1 commit
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Jeremy Reizenstein authored
Summary: We already have code for obj and ply formats. Here we actually make it available in `IO.load_mesh` and `IO.save_mesh`. Reviewed By: theschnitz, nikhilaravi Differential Revision: D25400650 fbshipit-source-id: f26d6d7fc46c48634a948eea4d255afad13b807b
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- 24 Dec, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Make no internal functions inside pytorch3d/io interpret str paths except using a PathManager from iopath which they have been given. This means we no longer use any global PathManager object and we no longer use fvcore's deprecated file_io. To preserve the APIs, various top level functions create their own default-initialized PathManager object if they are not provided one. Reviewed By: theschnitz Differential Revision: D25372969 fbshipit-source-id: c176ee31439645fa54a157d6f1aef18b09501569
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- 07 Oct, 2020 1 commit
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Nikhila Ravi authored
Summary: Fix for GitHub issue #381. The example mesh provided in the issue only had material properties but no texture image. The current implementation of texture atlassing generated an atlas using both the material properties and the texture image but only worked if there was a texture image and associated vertex uv coordinates. I have now modified the texture atlas creation so that it doesn't require an image and can work with materials which only have material properties. Reviewed By: gkioxari Differential Revision: D24153068 fbshipit-source-id: 63e9d325db09a84b336b83369d5342ce588a9932
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- 01 Oct, 2020 1 commit
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Patrick Labatut authored
Summary: Fix a few linting warnings Reviewed By: nikhilaravi Differential Revision: D20720810 fbshipit-source-id: c5b6a25fdd7971cc8743b54bbe162464a874071d
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- 23 Sep, 2020 1 commit
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andrijazz authored
Summary: I'm constantly encountering 3D models with resources that have spaces in their filenames (especially on Windows) and therefore they can't be loaded in pytorch3d. Let me know what you think. Thanks Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/358 Reviewed By: bottler Differential Revision: D23798492 Pulled By: nikhilaravi fbshipit-source-id: 4d85b7ee05339486d2e5ef53a531f8e6052251c5
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- 29 Jul, 2020 1 commit
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Nikhila Ravi authored
Summary: A fairly big refactor of the texturing API with some breaking changes to how textures are defined. Main changes: - There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class: - has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub. - has a `join_batch` method for joining multiple textures of the same type into a batch Reviewed By: gkioxari Differential Revision: D21067427 fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
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- 09 Jun, 2020 1 commit
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Luya Gao authored
Summary: Adding a function in pytorch3d.structures.meshes to join multiple meshes into a Meshes object representing a single mesh. The function currently ignores all textures. Reviewed By: nikhilaravi Differential Revision: D21876908 fbshipit-source-id: 448602857e9d3d3f774d18bb4e93076f78329823
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- 04 May, 2020 1 commit
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Nikhila Ravi authored
Summary: Ran the linter. TODO: need to update the linter as per D21353065. Reviewed By: bottler Differential Revision: D21362270 fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
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- 01 May, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Use nn.functional.interpolate instead of a TorchVision transform to resize texture maps to a common value. This works on all devices. This fixes issue #175. Also fix the condition so it only happens when needed. Reviewed By: nikhilaravi Differential Revision: D21324510 fbshipit-source-id: c50eb06514984995bd81f2c44079be6e0b4098e4
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- 24 Apr, 2020 1 commit
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Nikhila Ravi authored
Summary: Updated the load obj function to support creating of a per face texture map using the information in an .mtl file. Uses the approach from in SoftRasterizer. Currently I have ported in the SoftRasterizer code but this is only to help with comparison and will be deleted before landing. The ShapeNet Test data will also be deleted. Here is the [Design doc](https://docs.google.com/document/d/1AUcLP4QwVSqlfLAUfbjM9ic5vYn9P54Ha8QbcVXW2eI/edit?usp=sharing). ## Added - texture atlas creation functions in PyTorch based on the SoftRas cuda implementation - tests to compare SoftRas vs PyTorch3D implementation to verify it matches (using real shapenet data with meshes consisting of multiple textures) - benchmarks tests ## Remaining todo: - add more tests for obj io to test the new functions and the two texturing options - replace the shapenet data with the output from SoftRas saved as a file. # MAIN FILES TO REVIEW - `obj_io.py` - `test_obj_io.py` [still some tests to be added but have comparisons with SoftRas for now] The reference SoftRas implementations are in `softras_load_obj.py` and `load_textures.cu`. Reviewed By: gkioxari Differential Revision: D20754859 fbshipit-source-id: 42ace9dfb73f26e29d800c763f56d5b66c60c5e2
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- 30 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: rename join_meshes to join_meshes_as_batch. Reviewed By: nikhilaravi Differential Revision: D20671293 fbshipit-source-id: e84d6a67d6c1ec28fb5e52d4607db8e92561a4cd
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- 29 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
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- 28 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: OBJ files without vertices or faces should be allowed: - an OBJ with only vertices can represent a point cloud - an OBJ without any vertex or face is just empty - an OBJ with faces referencing inexistent vertices has invalid data Reviewed By: gkioxari Differential Revision: D20392526 fbshipit-source-id: e72c846ff1e5787fb11d527af3fefa261f9eb0ee
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- 23 Mar, 2020 1 commit
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Jeremy Reizenstein authored
Summary: use assertClose in some tests, which enforces shape equality. Fixes some small problems, including graph_conv on an empty graph. Reviewed By: nikhilaravi Differential Revision: D20556912 fbshipit-source-id: 60a61eafe3c03ce0f6c9c1a842685708fb10ac5b
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- 13 Mar, 2020 1 commit
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Patrick Labatut authored
Summary: Add more complex mesh I/O benchmarks: simple yet non-trivial procedural donut mesh Reviewed By: nikhilaravi Differential Revision: D20390726 fbshipit-source-id: b28b7e3a7f1720823c6bd24faabf688bb0127b7d
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- 12 Mar, 2020 3 commits
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Patrick Labatut authored
Summary: Rename mesh I/O benchmarking methods: always (re-)create file-like object and directly return a lambda Reviewed By: nikhilaravi Differential Revision: D20390723 fbshipit-source-id: b45236360869cccdf3d5458a0aafb3ebe269babe
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Patrick Labatut authored
Summary: Rename mesh I/O benchmarks and associated methods: - add `simple` qualifier (benchmark on more realistic mesh data to be added later) - align naming between OBJ and PLY - prefix with `bm_` to make the benchmarking purpose clear(er) Reviewed By: nikhilaravi Differential Revision: D20390764 fbshipit-source-id: 7714520abfcfe1125067f3c52f7ce19bca359574
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Patrick Labatut authored
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase. Reviewed By: nikhilaravi Differential Revision: D20095778 fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
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- 13 Feb, 2020 1 commit
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Jeremy Reizenstein authored
Summary: Create the textures and the Meshes object from OBJ files in a single call. There is functionality in OBJ files (like normals) which is ignored by this function. Reviewed By: gkioxari Differential Revision: D19691699 fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3
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- 31 Jan, 2020 1 commit
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Georgia Gkioxari authored
Summary: Add flag for loading textures Reviewed By: nikhilaravi Differential Revision: D19664437 fbshipit-source-id: 3cc4e6179df9b7e24efff9e7da3b164253f1d775
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- 23 Jan, 2020 1 commit
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facebook-github-bot authored
fbshipit-source-id: ad58e416e3ceeca85fae0583308968d04e78fe0d
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