1. 14 Aug, 2025 1 commit
    • Jesse Gross's avatar
      llm: New memory management · d5a0d8d9
      Jesse Gross authored
      This changes the memory allocation strategy from upfront estimation to
      tracking actual allocations done by the engine and reacting to that. The
      goal is avoid issues caused by both under-estimation (crashing) and
      over-estimation (low performance due to under-utilized GPUs).
      
      It is currently opt-in and can be enabled for models running on the
      Ollama engine by setting OLLAMA_NEW_ESTIMATES=1. Behavior in other
      cases is unchanged and will continue to use the existing estimates.
      d5a0d8d9
  2. 11 Aug, 2025 1 commit
    • Daniel Andersen's avatar
      sched: Add support for grouping GPUs (#10678) · ea7657b5
      Daniel Andersen authored
      This patch modifies Ollama to allow grouping GPUs to memory-fit to the requested model, instead of the former algorithm of using one GPU distributing over all available GPUs.
      
      Benefits:
       - Lower amount of (PCIe-)bus communication between GPUs - especially when they are not very high speed
       - Allowing unallocated GPUs to get into power-saving mode.
       - Significantly reduce VRAM allocation when using more than 2 GPUs in a system
       - Due to the reduced memory allocation, you can run more models simultaneously.
      ea7657b5
  3. 08 Jul, 2025 1 commit
    • Daniel Hiltgen's avatar
      Reduce default parallelism to 1 (#11330) · 20c3266e
      Daniel Hiltgen authored
      The current scheduler algorithm of picking the paralellism based on available
      VRAM complicates the upcoming dynamic layer memory allocation algorithm.  This
      changes the default to 1, with the intent going forward that parallelism is
      explicit and will no longer be dynamically determined.  Removal of the dynamic
      logic will come in a follow up.
      20c3266e
  4. 22 May, 2025 1 commit
  5. 14 May, 2025 1 commit
  6. 07 May, 2025 1 commit
    • Daniel Hiltgen's avatar
      sched: fix race leading to orphaned runners (#10599) · 5e380c3b
      Daniel Hiltgen authored
      If a model is loading, and the request context is canceled during the load
      by a client closing the connection, and another request is inbound for the
      same model with a different configuration (context size, etc.) thus requiring
      a reload, two unload events can be in flight.  The first shuts down the
      original model load, but the second one caused the loss of the new
      reloading runner reference, thus triggering the leak.
      
      The primary fix is detecting the duplicate unload and ignoring the second
      instance.  The load routine is also hardened to ensure we detect
      clobbering an already present runner and unload it with a warning.
      5e380c3b
  7. 05 May, 2025 1 commit
  8. 03 May, 2025 1 commit
    • Daniel Hiltgen's avatar
      sched: logging improvements (#10550) · 76ea735a
      Daniel Hiltgen authored
      This enhances our logging in the scheduler.  The initial "waiting for server" log
      no longer claims an initial error state (now "not responding" which better reflects
      the actual state).  Runners now have slog wiring to report more details about the
      runner, including PID.
      76ea735a
  9. 30 Apr, 2025 1 commit
    • Daniel Hiltgen's avatar
      Fix "Stopping..." scheduler hang (#10487) · 415c8fcc
      Daniel Hiltgen authored
      * Adjust initial scheduler refCount
      
      Ensure we only set the refCount on success
      
      * sched: fix lock order inversion deadlock
      
      Under certain race conditions, there was a scenario where the scheduler would
      get into a deadlock while trying to update free space information while a model
      was trying to unload.
      415c8fcc
  10. 29 Apr, 2025 1 commit
    • Devon Rifkin's avatar
      lower default num parallel to 2 · fe5b9bb2
      Devon Rifkin authored
      this is in part to "pay" for #10452, which doubled the default context length. The combination isn't fully neutral though, because even though the old 4x2k limit and the new 2x4k limit are memory equivalent, the 1x fallback is larger with 4k
      fe5b9bb2
  11. 28 Apr, 2025 1 commit
  12. 27 Apr, 2025 1 commit
  13. 22 Apr, 2025 1 commit
    • Devon Rifkin's avatar
      increase default context length to 4096 (#10364) · 424f6486
      Devon Rifkin authored
      * increase default context length to 4096
      
      We lower the default numParallel from 4 to 2 and use these "savings" to
      double the default context length from 2048 to 4096.
      
      We're memory neutral in cases when we previously would've used
      numParallel == 4, but we add the following mitigation to handle some
      cases where we would have previously fallen back to 1x2048 due to low
      VRAM: we decide between 2048 and 4096 using a runtime check, choosing
      2048 if we're on a one GPU system with total VRAM of <= 4 GB. We
      purposefully don't check the available VRAM because we don't want the
      context window size to change unexpectedly based on the available VRAM.
      
      We plan on making the default even larger, but this is a relatively
      low-risk change we can make to quickly double it.
      
      * fix tests
      
      add an explicit context length so they don't get truncated. The code
      that converts -1 from being a signal for doing a runtime check isn't
      running as part of these tests.
      
      * tweak small gpu message
      
      * clarify context length default
      
      also make it actually show up in `ollama serve --help`
      424f6486
  14. 09 Apr, 2025 1 commit
  15. 02 Apr, 2025 1 commit
  16. 01 Apr, 2025 1 commit
  17. 26 Mar, 2025 1 commit
    • Jesse Gross's avatar
      ggml: Support heterogeneous KV cache layer sizes in memory estimation · f66216e3
      Jesse Gross authored
      Gemma3 uses sliding windows for its context on 5/6 layers, significantly
      reducing memory usage but leading to uneven usage across layers,
      which makes allocation to the correct GPU difficult. We currently
      estimate very conservatively by assuming all layers are consistent
      at the max size.
      
      Llama3.2-vision is also inconsistent between self attention and cross
      attention layers - at moment, we calculate the correct total size
      and then average this across layers. In some cases, this may lead
      to crashes if a large layer is placed on a GPU sized by the average.
      
      This allows memory estimation to calculate per-layer KV cache size
      and take this account when placing layers onto GPUs. We already do
      this for weights that vary per-tensor, so this is a logical extension.
      
      Fixes #9730
      Fixes #9890
      f66216e3
  18. 20 Feb, 2025 1 commit
  19. 14 Feb, 2025 1 commit
    • Michael Yang's avatar
      next ollama runner (#7913) · 58245413
      Michael Yang authored
      
      
      feat: add new Ollama engine using ggml through cgo
      
      This change introduces a new way to run pretrained models. It introduces 3 high level interfaces and a bunch of smaller helper interfaces to facilitate this.
      
      - `model.Model` defines the interface for a model architecture. Models such as `llama` and `mllama`, which are provided as examples, can implement the model's forward propagation in the `Forward` method. This method will be called to generate completions. This interface can be found in `model/model.go`
      - `ml.Backend` defines the interface for a backend tensor library, in this case `ggml`. Among other things, a Backend is responsible for loading a pretrained model into hardware (GPU, CPU, etc) and providing an interface for Models to access loaded tensors. This interface can be found in `ml/backend.go`
      - `ml.Tensor` defines the interface for a tensor and tensor operations
      
      This is the first implementation of the new engine. Follow up PRs will implement more features:
      
      - non-greedy sampling (#8410)
      - integration with Ollama and KV caching (#8301)
      - more model support (#9080) with more coming soon
      Co-authored-by: default avatarBruce MacDonald <brucewmacdonald@gmail.com>
      58245413
  20. 10 Dec, 2024 1 commit
  21. 06 Nov, 2024 1 commit
    • Jesse Gross's avatar
      sched: Lift parallel restriction for multimodal models except mllama · 6cd56687
      Jesse Gross authored
      The Go runner does not have a problem with supporting parallel
      requests for most multimodal models. Now that we won't be potentially
      falling back to server.cpp, this restriction can be lifted.
      
      However, the new mllama model can't support parallel requests, so we
      will need to keep a restriction for that.
      6cd56687
  22. 17 Oct, 2024 1 commit
  23. 11 Sep, 2024 1 commit
  24. 22 Aug, 2024 1 commit
    • Daniel Hiltgen's avatar
      Fix embeddings memory corruption (#6467) · 90ca8417
      Daniel Hiltgen authored
      * Fix embeddings memory corruption
      
      The patch was leading to a buffer overrun corruption.  Once removed though, parallism
      in server.cpp lead to hitting an assert due to slot/seq IDs being >= token count.  To
      work around this, only use slot 0 for embeddings.
      
      * Fix embed integration test assumption
      
      The token eval count has changed with recent llama.cpp bumps (0.3.5+)
      90ca8417
  25. 18 Aug, 2024 2 commits
  26. 17 Aug, 2024 1 commit
  27. 13 Aug, 2024 1 commit
    • Michael Yang's avatar
      lint · 2697d7f5
      Michael Yang authored
      - fixes printf: non-constant format string in call to fmt.Printf
      - fixes SA1032: arguments have the wrong order
      - disables testifylint
      2697d7f5
  28. 02 Aug, 2024 1 commit
  29. 30 Jul, 2024 1 commit
    • Daniel Hiltgen's avatar
      Prevent partial loading on mixed GPU brands · 34542099
      Daniel Hiltgen authored
      In mult-brand GPU setups, if we couldn't fully load the model we
      would fall through the scheduler and mistakenly try to load across
      a mix of brands.  This makes sure we find the set of GPU(s) that
      best fit for the partial load.
      34542099
  30. 22 Jul, 2024 4 commits
  31. 11 Jul, 2024 1 commit
  32. 09 Jul, 2024 1 commit
  33. 07 Jul, 2024 1 commit
  34. 03 Jul, 2024 2 commits
    • Daniel Hiltgen's avatar
      Only set default keep_alive on initial model load · 955f2a4e
      Daniel Hiltgen authored
      This change fixes the handling of keep_alive so that if client
      request omits the setting, we only set this on initial load.  Once
      the model is loaded, if new requests leave this unset, we'll keep
      whatever keep_alive was there.
      955f2a4e
    • Daniel Hiltgen's avatar
      Prevent loading models larger than total memory · 3c75113e
      Daniel Hiltgen authored
      Users may not realize the siny new model they're trying to load
      fits on their disk, but can't load into system+GPU memory.  Today
      we crash, but with this fix, we'll give them a better error message
      before even trying to load it.
      3c75113e
  35. 01 Jul, 2024 1 commit