1. 03 Dec, 2025 1 commit
    • Daniel Hiltgen's avatar
      CUDA: filter devices on secondary discovery (#13317) · 3f308367
      Daniel Hiltgen authored
      We now do a deeper probe of CUDA devices to verify the library version has
      the correct compute capability coverage for the device.  Due to ROCm also
      interpreting the CUDA env var to filter AMD devices, we try to avoid setting
      it which leads to problems in mixed vendor systems.  However without setting
      it for this deeper probe, each CUDA library subprocess discovers all CUDA GPUs
      and on systems with lots of GPUs, this can lead to hitting timeouts.  The fix is
      to turn on the CUDA visibility env var just for this deeper probe use-case.
      3f308367
  2. 01 Dec, 2025 2 commits
    • Daniel Hiltgen's avatar
      win: warn if ggml-base detected in PATH (#13289) · 55417275
      Daniel Hiltgen authored
      If the user has somehow installed another GGML based app which places a
      ggml-base lib somewhere in their PATH, we can experience runtime problems
      due to incompatibilities.  This change adds a warning message if we detect
      a ggml-base outside of our install location to aid in troubleshooting.
      55417275
    • Daniel Hiltgen's avatar
      jetpack: require exact match or skip cuda_jetpack* (#13288) · 467bbc0d
      Daniel Hiltgen authored
      The cuda_jetpack libs will enumerate discrete GPUs on SBSA systems
      which leads to runtime failures of missing kernels.  This fix
      requires an exact match to enable jetpacks instead of relying on
      enumeration to filter out supported libraries.
      467bbc0d
  3. 20 Nov, 2025 1 commit
  4. 16 Nov, 2025 1 commit
  5. 14 Nov, 2025 1 commit
  6. 12 Nov, 2025 1 commit
  7. 05 Nov, 2025 1 commit
    • Daniel Hiltgen's avatar
      mac: fix stale VRAM data (#12972) · 6aa72830
      Daniel Hiltgen authored
      The scheduler updates free VRAM based on current loaded models.  This was
      mutating the persisted list of GPUs, and when coupled with the non-refreshing
      logic for Metal that lead to stale low VRAM reporting after unload.  The fix is
      to make sure the GPU discovery always returns a copy so the schedulers GPU list
      is in fact ephemeral and doesn't leak any temporary adjustments back into the
      persistent list.
      6aa72830
  8. 04 Nov, 2025 1 commit
    • Daniel Hiltgen's avatar
      discovery: only retry AMD GPUs (#12894) · 27f1fde4
      Daniel Hiltgen authored
      * discovery: only retry AMD GPUs
      
      CUDA and Vulkan don't crash on unsupported devices, so retry isn't necessary.
      This also refactors the code to shift the Library specific logic into the ml
      package.
      
      * review comments
      27f1fde4
  9. 31 Oct, 2025 1 commit
  10. 30 Oct, 2025 1 commit
    • Daniel Hiltgen's avatar
      win: avoid ID mixups on refresh (#12869) · db973c8f
      Daniel Hiltgen authored
      On Windows AMD IDs are numeric, and can reorder based on the filter environment.
      By passing in the filter env on a full discovery refresh, we'll only look at the actual devices
      and ignore unsupported iGPUs.  Without this, on some systems iGPU VRAM was incorrectly
      being used to populate the dGPU.
      db973c8f
  11. 28 Oct, 2025 1 commit
    • Daniel Hiltgen's avatar
      Fix vulkan PCI ID and ID handling (#12775) · 14977a93
      Daniel Hiltgen authored
      * Fix vulkan PCI ID and ID handling
      
      Intel GPUs may not report PCI IDs which was leading to incorrect overlap
      detection.  Switch to using the existing PCI IDs, however AMD GPUs claim not to
      report PCI IDs, but actually do, so try anyway, as this is required for ADLX to
      find the GPUs on Windows. Numeric IDs lead to scheduling problems, so this also
      switches Vulkan to use UUID based IDs. The GPU discovery patches have been
      squashed into a single patch to simplify future rebases.
      
      * review comments
      14977a93
  12. 23 Oct, 2025 1 commit
    • Daniel Hiltgen's avatar
      DRY out the runner lifecycle code (#12540) · 3258a89b
      Daniel Hiltgen authored
      * DRY out the runner lifecycle code
      
      Now that discovery uses the runners as well, this unifies the runner spawning code
      into a single place.  This also unifies GPU discovery types with the newer ml.DeviceInfo
      
      * win: make incremental builds better
      
      Place build artifacts in discrete directories so incremental builds don't have to start fresh
      
      * Adjust sort order to consider iGPUs
      
      * handle cpu inference oom scenarios
      
      * review comments
      3258a89b
  13. 20 Oct, 2025 1 commit
  14. 16 Oct, 2025 2 commits
  15. 14 Oct, 2025 1 commit
    • Thomas Stocker's avatar
      Vulkan based on #9650 (#11835) · 2aba569a
      Thomas Stocker authored
      * implement the vulkan C backend
      
      * add support in gpu.go
      
      * add support in gen_linux.sh
      
      * it builds
      
      * fix segfault
      
      * fix compilation
      
      * fix free memory monitor
      
      * fix total memory monitor
      
      * update gpu.go
      
      * fix build
      
      * fix check_perfmon len
      
      * remove cap_get_bound check
      
      * fix vulkan handle releasing
      
      * fix build on federa 40
      
      * fix vulkan on windows
      
      * making amdgpu work on arm achitecutre with vulkan
      
      * add x86_64 lines in VulkanGlobs and capLinuxGlobs
      
      * add aarch64 lines in vulkanGlobs and capLinuxGlobs
      
      * Fix variable name
      
      * Add vulkan build patch from @jmorganca
      
      * Sync vendored ggml to add Vulkan support
      
      * Updated dockerfile
      
      https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Installing rocm library
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * This version works well
      
      built based on this: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Applied 00-fix-vulkan-building.patch
      
      Work done by McBane87 here: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Fixed the "detached head" issues
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Merged in the right direction
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Merging the latest stable (#2)
      
      * Applied 00-fix-vulkan-building.patch
      
      * Implemented vulkan backend based on the work done by whyvl, Dts0, McBane87 and others
      
      Tested on AMD Ryzen 7 8845HS w/ Radeon 780M Graphics with ROCm disabled
      
      ```
      [GIN-debug] POST   /v1/chat/completions      --> github.com/ollama/ollama/server.(*Server).ChatHandler-fm (6 handlers)
      [GIN-debug] POST   /v1/completions           --> github.com/ollama/ollama/server.(*Server).GenerateHandler-fm (6 handlers)
      [GIN-debug] POST   /v1/embeddings            --> github.com/ollama/ollama/server.(*Server).EmbedHandler-fm (6 handlers)
      [GIN-debug] GET    /v1/models                --> github.com/ollama/ollama/server.(*Server).ListHandler-fm (6 handlers)
      [GIN-debug] GET    /v1/models/:model         --> github.com/ollama/ollama/server.(*Server).ShowHandler-fm (6 handlers)
      time=2025-03-11T13:00:40.793Z level=INFO source=gpu.go:199 msg="vulkan: load libvulkan and libcap ok"
      time=2025-03-11T13:00:40.877Z level=INFO source=gpu.go:421 msg="error looking up vulkan GPU memory" error="device is a CPU"
      time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:443 msg="amdgpu detected, but no compatible rocm library found.  Either install rocm v6, or follow manual install instructions at https://github.com/ollama/ollama/blob/main/docs/linux.md#manual-install"
      time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:348 msg="unable to verify rocm library: no suitable rocm found, falling back to CPU"
      time=2025-03-11T13:00:40.879Z level=INFO source=types.go:137 msg="inference compute" id=0 library=vulkan variant="" compute=1.3 driver=1.3 name="AMD Radeon Graphics (RADV GFX1103_R1)" total="15.6 GiB" available="15.6 GiB"
      ```
      
      ```
       # ollama run phi4:14b
      >>> /set verbose
      Set 'verbose' mode.
      >>> how's it going?
      Hello! I'm here to help you with any questions or tasks you have. How can I assist you today? 😊
      
      
      
      total duration:       3.341959745s
      load duration:        18.165612ms
      prompt eval count:    15 token(s)
      prompt eval duration: 475ms
      prompt eval rate:     31.58 tokens/s
      eval count:           26 token(s)
      eval duration:        2.846s
      eval rate:            9.14 tokens/s
      >>>
      ```
      
      * This is no longer needed
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Fixes SIGSEGV: segmentation violation running gemma3 models on ollama 0.6.0 #21
      
      Patch provided by McBane87 on https://github.com/whyvl/ollama-vulkan/issues/21
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Applied 04-disable-mmap-vulkan.patch
      
      From: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Pulled new upstream code for ggml-bulkan backend
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Merged latest ollama 0.6.2 and nasrally's Flash Attention patches (#5)
      
      * readme: add Ellama to list of community integrations (#9800)
      
      * readme: add screenpipe to community integrations (#9786)
      
      * Add support for ROCm gfx1151 (#9773)
      
      * conditionally enable parallel pipelines
      
      * sample: make mutations in transforms explicit (#9743)
      
      * updated minP to use early exit making use of sorted tokens
      
      * ml/backend/ggml: allocate memory with malloc when loading model (#9822)
      
      * runner: remove cache prompt flag from ollama runner (#9826)
      
      We do not need to bypass the prompt caching in the ollama runner yet, as
      only embedding models needed to bypass the prompt caching. When embedding
      models are implemented they can skip initializing this cache completely.
      
      * ollamarunner: Check for minBatch of context space when shifting
      
      Models can specify that a group of inputs need to be handled a single
      batch. However, context shifting didn't respect this and could trigger
      a break anyways. In this case, we should instead trigger a context
      shift earlier so that it occurs before the grouped batch.
      
      Note that there still some corner cases:
       - A long prompt that exceeds the context window can get truncated
         in the middle of an image. With the current models, this will
         result in the model not recognizing the image at all, which is
         pretty much the expected result with truncation.
       - The context window is set less than the minimum batch size. The
         only solution to this is to refuse to load the model with these
         settings. However, this can never occur with current models and
         default settings.
      
      Since users are unlikely to run into these scenarios, fixing them is
      left as a follow up.
      
      * Applied latest patches from McBane87
      
      See this for details: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2708820861
      
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      
      * Add ability to enable flash attention on vulkan (#4
      
      )
      
      * discover: add flash attention handling for vulkan
      * envconfig: fix typo in config.go
      
      As part of the process some code was refactored and I added a new field
      FlashAttention to GpuInfo since the previous solution didn't allow for a
      granular check via vulkan extensions. As a side effect, this now allows
      for granular per-device FA support checking in other places
      
      ---------
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      Co-authored-by: default avatarzeo <108888572+zeozeozeo@users.noreply.github.com>
      Co-authored-by: default avatarLouis Beaumont <louis.beaumont@gmail.com>
      Co-authored-by: default avatarDaniel Hiltgen <dhiltgen@users.noreply.github.com>
      Co-authored-by: default avatarMichael Yang <mxyng@pm.me>
      Co-authored-by: default avatarParth Sareen <parth.sareen@ollama.com>
      Co-authored-by: default avatarJeffrey Morgan <jmorganca@gmail.com>
      Co-authored-by: default avatarBruce MacDonald <brucewmacdonald@gmail.com>
      Co-authored-by: default avatarJesse Gross <jesse@ollama.com>
      Co-authored-by: default avatarNikita <50599445+nasrally@users.noreply.github.com>
      
      * Revert Readme changes
      
      * Revert
      
      * Revert changes in amd_linux.go
      
      * Revert changes in amd_linux.go
      
      * Remove flashattention setting gpu.go
      
      * Revert whitespace changes in gpu.go
      
      * Revert changes in transforms_test.go
      
      * Revert changes in runner.go
      
      * Revert changes in Makefile.sync
      
      * Revert some unintented changes in Dockerfile
      
      * Revert vulkan copy changes in Dockerfile
      
      * Update Vulkan Code to de4c07f93783a1a96456a44dc16b9db538ee1618
      
      * Fixed duplicate sync in ggml.go
      
      * Revert changes in ggml.go
      
      * Revert chnages in ggml.go
      
      * enable falsh attention on vulkan
      
      * revert remove parenthesis
      
      * fixed flash attention logic enabling
      
      * vk_check_flash_attention 0 means supported
      
      * Update gpu.go
      
      * Add vulkan to Windows Build script
      
      * Remove commented out code
      
      * Enable Vulkan Flash attention in FlashAttentionSupported
      
      * Fix logging
      
      * Update Vulkan backend to e54d41befcc1575f4c898c5ff4ef43970cead75f
      
      * Removed libcap related code
      
      libcap is not directly related to Vulkan and should be added by its own PR. It adds additional library dependencies for building and also requires users to run setcap or run ollama as root, which is not ideal for easy use
      
      * Fix Unit Test (Add Vulkan Library)
      
      * Add vulkan to TestHomogeneousGPUs
      Test
      
      * vulkan: get GPU ID (ollama v0.11.5)
      Signed-off-by: default avatarXiaodong Ye <xiaodong.ye@mthreads.com>
      
      * disable mmap for vulkan
      
      * Reduce Changes remove TestHomogeneousGPUs (doesn't exist on master)
      
      * Update vulkan version to the version used in llama.cpp
      
      * rename gpu patch to correct number
      
      * added Vulkan API to get correct Device UUID
      
      current UUID from pipelineCacheUUID does not match CUDA
      
      * Fix GPU ID Patch
      
      * Remove Code not in llama.cpp
      
      * modified UUID code inside ggml
      
      * Fix Patch
      
      * Copied minimal definition from vulkan header
      
      * Fix compile error in Mac
      
      Metal is preferred so we're disabling Vulkan for now
      
      * Removed unused code
      
      Fix linter error in CI
      
      * Fix patches apply
      
      * fixing lint error
      
      * Removed unneeded function call
      
      Somehow removing this call fixed the crashing when Vulkan header was removed
      
      * added missing NL
      
      * Fixed missing members in Vulkan header
      
      also added zero clear for some structs
      
      * Fixed wrong structure ID
      
      * Fixed Vulkan header
      
      More aligned with official header definition now
      
      * buildvulkanAsSeperateFunction
      
      * Vulkan on Windows Test
      
      * temporarly comment out gate to run windows task
      
      * use temporarly windows-latest for build
      
      * Commenting out other presets to build vulkan
      
      * reenable cpu
      
      * commenting out error action stop
      
      * temporarly commenting out rocm
      
      * set vulkan path
      
      * comment out cude for faster turnaround
      
      * correct vulkan install
      
      * correct vulkan silent install
      
      * fixed install command
      
      * revert debugging changes (vulkan builds on windows)
      
      * revert windows-latest
      
      * trying to build vulkan for linux
      
      * temporarly disable cuda and rocm
      
      * try again linux build
      
      * fix version
      
      * trying to fix
      
      * trying again
      
      * trying again
      
      * fix version
      
      * fixed vulkan-sdk name
      
      * try again
      
      * trying again
      
      * try without version number
      
      * try again
      
      * add some more extra
      
      * trying to use version 1.4.313
      
      * revert debugging changes
      
      * Filter out already supported gpus
      
      * revert debug code
      
      * Use runners for GPU discovery
      
      This revamps how we discover GPUs in the system by leveraging the Ollama
      runner.  This should eliminate inconsistency between our GPU discovery and the
      runners capabilities at runtime, particularly for cases where we try to filter
      out unsupported GPUs.  Now the runner does that implicitly based on the actual
      device list.  In some cases free VRAM reporting can be unreliable which can
      leaad to scheduling mistakes, so this also includes a patch to leverage more
      reliable VRAM reporting libraries if available.
      
      Automatic workarounds have been removed as only one GPU leveraged this, which
      is now documented. This GPU will soon fall off the support matrix with the next
      ROCm bump.
      
      Additional cleanup of the scheduler and discovery packages can be done in the
      future once we have switched on the new memory management code, and removed
      support for the llama runner.
      
      * timing info for runner
      
      * WIP - wire up Vulkan with the new engine based discovery
      
      Not a complete implementation - free VRAM is better, but not accurate on
      windows
      
      * fix - trust the library paths from discovery when starting runner
      
      * fix index bug
      
      * fix vulkan ids to be underlying
      
      * fix - give bootstrapping more time on slow systems
      
      * Test if Vulkan device is supported
      
      * vk_check_flash_attention is not needed (coompat2 coopmapt and scalar implementation exist)
      
      * Handle GGML_VK_VISIBLE_DEVICES
      
      * ask for supported first
      
      * win: fix CPU query buffer handling
      
      Try in a short loop until we get the size right.
      
      * test: harden integration tests for slow start
      
      If the server takes a while to start up, block
      tests from starting until it's online to avoid
      setting large timeouts in individual test cases.
      
      * gofumpt fix
      
      * fix build
      
      * merge fixes
      
      * merge fixes
      
      * fixed build
      
      * merge fixes
      
      * fixing build
      
      * fixed build
      
      * fixed formatting
      
      * fixed build
      
      * fix vulkan gpu id patch
      
      * sync llama.cpp vulkan code
      
      * update build windows script
      
      * merge fixes
      
      * fix format
      
      * fixed vulkan casing
      
      * handle igpu as gpu
      
      * improve case
      
      * print out unknown library
      
      * rturn Vulkan for vulkan library
      
      * Revert "rturn Vulkan for vulkan library"
      
      This reverts commit 690461a12fd5e93295d174c97edefb2bc33285b1.
      
      * fixed patch number
      
      * return Library Name
      
      * remvoe debug code
      
      * return integrated in vulkan backend
      
      * Return pci Properties
      
      * update patch
      
      * directly get pci proeprties without parsing
      
      * workaround for filtering devices. Correct way is to have a LibraryPosition Parameter in the deviceInfo
      
      * Revert "directly get pci proeprties without parsing"
      
      This reverts commit 8e0624851f5ed7d9f74518f574dfb422e4dd4dc2.
      
      * Set FilteredID for Environment Filtering
      
      * ROCm Library is named ROCm
      
      * revert changes in patch
      
      * Create 0028-vulkan-pci-and-memory.patch
      
      * vulkan memory patch
      
      * casing fix
      
      * Add more pci properties
      
      * Added better memory management
      
      * Added better memory managament
      
      * fixed patch
      
      * Fixed patch
      
      * FilterID creation group by library
      
      * filter out vulkan supported by other gpu
      
      * fixing deviceid compare
      
      * Vulkan Fix FA coopmat1 invalid array indexing
      
      * Use everywhere the same Vulkan Version 1.4.321.1
      
      * Remove unneeded patch
      
      * vulkan update
      
      * sync vulkan glsl files
      
      * only use for vulkan the filteredid (numeric device number)
      
      * simplify code
      
      ---------
      Signed-off-by: default avatarVadim Grinco <vadim@grinco.eu>
      Signed-off-by: default avatarXiaodong Ye <xiaodong.ye@mthreads.com>
      Co-authored-by: default avatarpufferffish <github@bandersnatch.anonaddy.com>
      Co-authored-by: KOISHI KOMEIJI FROM TOUHOU 11 <fuck>
      Co-authored-by: default avatarDSLstandard <qgeneral35@gmail.com>
      Co-authored-by: default avatarpufferffish <me@windtfw.com>
      Co-authored-by: default avataryeongbba <yeongmo.lee@logpresso.com>
      Co-authored-by: default avatartomaThomas <tomathomas@mailbox.org>
      Co-authored-by: default avatarAntoine Viallon <antoine@lesviallon.fr>
      Co-authored-by: default avatarVadim Grinco <vadim@grinco.eu>
      Co-authored-by: default avatarzeo <108888572+zeozeozeo@users.noreply.github.com>
      Co-authored-by: default avatarLouis Beaumont <louis.beaumont@gmail.com>
      Co-authored-by: default avatarDaniel Hiltgen <dhiltgen@users.noreply.github.com>
      Co-authored-by: default avatarMichael Yang <mxyng@pm.me>
      Co-authored-by: default avatarParth Sareen <parth.sareen@ollama.com>
      Co-authored-by: default avatarJeffrey Morgan <jmorganca@gmail.com>
      Co-authored-by: default avatarBruce MacDonald <brucewmacdonald@gmail.com>
      Co-authored-by: default avatarJesse Gross <jesse@ollama.com>
      Co-authored-by: default avatarNikita <50599445+nasrally@users.noreply.github.com>
      Co-authored-by: default avatarMasato Nakasaka <masato.nakasaka@intel.com>
      Co-authored-by: default avatarXiaodong Ye <xiaodong.ye@mthreads.com>
      Co-authored-by: default avatarDaniel Hiltgen <daniel@ollama.com>
      2aba569a
  16. 11 Oct, 2025 1 commit
  17. 07 Oct, 2025 1 commit
    • Daniel Hiltgen's avatar
      Bring back escape valve for llm libraries and fix Jetpack6 crash (#12529) · bd15eba4
      Daniel Hiltgen authored
      * Bring back escape valve for llm libraries
      
      If the new discovery logic picks the wrong library, this gives users the
      ability to force a specific one using the same pattern as before. This
      can also potentially speed up bootstrap discovery if one of the libraries
      takes a long time to load and ultimately bind to no devices.  For example
      unsupported AMD iGPUS can sometimes take a while to discover and rule out.
      
      * Bypass extra discovery on jetpack systems
      
      On at least Jetpack6, cuda_v12 appears to expose the iGPU, but crashes later on in
      cublasInit so if we detect a Jetpack, short-circuit and use that variant.
      bd15eba4
  18. 06 Oct, 2025 1 commit
    • Daniel Hiltgen's avatar
      discovery: prevent dup OLLAMA_LIBRARY_PATH (#12514) · 04c18498
      Daniel Hiltgen authored
      This variable isn't currently documented or intended as something the user can
      override, but if the user happens to set OLLAMA_LIBRARY_PATH we were doubling
      this in the subprocess environment which will cause problems with the new
      bootstrap discovery logic.
      04c18498
  19. 03 Oct, 2025 1 commit
    • Daniel Hiltgen's avatar
      Workaround broken NVIDIA iGPU free VRAM data (#12490) · e4340667
      Daniel Hiltgen authored
      The CUDA APIs for reporting free VRAM are useless on NVIDIA iGPU
      systems as they only return the kernels actual free memory and ignore
      buff/cache allocations which on a typical system will quickly fill up
      most of the free system memory.  As a result, we incorrectly think
      there's very little available for GPU allocations which is wrong.
      e4340667
  20. 02 Oct, 2025 1 commit
  21. 01 Oct, 2025 1 commit
    • Daniel Hiltgen's avatar
      Use runners for GPU discovery (#12090) · bc8909fb
      Daniel Hiltgen authored
      This revamps how we discover GPUs in the system by leveraging the Ollama
      runner.  This should eliminate inconsistency between our GPU discovery and the
      runners capabilities at runtime, particularly for cases where we try to filter
      out unsupported GPUs.  Now the runner does that implicitly based on the actual
      device list.  In some cases free VRAM reporting can be unreliable which can
      leaad to scheduling mistakes, so this also includes a patch to leverage more
      reliable VRAM reporting libraries if available.
      
      Automatic workarounds have been removed as only one GPU leveraged this, which
      is now documented. This GPU will soon fall off the support matrix with the next
      ROCm bump.
      
      Additional cleanup of the scheduler and discovery packages can be done in the
      future once we have switched on the new memory management code, and removed
      support for the llama runner.
      bc8909fb