1. 03 Apr, 2025 1 commit
  2. 21 Mar, 2025 1 commit
  3. 20 Mar, 2025 2 commits
    • Jesse Gross's avatar
      model: Pass input tensor instead of raw data to models · 0fbfcf3c
      Jesse Gross authored
      Rather than directly giving the input data to models, we can
      pass a tensor instead. In the short term, this saves some duplicated
      code.
      
      Longer term, we will want to overlap setting up the next batch with
      processing of the current one. In this case, we will only have the
      shape of tensor but it will not be loaded with data at the time of
      graph generation. By passing only a tensor to models now, we set up
      this possibility and prevent them from relying on data that they won't
      have in the future.
      
      Although the same could be done for Positions and Outputs, in some
      cases we either need the raw input data or don't use them at all.
      Therefore, for now we leave them as they are and allow models to
      convert them to tensors as needed.
      0fbfcf3c
    • Jesse Gross's avatar
      input: Rename Options to Batch · 0c220935
      Jesse Gross authored
      Options is no longer very descriptive of this struct.
      0c220935
  4. 14 Mar, 2025 1 commit
    • Jesse Gross's avatar
      ollamarunner: Use a separate context per multimodal input · 282bfaaa
      Jesse Gross authored
      Currently there is a single context per sequence, shared all by
      all multimodal inputs. Since we build a vision encoder graph per
      image, with a large number of inputs we can eventually hit the
      maximum number of graph nodes per context.
      
      This changes to use a separate context for each image, ensuring
      that available resource limits are consistent.
      282bfaaa
  5. 13 Mar, 2025 2 commits
  6. 10 Mar, 2025 1 commit
    • Jesse Gross's avatar
      model: Update encoder cache to use multimodal input processing handler · a1cda80b
      Jesse Gross authored
      The encoder cache needs to know the position of images in the input
      stream so that it knows when to delete them. Previously images didn't
      have a position, so we implied one by breaking batches before an
      image and then assuming the image was in the first position. However,
      multimodal objects are now given explicit positions in the input
      stream, so we can use that instead.
      
      Breaking batches was also a way to simulate a cross attention mask
      for mllama. However, given that it only supports a single sequence
      and a single image, this mask doesn't serve any real purpose.
      Removing the batch break does not appear to affect the quality of
      the output.
      
      Most of this is simply moving the input data structures to a new
      package to avoid import cycles.
      a1cda80b
  7. 07 Mar, 2025 1 commit
    • Jesse Gross's avatar
      ollamarunner: Improve multimodal input handling · a7e63b82
      Jesse Gross authored
      Various vision models have different requirements for how they
      receive their inputs. For example:
       - Mllama wants images together with text and the image embeddings
         don't themselves have positions or get stored in the main KV cache
       - Llava-style models feed in embeddings similar to tokens and
         images correspond to a varying number of tokens in the cache.
      
      In addition, the strategy for providing inputs must support batching
      and multiple sequences, which are managed by the runner. At the same
      time, we want to keep data handling fully in the model so that new
      architectures are not bottlenecked by runner code which does not
      understand their particular requirements.
      
      This provides a method for models to edit the input stream so that
      it meets their needs while still being in a format that the runner
      understands. This allows the runner to avoid special processing
      for different models.
      
      In addition, this fixes a regression where non-vision models may
      try to incorrectly interpret images.
      a7e63b82
  8. 04 Mar, 2025 1 commit
    • Daniel Hiltgen's avatar
      New engine: vision models and auto-fallback (#9113) · 1fdb351c
      Daniel Hiltgen authored
      * Include unified vision layers in memory prediction
      
      For newer vision models with a single gguf, include
      the projection estimates.
      
      * Adjust CLI to handle both styles of vision model metadata
      
      * Wire up new tokenizers for new engine
      
      If we're loading the new engine, utilize the new model
      text processor instead of calling into cgo wrappers for
      llama.cpp.  This also cleans up some tech debt from the
      older tokenization flow for the C++ server which was
      no longer used.
      
      This also adjusts the grammar handling logic to pass
      through to the new engine instead of utilizing the cgo
      schema to grammar call.
      
      * Lay foundation for auto selection of new engine
      1fdb351c
  9. 27 Feb, 2025 1 commit
    • Michael Yang's avatar
      ml: update Context.Forward interface · 3e8b8a19
      Michael Yang authored
      update Context.Forward to accept multiple tensors to match
      Context.Compute signature
      
      update Context.Forward to return Context such that it can be chained
      with Context.Compute
      3e8b8a19
  10. 20 Feb, 2025 1 commit
    • Jesse Gross's avatar
      ollamarunner: Pass runner performance parameters to backends · bd6a7d5e
      Jesse Gross authored
      Currently the following parameters are in the runner but not used:
       - numGPULayers
       - mainGPU
       - threads
       - tensorSplit
      
      This passes them through to the backend, which is where they would
      actually get used. However, the GGML backend does not yet do anything
      with them.
      bd6a7d5e
  11. 15 Feb, 2025 1 commit
  12. 14 Feb, 2025 4 commits
    • Jesse Gross's avatar
      Runner for Ollama engine · ed443a03
      Jesse Gross authored
      This provides integration with the new Ollama engine
      (58245413 next ollama runner (#7913)) and the rest of the Ollama
      infrastructure such as the runner and Ollama server.
      
      In addition, it also builds out the KV cache infrastructure to
      support requirements of how Ollama runs models such as:
       - Parallel processing
       - Memory management for defragmentation and shifting
       - Multi-modal modals
      
      Both old and new engines continue to be supported. By default, only
      the old engine is used. To enable the new engine:
      
      Start the server with the OLLAMA_NEW_ENGINE environment variable set:
      OLLAMA_NEW_ENGINE=1 ./ollama serve
      
      Start a model that is supported by the Ollama engine. This one is Llama 3.1 8b Q4_K_M:
      ./ollama run jessegross/llama3.1
      ed443a03
    • Jesse Gross's avatar
      model: Load tensors behind an interface · d650ad39
      Jesse Gross authored
      Currently, if a model uses an interface for its data structures (as mllama
      does) then the tensor data in the structs implementing that interface will
      not get loaded.
      d650ad39
    • Jesse Gross's avatar
      backend: Support graph computation that does not return an output · 4d4463b2
      Jesse Gross authored
      There are two cases where we may not have an output after computing:
       - Prompt processing where the length of the input exceeds the batch
         size
       - Internal memory management operations such as cache defrag and shift
      4d4463b2
    • Michael Yang's avatar
      next ollama runner (#7913) · 58245413
      Michael Yang authored
      
      
      feat: add new Ollama engine using ggml through cgo
      
      This change introduces a new way to run pretrained models. It introduces 3 high level interfaces and a bunch of smaller helper interfaces to facilitate this.
      
      - `model.Model` defines the interface for a model architecture. Models such as `llama` and `mllama`, which are provided as examples, can implement the model's forward propagation in the `Forward` method. This method will be called to generate completions. This interface can be found in `model/model.go`
      - `ml.Backend` defines the interface for a backend tensor library, in this case `ggml`. Among other things, a Backend is responsible for loading a pretrained model into hardware (GPU, CPU, etc) and providing an interface for Models to access loaded tensors. This interface can be found in `ml/backend.go`
      - `ml.Tensor` defines the interface for a tensor and tensor operations
      
      This is the first implementation of the new engine. Follow up PRs will implement more features:
      
      - non-greedy sampling (#8410)
      - integration with Ollama and KV caching (#8301)
      - more model support (#9080) with more coming soon
      Co-authored-by: default avatarBruce MacDonald <brucewmacdonald@gmail.com>
      58245413