backend.go 7.92 KB
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package ml

import (
	"bytes"
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	"context"
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	"encoding/binary"
	"fmt"
	"os"
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	"slices"
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	"strconv"
	"strings"

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	"github.com/ollama/ollama/fs"
)
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type Backend interface {
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	Config() fs.Config
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	Get(name string) Tensor
	NewContext() Context
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	NewContextSize(size int) Context
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}

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// BackendCacheConfig should be implemented by backends that need special output
// from the cache to meet specific requirements. It is frequently implemented in
// conjunction with ScaledDotProductAttention.
type BackendCacheConfig interface {
	CacheConfig() CacheConfig
}

// CacheConfig controls optimizations (mostly backend-specific) that may transform
// the output the cache to work better with specific kernels.
type CacheConfig struct {
	// CachePadding specifies the multiple for the number of tokens of cache history
	// that will be returned from cache Get for k, v and mask. The capacity of the
	// cache itself will also be increased to a multiple of this size if needed.
	CachePadding int

	// PermutedV performs Permute(ctx, 1, 2, 0, 3) on v tensors stored via Put
	// and return the permuted version via Get. This uses the cache copy operation
	// to avoid a Contiguous call on the permuted tensor.
	PermutedV bool
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	// MaskDType specifies the data type for generating the mask. If unset it will
	// default to DTypeF32.
	MaskDType DType

	// MaskBatchPadding specifies the multiple for the batch size dimension in the mask.
	// Any position that does not correspond to an actual token will be filled with -Inf.
	MaskBatchPadding int
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}

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// BackendParams controls how the backend loads and executes models
type BackendParams struct {
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	// Progress is a callback function that allows reporting percentage completion
	// of model loading
	Progress func(float32)

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	// NumThreads sets the number of threads to use if running on the CPU
	NumThreads int
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	// MainGPU is the index of the primary GPU to use
	MainGPU int

	// NumGPULayers is the number of layers to offload to GPUs
	NumGPULayers int

	// TensorSplit is the fraction of the model to offload to each GPU
	TensorSplit []float32
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	// FlashAttention indicates that we should use a fused flash attention kernel
	FlashAttention bool
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}

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var backends = make(map[string]func(context.Context, *os.File, BackendParams) (Backend, error))
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func RegisterBackend(name string, f func(context.Context, *os.File, BackendParams) (Backend, error)) {
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	if _, ok := backends[name]; ok {
		panic("backend: backend already registered")
	}

	backends[name] = f
}

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func NewBackend(ctx context.Context, f *os.File, params BackendParams) (Backend, error) {
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	if backend, ok := backends["ggml"]; ok {
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		return backend(ctx, f, params)
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	}

	return nil, fmt.Errorf("unsupported backend")
}

type Context interface {
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	Empty(dtype DType, shape ...int) Tensor
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	Zeros(dtype DType, shape ...int) Tensor
	FromFloatSlice(s []float32, shape ...int) (Tensor, error)
	FromIntSlice(s []int32, shape ...int) (Tensor, error)

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	Forward(...Tensor) Context
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	Compute(...Tensor)
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	MaxGraphNodes() int
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	Close()
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	// Input returns a context appropriate for creating tensors that are
	// inputs to the model (which includes things like output locations)
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	Input() Context

	// Layer returns a context appropriate for creating intermediate tensors
	Layer(int) Context
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}

type Tensor interface {
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	Dim(n int) int
	Stride(n int) int
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	Shape() []int
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	DType() DType

	Bytes() []byte
	Floats() []float32

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	Neg(ctx Context) Tensor
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	Add(ctx Context, t2 Tensor) Tensor
	Mul(ctx Context, t2 Tensor) Tensor
	Mulmat(ctx Context, t2 Tensor) Tensor
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	MulmatFullPrec(ctx Context, t2 Tensor) Tensor
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	Softmax(ctx Context) Tensor
	LayerNorm(ctx Context, weight, bias Tensor, eps float32) Tensor
	RMSNorm(ctx Context, weight Tensor, eps float32) Tensor
	Scale(ctx Context, s float64) Tensor

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	AvgPool2D(ctx Context, k, s int, p float32) Tensor
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	Conv2D(ctx Context, weight Tensor, s0, s1, p0, p1, d0, d1 int) Tensor
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	RoPE(ctx Context, positionIDs, ropeFactors Tensor, dim, ropeType uint32, base, scale float32) Tensor
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	IM2Col(ctx Context, weight Tensor, s0, s1, p0, p1, d0, d1 int) Tensor
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	Sin(ctx Context) Tensor
	Cos(ctx Context) Tensor
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	Tanh(ctx Context) Tensor
	GELU(ctx Context) Tensor
	SILU(ctx Context) Tensor

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	Reshape(ctx Context, shape ...int) Tensor
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	View(ctx Context, offset int, shape ...int) Tensor
	Permute(ctx Context, shape ...int) Tensor
	Contiguous(ctx Context) Tensor
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	Set(ctx Context, t2 Tensor, offset int, strides ...int) Tensor
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	Pad(ctx Context, shape ...int) Tensor
	Unpad(ctx Context, shape ...int) Tensor
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	Stack(ctx Context, dim int, s ...Tensor) Tensor
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	// Repeat repeats the tensor n times along dimension dim
	Repeat(ctx Context, dim, n int) Tensor
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	Concat(ctx Context, t2 Tensor, dim int) Tensor
	Rows(ctx Context, t2 Tensor) Tensor
	Copy(ctx Context, t2 Tensor) Tensor
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	Duplicate(ctx Context) Tensor
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}

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// ScaledDotProductAttention implements a fused attention
// operation equivalent to following code on a tensor named
// query:
//
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// query = query.Permute(ctx, 0, 2, 1, 3)
// key = key.Permute(ctx, 0, 2, 1, 3)
// value = value.Permute(ctx, 1, 2, 0, 3).Contiguous(ctx)
//
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// kq := key.MulmatFullPrec(ctx, query)
//
// kq = kq.Scale(ctx, scale)
//
//	if mask != nil {
//		kq = kq.Add(ctx, mask)
//	}
//
// kq = kq.Softmax(ctx)
//
// kqv := value.Mulmat(ctx, kq)
// return kqv.Permute(ctx, 0, 2, 1, 3).Contiguous(ctx)
type ScaledDotProductAttention interface {
	ScaledDotProductAttention(ctx Context, key, value, mask Tensor, scale float64) Tensor
}

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type number interface {
	~int | ~int8 | ~int16 | ~int32 | ~int64 |
		~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64 |
		~float32 | ~float64 |
		~complex64 | ~complex128
}

func mul[T number](s ...T) T {
	p := T(1)
	for _, v := range s {
		p *= v
	}

	return p
}

type DumpOptions struct {
	// Items is the number of elements to print at the beginning and end of each dimension.
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	Items int
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	// Precision is the number of decimal places to print. Applies to float32 and float64.
	Precision int
}

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func Dump(ctx Context, t Tensor, opts ...DumpOptions) string {
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	if len(opts) < 1 {
		opts = append(opts, DumpOptions{
			Items:     3,
			Precision: 4,
		})
	}

	switch t.DType() {
	case DTypeF32:
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		return dump[[]float32](ctx, t, opts[0].Items, func(f float32) string {
			return strconv.FormatFloat(float64(f), 'f', opts[0].Precision, 32)
		})
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	case DTypeF16, DTypeQ80, DTypeQ40:
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		f32 := ctx.Input().Empty(DTypeF32, t.Shape()...)
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		f32 = t.Copy(ctx, f32)
		return dump[[]float32](ctx, f32, opts[0].Items, func(f float32) string {
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			return strconv.FormatFloat(float64(f), 'f', opts[0].Precision, 32)
		})
	case DTypeI32:
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		return dump[[]int32](ctx, t, opts[0].Items, func(i int32) string {
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			return strconv.FormatInt(int64(i), 10)
		})
	default:
		return "<unsupported>"
	}
}

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func dump[S ~[]E, E number](ctx Context, t Tensor, items int, fn func(E) string) string {
	if t.Bytes() == nil {
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		ctx.Forward(t).Compute(t)
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	}

	s := make(S, mul(t.Shape()...))
	if err := binary.Read(bytes.NewBuffer(t.Bytes()), binary.LittleEndian, &s); err != nil {
		panic(err)
	}

	shape := t.Shape()
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	slices.Reverse(shape)
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	var sb strings.Builder
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	var f func([]int, int)
	f = func(dims []int, stride int) {
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		prefix := strings.Repeat(" ", len(shape)-len(dims)+1)
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		sb.WriteString("[")
		defer func() { sb.WriteString("]") }()
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		for i := 0; i < dims[0]; i++ {
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			if i >= items && i < dims[0]-items {
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				sb.WriteString("..., ")
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				// skip to next printable element
				skip := dims[0] - 2*items
				if len(dims) > 1 {
					stride += mul(append(dims[1:], skip)...)
					fmt.Fprint(&sb, strings.Repeat("\n", len(dims)-1), prefix)
				}
				i += skip - 1
			} else if len(dims) > 1 {
				f(dims[1:], stride)
				stride += mul(dims[1:]...)
				if i < dims[0]-1 {
					fmt.Fprint(&sb, ",", strings.Repeat("\n", len(dims)-1), prefix)
				}
			} else {
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				text := fn(s[stride+i])
				if len(text) > 0 && text[0] != '-' {
					sb.WriteString(" ")
				}

				sb.WriteString(text)
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				if i < dims[0]-1 {
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					sb.WriteString(", ")
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				}
			}
		}
	}
	f(shape, 0)

	return sb.String()
}

type DType int

const (
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	DTypeOther DType = iota
	DTypeF32
	DTypeF16
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	DTypeQ80
	DTypeQ40
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	DTypeI32
)