- 14 Aug, 2025 1 commit
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Jesse Gross authored
This changes the memory allocation strategy from upfront estimation to tracking actual allocations done by the engine and reacting to that. The goal is avoid issues caused by both under-estimation (crashing) and over-estimation (low performance due to under-utilized GPUs). It is currently opt-in and can be enabled for models running on the Ollama engine by setting OLLAMA_NEW_ESTIMATES=1. Behavior in other cases is unchanged and will continue to use the existing estimates.
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- 06 May, 2025 1 commit
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Daniel Hiltgen authored
* Move quantization logic to GGML via new backend This moves the model aware logic to Go code and calls GGMLs quantization code for model creation. * Remove "add model quantizations" This is no longer needed now that quantization is implemented in Go+GGML code directly.
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- 26 Mar, 2025 1 commit
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Jesse Gross authored
Gemma3 uses sliding windows for its context on 5/6 layers, significantly reducing memory usage but leading to uneven usage across layers, which makes allocation to the correct GPU difficult. We currently estimate very conservatively by assuming all layers are consistent at the max size. Llama3.2-vision is also inconsistent between self attention and cross attention layers - at moment, we calculate the correct total size and then average this across layers. In some cases, this may lead to crashes if a large layer is placed on a GPU sized by the average. This allows memory estimation to calculate per-layer KV cache size and take this account when placing layers onto GPUs. We already do this for weights that vary per-tensor, so this is a logical extension. Fixes #9730 Fixes #9890
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- 24 Feb, 2025 1 commit
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Parth Sareen authored
* envconfig: allow setting context length through env var
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- 14 Feb, 2025 1 commit
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Michael Yang authored
feat: add new Ollama engine using ggml through cgo This change introduces a new way to run pretrained models. It introduces 3 high level interfaces and a bunch of smaller helper interfaces to facilitate this. - `model.Model` defines the interface for a model architecture. Models such as `llama` and `mllama`, which are provided as examples, can implement the model's forward propagation in the `Forward` method. This method will be called to generate completions. This interface can be found in `model/model.go` - `ml.Backend` defines the interface for a backend tensor library, in this case `ggml`. Among other things, a Backend is responsible for loading a pretrained model into hardware (GPU, CPU, etc) and providing an interface for Models to access loaded tensors. This interface can be found in `ml/backend.go` - `ml.Tensor` defines the interface for a tensor and tensor operations This is the first implementation of the new engine. Follow up PRs will implement more features: - non-greedy sampling (#8410) - integration with Ollama and KV caching (#8301) - more model support (#9080) with more coming soon Co-authored-by:Bruce MacDonald <brucewmacdonald@gmail.com>
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- 10 Dec, 2024 1 commit
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Stefan Weil authored
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- 03 Dec, 2024 1 commit
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Sam authored
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- 17 Oct, 2024 1 commit
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Daniel Hiltgen authored
Cleaning up go package naming
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- 21 Aug, 2024 1 commit
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Michael Yang authored
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- 02 Aug, 2024 1 commit
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Michael Yang authored
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- 31 Jul, 2024 2 commits
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Michael Yang authored
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Michael Yang authored
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- 22 Jul, 2024 1 commit
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Michael Yang authored
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- 25 Jun, 2024 1 commit
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Blake Mizerany authored
Previously, some costly things were causing the loading of GGUF files and their metadata and tensor information to be VERY slow: * Too many allocations when decoding strings * Hitting disk for each read of each key and value, resulting in a not-okay amount of syscalls/disk I/O. The show API is now down to 33ms from 800ms+ for llama3 on a macbook pro m3. This commit also prevents collecting large arrays of values when decoding GGUFs (if desired). When such keys are encountered, their values are null, and are encoded as such in JSON. Also, this fixes a broken test that was not encoding valid GGUF.
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- 14 Jun, 2024 2 commits
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Daniel Hiltgen authored
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Daniel Hiltgen authored
Still not complete, needs some refinement to our prediction to understand the discrete GPUs available space so we can see how many layers fit in each one since we can't split one layer across multiple GPUs we can't treat free space as one logical block
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