- 09 Jan, 2026 1 commit
-
-
Daniel Hiltgen authored
* WIP - MLX backend with gemma3 * MLX: add cmake and go tag build toggles To build the new MLX backend code: cmake --preset MLX cmake --build --preset MLX --parallel cmake --install build --component MLX go build -tags mlx . Note: the main.go entrypoint for the MLX engine will change in a follow up commit. * add experimental image generation runtime * add experimental image generation runtime * MLX: wire up cuda build for linux * MLX: get dependencies correct and dedup This is still too large for a unified github artifact, but is now "correct" for the mlx_cuda_v13 directory. * fix relative link bug in dedup * Add darwin build and readme * add go build tag for mlx dependent code and wire up build_darwin.sh * lint cleanup * macos: build mlx for x86 This will be CPU only. * cuda build instructions and fix drift from mlx bump * stale comment * Delete agent helper doc * Clean up readme.md * Revise README for tokenizer clarity and details Updated README to clarify tokenizer functionality and removed correctness section. --------- Co-authored-by:jmorganca <jmorganca@gmail.com>
-
- 08 Jan, 2026 1 commit
-
-
Daniel Hiltgen authored
With the upcoming addition of MLX, the linux bundle will exceed the maximum github artifact size of 2G. This change will bring the size back down. The install.sh changes support backwards compatibility for prior versions thus should be safe to merge concurrently with this change.
-
- 12 Nov, 2025 1 commit
-
-
Daniel Hiltgen authored
* docs: vulkan information * Revert "CI: Set up temporary opt-out Vulkan support (#12614)" This reverts commit 8b6e5bae. * vulkan: temporary opt-in for Vulkan support Revert this once we're ready to enable by default. * win: add vulkan CI build
-
- 15 Oct, 2025 1 commit
-
-
Daniel Hiltgen authored
Initially Vulkan support in Ollama will require building from source. Once it is more thoroughly tested and we have fixed any critical bugs, then we can bundle Vulkan into the official binary releases.
-
- 25 Feb, 2025 1 commit
-
-
Daniel Hiltgen authored
* Bump cuda and rocm versions Update ROCm to linux:6.3 win:6.2 and CUDA v12 to 12.8. Yum has some silent failure modes, so largely switch to dnf. * Fix windows build script
-
- 29 Jan, 2025 1 commit
-
-
Michael Yang authored
* add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by:
jmorganca <jmorganca@gmail.com> Co-authored-by:
Daniel Hiltgen <daniel@ollama.com>
-
- 30 Oct, 2024 1 commit
-
-
Daniel Hiltgen authored
* Remove llama.cpp submodule and shift new build to top * CI: install msys and clang gcc on win Needed for deepseek to work properly on windows
-
- 08 Oct, 2024 1 commit
-
-
Jeffrey Morgan authored
* Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by:
Jesse Gross <jesse@ollama.com> Co-authored-by:
Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by:
jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by:
jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by:
Jesse Gross <jesse@ollama.com> Co-authored-by:
Daniel Hiltgen <daniel@ollama.com> Co-authored-by:
Daniel Hiltgen <dhiltgen@users.noreply.github.com>
-
- 12 Sep, 2024 1 commit
-
-
Daniel Hiltgen authored
* Optimize container images for startup This change adjusts how to handle runner payloads to support container builds where we keep them extracted in the filesystem. This makes it easier to optimize the cpu/cuda vs cpu/rocm images for size, and should result in faster startup times for container images. * Refactor payload logic and add buildx support for faster builds * Move payloads around * Review comments * Converge to buildx based helper scripts * Use docker buildx action for release
-
- 20 Aug, 2024 1 commit
-
-
Daniel Hiltgen authored
We're over budget for github's maximum release artifact size with rocm + 2 cuda versions. This splits rocm back out as a discrete artifact, but keeps the layout so it can be extracted into the same location as the main bundle.
-
- 19 Aug, 2024 3 commits
-
-
Daniel Hiltgen authored
This adds new variants for arm64 specific to Jetson platforms
-
Daniel Hiltgen authored
This should help speed things up a little
-
Daniel Hiltgen authored
This adjusts linux to follow a similar model to windows with a discrete archive (zip/tgz) to cary the primary executable, and dependent libraries. Runners are still carried as payloads inside the main binary Darwin retain the payload model where the go binary is fully self contained.
-
- 26 Mar, 2024 1 commit
-
-
Patrick Devine authored
-
- 10 Mar, 2024 1 commit
-
-
Jeffrey Morgan authored
-
- 07 Mar, 2024 1 commit
-
-
Daniel Hiltgen authored
This refines where we extract the LLM libraries to by adding a new OLLAMA_HOME env var, that defaults to `~/.ollama` The logic was already idempotenent, so this should speed up startups after the first time a new release is deployed. It also cleans up after itself. We now build only a single ROCm version (latest major) on both windows and linux. Given the large size of ROCms tensor files, we split the dependency out. It's bundled into the installer on windows, and a separate download on windows. The linux install script is now smart and detects the presence of AMD GPUs and looks to see if rocm v6 is already present, and if not, then downloads our dependency tar file. For Linux discovery, we now use sysfs and check each GPU against what ROCm supports so we can degrade to CPU gracefully instead of having llama.cpp+rocm assert/crash on us. For Windows, we now use go's windows dynamic library loading logic to access the amdhip64.dll APIs to query the GPU information.
-
- 23 Jan, 2024 1 commit
-
-
Daniel Hiltgen authored
If a VERSION is not specified, this will generate a version string that represents the state of the repo. For example `0.1.21-12-gffaf52e1-dirty` representing 12 commits away from 0.1.21 tag, on commit gffaf52e1 and the tree is dirty.
-
- 21 Jan, 2024 2 commits
-
-
Daniel Hiltgen authored
The linux build now support parallel CPU builds to speed things up. This also exposes AMD GPU targets as an optional setting for advaced users who want to alter our default set.
-
Daniel Hiltgen authored
This renames Dockerfile.build to Dockerfile, and adds some new stages to support 2 modes of building - the build_linux.sh script uses intermediate stages to extract the artifacts for ./dist, and the default build generates a container image usable by both cuda and rocm cards. This required transitioniing the x86 base to the rocm image to avoid layer bloat.
-
- 11 Jan, 2024 1 commit
-
-
Daniel Hiltgen authored
This reduces the built-in linux version to not use any vector extensions which enables the resulting builds to run under Rosetta on MacOS in Docker. Then at runtime it checks for the actual CPU vector extensions and loads the best CPU library available
-
- 10 Jan, 2024 1 commit
-
-
Daniel Hiltgen authored
This can help speed up incremental builds when you're only testing one archicture, like amd64. E.g. BUILD_ARCH=amd64 ./scripts/build_linux.sh && scp ./dist/ollama-linux-amd64 test-system:
-
- 05 Jan, 2024 1 commit
-
-
Michael Yang authored
-
- 03 Jan, 2024 1 commit
-
-
Jeffrey Morgan authored
-
- 22 Dec, 2023 3 commits
-
-
Jeffrey Morgan authored
-
Daniel Hiltgen authored
By default builds will now produce non-debug and non-verbose binaries. To enable verbose logs in llama.cpp and debug symbols in the native code, set `CGO_CFLAGS=-g`
-
Daniel Hiltgen authored
-
- 19 Dec, 2023 3 commits
-
-
Daniel Hiltgen authored
If someone checks out the ollama repo and doesn't install the CUDA library, this will ensure they can build a CPU only version
-
Daniel Hiltgen authored
-
Daniel Hiltgen authored
Run the server.cpp directly inside the Go runtime via cgo while retaining the LLM Go abstractions.
-
- 29 Sep, 2023 1 commit
-
-
Michael Yang authored
-
- 22 Sep, 2023 1 commit
-
-
Jeffrey Morgan authored
Add `Dockerfile.build` for building linux binaries --------- Co-authored-by:Michael Yang <mxyng@pm.me>
-