mma_traits_gfx906.hpp 2.8 KB
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/***************************************************************************************************
 * Copyright (c) 2023 - 2025 Hygon Information Technology Co., Ltd. All rights reserved.
 * SPDX-License-Identifier: BSD-3-Clause
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 *
 * 3. Neither the name of the copyright holder nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 **************************************************************************************************/
#pragma once

#include <hute/arch/mma_gfx906.hpp>

#include <hute/atom/mma_traits.hpp>
#include <hute/layout.hpp>

namespace hute
{

template <>
struct MMA_Traits<GFX906_DP4A>
{
  using ValTypeD = int32_t;
  using ValTypeA = int8_t;
  using ValTypeB = int8_t;
  using ValTypeC = int32_t;

  using Shape_MNK = Shape<_1,_1,_4>;
  using ThrID   = Layout<_1>;
  using ALayout = Layout<Shape<_1,_4>>;
  using BLayout = Layout<Shape<_1,_4>>;
  using CLayout = Layout<Shape<_1,_1>>;
};

////////////////////////////////////////////////////////////////////////////////////////////////////

template <>
struct MMA_Traits<GFX906_DP2A>
{
  using ValTypeD = float;
  using ValTypeA = int16_t;
  using ValTypeB = int16_t;
  using ValTypeC = float;

  using Shape_MNK = Shape<_1,_1,_2>;
  using ThrID   = Layout<_1>;
  using ALayout = Layout<Shape<_1,_2>>;
  using BLayout = Layout<Shape<_1,_2>>;
  using CLayout = Layout<Shape<_1,_1>>;
};

///////////////////////////////////////////////////////////////////////////////


} // namespace hute