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Commit 50b9056e authored by Michael Yang's avatar Michael Yang
Browse files

count memory up to NumGPU

parent 9c76b30d
......@@ -53,6 +53,10 @@ func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts
opts.NumCtx = max(opts.NumCtx, 2048)
}
layers := ggml.Tensors().Layers()
// add one layer worth of memorr as a buffer
memoryMinimum += layers["blk.0"].size()
// fp16 k,v = (1 (k) + 1 (v)) * sizeof(float16) * n_ctx * n_layer * n_embd / n_head * n_head_kv
var kv uint64 = 2 * 2 * uint64(opts.NumCtx) * ggml.KV().BlockCount() * ggml.KV().EmbeddingLength() / ggml.KV().HeadCount() * ggml.KV().HeadCountKV()
......@@ -73,13 +77,11 @@ func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts
graphPartialOffload = graphFullOffload
}
layers := ggml.Tensors().Layers()
// memoryRequiredTotal represents the memory required for full GPU offloading (all layers)
memoryRequiredTotal := memoryMinimum + graphFullOffload + layers["blk.0"].size()
memoryRequiredTotal := memoryMinimum + graphFullOffload
// memoryRequiredPartial represents the memory required for partial GPU offloading (n > 0, n < layers)
memoryRequiredPartial := memoryMinimum + graphPartialOffload + layers["blk.0"].size()
memoryRequiredPartial := memoryMinimum + graphPartialOffload
var memoryLayerOutput uint64
if layer, ok := layers["output_norm"]; ok {
......@@ -106,7 +108,7 @@ func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts
memoryLayer += kv / ggml.KV().BlockCount()
memoryRequiredTotal += memoryLayer
if memoryAvailable > memoryRequiredPartial+memoryLayer {
if (opts.NumGPU >= 0 && layerCount+1 <= opts.NumGPU) || (opts.NumGPU < 0 && memoryAvailable > memoryRequiredPartial+memoryLayer) {
memoryRequiredPartial += memoryLayer
layerCount++
}
......@@ -117,7 +119,7 @@ func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts
memoryRequiredTotal += memoryLayerOutput
}
if memoryAvailable > memoryRequiredTotal {
if (opts.NumGPU >= 0 && layerCount+1 <= opts.NumGPU) || (opts.NumGPU < 0 && memoryAvailable > memoryRequiredTotal) {
layerCount = int(ggml.KV().BlockCount()) + 1
memoryRequiredPartial = memoryRequiredTotal
}
......@@ -128,10 +130,10 @@ func EstimateGPULayers(gpus []gpu.GpuInfo, ggml *GGML, projectors []string, opts
"offload to gpu",
slog.Group(
"layers",
// actual number of layers offloaded
"real", opts.NumGPU,
// requested number of layers to offload
"requested", opts.NumGPU,
// estimated number of layers that can be offloaded
"estimate", layerCount,
"real", layerCount,
),
slog.Group(
"memory",
......
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