- 07 Mar, 2024 1 commit
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Daniel Hiltgen authored
This refines where we extract the LLM libraries to by adding a new OLLAMA_HOME env var, that defaults to `~/.ollama` The logic was already idempotenent, so this should speed up startups after the first time a new release is deployed. It also cleans up after itself. We now build only a single ROCm version (latest major) on both windows and linux. Given the large size of ROCms tensor files, we split the dependency out. It's bundled into the installer on windows, and a separate download on windows. The linux install script is now smart and detects the presence of AMD GPUs and looks to see if rocm v6 is already present, and if not, then downloads our dependency tar file. For Linux discovery, we now use sysfs and check each GPU against what ROCm supports so we can degrade to CPU gracefully instead of having llama.cpp+rocm assert/crash on us. For Windows, we now use go's windows dynamic library loading logic to access the amdhip64.dll APIs to query the GPU information.
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- 19 Jan, 2024 3 commits
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Daniel Hiltgen authored
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Self Denial authored
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Self Denial authored
Update gpu.go initGPUHandles() to declare gpuHandles variable before reading it. This resolves an "invalid memory address or nil pointer dereference" error. Update dyn_ext_server.c to avoid setting the RTLD_DEEPBIND flag under __TERMUX__ (Android).
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- 17 Jan, 2024 1 commit
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Daniel Hiltgen authored
This also refines the build process for the ext_server build.
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- 11 Jan, 2024 2 commits
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Daniel Hiltgen authored
This switches darwin to dynamic loading, and refactors the code now that no static linking of the library is used on any platform
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Daniel Hiltgen authored
In some cases we may want multiple variants for a given GPU type or CPU. This adds logic to have an optional Variant which we can use to select an optimal library, but also allows us to try multiple variants in case some fail to load. This can be useful for scenarios such as ROCm v5 vs v6 incompatibility or potentially CPU features.
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- 02 Jan, 2024 1 commit
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Daniel Hiltgen authored
Refactor where we store build outputs, and support a fully dynamic loading model on windows so the base executable has no special dependencies thus doesn't require a special PATH.
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- 20 Dec, 2023 1 commit
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Daniel Hiltgen authored
This switches the default llama.cpp to be CPU based, and builds the GPU variants as dynamically loaded libraries which we can select at runtime. This also bumps the ROCm library to version 6 given 5.7 builds don't work on the latest ROCm library that just shipped.
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- 19 Dec, 2023 2 commits
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Daniel Hiltgen authored
This changes the container-based linux build to use an older Ubuntu distro to improve our compatibility matrix for older user machines
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Daniel Hiltgen authored
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