- 23 Oct, 2025 1 commit
-
-
Daniel Hiltgen authored
* DRY out the runner lifecycle code Now that discovery uses the runners as well, this unifies the runner spawning code into a single place. This also unifies GPU discovery types with the newer ml.DeviceInfo * win: make incremental builds better Place build artifacts in discrete directories so incremental builds don't have to start fresh * Adjust sort order to consider iGPUs * handle cpu inference oom scenarios * review comments
-
- 14 Oct, 2025 1 commit
-
-
Thomas Stocker authored
* implement the vulkan C backend * add support in gpu.go * add support in gen_linux.sh * it builds * fix segfault * fix compilation * fix free memory monitor * fix total memory monitor * update gpu.go * fix build * fix check_perfmon len * remove cap_get_bound check * fix vulkan handle releasing * fix build on federa 40 * fix vulkan on windows * making amdgpu work on arm achitecutre with vulkan * add x86_64 lines in VulkanGlobs and capLinuxGlobs * add aarch64 lines in vulkanGlobs and capLinuxGlobs * Fix variable name * Add vulkan build patch from @jmorganca * Sync vendored ggml to add Vulkan support * Updated dockerfile https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871 Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * Installing rocm library Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * This version works well built based on this: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871 Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * Applied 00-fix-vulkan-building.patch Work done by McBane87 here: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871 Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * Fixed the "detached head" issues Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * Merged in the right direction Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * Merging the latest stable (#2) * Applied 00-fix-vulkan-building.patch * Implemented vulkan backend based on the work done by whyvl, Dts0, McBane87 and others Tested on AMD Ryzen 7 8845HS w/ Radeon 780M Graphics with ROCm disabled ``` [GIN-debug] POST /v1/chat/completions --> github.com/ollama/ollama/server.(*Server).ChatHandler-fm (6 handlers) [GIN-debug] POST /v1/completions --> github.com/ollama/ollama/server.(*Server).GenerateHandler-fm (6 handlers) [GIN-debug] POST /v1/embeddings --> github.com/ollama/ollama/server.(*Server).EmbedHandler-fm (6 handlers) [GIN-debug] GET /v1/models --> github.com/ollama/ollama/server.(*Server).ListHandler-fm (6 handlers) [GIN-debug] GET /v1/models/:model --> github.com/ollama/ollama/server.(*Server).ShowHandler-fm (6 handlers) time=2025-03-11T13:00:40.793Z level=INFO source=gpu.go:199 msg="vulkan: load libvulkan and libcap ok" time=2025-03-11T13:00:40.877Z level=INFO source=gpu.go:421 msg="error looking up vulkan GPU memory" error="device is a CPU" time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:443 msg="amdgpu detected, but no compatible rocm library found. Either install rocm v6, or follow manual install instructions at https://github.com/ollama/ollama/blob/main/docs/linux.md#manual-install" time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:348 msg="unable to verify rocm library: no suitable rocm found, falling back to CPU" time=2025-03-11T13:00:40.879Z level=INFO source=types.go:137 msg="inference compute" id=0 library=vulkan variant="" compute=1.3 driver=1.3 name="AMD Radeon Graphics (RADV GFX1103_R1)" total="15.6 GiB" available="15.6 GiB" ``` ``` # ollama run phi4:14b >>> /set verbose Set 'verbose' mode. >>> how's it going? Hello! I'm here to help you with any questions or tasks you have. How can I assist you today?
😊 total duration: 3.341959745s load duration: 18.165612ms prompt eval count: 15 token(s) prompt eval duration: 475ms prompt eval rate: 31.58 tokens/s eval count: 26 token(s) eval duration: 2.846s eval rate: 9.14 tokens/s >>> ``` * This is no longer needed Signed-off-by:Vadim Grinco <vadim@grinco.eu> * Fixes SIGSEGV: segmentation violation running gemma3 models on ollama 0.6.0 #21 Patch provided by McBane87 on https://github.com/whyvl/ollama-vulkan/issues/21 Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * Applied 04-disable-mmap-vulkan.patch From: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871 Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * Pulled new upstream code for ggml-bulkan backend Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * Merged latest ollama 0.6.2 and nasrally's Flash Attention patches (#5) * readme: add Ellama to list of community integrations (#9800) * readme: add screenpipe to community integrations (#9786) * Add support for ROCm gfx1151 (#9773) * conditionally enable parallel pipelines * sample: make mutations in transforms explicit (#9743) * updated minP to use early exit making use of sorted tokens * ml/backend/ggml: allocate memory with malloc when loading model (#9822) * runner: remove cache prompt flag from ollama runner (#9826) We do not need to bypass the prompt caching in the ollama runner yet, as only embedding models needed to bypass the prompt caching. When embedding models are implemented they can skip initializing this cache completely. * ollamarunner: Check for minBatch of context space when shifting Models can specify that a group of inputs need to be handled a single batch. However, context shifting didn't respect this and could trigger a break anyways. In this case, we should instead trigger a context shift earlier so that it occurs before the grouped batch. Note that there still some corner cases: - A long prompt that exceeds the context window can get truncated in the middle of an image. With the current models, this will result in the model not recognizing the image at all, which is pretty much the expected result with truncation. - The context window is set less than the minimum batch size. The only solution to this is to refuse to load the model with these settings. However, this can never occur with current models and default settings. Since users are unlikely to run into these scenarios, fixing them is left as a follow up. * Applied latest patches from McBane87 See this for details: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2708820861 Signed-off-by:
Vadim Grinco <vadim@grinco.eu> * Add ability to enable flash attention on vulkan (#4 ) * discover: add flash attention handling for vulkan * envconfig: fix typo in config.go As part of the process some code was refactored and I added a new field FlashAttention to GpuInfo since the previous solution didn't allow for a granular check via vulkan extensions. As a side effect, this now allows for granular per-device FA support checking in other places --------- Signed-off-by:
Vadim Grinco <vadim@grinco.eu> Co-authored-by:
zeo <108888572+zeozeozeo@users.noreply.github.com> Co-authored-by:
Louis Beaumont <louis.beaumont@gmail.com> Co-authored-by:
Daniel Hiltgen <dhiltgen@users.noreply.github.com> Co-authored-by:
Michael Yang <mxyng@pm.me> Co-authored-by:
Parth Sareen <parth.sareen@ollama.com> Co-authored-by:
Jeffrey Morgan <jmorganca@gmail.com> Co-authored-by:
Bruce MacDonald <brucewmacdonald@gmail.com> Co-authored-by:
Jesse Gross <jesse@ollama.com> Co-authored-by:
Nikita <50599445+nasrally@users.noreply.github.com> * Revert Readme changes * Revert * Revert changes in amd_linux.go * Revert changes in amd_linux.go * Remove flashattention setting gpu.go * Revert whitespace changes in gpu.go * Revert changes in transforms_test.go * Revert changes in runner.go * Revert changes in Makefile.sync * Revert some unintented changes in Dockerfile * Revert vulkan copy changes in Dockerfile * Update Vulkan Code to de4c07f93783a1a96456a44dc16b9db538ee1618 * Fixed duplicate sync in ggml.go * Revert changes in ggml.go * Revert chnages in ggml.go * enable falsh attention on vulkan * revert remove parenthesis * fixed flash attention logic enabling * vk_check_flash_attention 0 means supported * Update gpu.go * Add vulkan to Windows Build script * Remove commented out code * Enable Vulkan Flash attention in FlashAttentionSupported * Fix logging * Update Vulkan backend to e54d41befcc1575f4c898c5ff4ef43970cead75f * Removed libcap related code libcap is not directly related to Vulkan and should be added by its own PR. It adds additional library dependencies for building and also requires users to run setcap or run ollama as root, which is not ideal for easy use * Fix Unit Test (Add Vulkan Library) * Add vulkan to TestHomogeneousGPUs Test * vulkan: get GPU ID (ollama v0.11.5) Signed-off-by:
Xiaodong Ye <xiaodong.ye@mthreads.com> * disable mmap for vulkan * Reduce Changes remove TestHomogeneousGPUs (doesn't exist on master) * Update vulkan version to the version used in llama.cpp * rename gpu patch to correct number * added Vulkan API to get correct Device UUID current UUID from pipelineCacheUUID does not match CUDA * Fix GPU ID Patch * Remove Code not in llama.cpp * modified UUID code inside ggml * Fix Patch * Copied minimal definition from vulkan header * Fix compile error in Mac Metal is preferred so we're disabling Vulkan for now * Removed unused code Fix linter error in CI * Fix patches apply * fixing lint error * Removed unneeded function call Somehow removing this call fixed the crashing when Vulkan header was removed * added missing NL * Fixed missing members in Vulkan header also added zero clear for some structs * Fixed wrong structure ID * Fixed Vulkan header More aligned with official header definition now * buildvulkanAsSeperateFunction * Vulkan on Windows Test * temporarly comment out gate to run windows task * use temporarly windows-latest for build * Commenting out other presets to build vulkan * reenable cpu * commenting out error action stop * temporarly commenting out rocm * set vulkan path * comment out cude for faster turnaround * correct vulkan install * correct vulkan silent install * fixed install command * revert debugging changes (vulkan builds on windows) * revert windows-latest * trying to build vulkan for linux * temporarly disable cuda and rocm * try again linux build * fix version * trying to fix * trying again * trying again * fix version * fixed vulkan-sdk name * try again * trying again * try without version number * try again * add some more extra * trying to use version 1.4.313 * revert debugging changes * Filter out already supported gpus * revert debug code * Use runners for GPU discovery This revamps how we discover GPUs in the system by leveraging the Ollama runner. This should eliminate inconsistency between our GPU discovery and the runners capabilities at runtime, particularly for cases where we try to filter out unsupported GPUs. Now the runner does that implicitly based on the actual device list. In some cases free VRAM reporting can be unreliable which can leaad to scheduling mistakes, so this also includes a patch to leverage more reliable VRAM reporting libraries if available. Automatic workarounds have been removed as only one GPU leveraged this, which is now documented. This GPU will soon fall off the support matrix with the next ROCm bump. Additional cleanup of the scheduler and discovery packages can be done in the future once we have switched on the new memory management code, and removed support for the llama runner. * timing info for runner * WIP - wire up Vulkan with the new engine based discovery Not a complete implementation - free VRAM is better, but not accurate on windows * fix - trust the library paths from discovery when starting runner * fix index bug * fix vulkan ids to be underlying * fix - give bootstrapping more time on slow systems * Test if Vulkan device is supported * vk_check_flash_attention is not needed (coompat2 coopmapt and scalar implementation exist) * Handle GGML_VK_VISIBLE_DEVICES * ask for supported first * win: fix CPU query buffer handling Try in a short loop until we get the size right. * test: harden integration tests for slow start If the server takes a while to start up, block tests from starting until it's online to avoid setting large timeouts in individual test cases. * gofumpt fix * fix build * merge fixes * merge fixes * fixed build * merge fixes * fixing build * fixed build * fixed formatting * fixed build * fix vulkan gpu id patch * sync llama.cpp vulkan code * update build windows script * merge fixes * fix format * fixed vulkan casing * handle igpu as gpu * improve case * print out unknown library * rturn Vulkan for vulkan library * Revert "rturn Vulkan for vulkan library" This reverts commit 690461a12fd5e93295d174c97edefb2bc33285b1. * fixed patch number * return Library Name * remvoe debug code * return integrated in vulkan backend * Return pci Properties * update patch * directly get pci proeprties without parsing * workaround for filtering devices. Correct way is to have a LibraryPosition Parameter in the deviceInfo * Revert "directly get pci proeprties without parsing" This reverts commit 8e0624851f5ed7d9f74518f574dfb422e4dd4dc2. * Set FilteredID for Environment Filtering * ROCm Library is named ROCm * revert changes in patch * Create 0028-vulkan-pci-and-memory.patch * vulkan memory patch * casing fix * Add more pci properties * Added better memory management * Added better memory managament * fixed patch * Fixed patch * FilterID creation group by library * filter out vulkan supported by other gpu * fixing deviceid compare * Vulkan Fix FA coopmat1 invalid array indexing * Use everywhere the same Vulkan Version 1.4.321.1 * Remove unneeded patch * vulkan update * sync vulkan glsl files * only use for vulkan the filteredid (numeric device number) * simplify code --------- Signed-off-by:
Vadim Grinco <vadim@grinco.eu> Signed-off-by:
Xiaodong Ye <xiaodong.ye@mthreads.com> Co-authored-by:
pufferffish <github@bandersnatch.anonaddy.com> Co-authored-by: KOISHI KOMEIJI FROM TOUHOU 11 <fuck> Co-authored-by:
DSLstandard <qgeneral35@gmail.com> Co-authored-by:
pufferffish <me@windtfw.com> Co-authored-by:
yeongbba <yeongmo.lee@logpresso.com> Co-authored-by:
tomaThomas <tomathomas@mailbox.org> Co-authored-by:
Antoine Viallon <antoine@lesviallon.fr> Co-authored-by:
Vadim Grinco <vadim@grinco.eu> Co-authored-by:
zeo <108888572+zeozeozeo@users.noreply.github.com> Co-authored-by:
Louis Beaumont <louis.beaumont@gmail.com> Co-authored-by:
Daniel Hiltgen <dhiltgen@users.noreply.github.com> Co-authored-by:
Michael Yang <mxyng@pm.me> Co-authored-by:
Parth Sareen <parth.sareen@ollama.com> Co-authored-by:
Jeffrey Morgan <jmorganca@gmail.com> Co-authored-by:
Bruce MacDonald <brucewmacdonald@gmail.com> Co-authored-by:
Jesse Gross <jesse@ollama.com> Co-authored-by:
Nikita <50599445+nasrally@users.noreply.github.com> Co-authored-by:
Masato Nakasaka <masato.nakasaka@intel.com> Co-authored-by:
Xiaodong Ye <xiaodong.ye@mthreads.com> Co-authored-by:
Daniel Hiltgen <daniel@ollama.com>
-
- 08 Oct, 2025 1 commit
-
-
Jesse Gross authored
GGML picks the wrong kernel and these systems fail with: Sep 28 22:25:39 xavier ollama[48999]: //ml/backend/ggml/ggml/src/ggml-cuda/fattn-wmma-f16.cu:437: ERROR: CUDA kernel flash_attn_ext_f16 has no device code compatible with CUDA arch 720. ggml-cuda.cu was compiled for: __CUDA_ARCH_LIST__ Fixes #12442
-
- 07 Oct, 2025 1 commit
-
-
Daniel Hiltgen authored
* Bring back escape valve for llm libraries If the new discovery logic picks the wrong library, this gives users the ability to force a specific one using the same pattern as before. This can also potentially speed up bootstrap discovery if one of the libraries takes a long time to load and ultimately bind to no devices. For example unsupported AMD iGPUS can sometimes take a while to discover and rule out. * Bypass extra discovery on jetpack systems On at least Jetpack6, cuda_v12 appears to expose the iGPU, but crashes later on in cublasInit so if we detect a Jetpack, short-circuit and use that variant.
-
- 01 Oct, 2025 1 commit
-
-
Daniel Hiltgen authored
This revamps how we discover GPUs in the system by leveraging the Ollama runner. This should eliminate inconsistency between our GPU discovery and the runners capabilities at runtime, particularly for cases where we try to filter out unsupported GPUs. Now the runner does that implicitly based on the actual device list. In some cases free VRAM reporting can be unreliable which can leaad to scheduling mistakes, so this also includes a patch to leverage more reliable VRAM reporting libraries if available. Automatic workarounds have been removed as only one GPU leveraged this, which is now documented. This GPU will soon fall off the support matrix with the next ROCm bump. Additional cleanup of the scheduler and discovery packages can be done in the future once we have switched on the new memory management code, and removed support for the llama runner.
-
- 17 Sep, 2025 1 commit
-
-
Daniel Hiltgen authored
Ensure that in a version skewed multi-cuda setup we use the lowest version for all GPUs
-
- 29 Aug, 2025 1 commit
-
-
Daniel Hiltgen authored
* Always filter devices Avoid crashing on unsupported AMD iGPUs * Remove cuda device filtering This interferes with mixed setups
-
- 13 Aug, 2025 1 commit
-
-
Daniel Hiltgen authored
We prefer the nvcuda library, which reports driver versions. When we dropped cuda v11, we added a safety check for too-old drivers. What we missed was the cudart fallback discovery logic didn't have driver version wired up. This fixes cudart discovery to expose the driver version as well so we no longer reject all GPUs if nvcuda didn't work.
-
- 12 May, 2025 1 commit
-
-
Michael Yang authored
reduce prompt log to trace level
-
- 31 Jan, 2025 1 commit
-
-
Michael Yang authored
This reverts commit bea1f1fa.
-
- 30 Jan, 2025 1 commit
-
-
Michael Yang authored
-
- 29 Jan, 2025 1 commit
-
-
Michael Yang authored
* add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by:
jmorganca <jmorganca@gmail.com> Co-authored-by:
Daniel Hiltgen <daniel@ollama.com>
-
- 03 Jan, 2025 1 commit
-
-
Bruce MacDonald authored
-
- 10 Dec, 2024 1 commit
-
-
Daniel Hiltgen authored
* llama: wire up builtin runner This adds a new entrypoint into the ollama CLI to run the cgo built runner. On Mac arm64, this will have GPU support, but on all other platforms it will be the lowest common denominator CPU build. After we fully transition to the new Go runners more tech-debt can be removed and we can stop building the "default" runner via make and rely on the builtin always. * build: Make target improvements Add a few new targets and help for building locally. This also adjusts the runner lookup to favor local builds, then runners relative to the executable, and finally payloads. * Support customized CPU flags for runners This implements a simplified custom CPU flags pattern for the runners. When built without overrides, the runner name contains the vector flag we check for (AVX) to ensure we don't try to run on unsupported systems and crash. If the user builds a customized set, we omit the naming scheme and don't check for compatibility. This avoids checking requirements at runtime, so that logic has been removed as well. This can be used to build GPU runners with no vector flags, or CPU/GPU runners with additional flags (e.g. AVX512) enabled. * Use relative paths If the user checks out the repo in a path that contains spaces, make gets really confused so use relative paths for everything in-repo to avoid breakage. * Remove payloads from main binary * install: clean up prior libraries This removes support for v0.3.6 and older versions (before the tar bundle) and ensures we clean up prior libraries before extracting the bundle(s). Without this change, runners and dependent libraries could leak when we update and lead to subtle runtime errors.
-
- 12 Nov, 2024 1 commit
-
-
Daniel Hiltgen authored
This adds support for the Jetson JetPack variants into the Go runner
-
- 02 Nov, 2024 1 commit
-
-
Daniel Hiltgen authored
The runtime and management libraries may not always have identical ordering, so use the device UUID to correlate instead of ID.
-
- 17 Oct, 2024 1 commit
-
-
Daniel Hiltgen authored
Cleaning up go package naming
-
- 15 Oct, 2024 1 commit
-
-
Daniel Hiltgen authored
On windows, detect large multi-socket systems and reduce to the number of cores in one socket for best performance
-
- 14 Oct, 2024 1 commit
-
-
Daniel Hiltgen authored
* Expose GPU discovery failure information * Remove exposed API for now
-
- 21 Sep, 2024 1 commit
-
-
Daniel Hiltgen authored
GPUs handled the dependency path properly, but CPU runners didn't which results in missing vc redist libraries on systems where the user didn't already have it installed from some other app.
-
- 12 Sep, 2024 1 commit
-
-
Daniel Hiltgen authored
* Optimize container images for startup This change adjusts how to handle runner payloads to support container builds where we keep them extracted in the filesystem. This makes it easier to optimize the cpu/cuda vs cpu/rocm images for size, and should result in faster startup times for container images. * Refactor payload logic and add buildx support for faster builds * Move payloads around * Review comments * Converge to buildx based helper scripts * Use docker buildx action for release
-
- 27 Aug, 2024 1 commit
-
-
Daniel Hiltgen authored
-
- 23 Aug, 2024 1 commit
-
-
Daniel Hiltgen authored
During rebasing, the ordering was inverted causing the cuda version selection logic to break, with driver version being evaluated as zero incorrectly causing a downgrade to v11.
-
- 19 Aug, 2024 5 commits
-
-
Daniel Hiltgen authored
-
Daniel Hiltgen authored
-
Daniel Hiltgen authored
Based on compute capability and driver version, pick v12 or v11 cuda variants.
-
Daniel Hiltgen authored
This adds new variants for arm64 specific to Jetson platforms
-
Daniel Hiltgen authored
This adjusts linux to follow a similar model to windows with a discrete archive (zip/tgz) to cary the primary executable, and dependent libraries. Runners are still carried as payloads inside the main binary Darwin retain the payload model where the go binary is fully self contained.
-
- 09 Aug, 2024 1 commit
-
-
Daniel Hiltgen authored
-
- 02 Aug, 2024 1 commit
-
-
Michael Yang authored
-
- 22 Jul, 2024 3 commits
-
-
Michael Yang authored
-
Michael Yang authored
-
Michael Yang authored
-
- 11 Jul, 2024 1 commit
-
-
Jeffrey Morgan authored
* llm: avoid loading model if system memory is too small * update log * Instrument swap free space On linux and windows, expose how much swap space is available so we can take that into consideration when scheduling models * use `systemSwapFreeMemory` in check --------- Co-authored-by:Daniel Hiltgen <daniel@ollama.com>
-
- 09 Jul, 2024 1 commit
-
-
Daniel Hiltgen authored
This adds logic to detect skew between the driver and management library which can be attributed to OS overhead and records that so we can adjust subsequent management library free VRAM updates and avoid OOM scenarios.
-
- 03 Jul, 2024 1 commit
-
-
Daniel Hiltgen authored
Refine the way we log GPU discovery to improve the non-debug output, and report more actionable log messages when possible to help users troubleshoot on their own.
-
- 19 Jun, 2024 2 commits
-
-
Daniel Hiltgen authored
This reverts commit 755b4e4f.
-
- 17 Jun, 2024 2 commits
-
-
Daniel Hiltgen authored
We update the PATH on windows to get the CLI mapped, but this has an unintended side effect of causing other apps that may use our bundled DLLs to get terminated when we upgrade.
-
Jeffrey Morgan authored
* gpu: add env var for detecting intel oneapi gpus * fix build error
-