pulsar_basic.py 2.27 KB
Newer Older
Christoph Lassner's avatar
Christoph Lassner committed
1
#!/usr/bin/env python3
2
# Copyright (c) Meta Platforms, Inc. and affiliates.
Patrick Labatut's avatar
Patrick Labatut committed
3
4
5
6
7
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.

Christoph Lassner's avatar
Christoph Lassner committed
8
9
10
11
12
"""
This example demonstrates the most trivial, direct interface of the pulsar
sphere renderer. It renders and saves an image with 10 random spheres.
Output: basic.png.
"""
13
import logging
Christoph Lassner's avatar
Christoph Lassner committed
14
import math
Christoph Lassner's avatar
Christoph Lassner committed
15
16
17
18
19
20
21
from os import path

import imageio
import torch
from pytorch3d.renderer.points.pulsar import Renderer


Christoph Lassner's avatar
Christoph Lassner committed
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
LOGGER = logging.getLogger(__name__)


def cli():
    """
    Basic example for the pulsar sphere renderer.

    Writes to `basic.png`.
    """
    LOGGER.info("Rendering on GPU...")
    torch.manual_seed(1)
    n_points = 10
    width = 1_000
    height = 1_000
    device = torch.device("cuda")
    # The PyTorch3D system is right handed; in pulsar you can choose the handedness.
    # For easy reproducibility we use a right handed coordinate system here.
    renderer = Renderer(width, height, n_points, right_handed_system=True).to(device)
    # Generate sample data.
    vert_pos = torch.rand(n_points, 3, dtype=torch.float32, device=device) * 10.0
    vert_pos[:, 2] += 25.0
    vert_pos[:, :2] -= 5.0
    vert_col = torch.rand(n_points, 3, dtype=torch.float32, device=device)
    vert_rad = torch.rand(n_points, dtype=torch.float32, device=device)
    cam_params = torch.tensor(
        [
            0.0,
            0.0,
            0.0,  # Position 0, 0, 0 (x, y, z).
            0.0,
            math.pi,  # Because of the right handed system, the camera must look 'back'.
            0.0,  # Rotation 0, 0, 0 (in axis-angle format).
            5.0,  # Focal length in world size.
            2.0,  # Sensor size in world size.
        ],
        dtype=torch.float32,
        device=device,
    )
    # Render.
    image = renderer(
        vert_pos,
        vert_col,
        vert_rad,
        cam_params,
        1.0e-1,  # Renderer blending parameter gamma, in [1., 1e-5].
        45.0,  # Maximum depth.
    )
    LOGGER.info("Writing image to `%s`.", path.abspath("basic.png"))
    imageio.imsave("basic.png", (image.cpu().detach() * 255.0).to(torch.uint8).numpy())
    LOGGER.info("Done.")


if __name__ == "__main__":
    logging.basicConfig(level=logging.INFO)
    cli()