1. 08 Dec, 2025 1 commit
  2. 18 Nov, 2025 1 commit
  3. 17 Nov, 2025 1 commit
  4. 12 Nov, 2025 2 commits
  5. 05 Nov, 2025 1 commit
  6. 04 Nov, 2025 1 commit
  7. 15 Oct, 2025 1 commit
  8. 14 Oct, 2025 1 commit
    • Thomas Stocker's avatar
      Vulkan based on #9650 (#11835) · 2aba569a
      Thomas Stocker authored
      * implement the vulkan C backend
      
      * add support in gpu.go
      
      * add support in gen_linux.sh
      
      * it builds
      
      * fix segfault
      
      * fix compilation
      
      * fix free memory monitor
      
      * fix total memory monitor
      
      * update gpu.go
      
      * fix build
      
      * fix check_perfmon len
      
      * remove cap_get_bound check
      
      * fix vulkan handle releasing
      
      * fix build on federa 40
      
      * fix vulkan on windows
      
      * making amdgpu work on arm achitecutre with vulkan
      
      * add x86_64 lines in VulkanGlobs and capLinuxGlobs
      
      * add aarch64 lines in vulkanGlobs and capLinuxGlobs
      
      * Fix variable name
      
      * Add vulkan build patch from @jmorganca
      
      * Sync vendored ggml to add Vulkan support
      
      * Updated dockerfile
      
      https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Installing rocm library
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * This version works well
      
      built based on this: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Applied 00-fix-vulkan-building.patch
      
      Work done by McBane87 here: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Fixed the "detached head" issues
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Merged in the right direction
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Merging the latest stable (#2)
      
      * Applied 00-fix-vulkan-building.patch
      
      * Implemented vulkan backend based on the work done by whyvl, Dts0, McBane87 and others
      
      Tested on AMD Ryzen 7 8845HS w/ Radeon 780M Graphics with ROCm disabled
      
      ```
      [GIN-debug] POST   /v1/chat/completions      --> github.com/ollama/ollama/server.(*Server).ChatHandler-fm (6 handlers)
      [GIN-debug] POST   /v1/completions           --> github.com/ollama/ollama/server.(*Server).GenerateHandler-fm (6 handlers)
      [GIN-debug] POST   /v1/embeddings            --> github.com/ollama/ollama/server.(*Server).EmbedHandler-fm (6 handlers)
      [GIN-debug] GET    /v1/models                --> github.com/ollama/ollama/server.(*Server).ListHandler-fm (6 handlers)
      [GIN-debug] GET    /v1/models/:model         --> github.com/ollama/ollama/server.(*Server).ShowHandler-fm (6 handlers)
      time=2025-03-11T13:00:40.793Z level=INFO source=gpu.go:199 msg="vulkan: load libvulkan and libcap ok"
      time=2025-03-11T13:00:40.877Z level=INFO source=gpu.go:421 msg="error looking up vulkan GPU memory" error="device is a CPU"
      time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:443 msg="amdgpu detected, but no compatible rocm library found.  Either install rocm v6, or follow manual install instructions at https://github.com/ollama/ollama/blob/main/docs/linux.md#manual-install"
      time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:348 msg="unable to verify rocm library: no suitable rocm found, falling back to CPU"
      time=2025-03-11T13:00:40.879Z level=INFO source=types.go:137 msg="inference compute" id=0 library=vulkan variant="" compute=1.3 driver=1.3 name="AMD Radeon Graphics (RADV GFX1103_R1)" total="15.6 GiB" available="15.6 GiB"
      ```
      
      ```
       # ollama run phi4:14b
      >>> /set verbose
      Set 'verbose' mode.
      >>> how's it going?
      Hello! I'm here to help you with any questions or tasks you have. How can I assist you today? 😊
      
      
      
      total duration:       3.341959745s
      load duration:        18.165612ms
      prompt eval count:    15 token(s)
      prompt eval duration: 475ms
      prompt eval rate:     31.58 tokens/s
      eval count:           26 token(s)
      eval duration:        2.846s
      eval rate:            9.14 tokens/s
      >>>
      ```
      
      * This is no longer needed
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Fixes SIGSEGV: segmentation violation running gemma3 models on ollama 0.6.0 #21
      
      Patch provided by McBane87 on https://github.com/whyvl/ollama-vulkan/issues/21
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Applied 04-disable-mmap-vulkan.patch
      
      From: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Pulled new upstream code for ggml-bulkan backend
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Merged latest ollama 0.6.2 and nasrally's Flash Attention patches (#5)
      
      * readme: add Ellama to list of community integrations (#9800)
      
      * readme: add screenpipe to community integrations (#9786)
      
      * Add support for ROCm gfx1151 (#9773)
      
      * conditionally enable parallel pipelines
      
      * sample: make mutations in transforms explicit (#9743)
      
      * updated minP to use early exit making use of sorted tokens
      
      * ml/backend/ggml: allocate memory with malloc when loading model (#9822)
      
      * runner: remove cache prompt flag from ollama runner (#9826)
      
      We do not need to bypass the prompt caching in the ollama runner yet, as
      only embedding models needed to bypass the prompt caching. When embedding
      models are implemented they can skip initializing this cache completely.
      
      * ollamarunner: Check for minBatch of context space when shifting
      
      Models can specify that a group of inputs need to be handled a single
      batch. However, context shifting didn't respect this and could trigger
      a break anyways. In this case, we should instead trigger a context
      shift earlier so that it occurs before the grouped batch.
      
      Note that there still some corner cases:
       - A long prompt that exceeds the context window can get truncated
         in the middle of an image. With the current models, this will
         result in the model not recognizing the image at all, which is
         pretty much the expected result with truncation.
       - The context window is set less than the minimum batch size. The
         only solution to this is to refuse to load the model with these
         settings. However, this can never occur with current models and
         default settings.
      
      Since users are unlikely to run into these scenarios, fixing them is
      left as a follow up.
      
      * Applied latest patches from McBane87
      
      See this for details: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2708820861
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Add ability to enable flash attention on vulkan (#4
      
      )
      
      * discover: add flash attention handling for vulkan
      * envconfig: fix typo in config.go
      
      As part of the process some code was refactored and I added a new field
      FlashAttention to GpuInfo since the previous solution didn't allow for a
      granular check via vulkan extensions. As a side effect, this now allows
      for granular per-device FA support checking in other places
      
      ---------
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      Co-authored-by: default avatarzeo <108888572+zeozeozeo@users.noreply.github.com>
      Co-authored-by: default avatarLouis Beaumont <louis.beaumont@gmail.com>
      Co-authored-by: default avatarDaniel Hiltgen <dhiltgen@users.noreply.github.com>
      Co-authored-by: default avatarMichael Yang <mxyng@pm.me>
      Co-authored-by: default avatarParth Sareen <parth.sareen@ollama.com>
      Co-authored-by: default avatarJeffrey Morgan <jmorganca@gmail.com>
      Co-authored-by: default avatarBruce MacDonald <brucewmacdonald@gmail.com>
      Co-authored-by: default avatarJesse Gross <jesse@ollama.com>
      Co-authored-by: default avatarNikita <50599445+nasrally@users.noreply.github.com>
      
      * Revert Readme changes
      
      * Revert
      
      * Revert changes in amd_linux.go
      
      * Revert changes in amd_linux.go
      
      * Remove flashattention setting gpu.go
      
      * Revert whitespace changes in gpu.go
      
      * Revert changes in transforms_test.go
      
      * Revert changes in runner.go
      
      * Revert changes in Makefile.sync
      
      * Revert some unintented changes in Dockerfile
      
      * Revert vulkan copy changes in Dockerfile
      
      * Update Vulkan Code to de4c07f93783a1a96456a44dc16b9db538ee1618
      
      * Fixed duplicate sync in ggml.go
      
      * Revert changes in ggml.go
      
      * Revert chnages in ggml.go
      
      * enable falsh attention on vulkan
      
      * revert remove parenthesis
      
      * fixed flash attention logic enabling
      
      * vk_check_flash_attention 0 means supported
      
      * Update gpu.go
      
      * Add vulkan to Windows Build script
      
      * Remove commented out code
      
      * Enable Vulkan Flash attention in FlashAttentionSupported
      
      * Fix logging
      
      * Update Vulkan backend to e54d41befcc1575f4c898c5ff4ef43970cead75f
      
      * Removed libcap related code
      
      libcap is not directly related to Vulkan and should be added by its own PR. It adds additional library dependencies for building and also requires users to run setcap or run ollama as root, which is not ideal for easy use
      
      * Fix Unit Test (Add Vulkan Library)
      
      * Add vulkan to TestHomogeneousGPUs
      Test
      
      * vulkan: get GPU ID (ollama v0.11.5)
      Signed-off-by: default avatarXiaodong Ye <xiaodong.ye@mthreads.com>
      
      * disable mmap for vulkan
      
      * Reduce Changes remove TestHomogeneousGPUs (doesn't exist on master)
      
      * Update vulkan version to the version used in llama.cpp
      
      * rename gpu patch to correct number
      
      * added Vulkan API to get correct Device UUID
      
      current UUID from pipelineCacheUUID does not match CUDA
      
      * Fix GPU ID Patch
      
      * Remove Code not in llama.cpp
      
      * modified UUID code inside ggml
      
      * Fix Patch
      
      * Copied minimal definition from vulkan header
      
      * Fix compile error in Mac
      
      Metal is preferred so we're disabling Vulkan for now
      
      * Removed unused code
      
      Fix linter error in CI
      
      * Fix patches apply
      
      * fixing lint error
      
      * Removed unneeded function call
      
      Somehow removing this call fixed the crashing when Vulkan header was removed
      
      * added missing NL
      
      * Fixed missing members in Vulkan header
      
      also added zero clear for some structs
      
      * Fixed wrong structure ID
      
      * Fixed Vulkan header
      
      More aligned with official header definition now
      
      * buildvulkanAsSeperateFunction
      
      * Vulkan on Windows Test
      
      * temporarly comment out gate to run windows task
      
      * use temporarly windows-latest for build
      
      * Commenting out other presets to build vulkan
      
      * reenable cpu
      
      * commenting out error action stop
      
      * temporarly commenting out rocm
      
      * set vulkan path
      
      * comment out cude for faster turnaround
      
      * correct vulkan install
      
      * correct vulkan silent install
      
      * fixed install command
      
      * revert debugging changes (vulkan builds on windows)
      
      * revert windows-latest
      
      * trying to build vulkan for linux
      
      * temporarly disable cuda and rocm
      
      * try again linux build
      
      * fix version
      
      * trying to fix
      
      * trying again
      
      * trying again
      
      * fix version
      
      * fixed vulkan-sdk name
      
      * try again
      
      * trying again
      
      * try without version number
      
      * try again
      
      * add some more extra
      
      * trying to use version 1.4.313
      
      * revert debugging changes
      
      * Filter out already supported gpus
      
      * revert debug code
      
      * Use runners for GPU discovery
      
      This revamps how we discover GPUs in the system by leveraging the Ollama
      runner.  This should eliminate inconsistency between our GPU discovery and the
      runners capabilities at runtime, particularly for cases where we try to filter
      out unsupported GPUs.  Now the runner does that implicitly based on the actual
      device list.  In some cases free VRAM reporting can be unreliable which can
      leaad to scheduling mistakes, so this also includes a patch to leverage more
      reliable VRAM reporting libraries if available.
      
      Automatic workarounds have been removed as only one GPU leveraged this, which
      is now documented. This GPU will soon fall off the support matrix with the next
      ROCm bump.
      
      Additional cleanup of the scheduler and discovery packages can be done in the
      future once we have switched on the new memory management code, and removed
      support for the llama runner.
      
      * timing info for runner
      
      * WIP - wire up Vulkan with the new engine based discovery
      
      Not a complete implementation - free VRAM is better, but not accurate on
      windows
      
      * fix - trust the library paths from discovery when starting runner
      
      * fix index bug
      
      * fix vulkan ids to be underlying
      
      * fix - give bootstrapping more time on slow systems
      
      * Test if Vulkan device is supported
      
      * vk_check_flash_attention is not needed (coompat2 coopmapt and scalar implementation exist)
      
      * Handle GGML_VK_VISIBLE_DEVICES
      
      * ask for supported first
      
      * win: fix CPU query buffer handling
      
      Try in a short loop until we get the size right.
      
      * test: harden integration tests for slow start
      
      If the server takes a while to start up, block
      tests from starting until it's online to avoid
      setting large timeouts in individual test cases.
      
      * gofumpt fix
      
      * fix build
      
      * merge fixes
      
      * merge fixes
      
      * fixed build
      
      * merge fixes
      
      * fixing build
      
      * fixed build
      
      * fixed formatting
      
      * fixed build
      
      * fix vulkan gpu id patch
      
      * sync llama.cpp vulkan code
      
      * update build windows script
      
      * merge fixes
      
      * fix format
      
      * fixed vulkan casing
      
      * handle igpu as gpu
      
      * improve case
      
      * print out unknown library
      
      * rturn Vulkan for vulkan library
      
      * Revert "rturn Vulkan for vulkan library"
      
      This reverts commit 690461a12fd5e93295d174c97edefb2bc33285b1.
      
      * fixed patch number
      
      * return Library Name
      
      * remvoe debug code
      
      * return integrated in vulkan backend
      
      * Return pci Properties
      
      * update patch
      
      * directly get pci proeprties without parsing
      
      * workaround for filtering devices. Correct way is to have a LibraryPosition Parameter in the deviceInfo
      
      * Revert "directly get pci proeprties without parsing"
      
      This reverts commit 8e0624851f5ed7d9f74518f574dfb422e4dd4dc2.
      
      * Set FilteredID for Environment Filtering
      
      * ROCm Library is named ROCm
      
      * revert changes in patch
      
      * Create 0028-vulkan-pci-and-memory.patch
      
      * vulkan memory patch
      
      * casing fix
      
      * Add more pci properties
      
      * Added better memory management
      
      * Added better memory managament
      
      * fixed patch
      
      * Fixed patch
      
      * FilterID creation group by library
      
      * filter out vulkan supported by other gpu
      
      * fixing deviceid compare
      
      * Vulkan Fix FA coopmat1 invalid array indexing
      
      * Use everywhere the same Vulkan Version 1.4.321.1
      
      * Remove unneeded patch
      
      * vulkan update
      
      * sync vulkan glsl files
      
      * only use for vulkan the filteredid (numeric device number)
      
      * simplify code
      
      ---------
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      Signed-off-by: default avatarXiaodong Ye <xiaodong.ye@mthreads.com>
      Co-authored-by: default avatarpufferffish <github@bandersnatch.anonaddy.com>
      Co-authored-by: KOISHI KOMEIJI FROM TOUHOU 11 <fuck>
      Co-authored-by: default avatarDSLstandard <qgeneral35@gmail.com>
      Co-authored-by: default avatarpufferffish <me@windtfw.com>
      Co-authored-by: default avataryeongbba <yeongmo.lee@logpresso.com>
      Co-authored-by: default avatartomaThomas <tomathomas@mailbox.org>
      Co-authored-by: default avatarAntoine Viallon <antoine@lesviallon.fr>
      Co-authored-by: default avatarVadim Grinco <vadim@grinco.eu>
      Co-authored-by: default avatarzeo <108888572+zeozeozeo@users.noreply.github.com>
      Co-authored-by: default avatarLouis Beaumont <louis.beaumont@gmail.com>
      Co-authored-by: default avatarDaniel Hiltgen <dhiltgen@users.noreply.github.com>
      Co-authored-by: default avatarMichael Yang <mxyng@pm.me>
      Co-authored-by: default avatarParth Sareen <parth.sareen@ollama.com>
      Co-authored-by: default avatarJeffrey Morgan <jmorganca@gmail.com>
      Co-authored-by: default avatarBruce MacDonald <brucewmacdonald@gmail.com>
      Co-authored-by: default avatarJesse Gross <jesse@ollama.com>
      Co-authored-by: default avatarNikita <50599445+nasrally@users.noreply.github.com>
      Co-authored-by: default avatarMasato Nakasaka <masato.nakasaka@intel.com>
      Co-authored-by: default avatarXiaodong Ye <xiaodong.ye@mthreads.com>
      Co-authored-by: default avatarDaniel Hiltgen <daniel@ollama.com>
      2aba569a
  9. 04 Oct, 2025 2 commits
  10. 03 Oct, 2025 4 commits
  11. 02 Oct, 2025 1 commit
  12. 11 Sep, 2025 1 commit
  13. 10 Sep, 2025 1 commit
    • Daniel Hiltgen's avatar
      Add v12 + v13 cuda support (#12000) · 17a023f3
      Daniel Hiltgen authored
      * Add support for upcoming NVIDIA Jetsons
      
      The latest Jetsons with JetPack 7 are moving to an SBSA compatible model and
      will not require building a JetPack specific variant.
      
      * cuda: bring back dual versions
      
      This adds back dual CUDA versions for our releases,
      with v11 and v13 to cover a broad set of GPUs and
      driver versions.
      
      * win: break up native builds in build_windows.ps1
      
      * v11 build working on windows and linux
      
      * switch to cuda v12.8 not JIT
      
      * Set CUDA compression to size
      
      * enhance manual install linux docs
      17a023f3
  14. 30 Jul, 2025 1 commit
  15. 29 Jul, 2025 1 commit
  16. 17 Jul, 2025 1 commit
  17. 07 Jul, 2025 1 commit
  18. 26 Jun, 2025 1 commit
  19. 25 Jun, 2025 4 commits
  20. 24 Jun, 2025 2 commits
  21. 23 Jun, 2025 1 commit
    • Daniel Hiltgen's avatar
      Re-remove cuda v11 (#10694) · 1c6669e6
      Daniel Hiltgen authored
      * Re-remove cuda v11
      
      Revert the revert - drop v11 support requiring drivers newer than Feb 23
      
      This reverts commit c6bcdc42.
      
      * Simplify layout
      
      With only one version of the GPU libraries, we can simplify things down somewhat.  (Jetsons still require special handling)
      
      * distinct sbsa variant for linux arm64
      
      This avoids accidentally trying to load the sbsa cuda libraries on
      a jetson system which results in crashes.
      
      * temporary prevent rocm+cuda mixed loading
      1c6669e6
  22. 13 May, 2025 1 commit
  23. 07 May, 2025 2 commits
  24. 16 Apr, 2025 1 commit
  25. 27 Feb, 2025 2 commits
  26. 25 Feb, 2025 3 commits
    • Blake Mizerany's avatar
      .github: always run tests, and other helpful fixes (#9348) · 0d694793
      Blake Mizerany authored
      During work on our new registry client, I ran into frustrations with CI
      where a misspelling in a comment caused the linter to fail, which caused
      the tests to not run, which caused the build to not be cached, which
      caused the next run to be slow, which caused me to be sad.
      
      This commit address these issues, and pulls in some helpful changes
      we've had in CI on ollama.com for some time now.
      
      They are:
      
      * Always run tests, even if the other checks fail.
      
      Tests are the most important part of CI, and should always run. Failures
      in tests can be correlated with failures in other checks, and can help
      surface the root cause of the failure sooner. This is especially
      important when the failure is platform specific, and the tests are not
      platform independent.
      
      * Check that `go generate` is clean.
      
      This prevents 'go generate' abuse regressions. This codebase used to use
      it to generate platform specific binary build artifacts. Let's make sure
      that does not happen again and this powerful tool is used correctly, and
      the generated code is checked in.
      
      Also, while adding `go generate` the check, it was revealed that the
      generated metal code was putting dates in the comments, resulting in
      non-deterministic builds. This is a bad practice, and this commit fixes
      that. Git tells us the most important date: the commit date along with
      other associated changes.
      
      * Check that `go mod tidy` is clean.
      
      A new job to check that `go mod tidy` is clean was added, to prevent
      easily preventable merge conflicts or go.mod changes being deferred to a
      future PR that is unrelated to the change that caused the go.mod to
      change.
      
      * More robust caching.
      
      We now cache the go build cache, and the go mod download cache
      independently. This is because the download cache contains zips that can
      be unpacked in parallel faster than they can be fetched and extracted by
      tar. This speeds up the build significantly.
      
      The linter is hostile enough. It does not need to also punish us with
      longer build times due to small failures like misspellings.
      0d694793
    • Daniel Hiltgen's avatar
      Update ROCm (6.3 linux, 6.2 windows) and CUDA v12.8 (#9304) · e91ae3d4
      Daniel Hiltgen authored
      * Bump cuda and rocm versions
      
      Update ROCm to linux:6.3 win:6.2 and CUDA v12 to 12.8.
      Yum has some silent failure modes, so largely switch to dnf.
      
      * Fix windows build script
      e91ae3d4
    • Blake Mizerany's avatar
      server/internal: copy bmizerany/ollama-go to internal package (#9294) · 348b3e09
      Blake Mizerany authored
      This commit copies (without history) the bmizerany/ollama-go repository
      with the intention of integrating it into the ollama as a replacement
      for the pushing, and pulling of models, and management of the cache they
      are pushed and pulled from.
      
      New homes for these packages will be determined as they are integrated
      and we have a better understanding of proper package boundaries.
      348b3e09
  27. 20 Feb, 2025 1 commit
    • Michael Yang's avatar
      ci: use clang for windows cpu builds · ba9ec3d0
      Michael Yang authored
      clang outputs are faster. we were previously building with clang via gcc
      wrapper in cgo but this was missed during the build updates so there was
      a drop in performance
      ba9ec3d0