1. 06 May, 2025 1 commit
    • Daniel Hiltgen's avatar
      Move quantization to new backend (#10363) · 42481045
      Daniel Hiltgen authored
      * Move quantization logic to GGML via new backend
      
      This moves the model aware logic to Go code and calls GGMLs quantization code for model creation.
      
      * Remove "add model quantizations"
      
      This is no longer needed now that quantization is implemented in Go+GGML code directly.
      42481045
  2. 05 May, 2025 1 commit
  3. 27 Apr, 2025 1 commit
    • Devon Rifkin's avatar
      ggml: fix crash for array head counts · 6ed88985
      Devon Rifkin authored
      If it's an array, it uses the max value in the array
      
      If array values for head counts becomes more popular, we can consider a
      more invasive change like #10225 to calculate more accurate estimates.
      
      Fixes: #9984
      6ed88985
  4. 25 Apr, 2025 8 commits
  5. 03 Apr, 2025 1 commit
    • Bruce MacDonald's avatar
      model: support for mistral-small in the ollama runner · 6bd0a983
      Bruce MacDonald authored
      Mistral is a popular research lab making open source models. This updates
      the forward pass of llama architecture models to support both llama models
      and mistral models by accounting for additional metadata present in mistral
      models, and finding the correct dimensions for the output projection.
      6bd0a983
  6. 26 Mar, 2025 1 commit
    • Jesse Gross's avatar
      ggml: Support heterogeneous KV cache layer sizes in memory estimation · f66216e3
      Jesse Gross authored
      Gemma3 uses sliding windows for its context on 5/6 layers, significantly
      reducing memory usage but leading to uneven usage across layers,
      which makes allocation to the correct GPU difficult. We currently
      estimate very conservatively by assuming all layers are consistent
      at the max size.
      
      Llama3.2-vision is also inconsistent between self attention and cross
      attention layers - at moment, we calculate the correct total size
      and then average this across layers. In some cases, this may lead
      to crashes if a large layer is placed on a GPU sized by the average.
      
      This allows memory estimation to calculate per-layer KV cache size
      and take this account when placing layers onto GPUs. We already do
      this for weights that vary per-tensor, so this is a logical extension.
      
      Fixes #9730
      Fixes #9890
      f66216e3
  7. 13 Mar, 2025 6 commits
  8. 11 Mar, 2025 2 commits
  9. 04 Mar, 2025 1 commit
    • Daniel Hiltgen's avatar
      New engine: vision models and auto-fallback (#9113) · 1fdb351c
      Daniel Hiltgen authored
      * Include unified vision layers in memory prediction
      
      For newer vision models with a single gguf, include
      the projection estimates.
      
      * Adjust CLI to handle both styles of vision model metadata
      
      * Wire up new tokenizers for new engine
      
      If we're loading the new engine, utilize the new model
      text processor instead of calling into cgo wrappers for
      llama.cpp.  This also cleans up some tech debt from the
      older tokenization flow for the C++ server which was
      no longer used.
      
      This also adjusts the grammar handling logic to pass
      through to the new engine instead of utilizing the cgo
      schema to grammar call.
      
      * Lay foundation for auto selection of new engine
      1fdb351c
  10. 27 Feb, 2025 1 commit
  11. 25 Feb, 2025 1 commit
  12. 14 Feb, 2025 1 commit
    • Michael Yang's avatar
      next ollama runner (#7913) · 58245413
      Michael Yang authored
      
      
      feat: add new Ollama engine using ggml through cgo
      
      This change introduces a new way to run pretrained models. It introduces 3 high level interfaces and a bunch of smaller helper interfaces to facilitate this.
      
      - `model.Model` defines the interface for a model architecture. Models such as `llama` and `mllama`, which are provided as examples, can implement the model's forward propagation in the `Forward` method. This method will be called to generate completions. This interface can be found in `model/model.go`
      - `ml.Backend` defines the interface for a backend tensor library, in this case `ggml`. Among other things, a Backend is responsible for loading a pretrained model into hardware (GPU, CPU, etc) and providing an interface for Models to access loaded tensors. This interface can be found in `ml/backend.go`
      - `ml.Tensor` defines the interface for a tensor and tensor operations
      
      This is the first implementation of the new engine. Follow up PRs will implement more features:
      
      - non-greedy sampling (#8410)
      - integration with Ollama and KV caching (#8301)
      - more model support (#9080) with more coming soon
      Co-authored-by: default avatarBruce MacDonald <brucewmacdonald@gmail.com>
      58245413
  13. 03 Dec, 2024 1 commit
  14. 01 Nov, 2024 2 commits
  15. 18 Oct, 2024 1 commit
  16. 15 Oct, 2024 1 commit
  17. 23 Aug, 2024 1 commit
  18. 12 Aug, 2024 1 commit
  19. 08 Aug, 2024 1 commit
  20. 31 Jul, 2024 1 commit
  21. 10 Jul, 2024 1 commit
  22. 27 Jun, 2024 1 commit
  23. 25 Jun, 2024 1 commit
    • Blake Mizerany's avatar
      llm: speed up gguf decoding by a lot (#5246) · cb42e607
      Blake Mizerany authored
      Previously, some costly things were causing the loading of GGUF files
      and their metadata and tensor information to be VERY slow:
      
        * Too many allocations when decoding strings
        * Hitting disk for each read of each key and value, resulting in a
          not-okay amount of syscalls/disk I/O.
      
      The show API is now down to 33ms from 800ms+ for llama3 on a macbook pro
      m3.
      
      This commit also prevents collecting large arrays of values when
      decoding GGUFs (if desired). When such keys are encountered, their
      values are null, and are encoded as such in JSON.
      
      Also, this fixes a broken test that was not encoding valid GGUF.
      cb42e607
  24. 20 Jun, 2024 1 commit
  25. 18 Jun, 2024 1 commit
  26. 14 Jun, 2024 1 commit
    • Daniel Hiltgen's avatar
      Improve multi-gpu handling at the limit · 6fd04ca9
      Daniel Hiltgen authored
      Still not complete, needs some refinement to our prediction to understand the
      discrete GPUs available space so we can see how many layers fit in each one
      since we can't split one layer across multiple GPUs we can't treat free space
      as one logical block
      6fd04ca9