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OpenDAS
dlib
Commits
cc0b205d
Commit
cc0b205d
authored
Nov 19, 2012
by
Davis King
Browse files
Moved all the linear algebra/matrix tools onto their own documentation page.
parent
16011071
Changes
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11 changed files
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1021 additions
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962 deletions
+1021
-962
docs/docs/algorithms.xml
docs/docs/algorithms.xml
+1
-317
docs/docs/containers.xml
docs/docs/containers.xml
+0
-614
docs/docs/graph_tools.xml
docs/docs/graph_tools.xml
+1
-1
docs/docs/howto_contribute.xml
docs/docs/howto_contribute.xml
+1
-1
docs/docs/imaging.xml
docs/docs/imaging.xml
+3
-3
docs/docs/index.xml
docs/docs/index.xml
+1
-1
docs/docs/linear_algebra.xml
docs/docs/linear_algebra.xml
+983
-0
docs/docs/main_menu.xml
docs/docs/main_menu.xml
+5
-0
docs/docs/metaprogramming.xml
docs/docs/metaprogramming.xml
+1
-1
docs/docs/ml.xml
docs/docs/ml.xml
+1
-1
docs/docs/term_index.xml
docs/docs/term_index.xml
+24
-23
No files found.
docs/docs/algorithms.xml
View file @
cc0b205d
...
@@ -86,32 +86,6 @@
...
@@ -86,32 +86,6 @@
<item>
rls_filter
</item>
<item>
rls_filter
</item>
</section>
</section>
<section>
<name>
Geometry
</name>
<item>
border_enumerator
</item>
<item>
rectangle
</item>
<item>
vector
</item>
<item>
point
</item>
<item>
rotate_point
</item>
<item>
point_rotator
</item>
<item>
point_transform
</item>
<item>
point_transform_affine
</item>
<item>
rotation_matrix
</item>
<item>
get_rect
</item>
<item>
centered_rect
</item>
<item>
center
</item>
<item>
dcenter
</item>
<item>
shrink_rect
</item>
<item>
grow_rect
</item>
<item>
translate_rect
</item>
<item>
resize_rect
</item>
<item>
resize_rect_width
</item>
<item>
resize_rect_height
</item>
<item>
move_rect
</item>
<item>
nearest_point
</item>
<item>
distance_to_rect_edge
</item>
</section>
</top>
</top>
</menu>
</menu>
...
@@ -284,7 +258,7 @@
...
@@ -284,7 +258,7 @@
<spec_file>
dlib/general_hash/hash_abstract.h
</spec_file>
<spec_file>
dlib/general_hash/hash_abstract.h
</spec_file>
<description>
<description>
This is a set of convenience functions for invoking
<a
href=
"#murmur_hash3"
>
murmur_hash3
</a>
This is a set of convenience functions for invoking
<a
href=
"#murmur_hash3"
>
murmur_hash3
</a>
on std::strings, std::vectors, std::maps, or
<a
href=
"
containers
.html#matrix"
>
dlib::matrix
</a>
objects.
on std::strings, std::vectors, std::maps, or
<a
href=
"
linear_algebra
.html#matrix"
>
dlib::matrix
</a>
objects.
<p>
<p>
As an aside, the hash() for matrix objects is defined
<a
href=
"dlib/matrix/matrix_utilities_abstract.h.html#hash"
>
here
</a>
.
As an aside, the hash() for matrix objects is defined
<a
href=
"dlib/matrix/matrix_utilities_abstract.h.html#hash"
>
here
</a>
.
It has the same interface as all the others.
It has the same interface as all the others.
...
@@ -305,54 +279,6 @@
...
@@ -305,54 +279,6 @@
</component>
</component>
<!-- ************************************************************************* -->
<component>
<name>
rectangle
</name>
<file>
dlib/geometry.h
</file>
<spec_file>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This object represents a rectangular region inside a Cartesian
coordinate system. It allows you to easily represent and manipulate
rectangles.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
border_enumerator
</name>
<file>
dlib/geometry.h
</file>
<spec_file>
dlib/geometry/border_enumerator_abstract.h
</spec_file>
<description>
This object is an
<a
href=
"containers.html#enumerable"
>
enumerator
</a>
over the border
<a
href=
"#point"
>
points
</a>
of a
<a
href=
"#rectangle"
>
rectangle
</a>
.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
vector
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/vector_abstract.h
</spec_file>
<description>
This object represents a two or three dimensional vector.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
point
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/vector_abstract.h
</spec_file>
<description>
This object represents a point inside a Cartesian coordinate system.
</description>
</component>
<!-- ************************************************************************* -->
<!-- ************************************************************************* -->
<component>
<component>
...
@@ -664,103 +590,6 @@
...
@@ -664,103 +590,6 @@
</component>
</component>
<!-- ************************************************************************* -->
<component>
<name>
nearest_point
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This function takes a
<a
href=
"#rectangle"
>
rectangle
</a>
and a
<a
href=
"#point"
>
point
</a>
and returns the point in the given
rectangle that is nearest to the given point.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
distance_to_rect_edge
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This function takes a
<a
href=
"#rectangle"
>
rectangle
</a>
and a
<a
href=
"#point"
>
point
</a>
and returns the Manhattan distance between
the rectangle's edge and the point.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
move_rect
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This function takes a
<a
href=
"#rectangle"
>
rectangle
</a>
and moves
it so that it's upper left corner occupies the given location.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
resize_rect_height
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This function takes a
<a
href=
"#rectangle"
>
rectangle
</a>
and
returns a new rectangle with the given height but otherwise with the
same edge points as the original rectangle.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
resize_rect_width
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This function takes a
<a
href=
"#rectangle"
>
rectangle
</a>
and
returns a new rectangle with the given width but otherwise with the
same edge points as the original rectangle.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
resize_rect
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This function takes a
<a
href=
"#rectangle"
>
rectangle
</a>
and
returns a new rectangle with the given size but with the same upper
left corner as the original rectangle.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
translate_rect
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This function takes a
<a
href=
"#rectangle"
>
rectangle
</a>
and moves
it by a given number of units along the x and y axis relative to
where it was before the move.
</description>
</component>
<!-- ************************************************************************* -->
<!-- ************************************************************************* -->
<component>
<component>
...
@@ -795,151 +624,6 @@
...
@@ -795,151 +624,6 @@
</component>
</component>
<!-- ************************************************************************* -->
<component>
<name>
center
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
Returns the center point of a
<a
href=
"#rectangle"
>
rectangle
</a>
.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
dcenter
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
Returns the center point of a
<a
href=
"#rectangle"
>
rectangle
</a>
. This
is a version of
<a
href=
"#center"
>
center()
</a>
which returns a double version
of the point rather than one which uses integers to represent the
result. Therefore, it is slightly more accurate.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
centered_rect
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
There are various overloads of this function but the basic idea is
that it returns a
<a
href=
"#rectangle"
>
rectangle
</a>
with a given
width and height and centered about a given point.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
shrink_rect
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This function takes a
<a
href=
"#rectangle"
>
rectangle
</a>
object,
shrinks its borders by a given amount, and returns the result.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
grow_rect
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This function takes a
<a
href=
"#rectangle"
>
rectangle
</a>
object,
grows its borders by a given amount, and returns the result.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
rotate_point
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/vector_abstract.h
</spec_file>
<description>
This is a function that rotates a 2D
<a
href=
"#vector"
>
vector
</a>
or
<a
href=
"#point"
>
point
</a>
object about a given point.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
point_rotator
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/vector_abstract.h
</spec_file>
<description>
This is an object that rotates a 2D
<a
href=
"#vector"
>
vector
</a>
or
<a
href=
"#point"
>
point
</a>
object about the origin.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
point_transform
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/vector_abstract.h
</spec_file>
<description>
This is an object that rotates a 2D
<a
href=
"#vector"
>
vector
</a>
or
<a
href=
"#point"
>
point
</a>
object about the origin and then adds a
displacement vector.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
point_transform_affine
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/vector_abstract.h
</spec_file>
<description>
This is an object that applies an affine transformation to a
<a
href=
"#vector"
>
vector
</a>
or
<a
href=
"#point"
>
point
</a>
.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
rotation_matrix
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/vector_abstract.h
</spec_file>
<description>
This is a method for creating 2D rotation matrices.
</description>
</component>
<!-- ************************************************************************* -->
<component>
<name>
get_rect
</name>
<file>
dlib/geometry.h
</file>
<spec_file
link=
"true"
>
dlib/geometry/rectangle_abstract.h
</spec_file>
<description>
This is a simple template function that returns a rectangle
representing the size of a 2D container (e.g.
<a
href=
"containers.html#matrix"
>
matrix
</a>
or
<a
href=
"containers.html#array2d"
>
array2d
</a>
).
</description>
</component>
<!-- ************************************************************************* -->
<!-- ************************************************************************* -->
</components>
</components>
...
...
docs/docs/containers.xml
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cc0b205d
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docs/docs/graph_tools.xml
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...
@@ -303,7 +303,7 @@
...
@@ -303,7 +303,7 @@
<spec_file
link=
"true"
>
dlib/graph_utils/function_objects_abstract.h
</spec_file>
<spec_file
link=
"true"
>
dlib/graph_utils/function_objects_abstract.h
</spec_file>
<description>
<description>
This is a simple function object that computes squared euclidean distance
This is a simple function object that computes squared euclidean distance
between two
<a
href=
"
containers
.html#matrix"
>
matrix
</a>
objects.
between two
<a
href=
"
linear_algebra
.html#matrix"
>
matrix
</a>
objects.
</description>
</description>
<examples>
<examples>
<example>
linear_manifold_regularizer_ex.cpp.html
</example>
<example>
linear_manifold_regularizer_ex.cpp.html
</example>
...
...
docs/docs/howto_contribute.xml
View file @
cc0b205d
...
@@ -233,7 +233,7 @@ Then <a href="mailto:davis@dlib.net">email me</a> the dlibchanges.hg file and I'
...
@@ -233,7 +233,7 @@ Then <a href="mailto:davis@dlib.net">email me</a> the dlibchanges.hg file and I'
or any number of other objects that manage resources such as memory for you. If you want
or any number of other objects that manage resources such as memory for you. If you want
an array use std::vector (or the checked
<a
href=
"containers.html#std_vector_c"
>
std_vector_c
</a>
).
an array use std::vector (or the checked
<a
href=
"containers.html#std_vector_c"
>
std_vector_c
</a>
).
If you want to make a lookup table use a
<a
href=
"containers.html#map"
>
map
</a>
. If you want
If you want to make a lookup table use a
<a
href=
"containers.html#map"
>
map
</a>
. If you want
a two dimensional array use
<a
href=
"
containers
.html#matrix"
>
matrix
</a>
or
a two dimensional array use
<a
href=
"
linear_algebra
.html#matrix"
>
matrix
</a>
or
<a
href=
"containers.html#array2d"
>
array2d
</a>
.
<a
href=
"containers.html#array2d"
>
array2d
</a>
.
</p>
</p>
<p>
<p>
...
...
docs/docs/imaging.xml
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...
@@ -975,7 +975,7 @@
...
@@ -975,7 +975,7 @@
<spec_file
link=
"true"
>
dlib/image_transforms/equalize_histogram_abstract.h
</spec_file>
<spec_file
link=
"true"
>
dlib/image_transforms/equalize_histogram_abstract.h
</spec_file>
<description>
<description>
This global function computes an image's histogram and returns it in the
This global function computes an image's histogram and returns it in the
form of a column or row
<a
href=
"
containers
.html#matrix"
>
matrix
</a>
object.
form of a column or row
<a
href=
"
linear_algebra
.html#matrix"
>
matrix
</a>
object.
</description>
</description>
</component>
</component>
...
@@ -1295,7 +1295,7 @@
...
@@ -1295,7 +1295,7 @@
<spec_file
link=
"true"
>
dlib/image_transforms/interpolation_abstract.h
</spec_file>
<spec_file
link=
"true"
>
dlib/image_transforms/interpolation_abstract.h
</spec_file>
<description>
<description>
This routine is a tool for transforming images using some kind of point mapping
This routine is a tool for transforming images using some kind of point mapping
function (e.g.
<a
href=
"
algorithms
.html#point_transform_affine"
>
point_transform_affine
</a>
)
function (e.g.
<a
href=
"
linear_algebra
.html#point_transform_affine"
>
point_transform_affine
</a>
)
and pixel interpolation tool (e.g.
<a
href=
"#interpolate_quadratic"
>
interpolate_quadratic
</a>
).
and pixel interpolation tool (e.g.
<a
href=
"#interpolate_quadratic"
>
interpolate_quadratic
</a>
).
An example application of this routine is for image rotation. Indeed, it is how
An example application of this routine is for image rotation. Indeed, it is how
<a
href=
"#rotate_image"
>
rotate_image
</a>
is implemented.
<a
href=
"#rotate_image"
>
rotate_image
</a>
is implemented.
...
@@ -1639,7 +1639,7 @@
...
@@ -1639,7 +1639,7 @@
<spec_file
link=
"true"
>
dlib/image_processing/box_overlap_testing_abstract.h
</spec_file>
<spec_file
link=
"true"
>
dlib/image_processing/box_overlap_testing_abstract.h
</spec_file>
<description>
<description>
This object is a simple function object for determining if two
This object is a simple function object for determining if two
<a
href=
"
algorithms
.html#rectangle"
>
rectangles
</a>
overlap.
<a
href=
"
linear_algebra
.html#rectangle"
>
rectangles
</a>
overlap.
</description>
</description>
</component>
</component>
...
...
docs/docs/index.xml
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cc0b205d
...
@@ -104,7 +104,7 @@
...
@@ -104,7 +104,7 @@
<li><b>
Numerical Algorithms
</b>
<li><b>
Numerical Algorithms
</b>
<ul>
<ul>
<li>
A fast
<a
href=
"
containers
.html#matrix"
>
matrix
</a>
object implemented using the expression
<li>
A fast
<a
href=
"
linear_algebra
.html#matrix"
>
matrix
</a>
object implemented using the expression
templates technique and capable of using BLAS and LAPACK libraries when available.
</li>
templates technique and capable of using BLAS and LAPACK libraries when available.
</li>
<li>
Numerous linear algebra and mathematical operations are defined for the matrix object such as the
<li>
Numerous linear algebra and mathematical operations are defined for the matrix object such as the
<a
href=
"dlib/matrix/matrix_la_abstract.h.html#svd"
>
singular value decomposition
</a>
,
<a
href=
"dlib/matrix/matrix_la_abstract.h.html#svd"
>
singular value decomposition
</a>
,
...
...
docs/docs/linear_algebra.xml
0 → 100644
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docs/docs/main_menu.xml
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cc0b205d
...
@@ -25,6 +25,11 @@
...
@@ -25,6 +25,11 @@
<link>
ml.html
</link>
<link>
ml.html
</link>
<chm_sub>
ml.xml
</chm_sub>
<chm_sub>
ml.xml
</chm_sub>
</item>
</item>
<item>
<name>
Linear Algebra
</name>
<link>
linear_algebra.html
</link>
<chm_sub>
linear_algebra.xml
</chm_sub>
</item>
<item>
<item>
<name>
Bayesian Nets
</name>
<name>
Bayesian Nets
</name>
<link>
bayes.html
</link>
<link>
bayes.html
</link>
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docs/docs/metaprogramming.xml
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...
@@ -392,7 +392,7 @@
...
@@ -392,7 +392,7 @@
<spec_file
link=
"true"
>
dlib/is_kind.h
</spec_file>
<spec_file
link=
"true"
>
dlib/is_kind.h
</spec_file>
<description>
<description>
This is a template where is_matrix
<
T
>
::value == true when T
This is a template where is_matrix
<
T
>
::value == true when T
is a
<a
href=
"
containers
.html#matrix"
>
matrix
</a>
object or some kind
is a
<a
href=
"
linear_algebra
.html#matrix"
>
matrix
</a>
object or some kind
of matrix expression.
of matrix expression.
</description>
</description>
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...
docs/docs/ml.xml
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...
@@ -32,7 +32,7 @@
...
@@ -32,7 +32,7 @@
programming approach using C++ templates. In particular, each algorithm is parameterized
programming approach using C++ templates. In particular, each algorithm is parameterized
to allow a user to supply either one of the predefined dlib kernels (e.g.
<a
to allow a user to supply either one of the predefined dlib kernels (e.g.
<a
href=
"#radial_basis_kernel"
>
RBF
</a>
operating
href=
"#radial_basis_kernel"
>
RBF
</a>
operating
on
<a
href=
"
containers
.html#matrix"
>
column vectors
</a>
), or a new
on
<a
href=
"
linear_algebra
.html#matrix"
>
column vectors
</a>
), or a new
<a
href=
"using_custom_kernels_ex.cpp.html"
>
user defined kernel
</a>
.
<a
href=
"using_custom_kernels_ex.cpp.html"
>
user defined kernel
</a>
.
Moreover, the implementations of the algorithms are totally separated from the data on
Moreover, the implementations of the algorithms are totally separated from the data on
which they operate. This makes the dlib implementation generic enough to operate on
which they operate. This makes the dlib implementation generic enough to operate on
...
...
docs/docs/term_index.xml
View file @
cc0b205d
...
@@ -15,18 +15,20 @@
...
@@ -15,18 +15,20 @@
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...
@@ -150,8 +152,8 @@
...
@@ -150,8 +152,8 @@
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...
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...
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...
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...
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...
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...
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...
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