rasterize_kernel.cu 20.7 KB
Newer Older
facebook-github-bot's avatar
facebook-github-bot committed
1
2
// Copyright (c) Meta Platforms, Inc. and affiliates.
//
Stanislav Pidhorskyi's avatar
Stanislav Pidhorskyi committed
3
// This source code is licensed under the MIT license found in the
facebook-github-bot's avatar
facebook-github-bot committed
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
// LICENSE file in the root directory of this source tree.

#include <c10/cuda/CUDAGuard.h>
#include <cuda_math_helper.h>
#include <grid_utils.h>
#include <torch/types.h>

#include <limits>

#include "rasterize_kernel.h"

#include <kernel_utils.h>

using namespace math;

template <typename scalar_t, typename index_t>
__global__ void rasterize_kernel(
    const index_t nthreads,
    TensorInfo<scalar_t, index_t> v,
    TensorInfo<int32_t, index_t> vi,
    TensorInfo<int64_t, index_t> packed_index_depth_img) {
  typedef typename math::TVec2<scalar_t> scalar2_t;
  typedef typename math::TVec3<scalar_t> scalar3_t;
  typedef typename math::TVec4<scalar_t> scalar4_t;

  const index_t H = packed_index_depth_img.sizes[1];
  const index_t W = packed_index_depth_img.sizes[2];
  const index_t V = v.sizes[1];
32
  const index_t n_prim = vi.sizes[1];
facebook-github-bot's avatar
facebook-github-bot committed
33
34
35
36
37
38
39
40
41

  const index_t index_sN = packed_index_depth_img.strides[0];
  const index_t index_sH = packed_index_depth_img.strides[1];
  const index_t index_sW = packed_index_depth_img.strides[2];

  const index_t v_sN = v.strides[0];
  const index_t v_sV = v.strides[1];
  const index_t v_sC = v.strides[2];

42
43
44
  const index_t vi_sN = vi.strides[0];
  const index_t vi_sF = vi.strides[1];
  const index_t vi_sI = vi.strides[2];
facebook-github-bot's avatar
facebook-github-bot committed
45
46
47
48
49

  CUDA_KERNEL_LOOP_TYPE(index, nthreads, index_t) {
    const index_t n = index / n_prim;
    const index_t id = index % n_prim;

50
    const int32_t* __restrict vi_ptr = vi.data + vi_sN * n + vi_sF * id;
facebook-github-bot's avatar
facebook-github-bot committed
51
52
53
54
55
56
    const int32_t vi_0 = (int32_t)(((uint32_t)vi_ptr[vi_sI * 0]) & 0x0FFFFFFFU);
    const int32_t vi_1 = vi_ptr[vi_sI * 1];
    const int32_t vi_2 = vi_ptr[vi_sI * 2];

    assert(vi_0 < V && vi_1 < V && vi_2 < V);

57
58
59
    // Skip degenerate triangles. Useful for padding of vi buffer for batched rasterization
    bool triangle_is_degenerate = (vi_0 == vi_1) && (vi_1 == vi_2);

facebook-github-bot's avatar
facebook-github-bot committed
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
    const scalar_t* __restrict v_ptr = v.data + n * v_sN;
    const scalar2_t p_0 = {v_ptr[v_sV * vi_0 + v_sC * 0], v_ptr[v_sV * vi_0 + v_sC * 1]};
    const scalar2_t p_1 = {v_ptr[v_sV * vi_1 + v_sC * 0], v_ptr[v_sV * vi_1 + v_sC * 1]};
    const scalar2_t p_2 = {v_ptr[v_sV * vi_2 + v_sC * 0], v_ptr[v_sV * vi_2 + v_sC * 1]};

    const scalar3_t p_012_z = {
        v_ptr[v_sV * vi_0 + v_sC * 2],
        v_ptr[v_sV * vi_1 + v_sC * 2],
        v_ptr[v_sV * vi_2 + v_sC * 2]};

    const scalar2_t min_p = math::min(math::min(p_0, p_1), p_2);
    const scalar2_t max_p = math::max(math::max(p_0, p_1), p_2);

    const bool all_z_greater_0 = math::all_greater(p_012_z, {1e-8f, 1e-8f, 1e-8f});
    const bool in_canvas = math::all_less_or_eq(min_p, {(scalar_t)(W - 1), (scalar_t)(H - 1)}) &&
        math::all_greater(max_p, {0.f, 0.f});

77
    if (all_z_greater_0 && in_canvas && ~triangle_is_degenerate) {
facebook-github-bot's avatar
facebook-github-bot committed
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
      const scalar2_t v_01 = p_1 - p_0;
      const scalar2_t v_02 = p_2 - p_0;
      const scalar2_t v_12 = p_2 - p_1;

      const scalar_t denominator = v_01.x * v_02.y - v_01.y * v_02.x;

      if (denominator != 0.f) {
        // Compute triangle bounds with extra border.
        int min_x = max(0, int(min_p.x));
        int min_y = max(0, int(min_p.y));

        int max_x = min((int)W - 1, int(max_p.x) + 1);
        int max_y = min((int)H - 1, int(max_p.y) + 1);

        // Loop over pixels inside triangle bbox.
        for (int y = min_y; y <= max_y; ++y) {
          for (int x = min_x; x <= max_x; ++x) {
            const scalar2_t p = {(scalar_t)x, (scalar_t)y};

            const scalar2_t vp0p = p - p_0;
            const scalar2_t vp1p = p - p_1;

            scalar3_t bary = scalar3_t({
                vp1p.y * v_12.x - vp1p.x * v_12.y,
                vp0p.x * v_02.y - vp0p.y * v_02.x,
                vp0p.y * v_01.x - vp0p.x * v_01.y,
            });
            bary *= sign(denominator);

            const bool on_edge_or_inside = (bary.x >= 0.f) && (bary.y >= 0.f) && (bary.z >= 0.f);

            bool on_edge_0 = bary.x == 0.f;
            bool on_edge_1 = bary.y == 0.f;
            bool on_edge_2 = bary.z == 0.f;

            const bool is_top_left_0 = (denominator > 0)
                ? (v_12.y < 0.f || v_12.y == 0.0f && v_12.x > 0.f)
                : (v_12.y > 0.f || v_12.y == 0.0f && v_12.x < 0.f);
            const bool is_top_left_1 = (denominator > 0)
                ? (v_02.y > 0.f || v_02.y == 0.0f && v_02.x < 0.f)
                : (v_02.y < 0.f || v_02.y == 0.0f && v_02.x > 0.f);
            const bool is_top_left_2 = (denominator > 0)
                ? (v_01.y < 0.f || v_01.y == 0.0f && v_01.x > 0.f)
                : (v_01.y > 0.f || v_01.y == 0.0f && v_01.x < 0.f);

            const bool is_top_left_or_inside = on_edge_or_inside &&
                !(on_edge_0 && !is_top_left_0 || on_edge_1 && !is_top_left_1 ||
                  on_edge_2 && !is_top_left_2);

            if (is_top_left_or_inside) {
              bary /= abs(denominator);

              // interpolate inverse depth linearly
              const scalar3_t d_inv = 1.0 / epsclamp(p_012_z);
              const scalar_t depth_inverse = dot(d_inv, bary);
              const scalar_t depth = 1.0f / epsclamp(depth_inverse);

              const unsigned long long packed_val =
                  (static_cast<unsigned long long>(__float_as_uint(depth)) << 32u) |
                  static_cast<unsigned long long>(id);
              atomicMin(
                  reinterpret_cast<unsigned long long*>(packed_index_depth_img.data) +
                      index_sN * n + index_sH * y + index_sW * x,
                  packed_val);
            }
          }
        }
      }
    }
  }
}

template <typename scalar_t>
__device__ inline void get_line(
    const math::TVec2<scalar_t>& p1,
    const math::TVec2<scalar_t>& p2,
    scalar_t& a,
    scalar_t& b,
    scalar_t& c) {
  a = p1.y - p2.y;
  b = p2.x - p1.x;
  c = p1.x * p2.y - p2.x * p1.y;
}

template <typename scalar_t>
__device__ inline bool is_point_in_segment(
    const math::TVec2<scalar_t>& p1,
    const math::TVec2<scalar_t>& p2,
    const math::TVec2<scalar_t>& c) {
  return (
      (((p2.x >= c.x) && (c.x >= p1.x)) || ((p2.x <= c.x) && (c.x <= p1.x))) &&
      (((p2.y >= c.y) && (c.y >= p1.y)) || ((p2.y <= c.y) && (c.y <= p1.y))));
}

template <typename scalar_t>
__device__ inline math::TVec2<scalar_t>
get_cross_point(scalar_t a1, scalar_t b1, scalar_t c1, scalar_t a2, scalar_t b2, scalar_t c2) {
  scalar_t d = a1 * b2 - a2 * b1;
  if (d == scalar_t(0)) {
    return math::TVec2<scalar_t>{std::numeric_limits<scalar_t>().max()};
  }
  return math::TVec2<scalar_t>{(b1 * c2 - b2 * c1) / d, (a2 * c1 - a1 * c2) / d};
}

template <typename scalar_t>
__device__ inline math::TVec2<scalar_t> get_cross_point(
    scalar_t a1,
    scalar_t b1,
    scalar_t c1,
    const math::TVec2<scalar_t>& p1,
    const math::TVec2<scalar_t>& p2) {
  scalar_t a2 = 1e16;
  scalar_t b2 = 1e16;
  scalar_t c2 = 1e16;
  get_line(p1, p2, a2, b2, c2);
  scalar_t d = a1 * b2 - a2 * b1;
  if (d == scalar_t(0)) {
    return math::TVec2<scalar_t>{std::numeric_limits<scalar_t>().max()};
  }
  return math::TVec2<scalar_t>{(b1 * c2 - b2 * c1) / d, (a2 * c1 - a1 * c2) / d};
}

template <typename scalar_t>
__device__ inline bool is_crossing_dimond(
    const math::TVec2<scalar_t>& p1,
    const math::TVec2<scalar_t>& p2,
    const math::TVec2<scalar_t>& p) {
  scalar_t a0 = 1e16;
  scalar_t b0 = 1e16;
  scalar_t c0 = 1e16;
  get_line(p1, p2, a0, b0, c0);
  bool intersecting = false;
  {
    math::TVec2<scalar_t> s0 = {p.x, p.y - scalar_t(0.5)};
    math::TVec2<scalar_t> s1 = {p.x + scalar_t(0.5), p.y};
    auto c = get_cross_point(a0, b0, c0, s0, s1);
    intersecting |=
        is_point_in_segment<scalar_t>(s0, s1, c) && is_point_in_segment<scalar_t>(p1, p2, c);
  }
  {
    math::TVec2<scalar_t> s0 = {p.x + scalar_t(0.5), p.y};
    math::TVec2<scalar_t> s1 = {p.x, p.y + scalar_t(0.5)};
    auto c = get_cross_point(a0, b0, c0, s0, s1);
    intersecting |=
        is_point_in_segment<scalar_t>(s0, s1, c) && is_point_in_segment<scalar_t>(p1, p2, c);
  }
  {
    math::TVec2<scalar_t> s0 = {p.x, p.y + scalar_t(0.5)};
    math::TVec2<scalar_t> s1 = {p.x - scalar_t(0.5), p.y};
    auto c = get_cross_point(a0, b0, c0, s0, s1);
    intersecting |=
        is_point_in_segment<scalar_t>(s0, s1, c) && is_point_in_segment<scalar_t>(p1, p2, c);
  }
  {
    math::TVec2<scalar_t> s0 = {p.x - scalar_t(0.5), p.y};
    math::TVec2<scalar_t> s1 = {p.x, p.y - scalar_t(0.5)};
    auto c = get_cross_point(a0, b0, c0, s0, s1);
    intersecting |=
        is_point_in_segment<scalar_t>(s0, s1, c) && is_point_in_segment<scalar_t>(p1, p2, c);
  }
  return intersecting;
}

template <typename scalar_t, typename index_t>
__global__ void rasterize_lines_kernel(
    const index_t nthreads,
    TensorInfo<scalar_t, index_t> v,
    TensorInfo<int32_t, index_t> vi,
    TensorInfo<int64_t, index_t> packed_index_depth_img) {
  typedef typename math::TVec2<scalar_t> scalar2_t;
  typedef typename math::TVec3<scalar_t> scalar3_t;
  typedef typename math::TVec4<scalar_t> scalar4_t;

  const index_t H = packed_index_depth_img.sizes[1];
  const index_t W = packed_index_depth_img.sizes[2];
  const index_t V = v.sizes[1];
254
  const index_t n_prim = vi.sizes[1];
facebook-github-bot's avatar
facebook-github-bot committed
255
256
257
258
259
260
261
262
263

  const index_t index_sN = packed_index_depth_img.strides[0];
  const index_t index_sH = packed_index_depth_img.strides[1];
  const index_t index_sW = packed_index_depth_img.strides[2];

  const index_t v_sN = v.strides[0];
  const index_t v_sV = v.strides[1];
  const index_t v_sC = v.strides[2];

264
265
266
  const index_t vi_sN = vi.strides[0];
  const index_t vi_sF = vi.strides[1];
  const index_t vi_sI = vi.strides[2];
facebook-github-bot's avatar
facebook-github-bot committed
267
268
269
270
271

  CUDA_KERNEL_LOOP_TYPE(index, nthreads, index_t) {
    const index_t n = index / n_prim;
    const index_t id = index % n_prim;

272
    const int32_t* __restrict vi_ptr = vi.data + vi_sN * n + vi_sF * id;
facebook-github-bot's avatar
facebook-github-bot committed
273
274
275
276
    const int32_t flag = (int32_t)((((uint32_t)vi_ptr[vi_sI * 0] & 0xF0000000U)) >> 28U);
    const int32_t vi_0 = (int32_t)(((uint32_t)vi_ptr[vi_sI * 0]) & 0x0FFFFFFFU);
    const int32_t vi_1 = vi_ptr[vi_sI * 1];
    const int32_t vi_2 = vi_ptr[vi_sI * 2];
277
278
279
280

    // Skip degenerate triangles. Useful for padding of vi buffer for batched rasterization
    bool triangle_is_degenerate = (vi_0 == vi_1) && (vi_1 == vi_2);

facebook-github-bot's avatar
facebook-github-bot committed
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
    const bool edge_0_visible = (flag & 0b00000001) != 0;
    const bool edge_1_visible = (flag & 0b00000010) != 0;
    const bool edge_2_visible = (flag & 0b00000100) != 0;

    assert(vi_0 < V && vi_1 < V && vi_2 < V);

    const scalar_t* __restrict v_ptr = v.data + n * v_sN;
    const scalar2_t p_0 = {v_ptr[v_sV * vi_0 + v_sC * 0], v_ptr[v_sV * vi_0 + v_sC * 1]};
    const scalar2_t p_1 = {v_ptr[v_sV * vi_1 + v_sC * 0], v_ptr[v_sV * vi_1 + v_sC * 1]};
    const scalar2_t p_2 = {v_ptr[v_sV * vi_2 + v_sC * 0], v_ptr[v_sV * vi_2 + v_sC * 1]};

    const scalar3_t p_012_z = {
        v_ptr[v_sV * vi_0 + v_sC * 2],
        v_ptr[v_sV * vi_1 + v_sC * 2],
        v_ptr[v_sV * vi_2 + v_sC * 2]};

    const scalar2_t min_p = math::min(math::min(p_0, p_1), p_2);
    const scalar2_t max_p = math::max(math::max(p_0, p_1), p_2);

    const bool all_z_greater_0 = math::all_greater(p_012_z, {1e-8f, 1e-8f, 1e-8f});
    const bool in_canvas = math::all_less_or_eq(min_p, {(scalar_t)(W - 1), (scalar_t)(H - 1)}) &&
        math::all_greater(max_p, {0.f, 0.f});

304
    if (all_z_greater_0 && in_canvas && ~triangle_is_degenerate) {
facebook-github-bot's avatar
facebook-github-bot committed
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
      const scalar2_t v_01 = p_1 - p_0;
      const scalar2_t v_02 = p_2 - p_0;
      const scalar2_t v_12 = p_2 - p_1;

      const scalar_t denominator = v_01.x * v_02.y - v_01.y * v_02.x;

      if (denominator != 0.f) {
        // Compute triangle bounds with extra border.
        int min_x = max(1, int(min_p.x) - 2);
        int min_y = max(1, int(min_p.y) - 2);

        int max_x = min((int)W - 2, int(max_p.x) + 2);
        int max_y = min((int)H - 2, int(max_p.y) + 2);

        // Loop over pixels inside triangle bbox.
        for (int y = min_y; y <= max_y; ++y) {
          for (int x = min_x; x <= max_x; ++x) {
            const scalar2_t p = {(scalar_t)x, (scalar_t)y};

            const scalar2_t vp0p = p - p_0;
            const scalar2_t vp1p = p - p_1;

            bool intersecting = false;
            intersecting |= is_crossing_dimond<scalar_t>(p_0, p_1, p) && edge_0_visible;
            intersecting |= is_crossing_dimond<scalar_t>(p_1, p_2, p) && edge_1_visible;
            intersecting |= is_crossing_dimond<scalar_t>(p_0, p_2, p) && edge_2_visible;

            scalar3_t bary = scalar3_t({
                vp1p.y * v_12.x - vp1p.x * v_12.y,
                vp0p.x * v_02.y - vp0p.y * v_02.x,
                vp0p.y * v_01.x - vp0p.x * v_01.y,
            });
            bary *= sign(denominator);

            const bool on_edge_or_inside = (bary.x >= 0.f) && (bary.y >= 0.f) && (bary.z >= 0.f);

            bool on_edge_0 = bary.x == 0.f;
            bool on_edge_1 = bary.y == 0.f;
            bool on_edge_2 = bary.z == 0.f;

            const bool is_top_left_0 = (denominator > 0)
                ? (v_12.y < 0.f || v_12.y == 0.0f && v_12.x > 0.f)
                : (v_12.y > 0.f || v_12.y == 0.0f && v_12.x < 0.f);
            const bool is_top_left_1 = (denominator > 0)
                ? (v_02.y > 0.f || v_02.y == 0.0f && v_02.x < 0.f)
                : (v_02.y < 0.f || v_02.y == 0.0f && v_02.x > 0.f);
            const bool is_top_left_2 = (denominator > 0)
                ? (v_01.y < 0.f || v_01.y == 0.0f && v_01.x > 0.f)
                : (v_01.y > 0.f || v_01.y == 0.0f && v_01.x < 0.f);

            const bool is_top_left_or_inside = on_edge_or_inside &&
                !(on_edge_0 && !is_top_left_0 || on_edge_1 && !is_top_left_1 ||
                  on_edge_2 && !is_top_left_2);

            if (is_top_left_or_inside || intersecting) {
              bary /= abs(denominator);
              bary = math::max(bary, scalar3_t{0, 0, 0});
              bary = math::min(bary, scalar3_t{1, 1, 1});
              bary = bary / math::sum(bary);

              // interpolate inverse depth linearly
              const scalar3_t d_inv = 1.0 / epsclamp(p_012_z);
              const scalar_t depth_inverse = dot(d_inv, bary);
              const scalar_t depth = 1.0f / epsclamp(depth_inverse);

              const unsigned long long packed_val =
                  (static_cast<unsigned long long>(__float_as_uint(depth)) << 32u) |
                  (intersecting ? static_cast<unsigned long long>(id) : 0xFFFFFFFFULL);
              atomicMin(
                  reinterpret_cast<unsigned long long*>(packed_index_depth_img.data) +
                      index_sN * n + index_sH * y + index_sW * x,
                  packed_val);
            }
          }
        }
      }
    }
  }
}

template <typename index_t>
__global__ void unpack_kernel(
    const index_t nthreads,
    TensorInfo<int64_t, index_t> packed_index_depth_img,
    TensorInfo<float, index_t> depth_img,
    TensorInfo<int32_t, index_t> index_img) {
  CUDA_KERNEL_LOOP_TYPE(index, nthreads, index_t) {
    const unsigned long long int pv =
        reinterpret_cast<unsigned long long int*>(packed_index_depth_img.data)[index];
    const auto depth_uint = static_cast<uint32_t>(pv >> 32);
    depth_img.data[index] = depth_uint == 0xFFFFFFFF ? 0.0f : __uint_as_float(depth_uint);
    reinterpret_cast<uint32_t*>(index_img.data)[index] = static_cast<uint32_t>(pv & 0xFFFFFFFF);
  }
}

std::vector<torch::Tensor> rasterize_cuda(
    const torch::Tensor& v,
    const torch::Tensor& vi,
    int64_t height,
    int64_t width,
    bool wireframe) {
  TORCH_CHECK(v.defined() && vi.defined(), "rasterize(): expected all inputs to be defined");
  auto v_opt = v.options();
  auto vi_opt = vi.options();
  TORCH_CHECK(
      (v.device() == vi.device()) && (v.is_cuda()),
      "rasterize(): expected all inputs to be on same cuda device");
  TORCH_CHECK(
      v.is_floating_point(),
      "rasterize(): expected v to have floating point type, but v has ",
      v.dtype());
  TORCH_CHECK(
      vi.dtype() == torch::kInt32,
      "rasterize(): expected vi to have int32 type, but vi has ",
      vi.dtype());
  TORCH_CHECK(
      v.layout() == torch::kStrided && vi.layout() == torch::kStrided,
      "rasterize(): expected all inputs to have torch.strided layout");
  TORCH_CHECK(
424
425
      (v.dim() == 3) && (vi.dim() == 3),
      "rasterize(): expected v.ndim == 3, vi.ndim == 3, "
facebook-github-bot's avatar
facebook-github-bot committed
426
427
428
429
430
      "but got v with sizes ",
      v.sizes(),
      " and vi with sizes ",
      vi.sizes());
  TORCH_CHECK(
431
432
      v.size(2) == 3 && vi.size(2) == 3,
      "rasterize(): expected third dim of v to be of size 3, and last dim of vi to be of size 3, but got ",
facebook-github-bot's avatar
facebook-github-bot committed
433
434
      v.size(2),
      " in the third dim of v, and ",
435
436
437
438
439
440
441
442
443
      vi.size(2),
      " in the last dim of vi");
  TORCH_CHECK(
      (vi.size(0) == v.size(0)),
      "rasterize(): expected first dim of vi to match first dim of v, but got ",
      v.size(0),
      " in first dim of v, and ",
      vi.size(0),
      " in the first dim of vi");
facebook-github-bot's avatar
facebook-github-bot committed
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
  TORCH_CHECK(
      v.size(1) < 0x10000000U,
      "rasterize(): expected second dim of v to be less or eual to 268435456, but got ",
      v.size(1));
  TORCH_CHECK(
      height > 0 && width > 0,
      "rasterize(): both height and width have to be greater than zero, but got height: ",
      height,
      ", and width: ",
      width);

  const at::cuda::OptionalCUDAGuard device_guard(device_of(v));
  auto stream = at::cuda::getCurrentCUDAStream();

  auto N = v.size(0);
459
  auto T = vi.size(1);
facebook-github-bot's avatar
facebook-github-bot committed
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
  auto H = height;
  auto W = width;
  const auto count_rasterize = N * T;
  const auto count_unpack = N * H * W;

  auto packed_index_depth_img = at::empty({N, H, W}, v.options().dtype(torch::kInt64));
  auto depth_img = at::empty({N, H, W}, v.options().dtype(torch::kFloat32));
  auto index_img = at::empty({N, H, W}, v.options().dtype(torch::kInt32));

  cudaMemsetAsync(
      packed_index_depth_img.data_ptr(),
      0xFF,
      N * H * W * torch::elementSize(torch::kInt64),
      stream);

  // rasterize
  if (count_rasterize > 0) {
    AT_DISPATCH_FLOATING_TYPES(v.scalar_type(), "rasterize_kernel", [&] {
      if (at::native::canUse32BitIndexMath(v) && at::native::canUse32BitIndexMath(vi) &&
          at::native::canUse32BitIndexMath(packed_index_depth_img)) {
        typedef int index_type;

        if (wireframe) {
          rasterize_lines_kernel<scalar_t, index_type>
              <<<GET_BLOCKS(count_rasterize, 256), 256, 0, stream>>>(
                  static_cast<index_type>(count_rasterize),
                  getTensorInfo<scalar_t, index_type>(v),
                  getTensorInfo<int32_t, index_type>(vi),
                  getTensorInfo<int64_t, index_type>(packed_index_depth_img));
        } else {
          rasterize_kernel<scalar_t, index_type>
              <<<GET_BLOCKS(count_rasterize, 256), 256, 0, stream>>>(
                  static_cast<index_type>(count_rasterize),
                  getTensorInfo<scalar_t, index_type>(v),
                  getTensorInfo<int32_t, index_type>(vi),
                  getTensorInfo<int64_t, index_type>(packed_index_depth_img));
        }
        C10_CUDA_KERNEL_LAUNCH_CHECK();
      } else {
        typedef int64_t index_type;

        if (wireframe) {
          rasterize_lines_kernel<scalar_t, index_type>
              <<<GET_BLOCKS(count_rasterize, 256), 256, 0, stream>>>(
                  static_cast<index_type>(count_rasterize),
                  getTensorInfo<scalar_t, index_type>(v),
                  getTensorInfo<int32_t, index_type>(vi),
                  getTensorInfo<int64_t, index_type>(packed_index_depth_img));
        } else {
          rasterize_kernel<scalar_t, index_type>
              <<<GET_BLOCKS(count_rasterize, 256), 256, 0, stream>>>(
                  static_cast<index_type>(count_rasterize),
                  getTensorInfo<scalar_t, index_type>(v),
                  getTensorInfo<int32_t, index_type>(vi),
                  getTensorInfo<int64_t, index_type>(packed_index_depth_img));
        }

        C10_CUDA_KERNEL_LAUNCH_CHECK();
      }
    });
  }

  // unpack
  if (count_unpack > 0) {
    if (at::native::canUse32BitIndexMath(packed_index_depth_img) &&
        at::native::canUse32BitIndexMath(depth_img) &&
        at::native::canUse32BitIndexMath(index_img)) {
      typedef int index_type;

      unpack_kernel<index_type><<<GET_BLOCKS(count_rasterize, 256), 256, 0, stream>>>(
          static_cast<index_type>(count_unpack),
          getTensorInfo<int64_t, index_type>(packed_index_depth_img),
          getTensorInfo<float, index_type>(depth_img),
          getTensorInfo<int32_t, index_type>(index_img));
      C10_CUDA_KERNEL_LAUNCH_CHECK();
    } else {
      typedef int64_t index_type;

      unpack_kernel<index_type><<<GET_BLOCKS(count_rasterize, 256), 256, 0, stream>>>(
          static_cast<index_type>(count_unpack),
          getTensorInfo<int64_t, index_type>(packed_index_depth_img),
          getTensorInfo<float, index_type>(depth_img),
          getTensorInfo<int32_t, index_type>(index_img));
      C10_CUDA_KERNEL_LAUNCH_CHECK();
    }
  }

  return {depth_img, index_img};
}