"vscode:/vscode.git/clone" did not exist on "9e630101a1416806afd429aa4aa08dff7999ab0b"
Unverified Commit a283cddf authored by Daniel Povey's avatar Daniel Povey Committed by GitHub
Browse files

Merge pull request #4 from pkufool/fast_rnnt

Sync with k2 rnnt_loss
parents b5828e2b 182fe8de
......@@ -2,3 +2,9 @@
.idea
venv*
deploy*
**/__pycache__
**/build*
Testing*
dist/*
*egg-info*/*
if("x${CMAKE_SOURCE_DIR}" STREQUAL "x${CMAKE_BINARY_DIR}")
message(FATAL_ERROR "\
In-source build is not a good practice.
Please use:
mkdir build
cd build
cmake ..
to build this project"
)
endif()
cmake_minimum_required(VERSION 3.8 FATAL_ERROR)
set(languages CXX)
set(_FT_WITH_CUDA ON)
# the following settings are modified from cub/CMakeLists.txt
set(CMAKE_CXX_STANDARD 14 CACHE STRING "The C++ version to be used.")
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
message(STATUS "C++ Standard version: ${CMAKE_CXX_STANDARD}")
find_program(FT_HAS_NVCC nvcc)
if(NOT FT_HAS_NVCC AND "$ENV{CUDACXX}" STREQUAL "")
message(STATUS "No NVCC detected. Disable CUDA support")
set(_FT_WITH_CUDA OFF)
endif()
if(APPLE OR (DEFINED FT_WITH_CUDA AND NOT FT_WITH_CUDA))
if(_FT_WITH_CUDA)
message(STATUS "Disable CUDA support")
set(_FT_WITH_CUDA OFF)
endif()
endif()
if(_FT_WITH_CUDA)
set(languages ${languages} CUDA)
if(NOT DEFINED FT_WITH_CUDA)
set(FT_WITH_CUDA ON)
endif()
endif()
message(STATUS "Enabled languages: ${languages}")
project(fast_rnnt ${languages})
set(FT_VERSION "1.0")
set(ALLOWABLE_BUILD_TYPES Debug Release RelWithDebInfo MinSizeRel)
set(DEFAULT_BUILD_TYPE "Release")
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "${ALLOWABLE_BUILD_TYPES}")
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
# CMAKE_CONFIGURATION_TYPES: with config type values from other generators (IDE).
message(STATUS "No CMAKE_BUILD_TYPE given, default to ${DEFAULT_BUILD_TYPE}")
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}")
elseif(NOT CMAKE_BUILD_TYPE IN_LIST ALLOWABLE_BUILD_TYPES)
message(FATAL_ERROR "Invalid build type: ${CMAKE_BUILD_TYPE}, \
choose one from ${ALLOWABLE_BUILD_TYPES}")
endif()
option(FT_BUILD_TESTS "Whether to build tests or not" ON)
option(BUILD_SHARED_LIBS "Whether to build shared libs" ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(BUILD_RPATH_USE_ORIGIN TRUE)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
set(CMAKE_INSTALL_RPATH "$ORIGIN")
set(CMAKE_BUILD_RPATH "$ORIGIN")
if(FT_WITH_CUDA)
add_definitions(-DFT_WITH_CUDA)
# Force CUDA C++ standard to be the same as the C++ standard used.
#
# Now, CMake is unaligned with reality on standard versions: https://gitlab.kitware.com/cmake/cmake/issues/18597
# which means that using standard CMake methods, it's impossible to actually sync the CXX and CUDA versions for pre-11
# versions of C++; CUDA accepts 98 but translates that to 03, while CXX doesn't accept 03 (and doesn't translate that to 03).
# In case this gives You, dear user, any trouble, please escalate the above CMake bug, so we can support reality properly.
if(DEFINED CMAKE_CUDA_STANDARD)
message(WARNING "You've set CMAKE_CUDA_STANDARD; please note that this variable is ignored, and CMAKE_CXX_STANDARD"
" is used as the C++ standard version for both C++ and CUDA.")
endif()
unset(CMAKE_CUDA_STANDARD CACHE)
set(CMAKE_CUDA_STANDARD ${CMAKE_CXX_STANDARD})
include(cmake/select_compute_arch.cmake)
cuda_select_nvcc_arch_flags(FT_COMPUTE_ARCH_FLAGS)
message(STATUS "FT_COMPUTE_ARCH_FLAGS: ${FT_COMPUTE_ARCH_FLAGS}")
# set(OT_COMPUTE_ARCHS 30 32 35 50 52 53 60 61 62 70 72)
# message(WARNING "arch 62/72 are not supported for now")
# see https://arnon.dk/matching-sm-architectures-arch-and-gencode-for-various-nvidia-cards/
# https://www.myzhar.com/blog/tutorials/tutorial-nvidia-gpu-cuda-compute-capability/
set(FT_COMPUTE_ARCH_CANDIDATES 35 50 60 61 70 75)
if(CUDA_VERSION VERSION_GREATER "11.0")
list(APPEND FT_COMPUTE_ARCH_CANDIDATES 80 86)
endif()
message(STATUS "FT_COMPUTE_ARCH_CANDIDATES ${FT_COMPUTE_ARCH_CANDIDATES}")
set(FT_COMPUTE_ARCHS)
foreach(COMPUTE_ARCH IN LISTS FT_COMPUTE_ARCH_CANDIDATES)
if("${FT_COMPUTE_ARCH_FLAGS}" MATCHES ${COMPUTE_ARCH})
message(STATUS "Adding arch ${COMPUTE_ARCH}")
list(APPEND FT_COMPUTE_ARCHS ${COMPUTE_ARCH})
else()
message(STATUS "Skipping arch ${COMPUTE_ARCH}")
endif()
endforeach()
if(NOT FT_COMPUTE_ARCHS)
set(FT_COMPUTE_ARCHS ${FT_COMPUTE_ARCH_CANDIDATES})
endif()
message(STATUS "FT_COMPUTE_ARCHS: ${FT_COMPUTE_ARCHS}")
foreach(COMPUTE_ARCH IN LISTS FT_COMPUTE_ARCHS)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} --expt-extended-lambda -gencode arch=compute_${COMPUTE_ARCH},code=sm_${COMPUTE_ARCH}")
set(CMAKE_CUDA_ARCHITECTURES "${COMPUTE_ARCH}-real;${COMPUTE_ARCH}-virtual;${CMAKE_CUDA_ARCHITECTURES}")
endforeach()
endif()
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
include(pybind11)
include(torch)
if(FT_WITH_CUDA AND CUDA_VERSION VERSION_LESS 11.0)
# CUB is included in CUDA toolkit 11.0 and above
include(cub)
endif()
if(FT_BUILD_TESTS)
enable_testing()
include(googletest)
endif()
add_subdirectory(fast_rnnt)
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=======================================================================
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include requirements.txt
include pyproject.toml
include README.md
include LICENSE*
recursive-include torch_mutual_information *
recursive-include doc/img *
recursive-include tests *
global-exclude *.pyc
\ No newline at end of file
include CMakeLists.txt
recursive-include fast_rnnt *.*
recursive-include cmake *.*
global-exclude *.pyc
This project implements a method for faster and more memory-efficient RNN-T loss computation, called `pruned rnnt`.
This contains an implementation of a particular recursion that turns out to be useful for fast RNN-T computation.
We need to update this README.
\ No newline at end of file
Note: There is also a fast RNN-T loss implementation in [k2](https://github.com/k2-fsa/k2) project, which shares the same code here. We make `fast_rnnt` a stand-alone project in case someone wants only this rnnt loss.
## How does the pruned-rnnt work ?
We first obtain pruning bounds for the RNN-T recursion using a simple joiner network that is just an addition of the encoder and decoder, then we use those pruning bounds to evaluate the full, non-linear joiner network.
The picture below display the gradients (obtained by `rnnt_loss_simple` with `return_grad=true`) of lattice nodes, at each time frame, only a small set of nodes have a non-zero gradient, which justifies the pruned RNN-T loss, i.e., putting a limit on the number of symbols per frame.
<img src="https://user-images.githubusercontent.com/5284924/158116784-4dcf1107-2b84-4c0c-90c3-cb4a02f027c9.png" width="900" height="250" />
> This picture is taken from [here](https://github.com/k2-fsa/icefall/pull/251)
## Installation
You can install it via `pip`:
```
pip install fast_rnnt
```
You can also install from source:
```
git clone https://github.com/danpovey/fast_rnnt.git
cd fast_rnnt
python setup.py install
```
To check that `fast_rnnt` was installed successfully, please run
```
python3 -c "import fast_rnnt; print(fast_rnnt.__version__)"
```
which should print the version of the installed `fast_rnnt`, e.g., `1.0`.
### How to display installation log ?
Use
```
pip install --verbose fast_rnnt
```
### How to reduce installation time ?
Use
```
export FT_MAKE_ARGS="-j"
pip install --verbose fast_rnnt
```
It will pass `-j` to `make`.
### Which version of PyTorch is supported ?
It has been tested on PyTorch >= 1.5.0.
Note: The cuda version of the Pytorch should be the same as the cuda version in your environment,
or it will cause a compilation error.
### How to install a CPU version of `fast_rnnt` ?
Use
```
export FT_CMAKE_ARGS="-DCMAKE_BUILD_TYPE=Release -DFT_WITH_CUDA=OFF"
export FT_MAKE_ARGS="-j"
pip install --verbose fast_rnnt
```
It will pass `-DCMAKE_BUILD_TYPE=Release -DFT_WITH_CUDA=OFF` to `cmake`.
### Where to get help if I have problems with the installation ?
Please file an issue at <https://github.com/danpovey/fast_rnnt/issues>
and describe your problem there.
## Usage
### For rnnt_loss_simple
This is a simple case of the RNN-T loss, where the joiner network is just
addition.
Note: termination_symbol plays the role of blank in other RNN-T loss implementations, we call it termination_symbol as it terminates symbols of current frame.
```python
am = torch.randn((B, T, C), dtype=torch.float32)
lm = torch.randn((B, S + 1, C), dtype=torch.float32)
symbols = torch.randint(0, C, (B, S))
termination_symbol = 0
boundary = torch.zeros((B, 4), dtype=torch.int64)
boundary[:, 2] = target_lengths
boundary[:, 3] = num_frames
loss = fast_rnnt.rnnt_loss_simple(
lm=lm,
am=am,
symbols=symbols,
termination_symbol=termination_symbol,
boundary=boundary,
reduction="sum",
)
```
### For rnnt_loss_smoothed
The same as `rnnt_loss_simple`, except that it supports `am_only` & `lm_only` smoothing
that allows you to make the loss-function one of the form:
lm_only_scale * lm_probs +
am_only_scale * am_probs +
(1-lm_only_scale-am_only_scale) * combined_probs
where `lm_probs` and `am_probs` are the probabilities given the lm and acoustic model independently.
```python
am = torch.randn((B, T, C), dtype=torch.float32)
lm = torch.randn((B, S + 1, C), dtype=torch.float32)
symbols = torch.randint(0, C, (B, S))
termination_symbol = 0
boundary = torch.zeros((B, 4), dtype=torch.int64)
boundary[:, 2] = target_lengths
boundary[:, 3] = num_frames
loss = fast_rnnt.rnnt_loss_smoothed(
lm=lm,
am=am,
symbols=symbols,
termination_symbol=termination_symbol,
lm_only_scale=0.25,
am_only_scale=0.0
boundary=boundary,
reduction="sum",
)
```
### For rnnt_loss_pruned
`rnnt_loss_pruned` can not be used alone, it needs the gradients returned by `rnnt_loss_simple/rnnt_loss_smoothed` to get pruning bounds.
```python
am = torch.randn((B, T, C), dtype=torch.float32)
lm = torch.randn((B, S + 1, C), dtype=torch.float32)
symbols = torch.randint(0, C, (B, S))
termination_symbol = 0
boundary = torch.zeros((B, 4), dtype=torch.int64)
boundary[:, 2] = target_lengths
boundary[:, 3] = num_frames
# rnnt_loss_simple can be also rnnt_loss_smoothed
simple_loss, (px_grad, py_grad) = fast_rnnt.rnnt_loss_simple(
lm=lm,
am=am,
symbols=symbols,
termination_symbol=termination_symbol,
boundary=boundary,
reduction="sum",
return_grad=True,
)
s_range = 5 # can be other values
ranges = fast_rnnt.get_rnnt_prune_ranges(
px_grad=px_grad,
py_grad=py_grad,
boundary=boundary,
s_range=s_range,
)
am_pruned, lm_pruned = fast_rnnt.do_rnnt_pruning(am=am, lm=lm, ranges=ranges)
logits = model.joiner(am_pruned, lm_pruned)
pruned_loss = fast_rnnt.rnnt_loss_pruned(
logits=logits,
symbols=symbols,
ranges=ranges,
termination_symbol=termination_symbol,
boundary=boundary,
reduction="sum",
)
```
You can also find recipes [here](https://github.com/k2-fsa/icefall/tree/master/egs/librispeech/ASR/pruned_transducer_stateless) that uses `rnnt_loss_pruned` to train a model.
### For rnnt_loss
The `unprund rnnt_loss` is the same as `torchaudio rnnt_loss`, it produces same output as torchaudio for the same input.
```python
logits = torch.randn((B, S, T, C), dtype=torch.float32)
symbols = torch.randint(0, C, (B, S))
termination_symbol = 0
boundary = torch.zeros((B, 4), dtype=torch.int64)
boundary[:, 2] = target_lengths
boundary[:, 3] = num_frames
loss = fast_rnnt.rnnt_loss(
logits=logits,
symbols=symbols,
termination_symbol=termination_symbol,
boundary=boundary,
reduction="sum",
)
```
## Benchmarking
The [repo](https://github.com/csukuangfj/transducer-loss-benchmarking) compares the speed and memory usage of several transducer losses, the summary in the following table is taken from there, you can check the repository for more details.
Note: As we declared above, `fast_rnnt` is also implemented in [k2](https://github.com/k2-fsa/k2) project, so `k2` and `fast_rnnt` are equivalent in the benchmarking.
|Name |Average step time (us) | Peak memory usage (MB)|
|--------------------|-----------------------|-----------------------|
|torchaudio |601447 |12959.2 |
|fast_rnnt(unpruned) |274407 |15106.5 |
|fast_rnnt(pruned) |38112 |2647.8 |
|optimized_transducer|567684 |10903.1 |
|warprnnt_numba |229340 |13061.8 |
|warp-transducer |210772 |13061.8 |
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FetchContent
------------------
.. only:: html
.. contents::
Overview
^^^^^^^^
This module enables populating content at configure time via any method
supported by the :module:`ExternalProject` module. Whereas
:command:`ExternalProject_Add` downloads at build time, the
``FetchContent`` module makes content available immediately, allowing the
configure step to use the content in commands like :command:`add_subdirectory`,
:command:`include` or :command:`file` operations.
Content population details would normally be defined separately from the
command that performs the actual population. Projects should also
check whether the content has already been populated somewhere else in the
project hierarchy. Typical usage would look something like this:
.. code-block:: cmake
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG release-1.8.0
)
FetchContent_GetProperties(googletest)
if(NOT googletest_POPULATED)
FetchContent_Populate(googletest)
add_subdirectory(${googletest_SOURCE_DIR} ${googletest_BINARY_DIR})
endif()
When using the above pattern with a hierarchical project arrangement,
projects at higher levels in the hierarchy are able to define or override
the population details of content specified anywhere lower in the project
hierarchy. The ability to detect whether content has already been
populated ensures that even if multiple child projects want certain content
to be available, the first one to populate it wins. The other child project
can simply make use of the already available content instead of repeating
the population for itself. See the
:ref:`Examples <fetch-content-examples>` section which demonstrates
this scenario.
The ``FetchContent`` module also supports defining and populating
content in a single call, with no check for whether the content has been
populated elsewhere in the project already. This is a more low level
operation and would not normally be the way the module is used, but it is
sometimes useful as part of implementing some higher level feature or to
populate some content in CMake's script mode.
Declaring Content Details
^^^^^^^^^^^^^^^^^^^^^^^^^
.. command:: FetchContent_Declare
.. code-block:: cmake
FetchContent_Declare(<name> <contentOptions>...)
The ``FetchContent_Declare()`` function records the options that describe
how to populate the specified content, but if such details have already
been recorded earlier in this project (regardless of where in the project
hierarchy), this and all later calls for the same content ``<name>`` are
ignored. This "first to record, wins" approach is what allows hierarchical
projects to have parent projects override content details of child projects.
The content ``<name>`` can be any string without spaces, but good practice
would be to use only letters, numbers and underscores. The name will be
treated case-insensitively and it should be obvious for the content it
represents, often being the name of the child project or the value given
to its top level :command:`project` command (if it is a CMake project).
For well-known public projects, the name should generally be the official
name of the project. Choosing an unusual name makes it unlikely that other
projects needing that same content will use the same name, leading to
the content being populated multiple times.
The ``<contentOptions>`` can be any of the download or update/patch options
that the :command:`ExternalProject_Add` command understands. The configure,
build, install and test steps are explicitly disabled and therefore options
related to them will be ignored. In most cases, ``<contentOptions>`` will
just be a couple of options defining the download method and method-specific
details like a commit tag or archive hash. For example:
.. code-block:: cmake
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG release-1.8.0
)
FetchContent_Declare(
myCompanyIcons
URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz
URL_HASH 5588a7b18261c20068beabfb4f530b87
)
FetchContent_Declare(
myCompanyCertificates
SVN_REPOSITORY svn+ssh://svn.mycompany.com/srv/svn/trunk/certs
SVN_REVISION -r12345
)
Populating The Content
^^^^^^^^^^^^^^^^^^^^^^
.. command:: FetchContent_Populate
.. code-block:: cmake
FetchContent_Populate( <name> )
In most cases, the only argument given to ``FetchContent_Populate()`` is the
``<name>``. When used this way, the command assumes the content details have
been recorded by an earlier call to :command:`FetchContent_Declare`. The
details are stored in a global property, so they are unaffected by things
like variable or directory scope. Therefore, it doesn't matter where in the
project the details were previously declared, as long as they have been
declared before the call to ``FetchContent_Populate()``. Those saved details
are then used to construct a call to :command:`ExternalProject_Add` in a
private sub-build to perform the content population immediately. The
implementation of ``ExternalProject_Add()`` ensures that if the content has
already been populated in a previous CMake run, that content will be reused
rather than repopulating them again. For the common case where population
involves downloading content, the cost of the download is only paid once.
An internal global property records when a particular content population
request has been processed. If ``FetchContent_Populate()`` is called more
than once for the same content name within a configure run, the second call
will halt with an error. Projects can and should check whether content
population has already been processed with the
:command:`FetchContent_GetProperties` command before calling
``FetchContent_Populate()``.
``FetchContent_Populate()`` will set three variables in the scope of the
caller; ``<lcName>_POPULATED``, ``<lcName>_SOURCE_DIR`` and
``<lcName>_BINARY_DIR``, where ``<lcName>`` is the lowercased ``<name>``.
``<lcName>_POPULATED`` will always be set to ``True`` by the call.
``<lcName>_SOURCE_DIR`` is the location where the
content can be found upon return (it will have already been populated), while
``<lcName>_BINARY_DIR`` is a directory intended for use as a corresponding
build directory. The main use case for the two directory variables is to
call :command:`add_subdirectory` immediately after population, i.e.:
.. code-block:: cmake
FetchContent_Populate(FooBar ...)
add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR})
The values of the three variables can also be retrieved from anywhere in the
project hierarchy using the :command:`FetchContent_GetProperties` command.
A number of cache variables influence the behavior of all content population
performed using details saved from a :command:`FetchContent_Declare` call:
``FETCHCONTENT_BASE_DIR``
In most cases, the saved details do not specify any options relating to the
directories to use for the internal sub-build, final source and build areas.
It is generally best to leave these decisions up to the ``FetchContent``
module to handle on the project's behalf. The ``FETCHCONTENT_BASE_DIR``
cache variable controls the point under which all content population
directories are collected, but in most cases developers would not need to
change this. The default location is ``${CMAKE_BINARY_DIR}/_deps``, but if
developers change this value, they should aim to keep the path short and
just below the top level of the build tree to avoid running into path
length problems on Windows.
``FETCHCONTENT_QUIET``
The logging output during population can be quite verbose, making the
configure stage quite noisy. This cache option (``ON`` by default) hides
all population output unless an error is encountered. If experiencing
problems with hung downloads, temporarily switching this option off may
help diagnose which content population is causing the issue.
``FETCHCONTENT_FULLY_DISCONNECTED``
When this option is enabled, no attempt is made to download or update
any content. It is assumed that all content has already been populated in
a previous run or the source directories have been pointed at existing
contents the developer has provided manually (using options described
further below). When the developer knows that no changes have been made to
any content details, turning this option ``ON`` can significantly speed up
the configure stage. It is ``OFF`` by default.
``FETCHCONTENT_UPDATES_DISCONNECTED``
This is a less severe download/update control compared to
``FETCHCONTENT_FULLY_DISCONNECTED``. Instead of bypassing all download and
update logic, the ``FETCHCONTENT_UPDATES_DISCONNECTED`` only disables the
update stage. Therefore, if content has not been downloaded previously,
it will still be downloaded when this option is enabled. This can speed up
the configure stage, but not as much as
``FETCHCONTENT_FULLY_DISCONNECTED``. It is ``OFF`` by default.
In addition to the above cache variables, the following cache variables are
also defined for each content name (``<ucName>`` is the uppercased value of
``<name>``):
``FETCHCONTENT_SOURCE_DIR_<ucName>``
If this is set, no download or update steps are performed for the specified
content and the ``<lcName>_SOURCE_DIR`` variable returned to the caller is
pointed at this location. This gives developers a way to have a separate
checkout of the content that they can modify freely without interference
from the build. The build simply uses that existing source, but it still
defines ``<lcName>_BINARY_DIR`` to point inside its own build area.
Developers are strongly encouraged to use this mechanism rather than
editing the sources populated in the default location, as changes to
sources in the default location can be lost when content population details
are changed by the project.
``FETCHCONTENT_UPDATES_DISCONNECTED_<ucName>``
This is the per-content equivalent of
``FETCHCONTENT_UPDATES_DISCONNECTED``. If the global option or this option
is ``ON``, then updates will be disabled for the named content.
Disabling updates for individual content can be useful for content whose
details rarely change, while still leaving other frequently changing
content with updates enabled.
The ``FetchContent_Populate()`` command also supports a syntax allowing the
content details to be specified directly rather than using any saved
details. This is more low-level and use of this form is generally to be
avoided in favour of using saved content details as outlined above.
Nevertheless, in certain situations it can be useful to invoke the content
population as an isolated operation (typically as part of implementing some
other higher level feature or when using CMake in script mode):
.. code-block:: cmake
FetchContent_Populate( <name>
[QUIET]
[SUBBUILD_DIR <subBuildDir>]
[SOURCE_DIR <srcDir>]
[BINARY_DIR <binDir>]
...
)
This form has a number of key differences to that where only ``<name>`` is
provided:
- All required population details are assumed to have been provided directly
in the call to ``FetchContent_Populate()``. Any saved details for
``<name>`` are ignored.
- No check is made for whether content for ``<name>`` has already been
populated.
- No global property is set to record that the population has occurred.
- No global properties record the source or binary directories used for the
populated content.
- The ``FETCHCONTENT_FULLY_DISCONNECTED`` and
``FETCHCONTENT_UPDATES_DISCONNECTED`` cache variables are ignored.
The ``<lcName>_SOURCE_DIR`` and ``<lcName>_BINARY_DIR`` variables are still
returned to the caller, but since these locations are not stored as global
properties when this form is used, they are only available to the calling
scope and below rather than the entire project hierarchy. No
``<lcName>_POPULATED`` variable is set in the caller's scope with this form.
The supported options for ``FetchContent_Populate()`` are the same as those
for :command:`FetchContent_Declare()`. Those few options shown just
above are either specific to ``FetchContent_Populate()`` or their behavior is
slightly modified from how :command:`ExternalProject_Add` treats them.
``QUIET``
The ``QUIET`` option can be given to hide the output associated with
populating the specified content. If the population fails, the output will
be shown regardless of whether this option was given or not so that the
cause of the failure can be diagnosed. The global ``FETCHCONTENT_QUIET``
cache variable has no effect on ``FetchContent_Populate()`` calls where the
content details are provided directly.
``SUBBUILD_DIR``
The ``SUBBUILD_DIR`` argument can be provided to change the location of the
sub-build created to perform the population. The default value is
``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-subbuild`` and it would be unusual
to need to override this default. If a relative path is specified, it will
be interpreted as relative to :variable:`CMAKE_CURRENT_BINARY_DIR`.
``SOURCE_DIR``, ``BINARY_DIR``
The ``SOURCE_DIR`` and ``BINARY_DIR`` arguments are supported by
:command:`ExternalProject_Add`, but different default values are used by
``FetchContent_Populate()``. ``SOURCE_DIR`` defaults to
``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-src`` and ``BINARY_DIR`` defaults to
``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-build``. If a relative path is
specified, it will be interpreted as relative to
:variable:`CMAKE_CURRENT_BINARY_DIR`.
In addition to the above explicit options, any other unrecognized options are
passed through unmodified to :command:`ExternalProject_Add` to perform the
download, patch and update steps. The following options are explicitly
prohibited (they are disabled by the ``FetchContent_Populate()`` command):
- ``CONFIGURE_COMMAND``
- ``BUILD_COMMAND``
- ``INSTALL_COMMAND``
- ``TEST_COMMAND``
If using ``FetchContent_Populate()`` within CMake's script mode, be aware
that the implementation sets up a sub-build which therefore requires a CMake
generator and build tool to be available. If these cannot be found by
default, then the :variable:`CMAKE_GENERATOR` and/or
:variable:`CMAKE_MAKE_PROGRAM` variables will need to be set appropriately
on the command line invoking the script.
Retrieve Population Properties
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
.. command:: FetchContent_GetProperties
When using saved content details, a call to :command:`FetchContent_Populate`
records information in global properties which can be queried at any time.
This information includes the source and binary directories associated with
the content and also whether or not the content population has been processed
during the current configure run.
.. code-block:: cmake
FetchContent_GetProperties( <name>
[SOURCE_DIR <srcDirVar>]
[BINARY_DIR <binDirVar>]
[POPULATED <doneVar>]
)
The ``SOURCE_DIR``, ``BINARY_DIR`` and ``POPULATED`` options can be used to
specify which properties should be retrieved. Each option accepts a value
which is the name of the variable in which to store that property. Most of
the time though, only ``<name>`` is given, in which case the call will then
set the same variables as a call to
:command:`FetchContent_Populate(name) <FetchContent_Populate>`. This allows
the following canonical pattern to be used, which ensures that the relevant
variables will always be defined regardless of whether or not the population
has been performed elsewhere in the project already:
.. code-block:: cmake
FetchContent_GetProperties(foobar)
if(NOT foobar_POPULATED)
FetchContent_Populate(foobar)
# Set any custom variables, etc. here, then
# populate the content as part of this build
add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR})
endif()
The above pattern allows other parts of the overall project hierarchy to
re-use the same content and ensure that it is only populated once.
.. _`fetch-content-examples`:
Examples
^^^^^^^^
Consider a project hierarchy where ``projA`` is the top level project and it
depends on projects ``projB`` and ``projC``. Both ``projB`` and ``projC``
can be built standalone and they also both depend on another project
``projD``. For simplicity, this example will assume that all four projects
are available on a company git server. The ``CMakeLists.txt`` of each project
might have sections like the following:
*projA*:
.. code-block:: cmake
include(FetchContent)
FetchContent_Declare(
projB
GIT_REPOSITORY git@mycompany.com/git/projB.git
GIT_TAG 4a89dc7e24ff212a7b5167bef7ab079d
)
FetchContent_Declare(
projC
GIT_REPOSITORY git@mycompany.com/git/projC.git
GIT_TAG 4ad4016bd1d8d5412d135cf8ceea1bb9
)
FetchContent_Declare(
projD
GIT_REPOSITORY git@mycompany.com/git/projD.git
GIT_TAG origin/integrationBranch
)
FetchContent_GetProperties(projB)
if(NOT projb_POPULATED)
FetchContent_Populate(projB)
add_subdirectory(${projb_SOURCE_DIR} ${projb_BINARY_DIR})
endif()
FetchContent_GetProperties(projC)
if(NOT projc_POPULATED)
FetchContent_Populate(projC)
add_subdirectory(${projc_SOURCE_DIR} ${projc_BINARY_DIR})
endif()
*projB*:
.. code-block:: cmake
include(FetchContent)
FetchContent_Declare(
projD
GIT_REPOSITORY git@mycompany.com/git/projD.git
GIT_TAG 20b415f9034bbd2a2e8216e9a5c9e632
)
FetchContent_GetProperties(projD)
if(NOT projd_POPULATED)
FetchContent_Populate(projD)
add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR})
endif()
*projC*:
.. code-block:: cmake
include(FetchContent)
FetchContent_Declare(
projD
GIT_REPOSITORY git@mycompany.com/git/projD.git
GIT_TAG 7d9a17ad2c962aa13e2fbb8043fb6b8a
)
FetchContent_GetProperties(projD)
if(NOT projd_POPULATED)
FetchContent_Populate(projD)
add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR})
endif()
A few key points should be noted in the above:
- ``projB`` and ``projC`` define different content details for ``projD``,
but ``projA`` also defines a set of content details for ``projD`` and
because ``projA`` will define them first, the details from ``projB`` and
``projC`` will not be used. The override details defined by ``projA``
are not required to match either of those from ``projB`` or ``projC``, but
it is up to the higher level project to ensure that the details it does
define still make sense for the child projects.
- While ``projA`` defined content details for ``projD``, it did not need
to explicitly call ``FetchContent_Populate(projD)`` itself. Instead, it
leaves that to a child project to do (in this case it will be ``projB``
since it is added to the build ahead of ``projC``). If ``projA`` needed to
customize how the ``projD`` content was brought into the build as well
(e.g. define some CMake variables before calling
:command:`add_subdirectory` after populating), it would do the call to
``FetchContent_Populate()``, etc. just as it did for the ``projB`` and
``projC`` content. For higher level projects, it is usually enough to
just define the override content details and leave the actual population
to the child projects. This saves repeating the same thing at each level
of the project hierarchy unnecessarily.
- Even though ``projA`` is the top level project in this example, it still
checks whether ``projB`` and ``projC`` have already been populated before
going ahead to do those populations. This makes ``projA`` able to be more
easily incorporated as a child of some other higher level project in the
future if required. Always protect a call to
:command:`FetchContent_Populate` with a check to
:command:`FetchContent_GetProperties`, even in what may be considered a top
level project at the time.
The following example demonstrates how one might download and unpack a
firmware tarball using CMake's :manual:`script mode <cmake(1)>`. The call to
:command:`FetchContent_Populate` specifies all the content details and the
unpacked firmware will be placed in a ``firmware`` directory below the
current working directory.
*getFirmware.cmake*:
.. code-block:: cmake
# NOTE: Intended to be run in script mode with cmake -P
include(FetchContent)
FetchContent_Populate(
firmware
URL https://mycompany.com/assets/firmware-1.23-arm.tar.gz
URL_HASH MD5=68247684da89b608d466253762b0ff11
SOURCE_DIR firmware
)
#]=======================================================================]
set(__FetchContent_privateDir "${CMAKE_CURRENT_LIST_DIR}/FetchContent")
#=======================================================================
# Recording and retrieving content details for later population
#=======================================================================
# Internal use, projects must not call this directly. It is
# intended for use by FetchContent_Declare() only.
#
# Sets a content-specific global property (not meant for use
# outside of functions defined here in this file) which can later
# be retrieved using __FetchContent_getSavedDetails() with just the
# same content name. If there is already a value stored in the
# property, it is left unchanged and this call has no effect.
# This allows parent projects to define the content details,
# overriding anything a child project may try to set (properties
# are not cached between runs, so the first thing to set it in a
# build will be in control).
function(__FetchContent_declareDetails contentName)
string(TOLOWER ${contentName} contentNameLower)
set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
if(NOT alreadyDefined)
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} ${ARGN})
endif()
endfunction()
# Internal use, projects must not call this directly. It is
# intended for use by the FetchContent_Declare() function.
#
# Retrieves details saved for the specified content in an
# earlier call to __FetchContent_declareDetails().
function(__FetchContent_getSavedDetails contentName outVar)
string(TOLOWER ${contentName} contentNameLower)
set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
if(NOT alreadyDefined)
message(FATAL_ERROR "No content details recorded for ${contentName}")
endif()
get_property(propertyValue GLOBAL PROPERTY ${propertyName})
set(${outVar} "${propertyValue}" PARENT_SCOPE)
endfunction()
# Saves population details of the content, sets defaults for the
# SOURCE_DIR and BUILD_DIR.
function(FetchContent_Declare contentName)
set(options "")
set(oneValueArgs SVN_REPOSITORY)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
unset(srcDirSuffix)
unset(svnRepoArgs)
if(ARG_SVN_REPOSITORY)
# Add a hash of the svn repository URL to the source dir. This works
# around the problem where if the URL changes, the download would
# fail because it tries to checkout/update rather than switch the
# old URL to the new one. We limit the hash to the first 7 characters
# so that the source path doesn't get overly long (which can be a
# problem on windows due to path length limits).
string(SHA1 urlSHA ${ARG_SVN_REPOSITORY})
string(SUBSTRING ${urlSHA} 0 7 urlSHA)
set(srcDirSuffix "-${urlSHA}")
set(svnRepoArgs SVN_REPOSITORY ${ARG_SVN_REPOSITORY})
endif()
string(TOLOWER ${contentName} contentNameLower)
__FetchContent_declareDetails(
${contentNameLower}
SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}"
BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
${svnRepoArgs}
# List these last so they can override things we set above
${ARG_UNPARSED_ARGUMENTS}
)
endfunction()
#=======================================================================
# Set/get whether the specified content has been populated yet.
# The setter also records the source and binary dirs used.
#=======================================================================
# Internal use, projects must not call this directly. It is
# intended for use by the FetchContent_Populate() function to
# record when FetchContent_Populate() is called for a particular
# content name.
function(__FetchContent_setPopulated contentName sourceDir binaryDir)
string(TOLOWER ${contentName} contentNameLower)
set(prefix "_FetchContent_${contentNameLower}")
set(propertyName "${prefix}_sourceDir")
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir})
set(propertyName "${prefix}_binaryDir")
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir})
set(propertyName "${prefix}_populated")
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} True)
endfunction()
# Set variables in the calling scope for any of the retrievable
# properties. If no specific properties are requested, variables
# will be set for all retrievable properties.
#
# This function is intended to also be used by projects as the canonical
# way to detect whether they should call FetchContent_Populate()
# and pull the populated source into the build with add_subdirectory(),
# if they are using the populated content in that way.
function(FetchContent_GetProperties contentName)
string(TOLOWER ${contentName} contentNameLower)
set(options "")
set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT ARG_SOURCE_DIR AND
NOT ARG_BINARY_DIR AND
NOT ARG_POPULATED)
# No specific properties requested, provide them all
set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR)
set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR)
set(ARG_POPULATED ${contentNameLower}_POPULATED)
endif()
set(prefix "_FetchContent_${contentNameLower}")
if(ARG_SOURCE_DIR)
set(propertyName "${prefix}_sourceDir")
get_property(value GLOBAL PROPERTY ${propertyName})
if(value)
set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE)
endif()
endif()
if(ARG_BINARY_DIR)
set(propertyName "${prefix}_binaryDir")
get_property(value GLOBAL PROPERTY ${propertyName})
if(value)
set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE)
endif()
endif()
if(ARG_POPULATED)
set(propertyName "${prefix}_populated")
get_property(value GLOBAL PROPERTY ${propertyName} DEFINED)
set(${ARG_POPULATED} ${value} PARENT_SCOPE)
endif()
endfunction()
#=======================================================================
# Performing the population
#=======================================================================
# The value of contentName will always have been lowercased by the caller.
# All other arguments are assumed to be options that are understood by
# ExternalProject_Add(), except for QUIET and SUBBUILD_DIR.
function(__FetchContent_directPopulate contentName)
set(options
QUIET
)
set(oneValueArgs
SUBBUILD_DIR
SOURCE_DIR
BINARY_DIR
# Prevent the following from being passed through
CONFIGURE_COMMAND
BUILD_COMMAND
INSTALL_COMMAND
TEST_COMMAND
)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT ARG_SUBBUILD_DIR)
message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set")
elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}")
set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}")
endif()
if(NOT ARG_SOURCE_DIR)
message(FATAL_ERROR "Internal error: SOURCE_DIR not set")
elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}")
set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}")
endif()
if(NOT ARG_BINARY_DIR)
message(FATAL_ERROR "Internal error: BINARY_DIR not set")
elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}")
set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}")
endif()
# Ensure the caller can know where to find the source and build directories
# with some convenient variables. Doing this here ensures the caller sees
# the correct result in the case where the default values are overridden by
# the content details set by the project.
set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE)
set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE)
# The unparsed arguments may contain spaces, so build up ARG_EXTRA
# in such a way that it correctly substitutes into the generated
# CMakeLists.txt file with each argument quoted.
unset(ARG_EXTRA)
foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS)
set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"")
endforeach()
# Hide output if requested, but save it to a variable in case there's an
# error so we can show the output upon failure. When not quiet, don't
# capture the output to a variable because the user may want to see the
# output as it happens (e.g. progress during long downloads). Combine both
# stdout and stderr in the one capture variable so the output stays in order.
if (ARG_QUIET)
set(outputOptions
OUTPUT_VARIABLE capturedOutput
ERROR_VARIABLE capturedOutput
)
else()
set(capturedOutput)
set(outputOptions)
message(STATUS "Populating ${contentName}")
endif()
if(CMAKE_GENERATOR)
set(generatorOpts "-G${CMAKE_GENERATOR}")
if(CMAKE_GENERATOR_PLATFORM)
list(APPEND generatorOpts "-A${CMAKE_GENERATOR_PLATFORM}")
endif()
if(CMAKE_GENERATOR_TOOLSET)
list(APPEND generatorOpts "-T${CMAKE_GENERATOR_TOOLSET}")
endif()
if(CMAKE_MAKE_PROGRAM)
list(APPEND generatorOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}")
endif()
else()
# Likely we've been invoked via CMake's script mode where no
# generator is set (and hence CMAKE_MAKE_PROGRAM could not be
# trusted even if provided). We will have to rely on being
# able to find the default generator and build tool.
unset(generatorOpts)
endif()
# Create and build a separate CMake project to carry out the population.
# If we've already previously done these steps, they will not cause
# anything to be updated, so extra rebuilds of the project won't occur.
# Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project
# has this set to something not findable on the PATH.
configure_file("${__FetchContent_privateDir}/CMakeLists.cmake.in"
"${ARG_SUBBUILD_DIR}/CMakeLists.txt")
execute_process(
COMMAND ${CMAKE_COMMAND} ${generatorOpts} .
RESULT_VARIABLE result
${outputOptions}
WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
)
if(result)
if(capturedOutput)
message("${capturedOutput}")
endif()
message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}")
endif()
execute_process(
COMMAND ${CMAKE_COMMAND} --build .
RESULT_VARIABLE result
${outputOptions}
WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
)
if(result)
if(capturedOutput)
message("${capturedOutput}")
endif()
message(FATAL_ERROR "Build step for ${contentName} failed: ${result}")
endif()
endfunction()
option(FETCHCONTENT_FULLY_DISCONNECTED "Disables all attempts to download or update content and assumes source dirs already exist")
option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population")
option(FETCHCONTENT_QUIET "Enables QUIET option for all content population" ON)
set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content")
# Populate the specified content using details stored from
# an earlier call to FetchContent_Declare().
function(FetchContent_Populate contentName)
if(NOT contentName)
message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()")
endif()
string(TOLOWER ${contentName} contentNameLower)
if(ARGN)
# This is the direct population form with details fully specified
# as part of the call, so we already have everything we need
__FetchContent_directPopulate(
${contentNameLower}
SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild"
SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src"
BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build"
${ARGN} # Could override any of the above ..._DIR variables
)
# Pass source and binary dir variables back to the caller
set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
# Don't set global properties, or record that we did this population, since
# this was a direct call outside of the normal declared details form.
# We only want to save values in the global properties for content that
# honours the hierarchical details mechanism so that projects are not
# robbed of the ability to override details set in nested projects.
return()
endif()
# No details provided, so assume they were saved from an earlier call
# to FetchContent_Declare(). Do a check that we haven't already
# populated this content before in case the caller forgot to check.
FetchContent_GetProperties(${contentName})
if(${contentNameLower}_POPULATED)
message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}")
endif()
string(TOUPPER ${contentName} contentNameUpper)
set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}
"${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}"
CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}")
if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper})
# The source directory has been explicitly provided in the cache,
# so no population is required
set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
elseif(FETCHCONTENT_FULLY_DISCONNECTED)
# Bypass population and assume source is already there from a previous run
set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src")
set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
else()
# Support both a global "disconnect all updates" and a per-content
# update test (either one being set disables updates for this content).
option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}
"Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}")
if(FETCHCONTENT_UPDATES_DISCONNECTED OR
FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper})
set(disconnectUpdates True)
else()
set(disconnectUpdates False)
endif()
if(FETCHCONTENT_QUIET)
set(quietFlag QUIET)
else()
unset(quietFlag)
endif()
__FetchContent_getSavedDetails(${contentName} contentDetails)
if("${contentDetails}" STREQUAL "")
message(FATAL_ERROR "No details have been set for content: ${contentName}")
endif()
__FetchContent_directPopulate(
${contentNameLower}
${quietFlag}
UPDATE_DISCONNECTED ${disconnectUpdates}
SUBBUILD_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild"
SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src"
BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
# Put the saved details last so they can override any of the
# the options we set above (this can include SOURCE_DIR or
# BUILD_DIR)
${contentDetails}
)
endif()
__FetchContent_setPopulated(
${contentName}
${${contentNameLower}_SOURCE_DIR}
${${contentNameLower}_BINARY_DIR}
)
# Pass variables back to the caller. The variables passed back here
# must match what FetchContent_GetProperties() sets when it is called
# with just the content name.
set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
set(${contentNameLower}_POPULATED True PARENT_SCOPE)
endfunction()
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
cmake_minimum_required(VERSION ${CMAKE_VERSION})
# We name the project and the target for the ExternalProject_Add() call
# to something that will highlight to the user what we are working on if
# something goes wrong and an error message is produced.
project(${contentName}-populate NONE)
include(ExternalProject)
ExternalProject_Add(${contentName}-populate
${ARG_EXTRA}
SOURCE_DIR "${ARG_SOURCE_DIR}"
BINARY_DIR "${ARG_BINARY_DIR}"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
)
## FetchContent
`FetchContent.cmake` and `FetchContent/CMakeLists.cmake.in`
are copied from `cmake/3.11.0/share/cmake-3.11/Modules`.
# Copyright 2020 Fangjun Kuang (csukuangfj@gmail.com)
# See ../LICENSE for clarification regarding multiple authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
function(download_cub)
if(CMAKE_VERSION VERSION_LESS 3.11)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
endif()
include(FetchContent)
set(cub_URL "https://github.com/NVlabs/cub/archive/1.15.0.tar.gz")
set(cub_HASH "SHA256=1781ee5eb7f00acfee5bff88e3acfc67378f6b3c24281335e18ae19e1f2ff685")
FetchContent_Declare(cub
URL ${cub_URL}
URL_HASH ${cub_HASH}
)
FetchContent_GetProperties(cub)
if(NOT cub)
message(STATUS "Downloading cub")
FetchContent_Populate(cub)
endif()
message(STATUS "cub is downloaded to ${cub_SOURCE_DIR}")
add_library(cub INTERFACE)
target_include_directories(cub INTERFACE ${cub_SOURCE_DIR})
endfunction()
download_cub()
# Copyright (c) 2021 Xiaomi Corporation (authors: Fangjun Kuang)
# See ../LICENSE for clarification regarding multiple authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
function(download_googltest)
if(CMAKE_VERSION VERSION_LESS 3.11)
# FetchContent is available since 3.11,
# we've copied it to ${CMAKE_SOURCE_DIR}/cmake/Modules
# so that it can be used in lower CMake versions.
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
endif()
include(FetchContent)
set(googletest_URL "https://github.com/google/googletest/archive/release-1.10.0.tar.gz")
set(googletest_HASH "SHA256=9dc9157a9a1551ec7a7e43daea9a694a0bb5fb8bec81235d8a1e6ef64c716dcb")
set(BUILD_GMOCK ON CACHE BOOL "" FORCE)
set(INSTALL_GTEST OFF CACHE BOOL "" FORCE)
set(gtest_disable_pthreads ON CACHE BOOL "" FORCE)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_Declare(googletest
URL ${googletest_URL}
URL_HASH ${googletest_HASH}
)
FetchContent_GetProperties(googletest)
if(NOT googletest_POPULATED)
message(STATUS "Downloading googletest")
FetchContent_Populate(googletest)
endif()
message(STATUS "googletest is downloaded to ${googletest_SOURCE_DIR}")
message(STATUS "googletest's binary dir is ${googletest_BINARY_DIR}")
if(APPLE)
set(CMAKE_MACOSX_RPATH ON) # to solve the following warning on macOS
endif()
#[==[
-- Generating done
Policy CMP0042 is not set: MACOSX_RPATH is enabled by default. Run "cmake
--help-policy CMP0042" for policy details. Use the cmake_policy command to
set the policy and suppress this warning.
MACOSX_RPATH is not specified for the following targets:
gmock
gmock_main
gtest
gtest_main
This warning is for project developers. Use -Wno-dev to suppress it.
]==]
add_subdirectory(${googletest_SOURCE_DIR} ${googletest_BINARY_DIR} EXCLUDE_FROM_ALL)
target_include_directories(gtest
INTERFACE
${googletest_SOURCE_DIR}/googletest/include
${googletest_SOURCE_DIR}/googlemock/include
)
endfunction()
download_googltest()
# Copyright (c) 2021 Xiaomi Corporation (authors: Fangjun Kuang)
# See ../LICENSE for clarification regarding multiple authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
function(download_pybind11)
if(CMAKE_VERSION VERSION_LESS 3.11)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
endif()
include(FetchContent)
set(pybind11_URL "https://github.com/pybind/pybind11/archive/v2.6.0.tar.gz")
set(pybind11_HASH "SHA256=90b705137b69ee3b5fc655eaca66d0dc9862ea1759226f7ccd3098425ae69571")
set(double_quotes "\"")
set(dollar "\$")
set(semicolon "\;")
if(NOT WIN32)
FetchContent_Declare(pybind11
URL ${pybind11_URL}
URL_HASH ${pybind11_HASH}
)
else()
FetchContent_Declare(pybind11
URL ${pybind11_URL}
URL_HASH ${pybind11_HASH}
)
endif()
FetchContent_GetProperties(pybind11)
if(NOT pybind11_POPULATED)
message(STATUS "Downloading pybind11")
FetchContent_Populate(pybind11)
endif()
message(STATUS "pybind11 is downloaded to ${pybind11_SOURCE_DIR}")
add_subdirectory(${pybind11_SOURCE_DIR} ${pybind11_BINARY_DIR} EXCLUDE_FROM_ALL)
endfunction()
download_pybind11()
#
# This file is copied from
# https://github.com/pytorch/pytorch/blob/master/cmake/Modules_CUDA_fix/upstream/FindCUDA/select_compute_arch.cmake
#
#
# Synopsis:
# CUDA_SELECT_NVCC_ARCH_FLAGS(out_variable [target_CUDA_architectures])
# -- Selects GPU arch flags for nvcc based on target_CUDA_architectures
# target_CUDA_architectures : Auto | Common | All | LIST(ARCH_AND_PTX ...)
# - "Auto" detects local machine GPU compute arch at runtime.
# - "Common" and "All" cover common and entire subsets of architectures
# ARCH_AND_PTX : NAME | NUM.NUM | NUM.NUM(NUM.NUM) | NUM.NUM+PTX
# NAME: Kepler Maxwell Kepler+Tegra Kepler+Tesla Maxwell+Tegra Pascal Volta Turing Ampere
# NUM: Any number. Only those pairs are currently accepted by NVCC though:
# 3.5 3.7 5.0 5.2 5.3 6.0 6.2 7.0 7.2 7.5 8.0
# Returns LIST of flags to be added to CUDA_NVCC_FLAGS in ${out_variable}
# Additionally, sets ${out_variable}_readable to the resulting numeric list
# Example:
# CUDA_SELECT_NVCC_ARCH_FLAGS(ARCH_FLAGS 3.0 3.5+PTX 5.2(5.0) Maxwell)
# LIST(APPEND CUDA_NVCC_FLAGS ${ARCH_FLAGS})
#
# More info on CUDA architectures: https://en.wikipedia.org/wiki/CUDA
#
if(CMAKE_CUDA_COMPILER_LOADED OR DEFINED CMAKE_CUDA_COMPILER_ID) # CUDA as a language
if(CMAKE_CUDA_COMPILER_ID STREQUAL "NVIDIA"
AND CMAKE_CUDA_COMPILER_VERSION MATCHES "^([0-9]+\\.[0-9]+)")
set(CUDA_VERSION "${CMAKE_MATCH_1}")
endif()
endif()
# See: https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#gpu-feature-list
# This list will be used for CUDA_ARCH_NAME = All option
set(CUDA_KNOWN_GPU_ARCHITECTURES "Kepler" "Maxwell")
# This list will be used for CUDA_ARCH_NAME = Common option (enabled by default)
set(CUDA_COMMON_GPU_ARCHITECTURES "3.5" "5.0")
if(CUDA_VERSION VERSION_LESS "7.0")
set(CUDA_LIMIT_GPU_ARCHITECTURE "5.2")
endif()
# This list is used to filter CUDA archs when autodetecting
set(CUDA_ALL_GPU_ARCHITECTURES "3.5" "5.0")
if(CUDA_VERSION VERSION_GREATER "6.5")
list(APPEND CUDA_KNOWN_GPU_ARCHITECTURES "Kepler+Tegra" "Kepler+Tesla" "Maxwell+Tegra")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "5.2")
if(CUDA_VERSION VERSION_LESS "8.0")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "5.2+PTX")
set(CUDA_LIMIT_GPU_ARCHITECTURE "6.0")
endif()
endif()
if(CUDA_VERSION VERSION_GREATER "7.5")
list(APPEND CUDA_KNOWN_GPU_ARCHITECTURES "Pascal")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "6.0" "6.1")
list(APPEND CUDA_ALL_GPU_ARCHITECTURES "6.0" "6.1" "6.2")
if(CUDA_VERSION VERSION_LESS "9.0")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "6.2+PTX")
set(CUDA_LIMIT_GPU_ARCHITECTURE "7.0")
endif()
endif ()
if(CUDA_VERSION VERSION_GREATER "8.5")
list(APPEND CUDA_KNOWN_GPU_ARCHITECTURES "Volta")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "7.0")
list(APPEND CUDA_ALL_GPU_ARCHITECTURES "7.0" "7.2")
if(CUDA_VERSION VERSION_LESS "10.0")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "7.2+PTX")
set(CUDA_LIMIT_GPU_ARCHITECTURE "8.0")
endif()
endif()
if(CUDA_VERSION VERSION_GREATER "9.5")
list(APPEND CUDA_KNOWN_GPU_ARCHITECTURES "Turing")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "7.5")
list(APPEND CUDA_ALL_GPU_ARCHITECTURES "7.5")
if(CUDA_VERSION VERSION_LESS "11.0")
set(CUDA_LIMIT_GPU_ARCHITECTURE "8.0")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "7.5+PTX")
endif()
endif()
if(CUDA_VERSION VERSION_GREATER "10.5")
list(APPEND CUDA_KNOWN_GPU_ARCHITECTURES "Ampere")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "8.0")
list(APPEND CUDA_ALL_GPU_ARCHITECTURES "8.0")
if(CUDA_VERSION VERSION_LESS "11.1")
set(CUDA_LIMIT_GPU_ARCHITECTURE "8.6")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "8.0+PTX")
endif()
endif()
if(CUDA_VERSION VERSION_GREATER "11.0")
list(APPEND CUDA_COMMON_GPU_ARCHITECTURES "8.6" "8.6+PTX")
list(APPEND CUDA_ALL_GPU_ARCHITECTURES "8.6")
if(CUDA_VERSION VERSION_LESS "12.0")
set(CUDA_LIMIT_GPU_ARCHITECTURE "9.0")
endif()
endif()
################################################################################################
# A function for automatic detection of GPUs installed (if autodetection is enabled)
# Usage:
# CUDA_DETECT_INSTALLED_GPUS(OUT_VARIABLE)
#
function(CUDA_DETECT_INSTALLED_GPUS OUT_VARIABLE)
if(NOT CUDA_GPU_DETECT_OUTPUT)
if(CMAKE_CUDA_COMPILER_LOADED OR DEFINED CMAKE_CUDA_COMPILER_ID) # CUDA as a language
set(file "${PROJECT_BINARY_DIR}/detect_cuda_compute_capabilities.cu")
else()
set(file "${PROJECT_BINARY_DIR}/detect_cuda_compute_capabilities.cpp")
endif()
file(WRITE ${file} ""
"#include <cuda_runtime.h>\n"
"#include <cstdio>\n"
"int main()\n"
"{\n"
" int count = 0;\n"
" if (cudaSuccess != cudaGetDeviceCount(&count)) return -1;\n"
" if (count == 0) return -1;\n"
" for (int device = 0; device < count; ++device)\n"
" {\n"
" cudaDeviceProp prop;\n"
" if (cudaSuccess == cudaGetDeviceProperties(&prop, device))\n"
" std::printf(\"%d.%d \", prop.major, prop.minor);\n"
" }\n"
" return 0;\n"
"}\n")
if(CMAKE_CUDA_COMPILER_LOADED OR DEFINED CMAKE_CUDA_COMPILER_ID) # CUDA as a language
try_run(run_result compile_result ${PROJECT_BINARY_DIR} ${file}
RUN_OUTPUT_VARIABLE compute_capabilities)
else()
try_run(run_result compile_result ${PROJECT_BINARY_DIR} ${file}
CMAKE_FLAGS "-DINCLUDE_DIRECTORIES=${CUDA_INCLUDE_DIRS}"
LINK_LIBRARIES ${CUDA_LIBRARIES}
RUN_OUTPUT_VARIABLE compute_capabilities)
endif()
# Filter unrelated content out of the output.
string(REGEX MATCHALL "[0-9]+\\.[0-9]+" compute_capabilities "${compute_capabilities}")
if(run_result EQUAL 0)
string(REPLACE "2.1" "2.1(2.0)" compute_capabilities "${compute_capabilities}")
set(CUDA_GPU_DETECT_OUTPUT ${compute_capabilities}
CACHE INTERNAL "Returned GPU architectures from detect_gpus tool" FORCE)
endif()
endif()
if(NOT CUDA_GPU_DETECT_OUTPUT)
message(STATUS "Automatic GPU detection failed. Building for common architectures.")
set(${OUT_VARIABLE} ${CUDA_COMMON_GPU_ARCHITECTURES} PARENT_SCOPE)
else()
# Filter based on CUDA version supported archs
set(CUDA_GPU_DETECT_OUTPUT_FILTERED "")
separate_arguments(CUDA_GPU_DETECT_OUTPUT)
foreach(ITEM IN ITEMS ${CUDA_GPU_DETECT_OUTPUT})
if(CUDA_LIMIT_GPU_ARCHITECTURE AND (ITEM VERSION_GREATER CUDA_LIMIT_GPU_ARCHITECTURE OR
ITEM VERSION_EQUAL CUDA_LIMIT_GPU_ARCHITECTURE))
list(GET CUDA_COMMON_GPU_ARCHITECTURES -1 NEWITEM)
string(APPEND CUDA_GPU_DETECT_OUTPUT_FILTERED " ${NEWITEM}")
else()
string(APPEND CUDA_GPU_DETECT_OUTPUT_FILTERED " ${ITEM}")
endif()
endforeach()
set(${OUT_VARIABLE} ${CUDA_GPU_DETECT_OUTPUT_FILTERED} PARENT_SCOPE)
endif()
endfunction()
################################################################################################
# Function for selecting GPU arch flags for nvcc based on CUDA architectures from parameter list
# Usage:
# SELECT_NVCC_ARCH_FLAGS(out_variable [list of CUDA compute archs])
function(CUDA_SELECT_NVCC_ARCH_FLAGS out_variable)
set(CUDA_ARCH_LIST "${ARGN}")
if("X${CUDA_ARCH_LIST}" STREQUAL "X" )
set(CUDA_ARCH_LIST "Auto")
endif()
set(cuda_arch_bin)
set(cuda_arch_ptx)
if("${CUDA_ARCH_LIST}" STREQUAL "All")
set(CUDA_ARCH_LIST ${CUDA_KNOWN_GPU_ARCHITECTURES})
elseif("${CUDA_ARCH_LIST}" STREQUAL "Common")
set(CUDA_ARCH_LIST ${CUDA_COMMON_GPU_ARCHITECTURES})
elseif("${CUDA_ARCH_LIST}" STREQUAL "Auto")
CUDA_DETECT_INSTALLED_GPUS(CUDA_ARCH_LIST)
message(STATUS "Autodetected CUDA architecture(s): ${CUDA_ARCH_LIST}")
endif()
# Now process the list and look for names
string(REGEX REPLACE "[ \t]+" ";" CUDA_ARCH_LIST "${CUDA_ARCH_LIST}")
list(REMOVE_DUPLICATES CUDA_ARCH_LIST)
foreach(arch_name ${CUDA_ARCH_LIST})
set(arch_bin)
set(arch_ptx)
set(add_ptx FALSE)
# Check to see if we are compiling PTX
if(arch_name MATCHES "(.*)\\+PTX$")
set(add_ptx TRUE)
set(arch_name ${CMAKE_MATCH_1})
endif()
if(arch_name MATCHES "^([0-9]\\.[0-9](\\([0-9]\\.[0-9]\\))?)$")
set(arch_bin ${CMAKE_MATCH_1})
set(arch_ptx ${arch_bin})
else()
# Look for it in our list of known architectures
if(${arch_name} STREQUAL "Kepler+Tesla")
set(arch_bin 3.7)
elseif(${arch_name} STREQUAL "Kepler")
set(arch_bin 3.5)
set(arch_ptx 3.5)
elseif(${arch_name} STREQUAL "Maxwell+Tegra")
set(arch_bin 5.3)
elseif(${arch_name} STREQUAL "Maxwell")
set(arch_bin 5.0 5.2)
set(arch_ptx 5.2)
elseif(${arch_name} STREQUAL "Pascal")
set(arch_bin 6.0 6.1)
set(arch_ptx 6.1)
elseif(${arch_name} STREQUAL "Volta")
set(arch_bin 7.0 7.0)
set(arch_ptx 7.0)
elseif(${arch_name} STREQUAL "Turing")
set(arch_bin 7.5)
set(arch_ptx 7.5)
elseif(${arch_name} STREQUAL "Ampere")
set(arch_bin 8.0)
set(arch_ptx 8.0)
else()
message(SEND_ERROR "Unknown CUDA Architecture Name ${arch_name} in CUDA_SELECT_NVCC_ARCH_FLAGS")
endif()
endif()
if(NOT arch_bin)
message(SEND_ERROR "arch_bin wasn't set for some reason")
endif()
list(APPEND cuda_arch_bin ${arch_bin})
if(add_ptx)
if (NOT arch_ptx)
set(arch_ptx ${arch_bin})
endif()
list(APPEND cuda_arch_ptx ${arch_ptx})
endif()
endforeach()
# remove dots and convert to lists
string(REGEX REPLACE "\\." "" cuda_arch_bin "${cuda_arch_bin}")
string(REGEX REPLACE "\\." "" cuda_arch_ptx "${cuda_arch_ptx}")
string(REGEX MATCHALL "[0-9()]+" cuda_arch_bin "${cuda_arch_bin}")
string(REGEX MATCHALL "[0-9]+" cuda_arch_ptx "${cuda_arch_ptx}")
if(cuda_arch_bin)
list(REMOVE_DUPLICATES cuda_arch_bin)
endif()
if(cuda_arch_ptx)
list(REMOVE_DUPLICATES cuda_arch_ptx)
endif()
set(nvcc_flags "")
set(nvcc_archs_readable "")
# Tell NVCC to add binaries for the specified GPUs
foreach(arch ${cuda_arch_bin})
if(arch MATCHES "([0-9]+)\\(([0-9]+)\\)")
# User explicitly specified ARCH for the concrete CODE
list(APPEND nvcc_flags -gencode arch=compute_${CMAKE_MATCH_2},code=sm_${CMAKE_MATCH_1})
list(APPEND nvcc_archs_readable sm_${CMAKE_MATCH_1})
else()
# User didn't explicitly specify ARCH for the concrete CODE, we assume ARCH=CODE
list(APPEND nvcc_flags -gencode arch=compute_${arch},code=sm_${arch})
list(APPEND nvcc_archs_readable sm_${arch})
endif()
endforeach()
# Tell NVCC to add PTX intermediate code for the specified architectures
foreach(arch ${cuda_arch_ptx})
list(APPEND nvcc_flags -gencode arch=compute_${arch},code=compute_${arch})
list(APPEND nvcc_archs_readable compute_${arch})
endforeach()
string(REPLACE ";" " " nvcc_archs_readable "${nvcc_archs_readable}")
set(${out_variable} ${nvcc_flags} PARENT_SCOPE)
set(${out_variable}_readable ${nvcc_archs_readable} PARENT_SCOPE)
endfunction()
# Copyright (c) 2021 Xiaomi Corporation (authors: Fangjun Kuang)
# PYTHON_EXECUTABLE is set by pybind11.cmake
message(STATUS "Python executable: ${PYTHON_EXECUTABLE}")
execute_process(
COMMAND "${PYTHON_EXECUTABLE}" -c "import os; import torch; print(os.path.dirname(torch.__file__))"
OUTPUT_STRIP_TRAILING_WHITESPACE
OUTPUT_VARIABLE TORCH_DIR
)
list(APPEND CMAKE_PREFIX_PATH "${TORCH_DIR}")
find_package(Torch REQUIRED)
# set the global CMAKE_CXX_FLAGS so that
# optimized_transducer uses the same abi flag as PyTorch
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORCH_CXX_FLAGS}")
if(OT_WITH_CUDA)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} ${TORCH_CXX_FLAGS}")
endif()
execute_process(
COMMAND "${PYTHON_EXECUTABLE}" -c "import torch; print(torch.__version__.split('.')[0])"
OUTPUT_STRIP_TRAILING_WHITESPACE
OUTPUT_VARIABLE OT_TORCH_VERSION_MAJOR
)
execute_process(
COMMAND "${PYTHON_EXECUTABLE}" -c "import torch; print(torch.__version__.split('.')[1])"
OUTPUT_STRIP_TRAILING_WHITESPACE
OUTPUT_VARIABLE OT_TORCH_VERSION_MINOR
)
execute_process(
COMMAND "${PYTHON_EXECUTABLE}" -c "import torch; print(torch.__version__)"
OUTPUT_STRIP_TRAILING_WHITESPACE
OUTPUT_VARIABLE TORCH_VERSION
)
message(STATUS "PyTorch version: ${TORCH_VERSION}")
if(OT_WITH_CUDA)
execute_process(
COMMAND "${PYTHON_EXECUTABLE}" -c "import torch; print(torch.version.cuda)"
OUTPUT_STRIP_TRAILING_WHITESPACE
OUTPUT_VARIABLE TORCH_CUDA_VERSION
)
message(STATUS "PyTorch cuda version: ${TORCH_CUDA_VERSION}")
if(NOT CUDA_VERSION VERSION_EQUAL TORCH_CUDA_VERSION)
message(FATAL_ERROR
"PyTorch ${TORCH_VERSION} is compiled with CUDA ${TORCH_CUDA_VERSION}.\n"
"But you are using CUDA ${CUDA_VERSION} to compile optimized_transducer.\n"
"Please try to use the same CUDA version for PyTorch and optimized_transducer.\n"
"**You can remove this check if you are sure this will not cause "
"problems**\n"
)
endif()
# Solve the following error for NVCC:
# unknown option `-Wall`
#
# It contains only some -Wno-* flags, so it is OK
# to set them to empty
set_property(TARGET torch_cuda
PROPERTY
INTERFACE_COMPILE_OPTIONS ""
)
set_property(TARGET torch_cpu
PROPERTY
INTERFACE_COMPILE_OPTIONS ""
)
endif()
# Copyright 2021 Fangjun Kuang (csukuangfj@gmail.com)
# See ../LICENSE for clarification regarding multiple authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This function is used to copy foo.cu to foo.cc
# Usage:
#
# transform(OUTPUT_VARIABLE output_variable_name SRCS foo.cu bar.cu)
#
function(transform)
set(optional_args "") # there are no optional arguments
set(one_value_arg OUTPUT_VARIABLE)
set(multi_value_args SRCS)
cmake_parse_arguments(MY "${optional_args}" "${one_value_arg}" "${multi_value_args}" ${ARGN})
foreach(src IN LISTS MY_SRCS)
get_filename_component(src_name ${src} NAME_WE)
get_filename_component(src_dir ${src} DIRECTORY)
set(dst ${CMAKE_CURRENT_BINARY_DIR}/${src_dir}/${src_name}.cc)
list(APPEND ans ${dst})
message(STATUS "Renaming ${CMAKE_CURRENT_SOURCE_DIR}/${src} to ${dst}")
configure_file(${src} ${dst})
endforeach()
set(${MY_OUTPUT_VARIABLE} ${ans} PARENT_SCOPE)
endfunction()
add_subdirectory(csrc)
add_subdirectory(python)
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