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- 11 Mar, 2024 1 commit
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Daniel Hiltgen authored
Putting the rocm symlink next to the runners is risky. This moves the payloads into a subdir to avoid potential clashes.
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- 10 Mar, 2024 2 commits
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Daniel Hiltgen authored
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Jeffrey Morgan authored
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- 09 Mar, 2024 1 commit
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Jeffrey Morgan authored
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- 07 Mar, 2024 2 commits
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Daniel Hiltgen authored
This refines where we extract the LLM libraries to by adding a new OLLAMA_HOME env var, that defaults to `~/.ollama` The logic was already idempotenent, so this should speed up startups after the first time a new release is deployed. It also cleans up after itself. We now build only a single ROCm version (latest major) on both windows and linux. Given the large size of ROCms tensor files, we split the dependency out. It's bundled into the installer on windows, and a separate download on windows. The linux install script is now smart and detects the presence of AMD GPUs and looks to see if rocm v6 is already present, and if not, then downloads our dependency tar file. For Linux discovery, we now use sysfs and check each GPU against what ROCm supports so we can degrade to CPU gracefully instead of having llama.cpp+rocm assert/crash on us. For Windows, we now use go's windows dynamic library loading logic to access the amdhip64.dll APIs to query the GPU information.
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John authored
Signed-off-by:hishope <csqiye@126.com>
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- 29 Feb, 2024 1 commit
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Bernhard M. Wiedemann authored
See https://reproducible-builds.org/ for why this is good. This patch was done while working on reproducible builds for openSUSE.
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- 21 Feb, 2024 1 commit
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Jeffrey Morgan authored
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- 16 Feb, 2024 1 commit
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Daniel Hiltgen authored
Also fixes a few fit-and-finish items for better developer experience
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- 15 Feb, 2024 2 commits
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Daniel Hiltgen authored
Even though we weren't setting it to on, somewhere in the cmake config it was getting toggled on. By explicitly setting it to off, we get `/arch:AVX` as intended.
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Daniel Hiltgen authored
This focuses on Windows first, but coudl be used for Mac and possibly linux in the future.
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- 12 Feb, 2024 1 commit
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Daniel Hiltgen authored
This wires up some new logic to start using sysfs to discover AMD GPU information and detects old cards we can't yet support so we can fallback to CPU mode.
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- 02 Feb, 2024 1 commit
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Daniel Hiltgen authored
Only apply patches if we have any, and make sure to cleanup every file we patched at the end to leave the tree clean
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- 25 Jan, 2024 2 commits
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Jeffrey Morgan authored
* Fix clearing kv cache between requests with the same prompt * fix powershell script
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mraiser authored
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- 23 Jan, 2024 1 commit
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Daniel Hiltgen authored
For old macs, accelerate seems to cause crashes, but for AVX2 capable macs, it does not.
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- 21 Jan, 2024 1 commit
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Daniel Hiltgen authored
The linux build now support parallel CPU builds to speed things up. This also exposes AMD GPU targets as an optional setting for advaced users who want to alter our default set.
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- 20 Jan, 2024 3 commits
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Daniel Hiltgen authored
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Daniel Hiltgen authored
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Jeffrey Morgan authored
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- 19 Jan, 2024 1 commit
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Jeffrey Morgan authored
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- 17 Jan, 2024 1 commit
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Daniel Hiltgen authored
This also refines the build process for the ext_server build.
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- 16 Jan, 2024 1 commit
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Daniel Hiltgen authored
Upstream llama.cpp has added a new dependency with the NVIDIA CUDA Driver Libraries (libcuda.so) which is part of the driver distribution, not the general cuda libraries, and is not available as an archive, so we can not statically link it. This may introduce some additional compatibility challenges which we'll need to keep an eye on.
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- 14 Jan, 2024 2 commits
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Daniel Hiltgen authored
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Alexander F. Rødseth authored
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- 13 Jan, 2024 3 commits
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Daniel Hiltgen authored
Make sure we're building an x86 ext_server lib when cross-compiling
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Jeffrey Morgan authored
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Jeffrey Morgan authored
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- 12 Jan, 2024 1 commit
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Fabian Preiss authored
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- 11 Jan, 2024 3 commits
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Daniel Hiltgen authored
This switches darwin to dynamic loading, and refactors the code now that no static linking of the library is used on any platform
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Daniel Hiltgen authored
This reduces the built-in linux version to not use any vector extensions which enables the resulting builds to run under Rosetta on MacOS in Docker. Then at runtime it checks for the actual CPU vector extensions and loads the best CPU library available
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Daniel Hiltgen authored
In some cases we may want multiple variants for a given GPU type or CPU. This adds logic to have an optional Variant which we can use to select an optimal library, but also allows us to try multiple variants in case some fail to load. This can be useful for scenarios such as ROCm v5 vs v6 incompatibility or potentially CPU features.
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- 09 Jan, 2024 2 commits
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Jeffrey Morgan authored
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Jeffrey Morgan authored
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- 07 Jan, 2024 1 commit
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Jeffrey Morgan authored
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- 05 Jan, 2024 1 commit
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Bruce MacDonald authored
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- 04 Jan, 2024 2 commits
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Daniel Hiltgen authored
If the tree has a stale submodule, make sure we clean it up first
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Daniel Hiltgen authored
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