- 11 Jan, 2024 1 commit
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Daniel Hiltgen authored
In some cases we may want multiple variants for a given GPU type or CPU. This adds logic to have an optional Variant which we can use to select an optimal library, but also allows us to try multiple variants in case some fail to load. This can be useful for scenarios such as ROCm v5 vs v6 incompatibility or potentially CPU features.
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- 09 Jan, 2024 1 commit
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Jeffrey Morgan authored
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- 04 Jan, 2024 1 commit
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Daniel Hiltgen authored
On linux, we link the CPU library in to the Go app and fall back to it when no GPU match is found. On windows we do not link in the CPU library so that we can better control our dependencies for the CLI. This fixes the logic so we correctly fallback to the dynamic CPU library on windows.
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- 02 Jan, 2024 1 commit
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Daniel Hiltgen authored
Refactor where we store build outputs, and support a fully dynamic loading model on windows so the base executable has no special dependencies thus doesn't require a special PATH.
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