• Krzysztof Chalupka's avatar
    Add MeshRasterizerOpenGL · cb495504
    Krzysztof Chalupka authored
    Summary:
    Adding MeshRasterizerOpenGL, a faster alternative to MeshRasterizer. The new rasterizer follows the ideas from "Differentiable Surface Rendering via non-Differentiable Sampling".
    
    The new rasterizer 20x faster on a 2M face mesh (try pose optimization on Nefertiti from https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/!). The larger the mesh, the larger the speedup.
    
    There are two main disadvantages:
    * The new rasterizer works with an OpenGL backend, so requires pycuda.gl and pyopengl installed (though we avoided writing any C++ code, everything is in Python!)
    * The new rasterizer is non-differentiable. However, you can still differentiate the rendering function if you use if with the new SplatterPhongShader which we recently added to PyTorch3D (see the original paper cited above).
    
    Reviewed By: patricklabatut, jcjohnson
    
    Differential Revision: D37698816
    
    fbshipit-source-id: 54d120639d3cb001f096237807e54aced0acda25
    cb495504
test_rasterize_rectangle_images.py 30.5 KB